2017-04-25 Rework Diffs

Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.


Legend


Uther

Developer Comment: With Uther's rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn't mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you'll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.

Stats
  • Removed passive Armor
  • Base maximum Health increased from 2054 to 2156
  • Health Regeneration increased from 4.28 to 4.49

Abilities


Talents

1

4

7

10

13

16

20