Heroes of the Storm Patch Notes – September 19, 2018

We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


Battlegrounds

Hanamura Temple

  • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
  • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
  • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.

Heroes

Assassin Specialist Support Warrior
Chromie Sgt. Hammer Deckard Anub'arak
Falstad Tyrande Arthas
Fenix Whitemane Blaze
Genji E.T.C.
Mephisto Tyrael
Nova Yrel
Raynor

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Assassin

Chromie

Stats

  • Base Maximum Health increased from 1323 to 1390
  • Health Regen increased from 2.76 to 2.9

Abilities

  • Dragon's Breath (W)
    • Cooldown reduced from 9 to 8 seconds
  • Bronze Talons (Trait)
    • Bonus attack damage increased from 125 to 140%

Talents

  • Level 1
    • Mounting Sand (Q)
      • Bonus Echo damage increased from 40 to 50%
    • Deep Breathing (W)
      • Damage per quest stack increased from 3 to 5
      • Hits required to complete quest reduced from 20 to 12
  • Level 5
    • Mobius Loop (W)
      • Cooldown reduction for Hero hit increased from 2 to 3 seconds
      • Mana refund from Hero hit increased from 50 to 100

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Falstad

Abilities

  • Hammerang (Q)
    • Mana cost reduced from 70 to 60
  • Lightning Rod (W)
    • Cooldown reduced from 15 to 13 seconds
    • Mana cost reduced from 70 to 60
  • Barrel Roll (E)
    • Cooldown reduced from 14 to 13 seconds
    • Mana cost reduced from 75 to 70
  • Flight (Z)
    • Cooldown increased from 55 to 60 seconds

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Fenix

Abilities

  • Purification Salvo (R)
    • Cooldown increased from 75 to 90 seconds

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Genji

Abilities

  • Swift Strike (E)
    • Damage reduced from 205 to 190

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Mephisto

Abilities

  • Lightning Nova (W)
    • Damage reduced from 48 to 45
    • Damage bonus reduced from 4% to 3%
    • Maximum damage bonus reduced from 40 to 30%
  • Consume Souls (R)
    • Slow amount reduced from 40 to 25%
    • Consume Souls will now go on a full cooldown if interrupted by any source (including friendly.)
  • Durance of Hate (R)
    • Missile Speed increased by 25%
    • Ability range increased by 25%
    • Root duration increased from 2 to 2.5 seconds
    • Damage increased from 160 to 250 over its duration

Talents

  • Level 1
    • Unyielding Power (Q)
      • Damage bonus upon hitting 20 Heroes increased from 60 to 100
    • Anger (Passive)
      • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
  • Level 4
    • Static Barrier (W)
      • Shield amount reduced from 50% to 40% of Lightning Nova's damage dealt to Heroes
  • Level 16
    • Lightning Reaction (Q)
      • Damage reduced from 144 to 138
    • Static Field (W)
      • Damage reduced from 12% to 10% of enemies maximum Health
  • Level 20
    • Shade Lord (E)
      • Cooldown reduced from 60 to 40 seconds

Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.

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Nova

Talents

  • Level 1
    • Advanced Cloaking (Trait)
      • Movement speed bonus increased from 5 to 10%
  • Level 7
    • Perfect Shot (Q)
      • Cooldown reduction on Hero hit increased from 3 to 4 seconds
  • Level 16
    • Explosive Round (Q)
      • Area of effect damage increased from 70 to 80%

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Raynor

Stats

  • Basic Attack Damage reduced from 103 to 101

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Specialist

Sgt. Hammer

Abilities

  • Neosteel Plating (E)
    • Cooldown increased from 12 to 16 seconds

Talents

  • Level 4
    • Siege Tactics (E)
      • Shifting out of Siege Mode now removes the Unstoppable effect.

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Support

Deckard

Talents

  • Level 4
    • Potion of Shielding (Q)
      • Shield amount reduced from 135 to 122
  • Level 13
    • Ancient Blessings (Trait)
      • Cooldown increased from 30 to 60 seconds

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Tyrande

Stats

  • Light of Elune (Q)
    • Mana cost increased from 10 to 15
    • Heal amount reduced from 275 to 265
  • Shadowstalk (R)
    • Heal amount reduced from 40 to 38

Talents

  • Level 4
    • Lunar Blaze (E)
      • Bonus range from reduced 50 to 40%
    • Trueshot Aura (Active)
      • Bonus Basic Attack damage reduced from 20 to 15%
      • Activated Basic Attack damage reduced from 20 to 15%
  • Level 7
    • Elune's Chosen (Active)
      • Duration reduced from 10 to 8 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed granted from Light of Elune reduced from 20 to 15%
  • Level 16
    • Darnassian Archery (Active)
      • Duration reduced from 8 to 6 seconds

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Whitemane

Abilities

  • Desperate Plea (Q)
    • Heal amount reduced from 145 to 140
  • Searing Lash (E)
    • Cooldown increased from 5 to 6 seconds

Talents

  • Level 1
    • Righteous Flame (E)
      • Bonus damage increased from 50 to 75%
  • Level 4
    • Indulgence (E)
      • Mana return on hit increased from 10/25 to 20/40

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Warrior

Anub'arak

Abilities

  • Harden Carapace (W)
    • Cooldown reduced from 7 to 6 seconds

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Arthas

Stats

  • Base Maximum Health increased from 2650 to 2782
  • Health Regeneration increased from 5.52 to 5.80

Abilities

  • Frostmourne Hungers (Trait)
    • Cooldown reduced from 12 to 10 seconds

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Blaze

Stats

  • Base Maximum Health increased from 2775 to 2900
  • Health Regeneration increased from 5.78 to 6.04

Abilities

  • Flame Stream (Q)
    • Mana cost increased from 25 to 30
  • Oil Spill (W)
    • Mana cost increased from 40 to 50
  • Jet Propulsion (E)
    • Cooldown reduced from 12 to 10 seconds
  • Bunker Drop (R)
    • Flamethrower damage reduced from 179 to 170
    • Cooldown increased from 60 to 80 seconds
    • Mana cost increased from 40 to 80
  • Combustion (R)
    • Damage increased from 52 to 55
    • Self-Slow amount decreased from 50 to 40%

Talents

  • Level 1
    • Endurance Stimpack (Active)
      • Shield amount increased from 450 to 480
    • Neural Stimpack (Active)
      • Mana restoration reduced from 50 to 30
    • New Habits (Trait)
      • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
  • Level 13
    • Nanomachine Coating (W)
      • Attack Speed slow increased from 40 to 50%
  • Level 16
    • Thermal Protection (E)
      • Cooldown reduction decreased from 2 to 1.5 seconds

Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we're increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we'd like it to be, so we're increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we're giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.

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E.T.C

Stats

  • Base Maximum Health increased from 2180 to 2250
  • Health Regeneration increased from 4.54 to 4.69

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Tyrael

Stats

  • Health increased from 2468 to 2517
  • Health Regeneration increased from 5.14 to 5.24

Abilities

  • Righteousness (W)
    • Cooldown decreased from 10 to 9 seconds
    • Mana cost reduced from 50 to 45

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Yrel

Abilities

  • Vindication (Q)
    • Mana cost increased from 50 to 65
  • Righteous Hammer (W)
    • Mana cost increased from 50 to 65
  • Avenging Wrath (E)
    • Mana cost increased from 50 to 65

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Bug Fixes

General

  • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

Heroes, Abilities, and Talents

  • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming's abilities were reset with specific quick cast settings.
  • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter's Mark from splashing to Laning Mercenaries after learning the Huntress' Fury talent.
  • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

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