Level Talent Name Description Cooldown
1 Deep Breathing Quest: Every time Dragon's Breath hits a Hero increase its damage by 3, up to 60. Reward: After hitting 20 Heroes, increase its damage by an additional 140 and also increase Chromie's sight radius by 100%.
1 Mounting Sand Increase the damage of Echo's Sand Blast by 40%. Hitting 3 or more consecutive Sand Blasts without missing counts as hitting 3 Heroes.
1 Timewalker's Pursuit Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. 25
4 Draconic Barrage Increase the damage from Bronze Talons by an additional 100%. Hitting an enemy Hero with Sand Blast applies Bronze Talons to Chromie's next 2 Basic Attacks.
4 Enveloping Assault Increase Dragon's Breath's radius by 25%.
4 Timely Surprise Increase Time Trap's cast range by 33%. Additionally, the cooldowns of Sand Blast and Dragon's Breath are reset when Time Trap is triggered.
7 Chrono Sickness Reduce Time Trap's cooldown and Mana cost by 50%. After the Time Stop ends, the enemy is also Slowed by 35% for 4 seconds.
7 Dragon's Eye Dragon’s Breath deals 25% more damage to enemies in the center.
7 Mobius Loop If Dragon's Breath hits a Hero, reduce its cooldown by 2 seconds and restore 50 Mana.
10 Slowing Sands Place a sand vortex that greatly Slows enemies inside it. The longer it is active the more it Slows, up to 60% after 3 seconds. 5
10 Temporal Loop Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them. 70
13 Bye Bye! Reduce the cast time of Hearthstone by 75%, and it is not interrupted by taking damage.
13 Here and There Activate to swap Chromie's position with her Sand Blast Echo. 30
13 Time Out Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. 60
16 Fast Forward If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds.
16 Quantum Overdrive Activate to increase Spell Power by 25% for 10 seconds. 30
16 Shifting Sands Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by Sand Blast.
20 Andorhal Anomaly Time Trap gains 2 charges, and when the cooldown finishes, Chromie gains all charges at once. Maximum 3 active Time Traps.
20 Piercing Sands Sand Blast will now hit all Heroes in its path. Additional hits do not grant Quest progress.
20 Pocket of Time Remove Slowing Sands Mana cost and increase the Slow from 60% to 80%.
20 Stuck in a Loop Temporal Loop teleports the target a second time after the first.
Shortcut Ability Name Description Cooldown Mana Cost
Q Sand Blast After 0.8 seconds, fire a missile that deals 300 (+4% per level) damage to the first enemy Hero hit. Quest: Hit 50 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes. Reward: After hitting 50 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage. 2.5 15
W Dragon's Breath Fire a blast into the air that lands after 1.5 seconds, dealing 360 (+4% per level) damage to enemies in an area. 9 50
E Time Trap Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it is placed in Time Stop for 2 seconds. Only 1 trap can exist at once. 18 25
R Temporal Loop Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them. 70 60
R Slowing Sands Place a sand vortex that greatly Slows enemies inside it. The longer it is active the more it Slows, up to 60% after 3 seconds. 5 4 per second
None Timewalker Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Bronze Talons Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%.

Chromie

2018-08-07 Patch Notes

Hero Updates

Stats

  • Basic Attack Range has been increased from 5.5 to 7

Abilities

  • Sand Blast (Q)
    • No longer gains bonus damage when hitting enemy Heroes
    • Range has been decreased from 17 to 15
    • Scaling damage increased from 2 to 4%
    • Echo scaling damage increased from 2 to 4%
    • Cast time decreased from 1 to .8 seconds
    • Mana cost decreased from 20 to 15
  • Past and Future Me (Sand Blast Quest)
    • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
  • Dragon's Breath (W)
    • Mana cost reduced from 70 to 50
    • Range decreased from 17 to 15
    • Dragon's Breath's ground splat is now visible to enemies .5 seconds after cast
    • Damage reduced from 480 to 360
    • Cooldown reduced from 12 to 9 seconds
  • Trait Addition: Bronze Talons
    • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%

Talents

  • Level 1
    • Mounting Sand (Q)
      • Additional Functionality:
        • Now also increases the damage of Sand Blast's Echo by 40%
    • Timewalker's Pursuit (Active)
      • Adjusted Functionality:
        • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
  • Level 2
    • Bronze Talons (Passive)
      • Removed
    • New Talent: Draconic Barrage (Trait)
      • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
  • Level 5
    • Mobius Loop (W)
      • New functionality:
        • If an enemy Hero is hit by Dragon's Breath, lower the cooldown by 2 seconds and refund the Mana cost
    • Chrono Sickness (E)
      • Slow amount reduced from 50 to 35%
  • Level 11
    • Time Out (Active)
      • Duration reduced from 7 to 5 seconds
  • Level 14
    • Fast Forward (Q)
      • Range requirement reduced from 75 to 70%
    • Quantum Overdrive (Active)
      • Ability Power bonus increased from 20 to 25%

Developer Comment: We're making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's Breath shortly after it has been cast. In exchange, Chromie's Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto- attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We're rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie's unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we've had a blast with these changes, we'll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

Bug Fixes

  • Chromie: Fixed an issue that could cause Chromie's next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.

2018-07-10 Patch Notes

Hero Updates

Abilities

  • Time Trap (E)
    • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

2018-06-12 Patch Notes

Bug Fixes

  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.

2018-05-22 Patch Notes

Bug Fixes

  • Chromie: Time Traps revealed by Abilities like Tassadar's Oracle can now be correctly auto-acquired as Basic Attack targets.

2018-03-27 Patch Notes

Bug Fixes

  • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.

2017-11-14 Patch Notes

Bug Fixes

  • Chromie: Fixed an issue in which certain Abilities, like Artanis’ Blade Dash, could prevent Temporal Loop from returning the target to its original location.

2017-10-17 Patch Notes

Bug Fixes

  • Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps.

2017-09-26 Patch Notes

Hero Updates

Abilities

  • Time Trap (E)
    • Now has a unique minimap icon.

2017-09-20 Balance Update

Hero Updates

Abilities

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60

Talents

  • Level 2
    • Timely Surprise (E)
      • Now also increases the cast range of Time Trap by 33%

Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

Bug Fixes

  • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame.

2017-09-05 Patch Notes

Hero Updates

Abilities

  • Sand Blast (Q)
    • Scaling reduced from 4% to 2% per level.
    • Damage reduced from 400 to 300.
    • !Quest added:
      • Hit 80 Heroes with Sand Blast. Hitting with consecutive casts counts as 2 hits.
    • !Rewards:
      • Increase Sand Blast damage by 5 for each Hero hit.
      • After hitting 80 Heroes, Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.

Talents

  • Level 1
    • (New) Mounting Sand (Q)
      • If Chromie hits with a third consecutive Sand Blast, it counts as hitting 3 Heroes.
    • Compounding Aether (Q)
      • ​Removed
    • Deep Breathing (W) Undocumented
      • Damage per enemy Hero hit increased from 2 to 3, damage cap increased from 50 to 60
      • Quest completion requirement decreased from 25 to 20 Heroes hit by Dragon's Breath
      • Quest completion bonus damage decreased from 150 to 140
  • Level 2
    • (New) Timely Surprise (E)
      • Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered.
  • Level 11
    • (New) Here and There (Active)
      • Activate to have Chromie swap places with her Sand Blast Echo. 30 second cooldown.
    • Reaching Through Time (Q + W)
      • ​Removed
  • Level 18
    • Past and Future Me (Q)
      • Removed.
    • Piercing Sands (Q)
      • Moved from Level 2.
      • Adjusted Functionality:
        • Sand Blast now pierces targets, dealing damage to any additional Heroes hit.
    • Loophole (R)
      • Removed.
    • (New) Stuck in a Loop (R)
      • Temporal Loop teleports the target a second time after the first completes.

Developer Comment: Chromie's baseline Quest on Sand Blast is designed to balance hitting a lot of Heroes with precision. We've reduced the damage of Sand Blast to move more of that into the Quest, so that there can be a greater variance between the performance of an okay Chromie player and a great Chromie player. We removed Piercing Sands because we felt that the longer Chromie's range gets, the less interactive Chromie can be for enemies, and replaced it with a Talent with a little more interesting gameplay.

Bug Fixes

  • Stasis: Fixed an issue in which cooldowns for self-cast Stasis effects, such as Ice Block, or Chromie’s Time Out, would not count down until respawn if the Hero was killed immediately after that Stasis effect concluded.

2017-08-08 Patch Notes

Bug Fixes

  • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.

2017-07-11 Patch Notes

Bug Fixes

  • D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.

2017-06-28 Balance Update

Bug Fixes

  • Chromie: Fixed an issue that could allow two instances of Slowing Sands to exist at once.

2017-02-14 Patch Notes

Bug Fixes

  • Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.

2017-01-27 Balance Update

Bug Fixes

  • Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.

2017-01-04 Patch Notes

Bug Fixes

  • Kharazim: Becoming trapped by Chromie’s Time Trap while using Radiant Dash with the Way of the Hundred Fists Talent will no longer prevent Kharazim from issuing Basic Attacks until Radiant Dash is cast a second time.

2016-12-14 Patch Notes

Hero Updates

Abilities

  • Timewalker (Trait)
    • Increased the level reduction for getting Talents from 1 to 2 levels

Talents

  • Level 1
    • ​Timewalker’s Pursuit (Active)
      • Added Functionality:
        • You can now also activate this Talent to reveal an area for 2 seconds. Enemies seen are revealed for 4 seconds.
    • Peer Into the Future (Active)
      • Removed

Developer Comments: We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1.


2016-09-27 Patch Notes

Hero Updates

Stats

  • Base maximum Health increased from 1260 to 1323
  • Health regen increased from 2.63 to 2.76

Abilities

  • Sand Blast (Q)
    • Range increased by 6%
  • Dragon's Breath (W)
    • Range increased by 6%
  • Temporal Loop (R)
    • Range decreased by 8%

Talents

  • Level 13
    • Reaching Through Time (Passive)
      • ​​​Range bonus decreased from 25 to 15%

Developer Comments: Reaching Through Time had a dominating pick rate, for good reason. We’re taking a little bit of that range from the Talent and adding it baseline. While we’re at it, we’re reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn’t overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We’re also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we’d like to see.


2016-09-13 Patch Notes

Bug Fixes

  • Chromie: Temporal Loop’s clock graphic will no longer disappear if the target becomes polymorphed.
  • Dehaka: Isolation’s parasite will no longer visually persist until death on a target that was simultaneously hit by Isolation and Chromie’s Time Trap.

2016-08-09 Patch Notes

Bug Fixes

  • Chromie: Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.

2016-07-27 Balance Update

Hero Updates

Abilities

  • Slowing Sands (R)
    • Mana cost reduced from 4 to 2 per second
    • Slow increased from 50% after 5 seconds, to 60% after 3 seconds

Talents

  • Level 7
    • Mobius Loop (W)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Chrono Sickness (E)
      • Slow duration increased from 3 to 4 seconds
      • Now also reduces the Mana cost of Time Trap by 50%
  • Level 20
    • Pocket of Time (R)
      • Slow increased from 70% to 80%
    • Past and Future Me (Passive)
      • Damage reduced from 50% to 40%

Developer Comments: We’ve seen Chromie trend upward steadily, and we’re happy to have the little gnome be a scary character in the right circumstances. We don’t really want to make any large overall balance adjustments to her right now, but we do want to make a few of her less picked Talents and Heroic more enticing. We’ll continue to work on more of these as time passes. Don’t worry, Chromie already told us she’s completely balanced a few patches from now.


2016-06-21 Balance Update

Hero Updates

Basic Abilities

  • Time Trap (E)
    • Mana cost reduced from 50 to 25
    • Cast range increased by 50%.
    • Time Trap Base Health increased from 200 to 300.

Developer Comments: We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don’t die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing.


2016-06-02 Balance Update

Hero Updates

Stats

  • Health increased from 1128 (+4% per level) to 1260 (+4% per level)
  • Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level)

Basic Abilities

  • Sand Blast (Q)
    • Damage increased from 390 (+4% per level) to 400 (+4% per level)
    • Cooldown reduced from 3 to 2.5 seconds
  • Dragon’s Breath (W)
    • Damage increased from 440 (+4% per level) to 480 (+4% per level)
    • Cooldown reduced from 14 to 12 seconds

Talents

  • Level 6
    • Mobius Loop (W)
      • Cooldown reduction decreased from 50% to 40%
    • Chrono Sickness (E)
      • Slow increased from 40% to 50%
  • Level 15
    • Shifting Sands (Q)
      • Ability Power bonus per enemy hit reduced from 10% to 8%
      • Ability Power bonus cap reduced from 50% to 40%
    • Fast Forward (Q)
      • Sand Blast cooldown after hitting from long range reduced from 1 to .75 seconds
    • Quantum Overdrive (Active)
      • Ability Power bonus reduced from 25% to 20%

Developer Comments: A Hero like Chromie is one that we would expect to come out with a lower than normal win rate. She has many counters, has a high skill floor, and requires her teammates to play around her poke style. Even anticipating the gradual increase in effectiveness as people figure her out, we think that she has room for buffs.

Chromie is the type of Hero who has high damage potential (and man, when she hits those home runs they’re a sight to behold), but is also very inconsistent. She’ll always be that way to a degree, which is by design. We’re attempting to buff her damage throughput to offset this inability to pick her targets, without making her “one shot” potential any scarier than it is.

We’ve increased her Health slightly as well so that she is a little more resistant to incidental damage. If enemies find a way to close the gap and focus her down, her still relatively low Health and lack of escapes will allow teams to eliminate our terrifying gnome-dragon, as they should.


2016-05-17 Patch Notes

New Hero

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Timewalker
    • You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

  • Sand Blast (Q)
    • After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
  • Dragon’s Breath (W)
    • Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • Time Trap (E)
    • Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

  • Slowing Sands (R)
    • Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
  • Temporal Loop (R)
    • Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.