2017-12-12 Rework Diffs

Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.


Legend


Nova

Developer Comments:
  • Nova now starts with a new active (called Ghost Protocol) that she can use to immediately enter Stealth (Default Hotkey: 1) that also spawns a Holo Decoy at her location. Additionally, Nova now gains a significant movement speed boost when stealthed (currently 15%). These changes should allow Nova to position a little more aggressively and have some opportunities for escape if she is caught.
  • The Snipe Master talent is now baseline to reward careful positioning and aim without having to sacrifice a talent tier.
  • Holo Decoys now do a small amount of Nova's damage baseline, and use a smarter AI system. Since Nova's position will be much more apparent in the new system, we know that Holo Decoys would be much less effective as a confusion tool. With the new smarter clones and added damage, they might fake people out a bit more, add a bit of confusion, and can also be used to dismount enemy Heroes, prevent objective captures, etc.

Abilities


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Samuro

Developer Comments:
  • With Samuro's update, we wanted to play up the "3-card monte" gameplay that we originally intended for this Hero. Samuro should keep his opponents guessing as to which of his images is real, then "reset" using his new Trait once he's been discovered. To that end:
    • Samuro can now control his positioning when making new Mirror Images with the real Samuro always spawning towards your current mouse location. This allows more aggressive and calculated plays since you have much more direct control over your positioning.
    • Samuro can now swap positions with one of his Mirror Images using his new Trait, Image Transmission. Choosing the Illusion Master talent will now greatly reduce the cooldown of Image Transmission.
    • We've shifted a significant portion of the damage dealt by Mirror Images into Samuro himself, since we want to reward players who can successfully utilize his new trait to reposition and confuse the enemy.
Stats
  • Basic Attack damage increased from 88 to 110

Abilities


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Valeera

Developer Comments:
  • When considering Valeera, we decided that having two sets of abilities, a number of utility openers, as well as an on-command stealth meant that she already had a lot of really cool things going on and didn't require as much work as some of our other Heroes. However, we did feel that Valeera was likely to be the most impacted by the stealth visual change since she has melee openers and no gap-closing abilities. In order to address this, we implemented the following changes:
    • After remaining in stealth for 3 seconds, Valeera's openers teleport her to the enemy.
      • With this new gap closer, opposing players are still able to see Valeera coming and react, while Valeera players can use quick maneuvers and careful positioning to still get the jump on enemies.
    • We've reworked her openers from stealth to be less about stun-locking an opponent and burning them down, and more about having options to shut down enemy damage dealers.
      • Cheap Shot: We've significantly reduced the stun duration, but added a blind to counter Heroes that rely heavily on Basic Attacks.
      • Garrote: To help in shutting down Supports and Assassins that focus on casting spells, we've buffed the duration of Garrote's silence effect.
      • Assassinate: We've cut out some of the damage of this ability, but added an armor reducing effect. This should help Valeera take down more durable targets with the help of her team.

Abilities


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Zeratul

Developer Comments:
  • Before these changes, Zeratul was the most competitive Stealth hero in high-level play, and didn't require as much tuning to normalize across all levels of play. However, we saw an opportunity to make some tweaks and add a couple of fun new elements to his kit:
    • Zeratul now has the Vorpal Blade talent as a baseline ability, granting some extra mobility and letting player pull off some extra-flashy maneuvers.
    • We've added a new Heroic Ability in place of Shadow Assault, Might of the Nerazim, that was designed with the goal of competing with Void Prison and playing into the technical playstyle that makes high-level Zeratul players shine:
      • Might of the Nerazim Passive: Each time you use an ability, your next basic attack deals bonus damage. With this passive effect, Zeratul players will want to weave basic attacks in between abilities for maximum effectiveness.
      • Might of the Nerazim Active: Your Heroic Ability button (Default: R) becomes the last active Basic Ability you used. If you Blink in, your R is now Blink. You'll want to pay extra attention to the order in which your abilities are cast. Another Cleave is a great source of extra damage, but what if you had a second Blink to escape the fight with your life?
      • Might of the Nerazim Storm Talent Upgrade: Might of the Nerazim resets the cooldown on ALL basic abilities when used. After choosing this, Zeratul players can weave in basic attacks between all of their abilities, press R, and do it again!

Abilities


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