2018-08-07 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Chromie
Developer Comment: We're making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's Breath shortly after it has been cast. In exchange, Chromie's Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto- attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We're rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie's unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we've had a blast with these changes, we'll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.
- Basic Attack Range has been increased from 5.5 to 7
Abilities
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Sand Blast
UpdatedMana: 15 20 Cooldown: 2.5After 0.8 1 seconds, fire a missile that deals 300 (+4% per level) (+2% per level) damage to the first enemy Hero hit. Quest: Hit 50 60 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes. Reward: Each Hero hit increases Sand Blast's damage by 5. Reward: After hitting 50 60 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.Range has been decreased from 17 to 15 -
Dragon's Breath
UpdatedMana: 50 70 Cooldown: 9 12Fire a blast into the air that lands after 1.5 seconds, dealing 360 480 (+4% per level) damage to enemies in an area. Enemies cannot see where the blast will land. -
Time Trap
Mana: 25 Cooldown: 18Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it is placed in Time Stop for 2 seconds. Only 1 trap can exist at once. -
Temporal Loop
Mana: 60 Cooldown: 70Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them. -
Slowing Sands
Mana: 4 per second Cooldown: 5Place a sand vortex that greatly Slows enemies inside it. The longer it is active the more it Slows, up to 60% after 3 seconds. -
Timewalker
UpdatedChromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Bronze Talons Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%.
Talents
1
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Deep Breathing
Quest: Every time Dragon's Breath hits a Hero increase its damage by 3, up to 60. Reward: After hitting 20 Heroes, increase its damage by an additional 140 and also increase Chromie's sight radius by 100%. -
Mounting Sand
UpdatedIncrease the damage of Echo's Sand Blast by 40%. Hitting 3 or more consecutive Sand Blasts without missing counts as hitting 3 Heroes. -
Timewalker's Pursuit
UpdatedCooldown: 25Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. Quest: Gathering a Regeneration Globe increases Chromie's Mana Regeneration by 0.1, up to 1.5. Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1.
4
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Draconic Barrage
Increase the damage from Bronze Talons by an additional 100%. Hitting an enemy Hero with Sand Blast applies Bronze Talons to Chromie's next 2 Basic Attacks. -
Enveloping Assault
Increase Dragon's Breath's radius by 25%. -
Timely Surprise
Increase Time Trap's cast range by 33%. Additionally, the cooldowns of Sand Blast and Dragon's Breath are reset when Time Trap is triggered. -
Bronze Talons
Increase Chromie's Basic Attack range by 35%. Using Sand Blast increases the damage of her next Basic Attack by 250%.
7
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Chrono Sickness
UpdatedReduce Time Trap's cooldown and Mana cost by 50%. After the Time Stop ends, the enemy is also Slowed by 35% 50% for 4 seconds. -
Dragon's Eye
Dragon’s Breath deals 25% more damage to enemies in the center. -
Mobius Loop
UpdatedIf Dragon's Breath hits a Hero, reduce its cooldown by 2 seconds and restore 50 Mana.Reduce Dragon’s Breath's Mana cost and cooldown by 50%, but also reduce its damage by 25%.
10
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Slowing Sands
Cooldown: 5Place a sand vortex that greatly Slows enemies inside it. The longer it is active the more it Slows, up to 60% after 3 seconds. -
Temporal Loop
Cooldown: 70Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them.
13
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Bye Bye!
Reduce the cast time of Hearthstone by 75%, and it is not interrupted by taking damage. -
Here and There
Cooldown: 30Activate to swap Chromie's position with her Sand Blast Echo. -
Time Out
UpdatedCooldown: 60Activate to place Chromie in Stasis and gain Invulnerability for up to 5 7 seconds. Can be reactivated to end the effect early.
16
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Fast Forward
UpdatedIf Sand Blast travels at least 70% 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. -
Quantum Overdrive
UpdatedCooldown: 30Activate to increase Spell Power by 25% 20% for 10 seconds. -
Shifting Sands
Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by Sand Blast.
20
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Andorhal Anomaly
Time Trap gains 2 charges, and when the cooldown finishes, Chromie gains all charges at once. Maximum 3 active Time Traps. -
Piercing Sands
UpdatedSand Blast will now hit all Heroes in its path. Additional hits do not grant bonus damage or Quest progress. -
Pocket of Time
Remove Slowing Sands Mana cost and increase the Slow from 60% to 80%. -
Stuck in a Loop
Temporal Loop teleports the target a second time after the first.