Level Talent Name Description
1 Amateur Opponent Twin Blades attacks deal 150% bonus damage to non-Heroes.
1 Reactive Parry Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.
1 Seasoned Marksman Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4 Psionic Synergy Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds.
4 Shield Battery Shield Overload's cooldown recharges 50% faster while its shield is active, and the shield duration is increased by 1 second.
4 Shield Surge Increases Shield Overload's Shields by 75% while below 25% Health.
7 Chrono Surge Hitting an enemy Hero with Phase Prism grants 50% bonus Attack Speed for 5 seconds.
7 Follow Through After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
7 Solarite Reaper Increases the damage of the first dash of Blade Dash by 150%.
7 Warp Sickness Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.
10 Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
10 Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
13 Graviton Vortex Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 5 seconds.
13 Phase Bulwark When Shield Overload activates, gain 40 Spell Armor for 4 seconds, reducing Ability Damage taken by 40%.
13 Templar's Zeal Blade Dash cooldown recharges 150% faster while below 50% Health.
13 Triple Strike Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
16 Plasma Burn While Shield Overload is active, deal 55 (+4% per level) damage per second to nearby enemies.
16 Psionic Wound Twin Blades final strike lowers a Hero's Armor by 25 for 2 seconds, increasing all damage taken by 25%.
16 Titan Killer Twin Blades attacks against Heroes deal an additional 2% of the target's maximum Health in damage.
16 Zealot Charge Increase Twin Blades' charge distance by 100%.
20 Force of Will Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.
20 Nexus Blades Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
20 Orbital Bombardment Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
20 Target Purified If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Shortcut Ability Name Description
Q Blade Dash Dash forward and deal 57 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.
W Twin Blades Your next Basic Attack immediately causes you to charge a short distance and strike the enemy 2 times.
E Phase Prism Fire a Phase Prism that deals 66 (+4% per level) damage to Heroes and swaps your position with theirs. Can be used during Blade Dash.
R Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
R Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
None Shield Overload If you take damage while below 75% Health, gain a 375 (+4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Artanis

2017-03-14 Patch Notes

Hero Updates

Abilities

  • Basic Attack
    • Reduced the period during which Artanis is locked in place during his Basic Attacks to be consistent with other Heroes with similar attack timings

2017-02-08 Hotfix Patch

Bug Fixes

  • Seasoned Marksman: Fixed an issue causing Seasoned Marksman to increase the damage dealt by Titan Killer.

2017-01-27 Balance Update

Hero Updates

Talents

  • Level 4
    • Shield Surge (Trait)
      • Bonus shield amount reduced from 80 to 75%
  • ​​Level 7
    • Chrono Surge (Q)
      • Duration of Attack Speed increased from 4 to 5 seconds
  • ​​Level 13
    • Templar's Zeal (Q)
      • Cooldown recharge rate increased from 100 to 150%
    • Graviton Vortex (E)
      • Cooldown reduction decreased from 6 to 5 seconds
  • Level 16
    • Titan Killer (W)
      • Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
    • Plasma Burn (Trait)
      • Damage increased from 50 to 55

Developer Comments: We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.


2017-01-12 Hotfix Patch

Bug Fixes

  • Artanis: Fixed an issue that could prevent Artanis from swapping positions with his target after using Blade Dash and Phase Prism.

2016-12-20 Balance Update

Hero Updates

Abilities

  • Shield Overload (Trait)
    • Increased Shield Value from 360 to 375

Developer Comments: We feel we’ve slightly over-nerfed Artanis’ survivability for his added playmaking potential by being able to cast Phase Prism during Blade Dash. We don’t think he needs much, but this small change should make Artanis feel a little more like the bruiser that he is meant to be.

Bug Fixes

  • Artanis: The Talent tooltip for Templar's Zeal now correctly states that the cooldown for Blade Dash recharges 100% faster, rather than 150% faster, while Artanis is below 50% Health.

2016-12-14 Patch Notes

Hero Updates

Abilities

  • Blade Dash (Q)
    • Added functionality:
      • Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit.​
  • Twin Blades (W)
    • Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior.
  • Phase Prism (E)
    • ​Added functionality:
      • You can now cast Phase Prism during Blade Dash
    • Cooldown increased from 14 to 16 seconds
  • Shield Overload (Trait)​
    • Cooldown increased from 20 to 24 seconds
    • Activation threshold increased from 50 to 75% Health
    • Shield value reduced from 449 to 360

Talents

  • Level 4​
    • Shield Surge (Trait)
      • Moved from Level 16
      • New functionality:
        • Shield Overload's shield amount is increased by 80% while you are below 25% Health
    • Lethal Alacrity (Q)
      • Removed
    • Shield Battery (Trait)
      • Redesigned:
        • Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds
    • Psionic Synergy (Q)
      • Moved from Level 7
      • Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds
  • Level 7
    • Chrono Surge (E)
      • Moved from Level 4
      • Attack Speed bonus increased from 40 to 50%
  • Level 13​
    • Templar's Zeal (Q)
      • Moved from Level 4
    • Phase Bulwark (Trait)
      • Ability damage mitigation reduced from 50 to 40%
  • Level 16​
    • Burning Rage (Passive)
      • Moved from Level 13
      • Replaced with Plasma Burn (Trait):
        • While your Shield is active, you deal 50 damage a second to nearby enemies

Developer Comments: The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.

Level (Tier) ARTANIS TALENTS
1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active)
4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait)
7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive)
10 (4) Suppression Pulse Purifier Beam
13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait)
16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive)
20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

2016-11-15 Patch Notes

Talents

Seasoned Marksman

  • Basic Attack damage can now be gained past the previous cap of 40 bonus damage
  • Activated Attack Speed bonus increased from 30 to 40%

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-27 Patch Notes

Bug Fixes

  • Artanis: Fixed an issue that caused Artanis' Shield Overload trait to fail to override existing shields when triggered.

2016-09-13 Patch Notes

Bug Fixes

  • Artanis: Activating Twin Blades just as Hearthstone completes channeling will no longer cause Artanis to stand while Mounted.

2016-07-27 Balance Update

Hero Updates

Stats

  • Health increased from 2245 to 2470
  • Health Regen increased from 4.68 to 5.15

Talents

  • Level 7
    • Warp Sickness (E)
      • Slow amount increased from 30 to 35%

Developer Comments: Artanis asked us for some buffs and we thought he was a pretty chill guy so we gave them to him.


2016-07-12 Patch Notes

Bug Fixes

  • Artanis: Fixed a rare issue in which an enemy who is killed in the same moment as they are struck by Phase Prism could cause Artanis to fly to the target’s death location.
  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.

2016-05-17 Patch Notes

Talents

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.


2016-04-19 Patch Notes

Hero Updates

  • Health reduced from 2335 (+4% per level) to 2245 (+4% per level).
  • Health Regeneration reduced from approximately 4.86 (+4% per level) to 4.67 (+4% per level).
  • Twin Blades (W)
    • Artanis’ next Basic Attack now also causes him to charge forward a short distance, equal to approximately half the distance provided by the previous iteration of the Zealot Charge Talent.
    • Zealot Charge (Talent)
      • Now increases charge distance by 100%.

Developer Comments: Artanis’ survivability directly scales with how much uptime he has, which made a Talent like Zealot Charge incredibly powerful. The effect brought his entire kit together so well, that we’ve decided to provide part of its former benefit into baseline Twin Blades. Whereas sometimes we feel the need to cut Talents to fill a hole in a Hero’s kit, in this case we think that this is a hole that Artanis’ should be able to partially circumvent from the start. Since this is a substantial increase in his power at the start of the game, we’ve decided to revert the Health increase that Artanis received recently.

Bug Fixes

  • Stacks of Block granted by Artanis’ Reactive Parry and Cho’s Blazing Bulwark Talents now properly reduce incoming damage from enemy Basic Attacks by 50%.

2016-03-29 Patch Notes

Bug Fixes

  • Floating combat text for Artanis’ Twin Blades is now properly colored orange after learning the Zealot Charge Talent.

2016-03-09 Balance Update

Hero Updates

  • Health increased from 2245 (+4% per level) to 2335 (+4% per level)
  • Health Regeneration increased from approximately 4.67 per second (+4% per level) to approximately 4.86 per second (+4% per level)
  • Shield Overload (Trait)
    • Shield Battery (Talent)
      • Cooldown reduction increased from 6 to 8 seconds
    • Phase Bulwark (Talent)
      • Duration of Ability damage reduction increased from 3 to 4 seconds
    • Shield Surge (Talent)
      • Bonus Shield amount increased from 50% to 100%
  • Blade Dash (Q)
    • Templar’s Zeal (Talent)
      • Cooldown recharge rate increased from 75% to 100%
  • Twin Blades (W)
    • Amateur Opponent (Talent)
      • Bonus damage against non-Heroic targets increased from 100% to 150%
    • Triple Strike (Talent)
      • Now also increases the cooldown of Twin Blades by 1 second
  • Phase Prism (E)
    • Khaydarian Resonance (Talent) removed
    • Chrono Surge (Talent)
      • Attack Speed bonus increased from 25% to 40%
    • Warp Sickness (Talent)
      • Slow duration increased from 3 to 4 seconds
    • Graviton Vortex (Talent)
      • Now also reduces the cooldown of Phase Prism by 6 seconds

Developer Comments: Artanis had a lot of Talents that were underperforming when compared to others on the same tiers. These buffs should nudge him toward better build diversity. We’ll continue to monitor Artanis after this first round of buffs. If necessary, a few more changes may charge into the Nexus at a later date.


2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

2015-12-15 Patch Notes

Hero Updates

  • Basic Attack range increased by 25%
  • Phase Prism (E)
    • Range and speed have each been increased by 15%

Developer Comments: Artanis was having a harder time sticking to opponents than we’d like. This was hurting his ability to disrupt the enemy team and his ability to survive. We feel that a slight increase to his base kit will help alleviate this issue, while maintaining a lot of the playstyle (and counterplay) that we currently enjoy. The increased range on Phase Prism and his Basic Attacks should help him feel better to play, and help him more successfully fulfill his aggressive Warrior role.

These changes are intentionally slight, as we feel Artanis is very close to being extremely powerful in today’s game.

Bug Fixes

  • Artanis’ Purifier Beam will no longer track Murky back to his Egg if Murky was killed just as the Ability was cast.

2015-10-20 Patch Notes

New Hero

  • Artanis has been added to Heroes of the Storm and is now available for play!