2017-11-29 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Abilities
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Spider Mines
UpdatedMana: 45 50 Cooldown: 14Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%. -
Concussive Blast
UpdatedMana: 60 75 Cooldown: 12Deal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%. -
Neosteel Plating
Mana: 30 Cooldown: 12Gain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor. -
Napalm Strike
Mana: 35 Cooldown: 6Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds. -
Blunt Force Gun
Mana: 100 Cooldown: 70Fire a missile across the battlefield, dealing 500 (+3% per level) damage to enemies in its path. -
Siege Mode
Moved from ECooldown: 2Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% 90% increased range, and deal 25% of their damage as splash damage around the target, and deal 30% bonus damage to Minions and Structures. -
Thrusters
Cooldown: 30Increase your Movement Speed by 60% for 4 seconds. -
Artillery
Basic Attacks deal 30% more damage to distant enemies and Basic Attack range increased by 20%.
Talents
1
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Advanced Artillery
UpdatedIncrease Siege Mode's splash damage to 50% of Basic Attack damage, and increase its splash radius by 25%.Increase the damage bonus to long distance enemies by 10%. -
Ambush
UpdatedGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage. -
Maelstrom Rounds
Cooldown: 90Activate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting Structures with Basic Attacks reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges. -
Regeneration Master
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health. -
Resistant
Being Stunned or Rooted while in Siege Mode grants 50 Armor for 3 seconds, reducing damage taken by 50%.
4
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Barricade
Moved from level 13Concussive Blast creates an impassable wall in front of Sgt. Hammer for 4 seconds. -
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 15% of the damage dealt. -
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds. -
Excessive Force
Double the knock back distance of Concussive Blast. -
Focused Attack
Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second. -
Vigorous Assault
Basic Attacks heal for 15% of the damage dealt.
7
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Graduating Range
Moved from level 16While in Siege Mode, Basic Attack range is increased by 1.1 every 3 seconds, up to 3.3 5.5. -
Hover Siege Mode
Moved from level 16Sgt. Hammer can move at 25% 50% Movement Speed while in Siege Mode. -
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds. -
First Aid
Cooldown: 60Activate to heal 35% of your max Health over 6 seconds. -
Mine Field
Increase the number of mines by 2.
10
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Blunt Force Gun
Cooldown: 70Fire a missile across the battlefield, dealing 500 (+3% per level) damage to enemies in its path. -
Napalm Strike
Cooldown: 6Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
13
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Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%. -
Hyper-Cooling Engines
Moved from level 7While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.Reduce the cooldown of Thrusters by 15 seconds. -
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%. -
Bullhead Mines
Middle Spider Mine knocks target back a short distance. -
First Strike
Basic Attacks deal 25% more damage if Sgt. Hammer hasn't been attacked within the last 5 seconds.
16
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Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds. -
Giant Killer
Moved from level 13Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. -
Mechanical Know-how
Neosteel Plating grants 5% maximum Health as a Shield for 2 seconds. If this Shield is destroyed, Basic Attack damage is increased by 50% for 5 seconds. -
Stoneskin
Cooldown: 60Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
20
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Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage. -
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits. -
Shrapnel Mines
Upon detonating, Spider Mines reduce the armor of enemy Heroes hit by 10 for 3 seconds. -
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%. -
Fury of the Storm
Every 5 seconds, your next Basic Attack will deal an additional 91 (+4% per level) damage to the target, and 228 (+4% per level) damage to all nearby Minions, Mercenaries, and Monsters. -
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 1.1.