Level Talent Name Description Cooldown
1 Winged Guard Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
1 Vampiric Aura Mal'Ganis heals for 30% of Physical Damage dealt, and nearby allied Heroes heal for 15% of Physical Damage dealt.
1 Time to Feed Mal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.
4 Fueled by Torment While Necrotic Embrace is active, Mal'Ganis heals for 12 (+4% per level) when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.
4 Might of Sargeras Necrotic Embrace's Armor is increased to 50.
4 Echo of Doom When Necrotic Embrace expires, it explodes again for 68 (+4% per level) damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds. Does not wake Sleeping targets.
7 Black Claws After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.
7 Will of Tichondrius Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% of maximum Health from enemy Heroes, up to 4%. If at least 4 enemy Heroes are hit with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional 0.5 seconds.
7 Spreading Plague After casting Night Rush, deal 33 (+4% per level) damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration. Does not wake Sleeping targets.
10 Carrion Swarm After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes. 100
10 Dark Conversion Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds. 60
13 Deep Sleep Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
13 The Night Beckons Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.
13 Blood Rush When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.
16 Plague Bats Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 (+4% per level) damage.
16 Frenzied Assault Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.
16 Blind as a Bat Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds. Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 4 seconds. 60
20 Seeker Swarm Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 (+4% per level) damage and Sleeping them for 2.5 seconds.
20 Wrath of Nathreza Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
20 Vanquish the Weak Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
20 Alone in the Dark Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
Shortcut Ability Name Description Cooldown Mana Cost
Q Fel Claws Violently slash in the chosen direction, dealing 66 (+4% per level) damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds. 8 45
W Necrotic Embrace Desecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds. 8 35
E Night Rush After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds. 14 70
R Dark Conversion Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds. 60 60
R Carrion Swarm After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes. 100 70
Vampiric Touch Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.

Mal'Ganis

2021-03-02 Balance Update

Hero Updates

Stats

  • Health increased from 2550 to 2600.
  • Health Regeneration increased from 5.31 to 5.41.
  • Basic Attack damage increased from 92 to 96.

Abilities

  • Fel Claws [Q]
    • Damage increased from 63 to 66.
  • Night Rush [E]
    • Cooldown reduced from 16 to 14 seconds.

Talents

  • Level 1
    • Time to Feed [Passive]
      • Adjusted functionality: Mal'Ganis heals for 70 when damaging an enemy Hero. This can only occur every 6 seconds per enemy, but is also refreshed when they are Slept by Night Rush.
  • Level 4
    • Fueled by Torment [W]
      • Healing increased from 11 to 12.
    • Echo of Doom [W]
      • Damage increased from 66 to 68.
  • Level 7
    • Will of Tichondrius [Q]
      • Additional Stun duration increased from 0.25 seconds to 0.5 seconds.
    • Spreading Plague [E]
      • Damage increased from 30 to 33.
  • Level 13
    • Blood Rush [Trait]
      • Duration reduced from 8 to 6 seconds.
  • Level 16
    • Frenzied Assault [Passive]
      • Attack Speed duration increased from 2 to 3 seconds.
    • Blind as a Bat [Active]
      • Cooldown reduced from 80 to 60 seconds.
      • Cooldown reduction from final slash of Fel Claws reduced from 5 to 4 seconds.
      • No longer sets Fel Claws on cooldown when it expires.

Developer Comment: Mal'Ganis has fallen off the list of tanks that are considered when drafting, and we hope this lift upwards leaves him on more solid footing. We also looked to level out the benefit from some underperforming talents, in particular Time to Feed now always heals for 80% of its previously conditional amount, and has a new bonus for Sleeping enemies. That said, Blood Rush has had a mild reduction in duration that should not be noticed while fighting, but will increase how often it is reset between scuffles.


2020-11-04 Balance Update

Hero Updates

Stats

  • Health increased from 2450 to 2550.
  • Health Regeneration increased from 5.11 to 5.31.

Talents

  • Level 4
    • Echo of Doom [W]
      • Damage increased from 60 to 66.

Developer Comment: Mal'ganis is underperforming compared to other Warriors. His talents are in a great place since his rework, so we're giving back some of his Health so that he can more effectively tank for his team.


2020-07-15 Balance Update

Hero Updates

Talents

  • Level 4
    • Echo of Doom [W]
      • Damage increased from 54 to 60.
  • Level 10
    • Dark Conversion [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 70 to 60.
  • Level 13
    • The Night Beckons [E]
      • Slow duration increased from 2.5 to 3 seconds.

Developer Comment: Overall Mal'Ganis is doing well, but we saw an opportunity to adjust a few of his talents to be more competitive.


2020-06-23 Patch Notes

Hero Updates

Stats

  • Health reduced from 2500 to 2450.
  • Health Regeneration reduced from 5.21 to 5.11.
  • Basic Attack damage reduced from 100 to 92.

Abilities

  • Fel Claws [Q]
    • Damage reduced from 69 to 63.

Talents

  • Level 1
    • Vampiric Aura [Trait]
      • Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
    • Time to Feed [Passive]
      • Healing reduced from 52 to 44.
      • Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
  • Level 4
    • Fueled By Torment [W]
      • Bonus Healing against enemy Heroes increased from 15% to 20%.
    • Might of Sargeras [W]
      • No longer reduces the duration of Necrotic Embrace.
    • Echo of Doom [W]
      • Explosion damage increased from 50 to 54.
      • No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
      • Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
  • Level 7
    • Nightmare Fuel [E]
      • Removed.
    • Black Claws [Q]
      • Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduce their Armor by 15 for 2 seconds.
    • Will of Tichondrius [Q]
      • New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
    • Spreading Plague [E]
      • Adjusted functionality: Spreading Plague's effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
  • Level 13
    • The Night Beckons [E]
      • Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
  • Level 16
    • Frenzied Assault [Passive]
      • New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
    • Blind as a Bat [Active]
      • Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduce the cooldown of this Ability by 5 seconds.
  • Level 20
    • Vanquish the Weak [Q]
      • Slow amount increased from 15% to 25%.
    • Alone in the Dark [E]
      • Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.

Developer Comment: Our main goal with these changes is to make Mal'Ganis's talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.


2020-06-03 Balance Update

Bug Fixes

  • Spreading Plague's duration is now set to 5 seconds when Mal'Ganis basic attacks an enemy Hero, which is its full duration.

2020-03-17 Hotfix Patch

Bug Fixes

  • Fixed an issue where a stack of Winged Guard was not removed after taking Basic Attack damage from an enemy Hero Undocumented

2020-02-12 Balance Update

Hero Updates

Stats

  • Health reduced from 2600 to 2500.
  • Health Regeneration reduced from 5.41 to 5.21.

Talents

  • Level 10
    • Carrion Swarm [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Damage reduced from 63 to 60.

Developer Comment: Mal'Ganis have been slightly too powerful for some time, so we're toning him down a bit.


2019-08-06 Patch Notes

Bug Fixes

  • Blinding Wind, Shadow Dagger, Seeker Swarm, Frost Blast, Unstable Compound, and Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.

2019-07-10 Balance Update

Hero Updates

Abilities

  • Fel Claws [Q]
    • Cooldown reduced from 9 to 8 seconds
    • Mana cost reduced from 50 to 45

Developer Comment: We're slightly buffing Mal'ganis's base kit to make him a little more competitive with other Warriors. Since so much of his power is tied to Fel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents.


2019-05-22 Balance Update

Hero Updates

Talents

  • Level 1
    • Winged Guard [W]
      • Physical Armor bonus increased from 50 to 75
    • Vampiric Aura [Trait]
      • Healing increased from 10% to 15% of Physical damage dealt
    • Time to Feed [Passive]
      • Healing increased from 48 to 52
  • Level 4
    • Might of Sargeras [W]
      • Armor bonus duration increased from 2 seconds to 2.5 seconds
  • Level 7
    • Black Claws [Q]
      • Damage bonus increased from 45% to 60%
    • Spreading Plague [E]
      • Duration increased from 4 to 5 seconds
    • Nightmare Fuel [Passive]
      • No longer grants Mal'ganis 30% bonus damage while in a bush or after leaving a bush
      • Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
      • Bonus damage when waking Sleeping targets increased from 150% to 200%
  • Level 16
    • Frenzied Assault [Passive]
      • Bonus Attack Speed increased from 40% to 50%
      • Bonus Physical damage increased from 15% to 20%

Developer Comment: We've nerfed Mal'ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.


2019-02-27 Balance Update

Hero Updates

Stats

  • Health reduced from 2700 to 2600
  • Health Regeneration reduced from 5.625 to 5.414

Abilities

  • Necrotic Embrace (W)
    • Mana cost increased from 30 to 35

Developer Comment: Like Diablo, Mal'Ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We're bringing it down a bit, which should force Mal'Ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.


2018-12-19 Balance Update

Hero Updates

Talents

  • Level 4
    • Fueled by Torment (W)
      • Healing reduced from 12 to 11

2018-11-28 Balance Update

Hero Updates

Stats

  • Basic Attack damage reduced from 105 to 100

Abilities

  • Fel Claws (Q)
    • Cooldown increased from 8 to 9 seconds
  • Carrion Swarm (R)
    • Damage reduced from 66 to 63

Talents

  • Level 7
    • Will of Tichondrius (Q)
      • Damage reduced from 4 to 3% of maximum Health

2018-10-31 Balance Update

Hero Updates

Abilities

  • Fel Claws (Q)
    • Damage reduced from 72 to 69
  • Vampiric Touch (Trait)
    • Healing against non-Heroic targets reduced from 15 to 10%
  • Carrion Swarm (R)
    • Healing against Heroes reduced from 100 to 75%

Talents

  • Level 16
    • Plague Bats (W)
      • Damage reduced from 85 to 81
    • Frenzied Assault (Passive)
      • Bonus Physical Damage increased from 10 to 15%

Bug Fixes

  • Mal'Ganis: Fixed an issue that could grant Mal'Ganis vision from summoned units while the Blind as a Bat talent was active.

2018-10-16 Patch Notes

New Hero

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

Trait

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Basic Abilities

  • Fel Claws (Q)
    • Violently slash in the chosen direction, dealing 78 damage to enemies.
    • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W)
    • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Heroic Abilities

  • Carrion Swarm (R)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
    • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.