2016-12-14 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Artanis
Developer Comments: The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
Abilities
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(Q) Blade Dash Updated
Mana: 65 CD: 10sDash forward and deal 57 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds. -
(W) Twin Blades Updated
Mana: 25 CD: 4sYour next Basic Attack immediately causes you to charge a short distance and strike the enemy 2 times.Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior. -
(E) Phase Prism Updated
Mana: 70 CD: 16s 14sFire a Phase Prism that deals 66 (+4% per level) damage to Heroes and swaps your position with theirs. Can be used during Blade Dash. -
(R) Purifier Beam
Mana: 80 CD: 80sTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. -
(R) Suppression Pulse
Mana: 40 CD: 50sFire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range. -
(Trait) Shield Overload Updated
CD: 24s 20sIf you take damage while below 75% 50% Health, gain a 360 449 (+4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.
Talents
1
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Amateur Opponent (W)
Twin Blades attacks deal 150% bonus damage to non-Heroes. -
Reactive Parry (W)
Using Twin Blades reduces damage taken from the next Hero Basic Attack by 50%. Stores up to 2 charges. -
Seasoned Marksman (Active)
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4
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Psionic Synergy (Q) Moved from level 7
Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 4 seconds. -
Shield Battery (Trait) Updated
Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second.Reduces Shield Overload's cooldown by 8 seconds if it lasts for the full duration. -
Shield Surge (Trait) Moved from level 16
Increases Shield Overload's Shields by 80% while below 25% Health.Increases Shield Overload's Shields by 100%, but decays to the normal amount over 3 seconds. -
Lethal Alacrity (Q)
Increases Blade Dash range and speed by 30%.
7
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Chrono Surge (E) Moved from level 4
Hitting an enemy Hero with Phase Prism grants 50% 40% bonus Attack Speed for 4 seconds. -
Follow Through (Passive)
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage. -
Solarite Reaper (Q)
Increases the damage of the first dash of Blade Dash by 150%. -
Warp Sickness (E)
Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.
10
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Purifier Beam (R)
CD: 80sTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. -
Suppression Pulse (R)
CD: 50sFire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
13
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Graviton Vortex (E)
Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 6 seconds. -
Phase Bulwark (Trait) Updated
When Shield Overload activates, take 40% 50% less damage from Spells for 4 seconds. -
Templar's Zeal (Q) Moved from level 4
Blade Dash cooldown recharges 150% 100% faster while you are below 50% Health. -
Triple Strike (W)
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second. -
Burning Rage (Passive)
Deal 23 (+4% per level) damage per second to nearby enemies.
16
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Plasma Burn (Passive)
While Shield Overload is active, deal 50 (+4% per level) damage per second to nearby enemies. -
Psionic Wound (W)
Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25%. -
Titan Killer (W)
Twin Blades attacks against Heroes deal an additional 2.5% of the target's maximum Health in damage. -
Zealot Charge (W)
Increase Twin Blades' charge distance by 100%.
20
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Force of Will (Trait)
Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds. -
Nexus Blades (Passive)
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second. -
Orbital Bombardment (R)
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses. -
Target Purified (R)
If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Dehaka
Developer Comments: We started doing some small changes to Dehaka's talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka's changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
Abilities
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(Q) Drag
Mana: 75 CD: 15sLash out with your tongue, dealing 160 (+4% per level) damage to the first enemy hit, stunning and dragging them with you for 1.75 seconds. If you are stunned or silenced while using Drag, the effect ends. -
(W) Dark Swarm
Mana: 50 CD: 9sDeal 60 (+4% per level) damage a second to nearby enemies for 3 seconds, and become able to move through units. Deals double damage to Heroes. Can be cast during Drag and Burrow. -
(E) Burrow Updated
Mana: 65 CD: 0.5sBurrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.Burrow can now be cancelled early by pressing the hotkey again -
(R) Isolation
Mana: 100 CD: 60sLaunch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, silencing and slowing them 30% for 3 seconds. Only allows them to see a very short distance for 6 seconds. -
(R) Adaptation Updated
Mana: 85 CD: 90sAfter 4 seconds, heal for 100% 60% of the damage Dehaka took over this period. -
(D) Essence Collection
CD: 5s 1sGain 10 Essence from Takedowns and 2 Essence from nearby Minions dying. Activate to consume all Essence and heal yourself for 29 (+4% per level) Health over 5 seconds for each Essence stored. Maximum of 50 Essence. Can be cast during Drag and Burrow. -
(Z) Brushstalker Updated
CD: 50s 40sActivate to burrow to a bush on the battleground. Passive: Gain 15% movement speed while in a bush and for 1 second after leaving.
Talents
1
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Enduring Swarm (W) Updated
While active, Dark Swarm reduces damage taken from Spells by 40%.Dark Swarm reduces the damage of the next two Abilities made against you by 50%. -
Enhanced Agility (Trait) Updated
Quest: Each time Dehaka collects 50 Essence, his Brushstalker Movement Speed bonus is permanently increased by 1%, up to 10%.Quest: Each time you collect 50 Essence, permanently increase your Movement Speed by 1.5%, up to 15%. -
Primal Aggression (W)
Dark Swarm duration increased by 0.5 seconds and it deals 100% bonus damage to Minions and Mercenaries. -
Tissue Regeneration (Trait)
Quest: Each time you collect 50 Essence, permanently increase your Health Regeneration by 5, up to 50.
4
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Hero Stalker (Trait) Updated
Increases Essence gained from Takedowns by 100% 150%. -
Lurker Strain (E) Updated
Burrow grants Stealth for 5 seconds. Emerging from Burrow knocks nearby enemies back and slows them by 30% for 2 seconds. -
One-Who-Collects (Trait)
Increases Essence collected from Minions by 50%. -
Numbing Eruption (E)
Emerging from Burrow knocks nearby enemies back and slows them by 30% for 2 seconds.
7
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Constriction (Q)
Increases Drag duration by 0.5 seconds. -
Essence Devourer (Trait)
Quest: Regeneration Globes grant 10 Essence and increases maximum Essence by 1, up to 10. Reward: After collecting 10, Regeneration Globes will instead grant 15 Essence. -
Feeding Frenzy (Q)
Basic Attacks reduce Drag's cooldown by 1.5 seconds. -
Symbiosis (W)
Every time Dark Swarm damages an enemy Hero, reduce its cooldown by 0.5 seconds.
10
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Adaptation (R) Updated
CD: 90sAfter 4 seconds, heal for 100% 60% of the damage Dehaka took over this period. -
Isolation (R)
CD: 60sLaunch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, silencing and slowing them 30% for 3 seconds. Only allows them to see a very short distance for 6 seconds.
13
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Ferocious Stalker (Z) Updated
Brushstalker increases Dehaka's damage by 25% for 10 seconds.Brushstalker increases your Movement Speed by 60% decaying over 3 seconds. -
Primal Swarm (W)
Dark Swarm causes enemies hit to take 15% extra damage for 0.75 seconds. -
Swift Pursuit (Z) Updated
Brushstalker's bush movement speed bonus now lasts for 3 seconds after leaving the bush.Increases your Movement Speed by 20% while in a bush and 2 seconds after leaving. -
Whirling Dervish (W)
Reduces the duration of stuns, slows, and roots against your Hero while Dark Swarm is active by 50%.
16
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Elongated Tongue (Q)
Increase Drag range by 20%. -
Paralyzing Enzymes (Q)
Drag slows enemies by 50% for 2 seconds after it ends. -
Tunneling Claws (E)
Dehaka can move while Burrowed. -
Rapid Regeneration (E)
Burrow heals you for 360 (+4% per level) Health over 2 seconds.
20
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Apex Predator (Z)
Reduces Brushstalker's cooldown by 25 seconds and the cast time by 0.5 seconds. -
Change Is Survival (R) Updated
Increases Adaptation healing to 200% 125% of the damage received and reduces the cooldown by 30 seconds. -
Contagion (R)
Isolation hits all Heroes near the first target. -
Essence Claws (Trait)
Dehaka's Basic Attacks slow the target by 20% for 1 second. If the target is a Hero, Dehaka gains 5 Essence. -
Hardened Shield (Active)
CD: 60sActivate to reduce damage taken by 75% for 4 seconds.
Diablo
Developer Comments: The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
Abilities
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(Q) Shadow Charge Updated
Mana: 60 CD: 12sCharge an enemy, knocking them back, dealing 75 94 (+4% per level) damage and granting Resistant, reducing damage taken by 25% for 2 seconds. If the enemy collides with terrain, they are stunned for 1 second instead and take 150 (+4% per level) additional damage. -
(W) Fire Stomp Updated
Mana: 40 CD: 6sUnleashes fire waves in all directions that deal 60 106 (+4% per level) damage each. Once they reach maximum range, they return dealing an additional 90 (+4% per level) damage. -
(E) Overpower
Mana: 60 CD: 12sGrabs the target and slams it behind Diablo, dealing 73 (+4% per level) damage and stunning for 0.25 seconds. -
(R) Apocalypse
Mana: 100 CD: 100sCreate a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning for 1.75 seconds. -
(R) Lightning Breath
Mana: 80 CD: 60sBecome Unstoppable while channeling lightning that deals 800 (+4% per level) damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position. -
(Trait) Black Soulstone Updated
CD: 30sGain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% 0.2% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.
Talents
1
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Bulwark (Q)
Increases the duration of Resistant granted by Shadow Charge from 2 seconds to 5 seconds. -
Devil's Due (Trait) Updated
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2% per Soul.Reduces Black Soulstone's resurrection cost to 60 Souls. -
Life Leech (Passive) Moved from level 13
Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal Diablo for the same amount. -
Block (Passive)
Every 5 seconds, reduce the damage taken from the next Hero Basic Attack by 75%. Stores up to 2 charges. -
Overwhelming Force (Q)
Increases the range and knockback of Shadow Charge by 25%.
4
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Demonic Strength (E) Updated
Once Overpower's stun expires, the target is slowed by 30% for 3 seconds 25% for 2 seconds. -
From the Shadows (Q) Moved from level 7
Increases the range of Shadow Charge by 33%. Enemies knocked against terrain are stunned for an additional 0.5 seconds. -
Speed Demon (Passive)
Being Stunned or Rooted increases Diablo's Movement Speed by 30% for 5 seconds. -
Essence of the Slain (Passive)
When enemy Minions and Heroes die near you, gain 26 (+4% per level) Health and 10 Mana. -
Soul Catcher (Trait)
Black Soulstone passively generates a Soul every 4 seconds.
7
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Diabolical Momentum (Passive) Updated
Basic Attacks reduce the cooldown of Overpower and Shadow Charge by 1.5 seconds.Basic Attacks reduce your Basic Ability cooldowns by 0.75 seconds. -
Soul Feast (Trait) Moved from level 1
Black Soulstone increases Diablo's Health Regeneration by 0.4 per second per Soul 3% per Soul. -
Soul Shield (Trait)
Black Soulstone reduces Ability Damage taken by .35% per Soul. -
Soul Steal (Trait)
Increases the amount of Health gained from Black Soulstone by 50%.
10
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Apocalypse (R)
CD: 100sCreate a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning for 1.75 seconds. -
Lightning Breath (R)
CD: 60sBecome Unstoppable while channeling lightning that deals 800 (+4% per level) damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position.
13
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Devastating Charge (Q) Moved from level 7
Shadow Charge's terrain collision against Heroes deals an additional 5% of the target's maximum life. Quest: Each time an enemy Hero takes terrain collision damage, increase the maximum life damage by 2%, to a maximum 10% bonus.Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds. -
Fire Devil (W) Moved from level 4
Fire Stomp increases Diablo's Basic Attack damage by 25% and surrounds Diablo in flames that deal 22 17 (+4% per level) damage every second. Lasts 6 seconds. -
Hellfire (W)
Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, up to 100%. -
Firestorm (W)
Fire Stomp waves return to you, dealing 125% damage. -
Siphon the Dead (Active)
CD: 30sActivate to heal 16% of your maximum Health over 3 seconds. -
Spell Shield (Active)
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds. Can be toggled to allow or prevent this talent from triggering.
16
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Debilitating Flames (W)
Enemy Heroes hit by Fire Stomp are slowed by 15% for 2 seconds, up to 30%. -
Domination (E) Updated
Reduces the cooldown of Overpower by 4 seconds. Casting Overpower resets the cooldown of Shadow Charge.Overpower reduces the cooldown of Shadow Charge by 10 seconds. -
Fearful Presence (Active)
CD: 20sActivate to reduce the damage dealt by nearby enemy Heroes by 30% for 3 seconds. Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds. -
Continuous Overpower (E)
Overpower can store 2 charges. -
Imposing Presence (Active)
CD: 20sHeroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds. Activate to Slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. -
Rampage (W)
Fire Stomp increases Diablo's Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
20
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Dying Breath (R)
Apocalypse's cooldown is reduced by 20 seconds and is cast for free when you die. -
Hellgate (Active)
CD: 70sTeleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds. -
Hellstorm (R)
Lightning Breath lasts and reaches 50% longer. -
Lord of Terror (Active)
CD: 60sActivate to steal 10% of the maximum Health of nearby enemy Heroes. -
Bolt of the Storm (Active)
CD: 70sActivate to teleport to a nearby location.