2017-06-13 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Abilities
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(Q) Regrowth Updated
Mana: 45 40 CD: 5sHeal target ally for 150 (+4% per level) Health instantly and an additional 420 536 (+4% per level) Health over 15 seconds. -
(W) Moonfire Updated
Mana: 15 20 CD: 3sDeal 105 (+4% per level) damage to enemies within target area and reveals them for 2 seconds. -
(E) Entangling Roots
Mana: 75 CD: 14sRoot enemies within the target area for 1.25 seconds, and deals 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds. -
(R) Tranquility
Mana: 100 CD: 100sHeals 80 (+4% per level) Health per second to nearby allied Heroes over 10 seconds. -
(R) Twilight Dream Updated
Mana: 100 CD: 90sAfter 0.5 seconds, deal 374 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.Also passively increases your Mana Regeneration by 1.25. -
(D) Innervate
CD: 30sGrant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster.
Talents
1
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Moonburn (W) Updated
Increase Moonfire's damage to Minions by 75%. Repeatable Quest: Every 5 Minions killed nearby increase this bonus by 1%, up to 25%. After reaching a 25% bonus, Moonburn's bonus damage also applies to Mercenaries and Monsters.Increases Moonfire's damage to Minions, Mercenaries, and Monsters by 75%. -
Scouting Drone (Active)
CD: 45sPlaces a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges. -
Shan'do's Clarity (D)
Reduces Innervate's cooldown by 8 seconds.
4
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Elune's Grace (Passive)
Increases the range of Regrowth, Moonfire, and Entangling Roots by 25%. -
Full Moonfire (W) Moved from level 13
Increases Moonfire's radius by 50% 60% and reduces its Mana cost by 5 10. -
Vengeful Roots (E) Updated
Entangling Roots spawns a Treant that deals 70 64 damage per second and lasts 10 seconds. Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's damage per second by 8. -
Versatile (D)
Increases the Mana return of Innervate to 30%.
7
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Hindering Moonfire (W) Moved from level 16
Moonfire slows targets by 25% for 2 seconds. -
Lunar Shower (W) Moved from level 16
Using Moonfire reduces the cooldown of the next Moonfire by 0.5 seconds, and increases the damage by 15%. Stacks up to 3 times and resets after 6 seconds. -
Strangling Vines (E) Updated
Enemy Heroes Rooted by Entangling Roots receive 30% less healing from all sources.Entangling Roots deals 100% more damage. -
Calldown: MULE (Active)
CD: 60sActivate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds. -
Cleanse (Active)
CD: 60sActivate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
10
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Tranquility (R)
CD: 100sHeals 80 (+4% per level) Health per second to nearby allied Heroes over 10 seconds. -
Twilight Dream (R) Updated
CD: 90sAfter 0.5 seconds, deal 374 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.Also passively increases your Mana Regeneration by 1.25.
13
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Ice Block (Active)
CD: 60sActivate to place yourself in Stasis and gain Invulnerability for 3 seconds. -
Life Seed (Q)
Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown. -
Shrink Ray (Active)
CD: 60sActivate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
16
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Revitalize (D)
Using Innervate also grants Malfurion 50 Mana and causes his Cooldowns to refresh 50% faster for 5 seconds. -
Tenacious Roots (E)
Entangling Roots grows 25% larger, lasts 25% longer, and roots targets for 0.25 seconds longer. -
Ysera's Gift (Q)
While above 75% Health, Regrowth's additional healing-over-time is increased by 40%. -
Hardened Focus (Passive)
While above 80% life, your Basic Ability cooldowns regenerate 50% faster.
20
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Astral Communion (R)
Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream. Passive: Increase Twilight Dream's Silence duration to 4 seconds and it also slows enemies by 50%.. -
Rewind (Active)
CD: 60sActivate to reset the cooldowns of your Basic Abilities. -
Serenity (R)
Increases Tranquility's healing by 25% and it also restores 5 Mana per second. -
Storm Shield (Active)
CD: 45sActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. -
Bolt of the Storm (Active)
CD: 70sActivate to teleport to a nearby location.
Thrall
Developer Comment: We started looking at Thrall for a talent update as many of his talents were older generic talents, and Thrall ended up having a clear build path. Our pillar for this update was creating more talent diversity and unique ways to play. The changes to Feral Spirit add new opportunities for Thrall to make big plays, while allowing him to continue his role as a lane bully, or play with the team, depending on your playstyle. Overall, Thrall is now flush with Quest talents, and this is something we wanted to explore and are excited for your feedback.
Abilities
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(Q) Chain Lightning Updated
Mana: 45 40 CD: 8s 6sShock an enemy with lightning, dealing 178 (+4% per level) damage. The lightning then bounces 3 2 times to nearby enemies, dealing 89 (+4% per level) damage to each enemy hit.Range of bounces decreased from 7 to 5 -
(W) Feral Spirit Updated
Mana: 60 CD: 12sUnleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.Upon hitting an enemy Hero, the wolf stops -
(E) Windfury
Mana: 65 CD: 12sIncrease your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster. -
(R) Sundering
Mana: 75 CD: 60sAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds. -
(R) Earthquake
Mana: 90 CD: 100sAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses. -
(Trait) Frostwolf Resilience Updated
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 210 301 (+4% per level) Health.
Talents
1
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Crash Lightning (Q)
Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 10, up to 400. Reward: After hitting multiple Heroes 20 times, Chain Lightning prioritizes bouncing to Heroes. -
Echo of the Elements (Q)
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning. Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 45 to 25. Reward: After killing 20 enemies, gain a second charge of Chain Lightning. -
Rolling Thunder (Q) Updated
For 10 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 10 Mana. Passive: Increase the range of Chain Lightning by 30% and the number of bounces by 1. -
Block (Passive)
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges. -
Rabid Wolves (W)
Damaging Heroes with Feral Spirit grants 3 stacks of Frostwolf Resilience. -
Seasoned Marksman (Active)
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4
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Feral Resilience (W)
Heroes damaged by Feral Spirit grant 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack. Stacks are consumed on the next cast of Feral Spirit. -
Frostwolf Pack (W)
Quest: Hit 7 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero. Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%. -
Mana Tide (D) Updated
Frostwolf Resilience restores 20 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds. -
Envenom (Active)
CD: 60sActivate to poison an enemy Hero, dealing 352 (+4% per level) damage over 10 seconds. -
Ride The Lightning (Q)
Chain Lightning can hit 2 additional enemies for 89 (+4% per level) damage. -
Spirit Journey (W)
Feral Spirit travels 50% farther.
7
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Ancestral Wrath (Active)
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt. Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates. -
Follow Through (Passive)
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. -
Maelstrom Weapon (E)
Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1. Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%. Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed. -
Stone Wolves (W)
Increases the duration of Feral Spirit's root from 1 second to 1.5 seconds. -
Wind Shear (E)
Reduces the cooldown of Windfury by 4 seconds.
10
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Earthquake (R)
CD: 100sAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses. -
Sundering (R)
CD: 60sAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
13
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Frostwolf's Grace (D) Moved from level 7
CD: 15sFrostwolf Resilience can be activated to instantly heal for 150% of its normal amount. -
Grace Of Air (E)
Windfury attacks grant twice as many stacks of Frostwolf Resilience. -
Spirit Shield (Passive) Updated
CD: 45sEvery 45 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds. Frostwolf Resilience reduces this cooldown by 5 seconds. Can be toggled to allow or prevent this talent from triggering automatically. -
Giant Killer (Passive)
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. -
Restless Wolves (W)
If Feral Spirit hits an enemy Hero, its cooldown is reduced by 50%.
16
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Alpha Wolf (W)
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds. -
Tempest Fury (E)
The final strike of Windfury hits 3 times for 75% normal damage. -
Thunderstorm (Q)
Repeatable Quest: Casting Chain Lightning on a Hero other than the last Hero it was cast on grants it an 8% Slow, stacking up to 40%. This bonus is reset if Thrall dies or casts Chain Lightning on the same Hero twice. Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%. -
Blood for Blood (Active)
CD: 60sActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. -
Forked Lightning (Q)
Allows Chain Lightning to hold 2 charges that can be used in quick succession. -
Ride The Wind (E)
Increases Windfury's Movement Speed bonus from 30% to 40%. Windfury attacks increase the Movement Speed duration by 1 second.
20
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Earthen Shields (R)
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds. -
Nexus Blades (Passive)
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second. -
Wind Rush (Active)
CD: 70sActivate to immediately teleport to a target location and gain Windfury. -
Worldbreaker (R) Updated
Lower the cooldown of Sundering by 20 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.Sundering travels indefinitely. -
Bolt of the Storm (Active)
CD: 70sActivate to teleport to a nearby location.