2018-05-22 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
-
New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Diablo
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self- healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower's reach after charging in. Diablo's level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.
Abilities
-
Shadow Charge
UpdatedMana: 70 60 Cooldown: 12Charge an enemy, knocking them back, dealing 40 75 (+4% per level) damage and gaining 15% Movement Speed 25 Armor for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 120 150 (+4% per level) damage.Range increased from 7 to 8.5. -
Fire Stomp
UpdatedMana: 30 40 Cooldown: 8 6Unleashes fire waves toward the targeted area in all directions that deal 12 54 (+4% per level) damage each. Once they reach maximum range they return, dealing an additional 36 81 (+4% per level) damage. Diablo heals for 125% of the damage dealt to Heroes.Number of fire waves reduced from 8 to 5.Multiple fire waves can now hit the same target. -
Overpower
UpdatedMana: 40 60 Cooldown: 12Grabs the target and slams it behind Diablo, dealing 73 (+4% per level) damage and Stunning for 0.25 seconds. -
Apocalypse
Mana: 100 Cooldown: 100Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning for 1.75 seconds. -
Lightning Breath
UpdatedMana: 80 Cooldown: 60After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 5% for 2 seconds, up to 50%. Lightning Breath's direction changes with your mouse cursor position.Range increased from 10.5 to 12. -
Black Soulstone
Cooldown: 30Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.
Talents
1
-
Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2% per Soul. -
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 15% of his maximum Health over 4 seconds. -
Soul Shield
Moved from level 7Cooldown: 60Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.Black Soulstone grants Diablo 0.25 Spell Armor per soul, reducing Ability Damage taken by 0.25% per Soul. -
Bulwark
Increases the duration of Armor granted by Shadow Charge from 2 seconds to 4 seconds.
4
-
Life Leech
Moved from level 1Diablo gains 1 Soul and heals for 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal Diablo for the same amount. -
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30. -
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.25% of its damage dealt per Soul. -
Demonic Strength
Once Overpower's stun expires, the target is slowed by 30% for 3 seconds. -
From the Shadows
Increases the cast range of Shadow Charge by 40%. -
Speed Demon
Being Stunned or Rooted increases Diablo's Movement Speed by 30% for 5 seconds.
7
-
Diabolical Momentum
UpdatedWhen Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities Overpower and Shadow Charge by 0.75 1.5 second. -
Eternal Flames
When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp. -
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges. -
Soul Feast
Black Soulstone increases Diablo's Health Regeneration by 0.4 per second per Soul.
10
-
Apocalypse
Cooldown: 100Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning for 1.75 seconds. -
Lightning Breath
UpdatedCooldown: 60After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 5% for 2 seconds, up to 50%. Lightning Breath's direction changes with your mouse cursor position.
13
-
Cruelty
Stunning an enemy with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%. -
Devastating Charge
UpdatedIncrease Shadow Charge's terrain collision damage by 100%. Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.Shadow Charge's terrain collision against Heroes deals an additional 5% of the target's maximum life. Quest: Each time an enemy Hero takes terrain collision damage, increase the maximum life damage by 2%, to a maximum of 10% bonus. -
Hellfire
UpdatedEach enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 12%, up to 120%. -
Fire Devil
Fire Stomp increases Diablo's Basic Attack damage by 20% and surrounds Diablo in flames that deal 20 (+4% per level) damage every second. Lasts 6 seconds.
16
-
Debilitating Flames
UpdatedEnemy Heroes hit by Fire Stomp are Slowed by 5% 15% for 4 2 seconds, up to 50% 30%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage. -
Domination
Casting Overpower resets the cooldown of Shadow Charge. -
Overpowering Nightmare
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses. -
Fearful Presence
Cooldown: 20Activate to reduce the damage dealt by nearby enemy Heroes by 30% for 3 seconds. Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds.
20
-
Dying Breath
UpdatedApocalypse's cooldown is reduced by 20 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies. -
Hellgate
Cooldown: 120Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds. -
Hellstorm
UpdatedLightning Breath lasts 200% 50% longer and reaches 50% longer. -
Lord of Terror
UpdatedCooldown: 60Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Lunara
Developer Comment: Our goals for Lunara's rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we're doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We've had a blast with Lunara in our internal playtests, and we're excited to release her new and improved version into the wild!
Abilities
-
Noxious Blossom
Mana: 60 Cooldown: 8After 0.5 seconds, cause an area to explode with pollen dealing 160 (+4% per level) damage. -
Crippling Spores
Mana: 40 Cooldown: 10Enemies currently afflicted by Nature's Toxin have its duration increased by 3 seconds and are slowed by 40% decaying over 3 seconds. -
Wisp
UpdatedCooldown: 30Spawn a Wisp to scout an area. Can be redirected once active. When the Wisp is in a bush for more 2 seconds, its vision radius is increased by 75%. Lasts 45 seconds.Wisp Movement Speed increased by 100%.Vision radius reduced from 7 to 6. -
Thornwood Vine
Mana: 35 Cooldown: 15Send forth vines that deal 164 (+4% per level) damage to all enemies in a line. Stores up to 3 charges. -
Leaping Strike
Mana: 50 Cooldown: 20Leap over an enemy, slowing them by 80% for 0.35 seconds and dealing 271 (+4% per level) damage. Stores up to 2 charges. -
Nature's Toxin
UpdatedYour Basic Attacks and damaging Abilities poison their target, dealing 30 34 (+5% per level) damage a second for 3 seconds. Every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds.
Talents
1
-
Hippity Hop
After not Basic Attacking or taking damage for 5 seconds, increase the Move Speed bonus of Dryad's Swiftness by 10%. -
Natural Perspective
Nature's Toxin reveals enemies for its duration. -
Sentinel Wisp
After remaining in a bush for 5 seconds, Wisp's vision radius is increased by 200% and reveals the surrounding area. -
Cruel Spores
When Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by 80% and 20 Mana is restored. -
Photosynthesis
Crippling Spores returns 10 Mana per enemy hit, up to 40 Mana.
4
-
Blossom Swell
Moved from level 1Increases Noxious Blossom's range by 25% and its radius by 20%. -
Nature's Culling
Moved from level 7Increases Nature's Toxin's damage by 150% to non-Heroes. -
Siphoning Toxin
Moved from level 7While at least one enemy is afflicted by Nature's Toxin, heal for 9 18 (+4% per level) per second. When an enemy Hero has 3 stacks of Nature's Toxin, increase this healing by 19 (+4% per level) per second. -
Dividing Wisp
The first time a Wisp is relocated, it leaves a copy of itself in the previous location. -
Nimble Wisp
Increases Wisp Movement Speed by 100% and vision radius by 50%. -
Skybound Wisp
Wisp can see over obstacles and reveals the area for 4 seconds after dying. -
Timelost Wisp
Wisp costs no Mana and its cooldown recharges 125% faster while no Wisp is active.
7
-
Choking Pollen
Moved from level 16Noxious Blossom deals 50% 125% more damage to Heroes afflicted by Nature's Toxin, increased to 100% against enemies with 3 stacks. -
Splintered Spear
Using Noxious Blossom causes Lunara's next Basic Attack to hit up to 4 enemies. These extra attacks can apply Nature's Toxin. -
Wild Vigor
Using Crippling Spores increases the damage of Lunara's next 4 Basic Attacks by 50%.
10
-
Leaping Strike
Cooldown: 20Leap over an enemy, slowing them by 80% for 0.35 seconds and dealing 271 (+4% per level) damage. Stores up to 2 charges. -
Thornwood Vine
Cooldown: 15Send forth vines that deal 164 (+4% per level) damage to all enemies in a line. Stores up to 3 charges.
13
-
Abolish Magic
Moved from level 20Cooldown: 35Target an Ally to remove all damage over time and disabling effects from them and Lunara. For 2 seconds after, the duration of disabling effects is reduced by 50%. -
Endless Spores
Casting Crippling Spores while at least 2 Heroes are afflicted by Nature's Toxin reduces the cooldown by 3 seconds. -
Greater Spell Shield
Every 30 seconds, gain 75 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 75%. Can be toggled to allow or prevent this talent from triggering automatically. -
Let Them Wither
Moved from level 16Increases Crippling Spores' Slow duration by 1 second to 50% and causes it to no longer decay. -
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. -
Pestering Blossom
Increases Noxious Blossom's range by 50%.
16
-
Accelerated Contamination
While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster. -
Invigorating Spores
UpdatedCrippling Spores grants 30% 50% Attack Speed for 6 seconds. Basic Attacks against enemy Heroes with 3 stacks of Nature's Toxin deal damage equal to 1.5% of their maximum Health. -
Star Wood Spear
Using Crippling Spores increases Lunara's Basic Attack range by 2.75 for 6 seconds. -
Unfair Advantage
Moved from level 13Nature's Toxin deals 60% 50% more damage to Heroes that are Slowed, Rooted, or Stunned.
20
-
Boundless Stride
UpdatedAll Leaping Strike charges are returned every 15 20 seconds. Leaping Strike can be used on allies. -
Forest's Wrath
UpdatedThornwood Vine now applies 2 stacks of Nature's Toxin. Increase Thornwood Vine's range by 30%, its speed by 20%, and Lunara's vision radius by 35%. -
Galloping Gait
Cooldown: 30Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds. -
Intensifying Toxin
At 3 stacks, Nature's Toxin deals 40% more damage.