Level Talent Name Description
1 Block Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
1 Rabid Wolves Damaging Heroes with Feral Spirit grants 3 stacks of Frostwolf Resilience.
1 Rolling Thunder Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana.
1 Seasoned Marksman Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4 Envenom Activate to poison an enemy Hero, dealing 352 (+4% per level) damage over 10 seconds.
4 Mana Tide Frostwolf Resilience also restores 15 Mana.
4 Ride The Lightning Chain Lightning can hit 2 additional enemies for 50% damage.
4 Spirit Journey Feral Spirit travels 50% farther.
7 Follow Through After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
7 Frostwolf's Grace Frostwolf Resilience can be activated to immediately heal you.
7 Stone Wolves Increases the duration of Feral Spirit's root from 1 second to 1.5 seconds.
7 Wind Shear Reduces the cooldown of Windfury by 4 seconds.
10 Earthquake Summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 70%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
10 Sundering After a short delay, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
13 Giant Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
13 Grace Of Air Windfury attacks grant twice as many stacks of Frostwolf Resilience.
13 Restless Wolves If Feral Spirit hits an enemy Hero, its cooldown is reduced by 50%.
13 Spell Shield Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
16 Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
16 Forked Lightning Allows Chain Lightning to hold 2 charges that can be used in quick succession.
16 Ride The Wind Increases Windfury's Movement Speed bonus from 30% to 40%. Windfury attacks increase the Movement Speed duration by 1 second.
16 Tempest Fury The final strike of Windfury hits 3 times for 75% normal damage.
20 Bolt of the Storm Activate to teleport to a nearby location.
20 Earthen Shields You and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.
20 Nexus Blades Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
20 Worldbreaker Sundering travels indefinitely.
Shortcut Ability Name Description
Q Chain Lightning Deal 178 (+4% per level) damage to an enemy and half that amount to 2 nearby enemies.
W Feral Spirit Send out a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that hero in place for 1 second.
E Windfury Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.
R Sundering After a short delay, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
R Earthquake Summon a massive Earthquake that pulses every 2 seconds. Each pulse slows all enemies in the area by 70%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
None Frostwolf Resilience Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 301 (+4% per level) Health.

Thrall

2017-01-06 Balance Update

Hero Updates

Abilities

  • Earthquake (R)
    • Cooldown increased from 60 to 100 seconds
  • Sundering (R)
    • Damage increased from 274 to 290

2017-01-04 Patch Notes

Bug Fixes

  • Thrall: The Earthquake tooltip has been updated to reflect that it pulses once every 4 seconds.

2016-12-14 Patch Notes

Bug Fixes

  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.

2016-11-15 Patch Notes

Talents

Seasoned Marksman

  • Basic Attack damage can now be gained past the previous cap of 40 bonus damage
  • Activated Attack Speed bonus increased from 30 to 40%

Hero Updates

Abilities

  • Earthquake (R)
    • Added functionality:
      • Now deals 50 damage to Heroes with each pulse (will now trigger Frostwolf Resilience)
  • Sundering (R)
    • Stun duration reduced from 1.25 to 1 seconds

Developer Comments: We have mentioned before that sometimes we will stubbornly hold on making balance changes to some Heroic abilities because we believe they are actually very powerful in their current form, even if they are not currently seeing much play. This has been the case with Earthquake, but Sunder has consistently been the go-to pick since Thrall’s inception. We hope this change will help shake up the pick rates of Thrall’s Heroic abilities.

Bug Fixes

  • Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes

Talents

Spell Shield (Passive)

  • Added functionality:
    • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

2016-05-17 Patch Notes

Talents

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.


2016-04-12 Balance Update

Hero Updates

  • Sundering (R)
    • Stun duration reduced from 1.5 to 1.25 seconds.

Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.


2016-03-29 Patch Notes

Talents

Block

  • Damage reduction increased from 50% to 75%

Developer Comments: We want to improve counter-pick talents like Block that are meant to be strong against certain hero types. We’re hoping that these kinds of Talents will have a more meaningful impact in games in which they are picked, and that there are more situations where the enemy team’s composition drives intelligent Talent choices.

Other effects similar to Block have been evaluated on a case-by-case basis for all Heroes, with some gaining increased Block damage reduction, while others stayed at 50%.


2016-02-10 Balance Update

Hero Updates

  • Basic Attack damage reduced from 173 (+4% per level) to 165 (+4% per level)
  • Sundering (R)
    • Cooldown increased from 70 to 80 seconds

Developer Comments: Thrall sits near the top of our win charts, so we feel that small nerfs to his damage and most-picked Heroic Ability are necessary. We expect this to only slightly nudge Thrall down, as we’re otherwise happy with how he is currently being played.


2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

General

  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

Talents

Block

  • Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.

2015-10-06 Patch Notes

Design & Gameplay

Summoned Unit Attacks

  • Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
  • Summoned unit Basic Attacks will no longer consume Block Talent stacks.

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

2015-08-18 Patch Notes

Design & Gameplay

Bonus Effects from Kills

Developer Comments: This change will not have a major impact on today’s gameplay and was mostly done for consistency on how these type of talents worked. In the future, it may allow us to develop Battlegrounds with many small minions (think Haunted Mines) and not have to worry about special casing Seasoned Marksman so it doesn’t get out of control.

  • Talents and Abilities that gain bonus effects from kills will now only trigger from Minions and Mercenaries, and will no longer gain benefit from killing neutral Mercenaries, map event creatures, summoned units, etc.

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.

  • Cooldown increased from 40 to 70 seconds

Seasoned Marksman

Developer Comments: Overall, we like the way Seasoned Marksman is playing but wanted to tune up its effectiveness to reward those able to secure a healthy number of takedowns, while simultaneously tuning the talent up due to prior changes. Ideally, this will become a great talent pick when facing The Lost Vikings or Murky players.

  • Stacks earned by killing enemy Heroes increased from 2 to 3
  • Only Minions, captured enemy Mercenaries, and Heroes will grant stacks upon death

Hero Updates

  • Thrall’s Basic Attacks have received improvements in responsiveness, especially when stutter-stepping
  • Thrall’s first Basic Attack after Windfury ends will no longer have an abnormally long weapon period

Bug Fixes

  • Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.

2015-06-30 Patch Notes

Talents

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Envenom

  • Duration increased from 5 to 10 seconds, but damage has not been changed

Spell Shield

  • Duration increased from 2 to 3 seconds

2015-05-12 Patch Notes

Talents

Follow Through

  • Bonus to Basic Attack damage increased from 25% to 40%

2015-03-24 Patch Notes

Talents

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

Hero Updates

  • Frostwolf Resilience (Trait)
    • Scaling heal increased from +23 per level to +30 per level
    • Mana Tide (Talent)
      • Mana restoration reduced from 20 to 15
  • Chain Lightning (Q)
    • Mana cost increased from 35 to 40
    • Scaling damage increased from +15 per level to +17 per level
  • Windfury (E)
    • Cost increased from 50 to 65 Mana
    • Movement Speed bonus increased from 25% to 30%
    • Wind Shear (Talent) moved from Level 1 to Level 7
      • Now reduces Windfury’s cooldown by 4 seconds rather than 3

Bug Fixes

  • Thrall’s Earthquake will no longer instantly kill Zagara's Banelings.

2015-02-10 Patch Notes

New Level 20 Talents

Nexus Blades

  • Provides 20% increased Attack Damage, and Basic Attacks slow enemies by 20% for 1 second
  • Found on the following Heroes:
    • Illidan, Kerrigan, Sonya, Thrall, Tyrael, Zeratul

Hero Updates

  • Battle Momentum (Talent) removed
  • Frostwolf Resilience (Trait)
    • Heal amount changed from 49 (+36 per level) to 60 (+23 per level)
  • Chain Lightning (Q)
    • Primary target scaling damage reduced from 17 per level to 15 per level

Bug Fixes

  • Fixed a rare issue in which Earthquake could still be cast, and then receive a reduced cooldown, if Thrall was stunned while channeling the Ability.
  • Thrall's Chain Lightning will no longer bounce to, or reveal, Cloaked units.

2015-01-13 Patch Notes

New Hero

  • Thrall has been added to Heroes of the Storm and is now available for play!

Bug Fixes

  • Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.