Patch Summary

Returning from a break? Can't recall that one patch that introduced huge gameplay changes? Let Patch Summaries be your guide to recent (and not-so-recent) patch changes.

  1. 2022-03-29
  2. 2022-02-01
  3. 2021-12-07
  4. 2021-09-27
  5. 2021-08-20
  6. 2021-07-20
  7. 2021-06-15
  8. 2021-05-18
  9. 2021-03-02
  10. 2021-01-19
  11. 2020-12-01

    Gameplay

    • Nexus Anomaly - Gladiator's Medallion: Removed, "it wasn't a clear enough win for us to keep it going forward"

    • Nexus Anomalies over, for now: "we will not be doing seasonal Nexus Anomalies going forward. We will, however, continue to iterate and pursue other ways to improve Heroes of the Storm"

    Play Mode

    • Storm League: "When queued as a party...now looks for matches based solely on the highest player's MMR"

    Heroes Affected

  12. 2020-11-04

    Battleground

    • Warhead Junction: "Sewage Tunnels have been added to the top and bottom of the Battleground", extra watchtower added below mid

    Heroes Affected

  13. 2020-10-07

    Gameplay

    • "Tower, Fort, and Keep damage to enemy Heroes increased by 10%"

    • Healing Fountains: "Health and Shield values swapped. The Shield value now accounts for 75% of the total Health"

    Heroes Affected

  14. 2020-09-08

    Gameplay

    • Nexus Anomaly - Gladiator's Medallion: "can be activated to become Unstoppable for 1 second...300 second cooldown"

    Play Mode

    • ARAM: "we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode"

    Heroes Affected

    Reworks

  15. 2020-08-19
  16. 2020-07-15

    Gameplay

    • Nexus Anomaly - Climate Phenomena: "The Climate Phenomena Anomaly has been disabled."

    Heroes Affected

  17. 2020-06-23

    Gameplay

    • Nexus Anomaly - Structures: "we are removing both the negative Armor debuff that front towers used to provide and also reverting their aggro systems to no longer prioritize Heroes who attack other Heroes in their range. Forts, Keeps, and the Core will still prioritize enemy Heroes who attack other Heroes"

    • Nexus Anomaly - Climate Phenomena: "Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up"

    Play Mode

    • Storm League: Gold rewards removed starting 2020 Season 3, reward mount returning 2020 Season 3"which will be awarded after winning 50 games in Ranked Play"

    Heroes Affected

    Reworks

  18. 2020-06-03

    Gameplay

    • "Tower, Fort, and Keep damage to enemy Heroes reduced by 10%. Maximum Armor reduction from Structures reduced from -40 to -20."

    Heroes Affected

  19. 2020-05-06

    Gameplay

    • "Tower, Fort, and Keep structure damage reduced by 10%"

    • Self-damage, DoT effects, and Burning Rage-like talents "will no longer cause structures to focus Heroes"

    Heroes Affected

    Reworks

  20. 2020-04-14

    Gameplay

    • Nexus Anomaly - Structure Defense and Core Abilities: attacking enemy Heroes beneath Structures will cause Structures to switch focus to Heroes; new "themed abilities to non-ARAM Battleground Cores"

    • Experience Globes: pickup radius increased

    Heroes Affected

    Reworks

  21. 2020-03-11
  22. 2020-02-12
  23. 2020-01-22
  24. 2019-12-16

    Gameplay

    • Unstoppable: "Gaining Unstoppable now prevents and removes Blinds"

    • Experience Globes: are now immediately collectible and will be automatically collected from Minions killed by Hero Abilities or Basic Attacks

    Heroes Affected

  25. 2019-12-03

    Gameplay

    • Nexus Anomaly - Experience Globes: "Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected"

    Heroes Affected

  26. 2019-11-22
  27. 2019-10-15

    Heroes Affected

  28. 2019-09-24
  29. 2019-08-28
  30. 2019-08-06

    Play Mode

    • Storm League: "Ranked Points are now directly mapped to a player's Storm League MMR"

    • Storm League: placement matches "reduced from 10 to 3"; "Promotion and Demotion games have been removed"

    • Storm League: "A Ranked Seasonal Questline is now available to players...and must be completed in order to be eligible for both the Ranked Seasonal Rewards and the Grand Master Leaderboards"

    Heroes Affected

  31. 2019-07-10

    Play Mode

    • Brawl: Sgt. Hammer removed from ARAM Brawls

    Heroes Affected

  32. 2019-06-18

    Heroes Affected

    Reworks

  33. 2019-05-22
  34. 2019-04-30

    Battleground

    • Infernal Shrines: Frozen Punisher can now disable Structures, Mortar Punisher mortar damage increased ~28%

    • Volskaya Foundry: Triglav Protector updated to "shift...the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game)"

  35. 2019-04-17
  36. 2019-03-26

    Play Mode

    • Storm League: "Hero League and Team League have been merged into a single ranked queue"

    • Storm League: "Players can choose their preferred roles in the Ranked menu"

    • Storm League: Players "more than 2 leagues apart" will no longer be able to queue together (except parties of 5)

    Heroes Affected

    • Armor: "maximum negative Armor has been increased from -25 to -75"

    • Hero Roles: changed from Warrior, Assassin, Support, Specialist to Tank, Bruiser, Support, Healer, Melee Assassin and Ranged Assassin

    • Chromie, Lucio, Lunara

    Reworks

  37. 2019-02-27
  38. 2019-02-12

    Heroes Affected

    Reworks

  39. 2019-01-23
  40. 2019-01-08
  41. 2018-12-19
  42. 2018-12-11

    11

    Gameplay

    • Fort and Keep XP: "removed all Experience earned from destroying a Fort or Keep...now provide[s] your team with a stacking 20% increase in Passively-earned Experience"

    • XP changes: Passive XP increased 15%, destroying Towers gives 50% less XP, defeating defending Mercenaries gives 100% more XP

    • Catapults: "when a team destroys a Fort, they'll now gain a Catapult in every 3rd Minion wave"; catapult damage, splash size, range, and health will scale over time

    • Mercenaries: Bosses and major camps on Hanamura and Volskaya now flagged as Elite; "Elite Mercenary Camps are Unstoppable & Unbribable"

    • Radius reductions for most heroes "to improve visual clarity when many heroes are on-screen"

    Battleground

    • Volskaya Foundry: "Channelling to enter the Triglav Protector is no longer interrupted by damage"

    Heroes Affected

    Reworks

  43. 2018-11-28

    Play Mode

    • QM: "will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin"

    • QM: "players who queue...using roles that are in short supply will receive 50% bonus experience"

    Heroes Affected

  44. 2018-11-13

    General

    • Stimpacks renamed Boosts with additional functionality: "all players will receive 5% bump in experience for each player in their match who had an active Boost"

    Heroes Affected

  45. 2018-10-31
  46. 2018-10-16

    Heroes Affected

    • Support Abilities: "the vast majority" no longer affect Minions or Mercenaries; exceptions that still work on Minions: Morales-Q, Rehgar-Q, Tyrael-W, Uther-W, Tassadar-Q

    • Ana: "Healing Dart will now pierce targets at full Health"

    • Alexstrasza, Ana, Brightwing, Li Li, Rehgar, Tyrande, Uther
  47. 2018-10-10
  48. 2018-09-25

    10

    Play Mode

    • Team League: "now supports all party sizes, including solo players"

    Heroes Affected

    Reworks

  49. 2018-09-19

    Heroes Affected

  50. 2018-09-04

    Heroes Affected

    Reworks

  51. 2018-08-22

    Heroes Affected

    Reworks

  52. 2018-08-07

    Heroes Affected

    • Chromie: Bronze Talons added to Trait granting increased Basic Attack damage after "hitting an enemy Hero with a Basic Ability"

    • Jaina: Water Elemental "damage now counts towards Frostbite's quest"

    • Azmodan, Chromie, Jaina, Stukov, Zagara

    Reworks

  53. 2018-07-25

    Heroes Affected

  54. 2018-07-10

    9

    Play Mode

    • Third Ban: "a third Hero ban has been added to draft modes", with two bans during the initial ban phase.

    • "The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16"

    • Rank decay added for inactive players, new players will "no longer be seeded into placement matches higher than Gold 5", players on an extended break from HL "will no longer be re-seeded into placement matches based on their performance in other modes"

    Battleground

    • Mercenaries: "Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets"

    • Alterac Pass: Cavalry "damage bonus...is now a flat 10%, and no longer scales with each completed event"; Boss attack speed reduced 30%, damage increased 30%

    • Braxis Holdout: Baseline zerg wave significantly buffed, total beacon capture time increased from 30 seconds to 37.5 seconds, Structure damage to zerg increased by 75%

    Heroes Affected

    Reworks

  55. 2018-07-03

    Battleground

    • Alterac Pass: Cavalry base damage and Health reduced by ~20%, damage and Health scaling increased ~20%, "no longer gain additional Armor for nearby Heroes"; Generals base Health reduced but scales over time

  56. 2018-06-27

    Heroes Affected

  57. 2018-06-12

    Battleground

    • Alterac Pass: will enter Non-Ranked modes (QM, UD, vs AI) on June 19, added to the Ranked pool July 10

    Heroes Affected

  58. 2018-06-06

    Battleground

    • Structures: outer Tower experience distributed to other Structures "in an effort to keep teams closer in levels for a little while longer"

    Heroes Affected

  59. 2018-05-22

    UI/Hotkey

    • "Players can no longer vote for themselves on the end of match awards screen."

    Battleground

    • Warhead Junction: Nuke "bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact"

    Heroes Affected

    Reworks

  60. 2018-05-09

    Heroes Affected

  61. 2018-04-24

    UI/Hotkey

    • Draft lobbies now use 2D portraits instead of animated 3D models to make Heroes "easier to differentiate from one another at a glance"

    Battleground

    • Warhead Junction: Boss no longer burrows, launched Slime Pods explode "on impact and no longer spawn Podlings", Pods can now damage Structures

    Heroes Affected

  62. 2018-04-11

    Heroes Affected

  63. 2018-03-27

    Heroes Affected

    Reworks

  64. 2018-03-21

    Battleground

    • Towers of Doom & Haunted Mines: Sapper respawn increased 30 seconds

    Heroes Affected

  65. 2018-03-06

    8

    Heroes Affected

    Reworks

  66. 2018-02-21

    Gameplay

    Heroes Affected

  67. 2018-02-09

    Heroes Affected

  68. 2018-02-06

    Gameplay

    • Target Info Panels: left-clicking a friendly or enemy target opens a panel with the "unit's gameplay stats in real time"

    • Battleground Objective Counters: visual indicators have been added when "count is high enough to complete a turn-in"

    Battleground

    • Volskaya Foundry: Healing pulse is now a totem that's placed, Turrets can be placed instantly

    • Volskaya Foundry: Triglav Protector gets 10 Armor, 10% health increase, 25% increased damage if both seats filled; Rocket Fist (W) structure debuff increased from 2 to 4 seconds, Gatling Cannon (W) travels 50% faster and fires immediately

    Heroes Affected

    Reworks

  69. 2018-01-24
  70. 2018-01-16

    Heroes Affected

    Reworks

  71. 2018-01-09

    Battleground

    • Regen Globes: healing reduced 23%, mana regen reduced 10%

    • Gate, Fort, and Keep damage increased 33% vs "Minions, Mercenaries, Monsters, and Heroes"; Keep health increased 6%

    • Mercenary updates: Hellbats and Warhead Junction boss have health and early-game scaling reduced, late-game scaling increased; Knight camp spell armor now equal between defender and laner

    • Towers of Doom: Altar respawn increased 20 seconds

    • Battlefield of Eternity: first immortal spawn and swap events are now fixed; first spawn will be "Heaven South, Hell North", first swap will be "Heaven East, Hell West"

    Heroes Affected

    Reworks

  72. 2017-12-20

    Heroes Affected

  73. 2017-12-12

    7

    Gameplay

    • Camera height: "In-game Camera height has been significantly increased in order to provide more visibility of the battlefield"

    • Stealth reworked: stealth heroes now display outlines, become completely invisible when immobile for 1.5 seconds

    Play Mode

    Battleground

    • Early game and laning changes: Ammo removed from towers, Forts and Keeps reveal Stealth, regen globes "switch from allied to neutral after 3 seconds", most Battleground objective timers have been altered, Mercenaries updated with special abilities

    Heroes Affected

    Reworks

  74. 2017-11-29

    Heroes Affected

    Reworks

  75. 2017-11-14

    UI/Hotkey

    • Talent Tier Advantage Callouts: chat messages will automatically appear when one team has level 10 or 20 advantage, and when both teams reach 10 and 20

    Heroes Affected

    Reworks

  76. 2017-11-01

    Heroes Affected

  77. 2017-10-17

    Heroes Affected

    Reworks

  78. 2017-10-11
  79. 2017-09-26

    Battleground

    • All vehicles (i.e. Dragon Knight, Garden Terror, Triglav Protector) are now Unstoppable

    • Hanamura & Volskaya: Support camp is no longer Bribeable, Merc camp items no longer require channel time

    • Infernal Shrines, Battlefield of Eternity, & Volskaya siege Mercs: base damage and scaling increased by 50%, early game Health decreased, "no longer...affected by displacements effects"

    • Dragon Shire: Dragon Knight base Health reduced, move speed reduced 20%

    Heroes Affected

    Reworks

  80. 2017-09-20
  81. 2017-09-05

    6

    Play Mode

    • "Players with high matchmaking ratings (MMR) can now place as high as 1,000 points into Master League."

    Heroes Affected

    Reworks

  82. 2017-08-23
  83. 2017-08-08

    Play Mode

    • QM: "will now prefer not to make mirror matches"; AI: will have no mirror matches

    UI/Hotkey

    • Chat box can now be moved, Hero names replaced with Hero icons

    • Armor buff/debuffs "have been added next to Hero healthbars"

    • "Ability cooldown indicators near your mouse cursor [have] been added"

    Battleground

    Heroes Affected

  84. 2017-07-26
  85. 2017-07-11

    Battleground

    • Hanamura: Core health +1, "Sapper Minions will no longer spawn...after a Keep is destroyed," delivered payloads now grant XP

    Heroes Affected

    Reworks

  86. 2017-06-28

    Heroes Affected

  87. 2017-06-13

    5

    Gameplay

    • Bolt of the Storm range reduced, removed from several heroes

    • Mastery Taunts have been re-enabled, and special mastery taunts added at hero levels 25, 50, 75, 100

    Play Mode

    • All Battleground's are now available in AI, QM and UD; HL and TL will still feature a map rotation

    • TL matchmaking now allows players to wait "indefinitely" for a good match

    UI/Hotkey

    • Force move added to "move to the target point without attacking any units on the way"

    • You can now Shift+click items in your collection to link them in chat

    Heroes Affected

    Reworks

  88. 2017-05-31
  89. 2017-05-16

    Gameplay

    • Battleground rotations introduced: 9 Battlegrounds will be available in matchmaking game modes with "three rotations per [ranked] season"

    • "Hearthstone (B) will no longer automatically snap the camera back to the allied Hall of Storms unless Camera Lock is enabled"

    Heroes Affected

    Reworks

  90. 2017-05-10

    Gameplay

    Heroes Affected

  91. 2017-04-25

    UI/Hotkey

    Heroes Affected

    Reworks

  92. 2017-04-20

    Heroes Affected

  93. 2017-04-04

    Gameplay

    • Radius adjustments for several heroes "to better match their actual model size"

    Heroes Affected

  94. 2017-03-28
  95. 2017-03-14

    4

    Gameplay

    • Scaling based on elapsed time of abilities implemented for Li-Ming, Tyrande

    Play Mode

    UI/Hotkey

    • Major UI updates: On Fire effects return, party frames added to top bar, kill feed added to left side of screen

    Heroes Affected

    Reworks

  96. 2017-02-27

    Heroes Affected

  97. 2017-02-14

    Battleground

    • Minions will now leash at a shorter range

    Heroes Affected

    Reworks

  98. 2017-01-27

    Heroes Affected

  99. 2017-01-24

    Play Mode

    • Sandbox custom games added: Cursed Hollow map with "cheats menu" to configure settings like Game Speed, Damage Dealt/Taken, and Infinite Mana

    • Try Mode gets Complete Quests and Select Ally buttons

    UI/Hotkey

    • Ping more often: "Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds"

    Heroes Affected

    Reworks

  100. 2017-01-06
  101. 2017-01-04

    Gameplay

    Play Mode

    • Tournament Draft added for Custom Games: "allows players to swap their Hero Picks at-will at the end of a draft"

    Battleground

    • Haunted Mines: "Attack Damage scaling for summoned Grave Golems" increased

    Heroes Affected

  102. 2016-12-20

    Play Mode

    Battleground

    • Haunted Mines: Grave Golem attack damage and stomp damage increased

    Heroes Affected

  103. 2016-12-14

    3

    Play Mode

    • Ranked: HL is now solo queue only; TL expanded to "2, 3, and 5-player parties"

    • TL: will use "First Come, First Serve (FCFS) during Draft Mode" for 2 and 3 player parties; additionally, 2 and 3 player parties must be "ranked within one league of one another"

    • Ranked Leagues: Silver and Gold "will now contain similar amounts of players"; Diamond will now have "about half the number of players than the previous season"

    • Leaver penalties added for Unranked Draft and TL: players with active penalties "can no longer queue for Unranked Draft or Team League games"

    • Brawl: Healing Fountains made Invulnerable for select Brawls (Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena)

    UI/Hotkey

    • SHIFT+click a Hero or role "to add a link to that Hero or Role in the chat"; also works by typing Hero or role in square brackets (Ex: [Jaina])

    • Skip button added to MVP screen, and you can now press TAB to "view the in-game Score Screen for that match"

    Battleground

    • Reworked Haunted Mines has returned! Additional mine entrances, new Mercenaries, new layout to underground mines, and Grave Golems "switch lanes each time they are summoned"

    • Warhead Junction: Nuke damage reduced and Nukes now scale at flat rate

    Heroes Affected

    Reworks

  104. 2016-12-06
  105. 2016-11-15

    Gameplay

    • Changes to Stealth: Scouting Drone now reveals, but revealing does not affect talents that proc when leaving Stealth

    • Seasoned Marksman now uncapped and with increased attack speed activatable

    • Damage Mitigation and Vulnerable changes: damage buffs and debuffs stack additively, with caps of +75% damage reduction and +25% damage amplification

    Play Mode

    Battleground

    • Blinds now half duration on Dragon Knight, Garden Terror

    Heroes Affected

    Reworks

  106. 2016-11-10
  107. 2016-10-25

    Heroes Affected

  108. 2016-10-18

    Play Mode

    • Heroes Brawl mode added

    • Changes to XP bonuses for playing with friends; first win of the day XP and gold bonus added

    UI/Hotkey

    • "Hover the cursor over the VS icon found in the top-center of the screen to display the amount of XP earned by each team from various sources, including: Takedowns, Mercenaries, Structures, and more."

    • MVP screen gets Exit button, adjustments made to several Commendations

  109. 2016-10-12

    Battleground

    • Warhead Junction: Nuke inner damage reduced and Nuke damage boost pushed to later game

    Heroes Affected

  110. 2016-09-27

    Battleground

    • Braxis Holdout: reduced zerg early and mid game damage/scaling

    Heroes Affected

    Reworks

  111. 2016-09-13

    2

    Gameplay

    • Mount movement speed decreased from 40% to 30%

    • Regen globe despawn reduced from 8 to 6 seconds; Mercenary spawn times changed

    • Imposing Presence gets activatable function; Spell Shield now toggleable to control when you'd like to reduce ability damage

    • Relentless talent removed from most Heroes; Bribe talent removed from some Heroes, made Hero-specific for others

    Play Mode

    • Ranked changes to promotion and demotion matches; points in excess of division cap are stored until results of promo match, then applied

    • Quest changes for Draft modes: "Any Hero selected...will now count toward progression of any role or universe-specific Daily Quest"

    • HL Grandmaster players have been reduced from 500 to 200

    • Try Mode gets Boss camp, can now change enemy hero and/or game speed

    UI/Hotkey

    • MVP system added: "Five players will receive awards for their in-game performance and individual achievements" at end of each game

    Heroes Affected

    Reworks

  112. 2016-08-24

    Heroes Affected

  113. 2016-08-09

    Gameplay

    • Bug fixes for Mercenary body blocking issues

    Heroes Affected

  114. 2016-07-27

    Gameplay

    • Bug fixes for Hero body blocking issues

    Heroes Affected

  115. 2016-07-12

    Gameplay

    • Health sustain changes: regen globes grant more health/mana, longer cooldowns on healing wells

    • Minion Buffs: Lane Minions "now deal an additional 50% damage to Structures"

    • Catapults will not acquire a new target after fixating until the target is destroyed or the Catapult is killed

    • Relentless talent more narrowly defined as only stuns, slows, and roots; Executioner bonus damage applied "to anything attacked after the effect is triggered"

    • Healing wells now displayed on mini-map as a '+' icon

    Play Mode

    • QM: Bonus XP for auto select when "system detects lengthy queue times for one or more Heroes"

    • Gameplay tips will now display on loading screens when entering a match

    • Rejoin is now optional for Training, Single Player Versus AI, and Custom Games

    Battleground

    • Garden Terrors now deal more damage to Structures

    Heroes Affected

    Reworks

  116. 2016-06-29

    Heroes Affected

  117. 2016-06-21
  118. 2016-06-14

    1

    Play Mode

    • HL switched to tiers instead of 50 Ranks: "There are seven League Tiers in total: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grand Master"

    • Unranked Draft mode added: "There will be no party size restrictions in this new game mode"

    • MMR Seeding: first timers in HL Season 1 and Unranked Draft will seed from QM MMR; future HL seasons will seed from Unranked Draft MMR; Team League uses HL MMR to seed

    Heroes Affected

  119. 2016-06-02

    Heroes Affected

  120. 2016-05-17

    Gameplay

    • Stun, root, and polymorph duration nerfs for most heroes

    • Several generic level 1 talents changed to Quest Talents (Conjurer's, Regen, Seasoned); Quest talents hard-capped, but give completion bonus

    • Executioner talent reworked: "increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack"

    • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns

    • "25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds"

    Play Mode

    • HL matchmaking update for "extremely high MMR's"

    Heroes Affected

    Reworks

  121. 2016-05-04

    Heroes Affected

  122. 2016-04-27
  123. 2016-04-19

    Play Mode

    • QM "matchmaking system will now account for each player's Hero level in order to better define match quality"

    UI/Hotkey

    • "Mute Player Pings button has been added to the in-game Score Screen (TAB)"

    • Hotkeys: "Hold Position Hotkey (Default: H) now also functions as a Hold Fire command" and "/Taunt and /Dance hotkey settings default to Numpad 1 and 2"

    Battleground

    • Towers of Doom: "Events in which three Altars spawn at once will now only occur twice per game, during the first and fifth Altar events"

    Heroes Affected

    • Baseline changes: Artanis gets 50% Zealot Charge baseline

    • Greymane's Incendiary Elixir talent turned into a Quest talent

    • Artanis, Greymane
  124. 2016-04-12

    Heroes Affected

  125. 2016-03-29

    Gameplay

    • Block: "Damage reduction increased from 50% to 75%"; Dampen Magic redesigned to reduce Ability Damage by 50% for 1 second

    Play Mode

    • Bans added to HL and TL

    • Ranked requirements updated: account level 30 no longer needed, need access to 14 heroes over level 5 to queue, free week heroes can now also be selected

    • Draft Lobby re-worked to show hero models, favorites bar

    UI/Hotkey

    • Death recaps added: "briefly summarize the cause of death, list the player's killer, and the source of damage that scored the killing blow."

    • Hotkeys update to set Quick Cast for Individual Abilities

    • "All generic Talents have received updated button art; All remaining Talents that modify the same Ability and coexist on the same Talent tier have received new color tints"

    Battleground

    • Garden Terror's Overgrowth no longer deals damage to Structures, Minions, or Mercenaries; Dragon Knight immune to Attack Speed slows from Forts and Keeps

    Heroes Affected

    Reworks

  126. 2016-03-16

    Heroes Affected

    • Rehgar can no longer self-cast Ancestral Healing

    • Nova, Rehgar, Xul
  127. 2016-03-09
  128. 2016-03-01

    UI/Hotkey

    • Alt+click abilities to indicate "remaining Ability cooldown durations", "current number of charges on Abilities", and "below 25% of their total Health or Mana"

    Heroes Affected

  129. 2016-02-17
  130. 2016-02-10

    Gameplay

    • "Dying will no longer cause the player's Healing Well cooldown to reset"

    Heroes Affected

  131. 2016-02-02

    Gameplay

    • Structure Buffs: structures now deal 50% bonus damage to Heroes, can no longer be made Vulnerable

    • Battleground-specific creatures are now universally defined as "Monsters," changes how they work with certain talents

    UI/Hotkey

    • Killstreak flames removed

    • Floating combat text reworked to be more visually apparent

    • Updates to talent icons for similar icons on same tier

    • Ping Spam Reduction: "Reduced the frequency at which players can issue pings before they become unable to issue additional pings for a period of time"

    Heroes Affected

    Reworks

  132. 2016-01-27

    Heroes Affected

  133. 2016-01-20

    Gameplay

    • Cleanse reworked: "Target ally now becomes Unstoppable for 1 second. Cannot be self-cast"

    General

    • First smaller balance update to be released

    Heroes Affected

  134. 2016-01-12

    General

    • Cho'gall Buddy Brawl has ended; Cho'gall now available for purchase from the in-game Shop

  135. 2015-12-15

    Play Mode

    • QM rule added to matchmaker "prevents teams that do not have a Warrior hero from being matched with teams that do have a Warrior"

    • Players in Custom Game lobbies can now create a clickable link and share it in chat channels

    UI/Hotkey

    • Loading Screens will now only display portrait borders that are relevant to each play mode

    • Party Indicator Icons have been added to indicate which players queued together

    Heroes Affected

  136. 2015-12-08

    Gameplay

    • Talent gating removed: "players will now have access to all Hero Talents regardless of their account levels"

    General

    • Recruit a Friend introduced: recruiter can get mount, recruitees can get two heroes free

    • Free-to-play weekly Hero Rotation has been expanded from 7 to 10 free Hero slots

  137. 2015-11-17

    Gameplay

    • Scaling changes: "A large portion of Heroes' total scaling amounts, which were previously gained over the course of a game, have been added to their base values."

    • "Respawn timers have been increased for levels 1 - 10"

    Play Mode

    • HL: 2-player parties will always select heroes simultaneously (for Cho'gall)

    General

    • Replays from this patch and later "will remain viewable after future patches are released"

    UI/Hotkey

    • UI Score-Screen: Takedowns replaced with Kills and Assists

    Battleground

    • Haunted Mines map removed from matchmaking queues

    Heroes Affected

  138. 2015-10-20

    Play Mode

    • HL: AFK and leaver penalties for failing to select hero before timer expires

    • Matchmaker max queue time increased from 360 to 600 seconds

    Heroes Affected

  139. 2015-10-06

    Play Mode

    • Try Mode updated with merc camps and toggles for level, talents, cooldowns and ally

    UI/Hotkey

    • Loading screens now show player names, portrait, and selected hero

    • Visual effects added when targeted by structures

    • End of game surveys added

    Battleground

    • Battlefield of Eternity: increased late-game scaling for immortals

    • Garden Terror's Overgrowth now disables enemy Core

    • Sky Temple: triple active Temple events will no longer occur

    • Infernal Shrines: Skeletal Defenders needed to summon Punisher increased from 30 to 40

    Heroes Affected

  140. 2015-09-08

    Play Mode

    General

    • "Players who are frequently reported for Abusive Chat will be given a Silence Penalty": first penalty is 24 hours, successive penalties double in duration

    Heroes Affected

  141. 2015-08-18

    Gameplay

    • Cleanse reworked: "No longer makes the target Unstoppable for 1 second. Now adds Relentless to the target for 2 seconds (50% shorter CC duration)"

    • Many other tweaks to generic talents, including Focused Attacks "only trigger when hitting Heroes"

    • "Clarify the rules for temporary Ability Power gains": dynamic updates for some, snapshots for others

    Play Mode

    • HL & TL: ranks reset (MMR not reset), and 20 placement matches needed to receive initial ranking

    • HL: "now limited to a maximum party size of four players"

    • TL: "ability to create a named team has been removed"

    General

    • Dynamic Bundles added for 3+ items bundled: "price will be automatically reduced if the player already owns one or more of the items"

    Battleground

    • Tomb of the Spider Queen: increased scaling for late-game Webweavers

    Heroes Affected

  142. 2015-06-30

    Gameplay

    • Tweaks to most generic talents, including Spell Shield "duration increased from 2 to 3 seconds"

    Heroes Affected

    Reworks

  143. 2015-06-02

    General

    • "Heroes of the Storm has officially launched!"

  144. 2015-05-12

    Gameplay

    • Generic talent updates, including Focused Attack "bonus to Basic Attack damage increased from 50% to 75%" and Follow Through "bonus to Basic Attack damage increased from 25% to 40%"

    Heroes Affected

    Reworks

  145. 2015-03-24

    Gameplay

    • Structure health changes: "Gate, Tower, Town Hall, and Wall Health reduced by approximately 10%"

    • Generic talent tweaks, including Healing Ward "duration increased from 10 to 15 seconds...heal amount reduced from 3% to 2% of max Health per second"

    Play Mode

    • "Initial implementation for Team League...has been added to the game"

    Heroes Affected

    Reworks

  146. 2015-02-10

    Gameplay

    • Generic level 20 talents added: Nexus Blades, Nexus Frenzy, Hardened Shield, Fury of the Storm; Rewind moved to 20

    Heroes Affected

    Reworks

  147. 2015-01-13

    Gameplay

    • Resurgence of the Storm talent removed from the game

    Play Mode

    • "Initial implementation for Hero League, the first Ranked Play mode in Heroes of the Storm, has been added to the game"

    General

    • Weekly sales of three items added to in-game Shop

    Heroes Affected

    Reworks

  148. 2014-12-02

    Gameplay

    • Many generic talent changes, including Rewind rework: "now refreshes all Basic Ability cooldowns rather than reducing them by 10 seconds"

    UI/Hotkey

    • "Line skillshots can no longer be self-cast using the Alt key"

    Heroes Affected

  149. 2014-10-07

    Gameplay

    • "The Core now regenerates Shields after it has not taken damage for 8 seconds, rather than 10 seconds"

    General

    • "Initial implementation for the Heroes of the Storm Replay System has been added."

    Battleground

    • Knight Mercenary updates: "The Healer Mercenary no longer heals other Mercenaries or Minions, and now casts a damaging Arcane Bolt on enemies instead"

    Heroes Affected

    Reworks

  150. 2014-09-10

    Gameplay

    • Seasoned Marksman: "No longer requires last hits to gain stacks"

    Battleground

    • "Health regeneration when Siege Giants are out of combat for 8 or more seconds has been removed"

    Heroes Affected

  151. 2014-07-23

    Gameplay

    • "Artifacts have been added to Heroes of the Storm"; One week later, Artifacts were removed on August 1

    • Many generic talents moved levels or removed, new generic talents added: Seasoned Marksman, Conjurer's Pursuit, Scouting Drone, Gathering Power

    Heroes Affected

  152. 2014-06-25

    Gameplay

    • Underdog Bonus added: "A team that is behind in levels - the 'underdog' - now earns bonus XP whenever an enemy hero is killed, while a team that is ahead in levels receives reduced XP for killing enemy heroes"

    Heroes Affected

    Reworks

  153. 2014-05-22

    Gameplay

    • "Mount speed has been increased from 20% to 40% and mounts no longer gain speed per level"

    • "The team level cap has been increased from 25 to 30"

    UI/Hotkey

    • "A Quick Cast option has been added and can be accessed in the Gameplay Options menu"

    Battleground

    • Cursed Hollow: "to reduce the snowballing on this Battleground the Curse no longer reduces building health by 50% when the Curse is active"

    Heroes Affected

    Reworks

  154. 2014-04-15

    General

    • "All Technical Alpha accounts have been reset"

    Heroes Affected

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