2017-03-14 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Anub'arak
Developer Comment: We're currently doing a pass on our Warriors, and want to better separate those that are intended to be able to solo-tank for their team, and those who are better identified as bruisers. With Armor coming into the game, we also saw an opportunity to make our Warriors have unique roles for their team so that the strongest or most survivable few weren't identified and always favored regardless of the enemy team composition. In this patch, we've taken a pass at both Arthas and Anub'arak to better embrace their roles as solo-Warriors for their team. They have both received significant changes, largely with the theme of adding control and/or survivability to their kits at the cost of damage. While we know that players enjoy putting out that DPS, we think this is a healthier direction for the game, and should make the decision of which Warrior to bring to a team more meaningful. We're also hoping that this direction helps push against the trend of it being the correct choice to bring multiple Warriors to a team because some can bring both CC and survivability while also doing as much damage as our Assassins.
Developer Comment: Anub'arak has received some baseline changes and talent tweaks to embrace his role as an anti-caster Warrior. New additions to his kit include a lower cooldown and slowing Burrow Charge, a buff to his Harden Carapace shield amount, and some buffs to his Beetle build. Understandably some players may be wondering why we lowered his Spell Armor when we want him to be an anti-caster, but we felt that 25 base Spell Armor was a little too pointed in countering casters as they have no real options to deal with it when it is on a hero baseline. By giving him these changes, we're hoping to make him a more well-rounded Warrior while still filling a niche that previously did not exist in our game.
- Spell Armor reduced from 25 to 20
- Basic Attack damage reduced from 99 to 95
Abilities
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(Q) Impale
Mana: 65 CD: 12sDeals 100 (+4% per level) damage. Stuns for 1 second. -
(W) Harden Carapace Updated
Mana: 30 CD: 7sGain a Shield that absorbs 315 300 (+4% per level) damage over 3 seconds. -
(E) Burrow Charge Updated
Mana: 65 CD: 12s 16sBurrows to location, dealing 96 107 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds. Burrow Charge can be reactivated to surface early. -
(R) Locust Swarm Updated
Mana: 75 CD: 100sDeal 60 66 (+4% per level) damage per second in an area around yourself. Each enemy damaged heals you for 17 18 (+4% per level) Health. Lasts 8 seconds. -
(R) Cocoon
Mana: 70 CD: 60sWraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early. -
(Trait) Scarab Host
CD: 8sUsing a Basic Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 20 (+4% per level) damage.
Talents
1
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Nerubian Armor (Passive)
Every 8 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds, reducing the damage taken by 30%. -
Regeneration Master (Passive)
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health. -
Resilient Scarabs (Trait)
Beetles have 50 Spell Armor -
Assault Scarab (Passive)
Increases the attack damage of spawned Beetles by 30%. -
Dampen Magic (Passive)
Every 8 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. -
Extended Spikes (Q)
Increases Impale's range and damage by 25%.
4
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Bed of Barbs (Q) Moved from level 13
Create a bed of spikes along Impale's path that slows enemies by 30% and deals 23 46 (+4% per level) damage per second. Spikes persist for 3.5 seconds. -
Legion of Beetles (Active)
Automatically spawn a Beetle every 8 seconds. Can be toggled on and off. -
Shed Exoskeleton (W) Moved from level 7
Using Hardened Carapace increases Move Speed by 30% for 3 seconds. -
Underking (E)
Increases Burrow Charge range by 20% and damage by 100%. -
Locust Needles (Passive)
Basic Attacks deal 60% of your Basic Attack Damage in an area around the target.
7
-
Chitinous Plating (W)
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 0.75 seconds, up to 3 seconds. -
Leeching Scarabs (Passive) Updated
Beetles gain 20% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby. -
Subterranean Shield (E)
Burrow Charge also grants a 365 (+4% per level) point shield for 5 seconds.
10
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Cocoon (R)
CD: 60sWraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early. -
Locust Swarm (R) Updated
CD: 100sDeal 60 66 (+4% per level) damage per second in an area around yourself. Each enemy damaged heals you for 17 18 (+4% per level) Health. Lasts 8 seconds.
13
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Acid Drenched Mandibles (Passive)
Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds. -
Burning Rage (Passive)
Deal 23 (+4% per level) damage per second to nearby enemies. -
Urticating Spines (W)
Casting Harden Carapace will also deal 80 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
16
-
Beetle, Juiced (Passive)
Every 3rd Basic Attack against enemy Heroes spawns a Beetle. -
Debilitation (E)
Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds. -
Epicenter (E)Updated
Increases Burrow Charge impact area by 85% and lowers the cooldown by 2 4 seconds for each Hero hit. -
Blood for Blood (Active)
CD: 60sActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
20
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Cryptweave (R)
Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon. -
Hive Master (R)
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 153 (+4% per level) damage and returns to heal you for 37 (+4% per level) health. -
Nullification Shield (Active)
CD: 60sActivate to gain 60 Spell Armor for 5 seconds. -
Rewind (Active)
CD: 60sActivate to reset the cooldowns of your Basic Abilities. -
Hardened Shield (Active)
CD: 60sActivate to gain 75 Armor for 4 seconds, taking 75% less damage.
Arthas
Developer Comment: We're currently doing a pass on our Warriors, and want to better separate those that are intended to be able to solo-tank for their team, and those who are better identified as bruisers. With Armor coming into the game, we also saw an opportunity to make our Warriors have unique roles for their team so that the strongest or most survivable few weren't identified and always favored regardless of the enemy team composition. In this patch, we've taken a pass at both Arthas and Anub'arak to better embrace their roles as solo-Warriors for their team. They have both received significant changes, largely with the theme of adding control and/or survivability to their kits at the cost of damage. While we know that players enjoy putting out that DPS, we think this is a healthier direction for the game, and should make the decision of which Warrior to bring to a team more meaningful. We're also hoping that this direction helps push against the trend of it being the correct choice to bring multiple Warriors to a team because some can bring both CC and survivability while also doing as much damage as our Assassins.
Developer Comment: For a long time Arthas has walked the line between being a Bruiser and a tank, though it was always intended that he be more of a tank as opposed to a bruiser. With Armor in the game, we saw the opportunity to really embrace him being that slow approach of Death that he encapsulated so well in Wrath of the Lich King. Arthas's crowd control capability and survivability have been significantly increased, and now he should really shine as the Warrior to bring if the enemy team has multiple Melee heroes or those who strongly rely on their auto-attacks. In return for his extra control in teamfights, his damage has been reduced. While he will not put out damage as quickly as before, his ability to kill enemies will now rely much more on how long he can keep them in his Frozen Tempest, as once they're in it will be very difficult for them to escape without using some kind of mobility.
- Health increased from 2404 to 2524
- Health Regeneration increased from 5.0117 to 5.2578
- Basic Attack damage reduced from 99 to 95
Abilities
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(Q) Death Coil Updated
Mana: 50 CD: 9sDeals 164 (+4% per level) damage to target enemy. Can be self-cast to heal for 262 238 (+4% per level) Health. -
(W) Howling Blast
Mana: 60 CD: 10sRoot enemies within the target area for 1.25 seconds and deals 68 (+4% per level) damage. -
(E) Frozen Tempest Updated
Mana: 15 per second CD: 1sDeals 40 52 (+4% per level) damage per second to nearby enemies. Slows enemy Move Speed and Attack Speed by 10% per second, stacking up to 40%. Move Speed by 6% per second, stacking up to 30% -
(R) Army of the Dead
Mana: 80 100 CD: 80s 100sSummons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 267 (+4% per level) Health. -
(R) Summon Sindragosa
Mana: 100 CD: 100sDeals 230 (+4% per level) damage and slows enemies by 60% for 3.5 seconds. Also disables non-Heroic enemies and Structures for 20 seconds. -
(D) Frostmourne Hungers Updated
CD: 12sActivate to make Arthas's next Basic Attack strike immediately, do 99 100% increased damage, and restore 30 Mana.
Talents
1
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Eternal Hunger (Trait) Updated
Quest: Use Frostmourne Hungers on an enemy Hero. Reward: Increases the Mana it restores by 4, to a maximum of 40, and its damage by 4.Reward: After hitting 10 Heroes with Frostmourne Hungers, also increase its damage bonus by 25%. -
Frost Presence (W) Updated
Quest: Root enemy Heroes with Howling Blast. Reward: After rooting 5 Heroes, Howling Blast's cooldown is reduced by 2 seconds. Reward: After rooting 10 Heroes, Howling Blast's range is increased by 30%. Reward: After rooting 20 Heroes, Howling Blast also roots enemies in its path.Howling Blast's cooldown is reduced by 5 seconds when it hits an enemy Hero. -
Rime (Passive)
Every 5 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%. Stores up to 3 charges. -
Block (Passive)
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
4
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Deathlord (Q) Updated
Reduces Death Coil's cooldown by 3 2 seconds and increase its range by 30% 25%. -
Frozen Wastes (E) Updated
Frozen Tempest Mana cost reduced by 4 per second. Quest: Damage enemy Heroes with Frozen Tempest. Reward: After damaging enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed slows of Frozen Tempest last an extra 1.5 seconds against enemy Heroes. -
Icy Talons (E)
Gain 3% Attack Speed for 1.5 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
7
-
Icebound Fortitude (Active)
CD: 35s 40sActivate to gain 25 Armor, reducing damage taken by 25%, and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. -
Immortal Coil (Q) Updated
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 50% bonus healing.If you damage an enemy Hero with it, you also heal for an additional 100% of the damage dealt. -
Rune Tap (Passive)
Every 3rd Basic Attack heals Arthas for 4% of his max Health.
10
-
Army of the Dead (R)
CD: 80s 100sSummons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 267 (+4% per level) Health. -
Summon Sindragosa (R)
CD: 100sDeals 230 (+4% per level) damage and slows enemies by 60% for 3.5 seconds. Also disables non-Heroic enemies and Structures for 20 seconds.
13
-
Biting Cold (E) Moved from level 4
Each second an enemy is damaged by Frozen Tempest, it deals 12.5% bonus damage, up to a 50% bonus.Frozen Tempest damage increased by 30%. -
Frost Strike (Trait) Updated
Reduces Frostmourne Hungers' cooldown by 2 seconds. Frostmourne Hungers also slows the enemy by 50% 40% for 1.5 seconds. -
Shattered Armor (W)
Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. -
Frigid Winds (E)
Frozen Tempest reduces enemy Attack Speed by 8% per second, stacking up to 40%. -
Trail of Frost (W)
Increases Howling Blast's range by 30% and causes it to also root enemies between you and the target for 1.25 seconds.
16
-
Embrace Death (Q) Updated
Death Coil deals more damage and heals more the lower Arthas's current health is, to a maximum of 100% bonus damage and healing.Death Coil deals 10% more damage for each 10% of life you are missing. -
Frostmourne Feeds (Trait)
Increases the amount of Basic Attacks empowered by Frostmourne Hungers to 2. -
Remorseless Winter (E)
Enemy Heroes that remain within Frozen Tempest for 3 seconds are rooted for 1.75 seconds. This effect can only happen once every 10 seconds.
20
-
Absolute Zero (R)
Sindragosa flies twice as far. Enemy Heroes are rooted for 2 seconds, and then slowed by 60% for 3.5 seconds. -
Anti-Magic Shell (Active) Updated
CD: 60sActivate to make Arthas immune to Spell Damage grants 100 Spell Armor for 3 seconds and heal Arthas for 25% of the damage prevented. -
Death's Advance (Active)
CD: 50sActivate to increase Movement Speed by 30% for 3 seconds. Passive: Increases Movement Speed by 10%. -
Legion of Northrend (R)
3 additional Ghouls are created. Ghouls heal for an additional 50% and last 5 seconds longer.
Cho
Developer Comment: When we were first told about the new event "Two Heads are Better Than One", we immediately set to work on giving Cho'gall's talent trees a much needed face-lift. A lot of our Warriors were getting Armor updates in this patch and originally Cho'gall was no exception. After playing with a generic form of it internally, we realized we had a once-in-a-Nexus opportunity to do something very different and seized the moment. The foundation of the Cho'gall rework revolves around their new Traits, Ogre Hide and Ogre Rage, which are the keys to success with the Hero. The potential of Cho'gall should be greater than ever, but you will have to make sure both heads are working together in order to maximize your damage output while keeping yourself alive long enough to keep doing it.
- Maximum Base Health reduced from 3528 to 2950
- Health Regen reduced from 7.35 to 6.15
Abilities
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(Q) Surging Fist Updated
CD: 12s 13sActivate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. -
(W) Consuming Blaze Updated
CD: 12sIgnite nearby enemies, dealing 150 (+4% per level) damage over 5 seconds 134 damage over 4 seconds. Basic Attacking burning Heroes re-Ignites them. Cho is healed for 30 (+4% per level) when an enemy is Ignited. If this hits an enemy, gain 272 Health over 4 seconds. -
(E) Rune Bomb Updated
CD: 8sRoll a bomb dealing 91 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 221 274 (+4% per level) damage in an area. -
(R) Hammer of Twilight Updated
CD: 15sActivate to swing the Hammer of Twilight, dealing 150 156 (+4.5% per level) damage, pushing enemies away, and stuning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage. -
(R) Upheaval
CD: 60sAfter 1 second, pull enemies towards Cho'gall, slowing them by 25% for 3 seconds and dealing 100 (+4% per level) damage. -
(D) Ogre Hide
CD: 5sActivate to gain 25 Armor, but reduce Gall's damage by 25%.
Talents
1
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Calloused Hide (Trait)
Ogre Hide also increases healing received by 15%. -
Consuming Fire (W)
Consuming Blaze heals for 150% more when a Hero is Ignited. -
Fuel for the Flame (W) Updated
Quest: Every minion killed near Cho increases the amount healed by Consuming Blaze by 0.2%. Quest: Every Hero Takedown increases the amount healed by Consuming Blaze by 2%.Gathering a Regeneration Globe increases the duration of your next Consuming Blaze heal by 75%. -
Blazing Bulwark (W)
If Consuming Blaze hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%. Stores up to 10 charges.
4
-
Rollback (E)
Rune Bomb continues to travel after detonation, and will roll back to Cho, damaging enemies in its path. -
Seared Flesh (Passive) Updated
Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a different enemy is attacked.Every third consecutive Basic Attack against the same target deals 75% bonus damage. -
Uppercut (Q)
Surging Fist deals additional damage to Heroes equal to 7% of their max Health.
7
-
Enraged Regeneration (Trait)
While Gall's Ogre Rage is active, Cho's health regeneration is increased by 200%. -
Firestarter (W)
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second. Passive: Reduce the cooldown of Consuming Blaze by 3 seconds. -
Power Surge (Q) Updated
Each Hero hit by Surging Fist reduces its cooldown by 4 seconds.Reduces the initial delay of Surging Fist by 50% and it is 100% wider. -
Fire Eater (W)
Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. -
I AM Hurrying! (Z)
Increases the duration of Gall's "Hurry Up, Oaf!" by 2 seconds and it no longer fades over time.
10
-
Hammer of Twilight (R) Updated
CD: 15sActivate to swing the Hammer of Twilight, dealing 150 156 (+4.5% per level) damage, pushing enemies away, and stuning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage. -
Upheaval (R)
CD: 60sAfter 1 second, pull enemies towards Cho'gall, slowing them by 25% for 3 seconds and dealing 100 (+4% per level) damage.
13
-
Frenzied Fists (Q) Moved from level 16
Gain 75% Attack Speed for 5 seconds after using Surging Fist.If Surging Fist hits an enemy Hero, your Attack Speed is increased by 100% for 4 seconds. -
Runed Gauntlet (Passive) Moved from level 4
Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 0.5 seconds.Rune Bomb increases your next Basic Attack by 75%. -
Runic Feedback (E) Updated
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 1.25> seconds per enemy hit, and 2 seconds for each Hero hit. -
Surge of Stamina (Q)
Surging Fist gives 25 Armor for 4 seconds, reducing the damage you take by 25%. Hitting an enemy Hero with Surging Fist reduces its cooldown by 4 seconds.
16
-
Molten Block (Active) Moved from level 13
CD: 60sActivate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 (+4% per level) damage per second. -
Surging Dash (Q) Moved from level 1
While channeling Surging Fist, Cho is Unstoppable and heals for 150 (+4% per level) Health per second.Increases Surging Fist range and speed by 50%. -
Twilight Veil (Active) Updated
CD: 30sActivate to increase the armor bonus of Ogre Hide by 300% for 2 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.Consuming Blaze grants 50 Spell Armor for 2 seconds per enemy Hero hit, reducing damage taken from Abilities by 50%. -
Crippling Blow (Q)
Enemies hit by Surging Fist are slowed by 90% for 1.25 seconds.
20
-
C'Thun's Gift (R) Updated
Cho's Basic Attack becomes ranged and slows targets by 20% for 1.5 2 seconds. -
Favor of the Old Gods (R) Updated
Upheaval roots enemy Heroes for 1.5 seconds.Upheaval gives 50 Armor for 5 seconds, reducing damage taken by 50%. -
Hour of Twilight (Passive)
Decreases Cho'gall's death timer by 50%. -
The Will of Cho (Passive)
Takedowns permanently increase the armor granted by Ogre Hide by 2, to a max of 50 extra armor. -
The Will Of Gall (Active)
Gall can activate Will of Gall to make you Unstoppable for 2 seconds. 60 second cooldown.
Gall
Developer Comment: When we were first told about the new event "Two Heads are Better Than One", we immediately set to work on giving Cho'gall's talent trees a much needed face-lift. A lot of our Warriors were getting Armor updates in this patch and originally Cho'gall was no exception. After playing with a generic form of it internally, we realized we had a once-in-a-Nexus opportunity to do something very different and seized the moment. The foundation of the Cho'gall rework revolves around their new Traits, Ogre Hide and Ogre Rage, which are the keys to success with the Hero. The potential of Cho'gall should be greater than ever, but you will have to make sure both heads are working together in order to maximize your damage output while keeping yourself alive long enough to keep doing it.
Abilities
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(Q) Shadowflame Updated
CD: 3sDeal 118 147 (+5% per level) damage to enemies in the area. -
(W) Dread Orb Updated
CD: 6sThrow a bomb that will bounce three times, dealing 119 148 (+5% per level) damage to enemies. -
(E) Runic Blast Updated
CD: 0.5sDetonate Cho's Rune Bomb, dealing 221 274 (+4% per level) damage around it. -
(R) Shadow Bolt Volley Updated
CD: 60sAfter 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 82 103 (+4% per level) damage to the first target hit. The bolts fire towards your mouse. -
(R) Twisting Nether Updated
CD: 80sAfter 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 415 (+5% per level) damage. -
(D) Ogre Rage
CD: 5sActivate to increase Gall's damage by 25%, but reduce Cho's armor by 25. -
(Z) Shove
CD: 30sNudge Cho a small distance and grant him 25% Movement Speed for 2 seconds.
Talents
1
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Keep Moving! (Z)
Increases the duration of Shove's movement speed bonus by 0.5 seconds. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second. -
Taskmaster (Z)
Reduces the cooldown of Shove by 10 seconds. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second. -
We See You! (1)
Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33%. -
Eye of Kilrogg (Active)
CD: 45sPlace an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 4 charges. -
Shove (Active)
CD: 20sNudge Cho a small distance in the direction you choose. -
Spurred Onward (Z)
Increase the initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability.
4
-
Bomb's Away (E) Updated
Quest: Damaging a Hero with Runic Blast increases its damage by 5. Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.Increases Cho's Rune Bomb range by 20%. -
Double Back (W) Updated
Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce. Passive: The third bounce of Dread Orb deals 100% more damage to Non-Heroic targets.Dread Orb's third bounce instead bounces backwards. -
Runic Persistence (E) Updated
Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.Using Runic Blast no longer destroys Rune Bomb.
7
-
Double Trouble (Q) Updated
Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 1 second. Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.If Shadowflame hits an enemy Hero afflicted with Cho's Consuming Blaze, its cooldown is reduced by 1.25 seconds. -
Edge of Madness (Q) Updated
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage. -
Ogre Rampage (Trait)
Gall's Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide. -
Dark Descent (E)
Increases Runic Blast's damage by 5% every time you get a Hero Takedown, up to 20%. These bonuses are lost upon dying.
10
-
Shadow Bolt Volley (R) Updated
CD: 60sAfter 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 82 103 (+4% per level) damage to the first target hit. The bolts fire towards your mouse. -
Twisting Nether (R) Updated
CD: 80sAfter 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 415 (+5% per level) damage.
13
-
Rising Dread (W) Updated
Each bounce of Dread Orb increases its radius by 25% and damage by 25%.Dread Orb does 25% more damage on the second bounce and 75% more damage the third bounce. -
Searing Shadows (Q)
Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage. -
Twilight Nova (W) Moved from level 16
After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once. -
Dread Shield (W)
When Dread Orb hits an enemy Hero, gain a Shield absorbing 256 (+4% per level) damage for 5 seconds. -
Speed of Twilight (W)
When Dread Orb hits an enemy Hero, gain 30% Movement Speed for 5 seconds.
16
-
Deafening Blast (E)
Runic Blast silences enemy Heroes for 1.25 seconds. -
Leaden Orb (W)
Dread Orb stuns enemy Heroes for 0.5 seconds. -
Shadowsnare (Q)
Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times. -
Giant Scorcher (Q)
Shadowflame also does 3.5% of a Hero's maximum Health. -
Shadowflare (Q)
Increases Shadowflame's width by 50%. Enemies hit are slowed by 25% for 1 second.
20
-
Psychotic Break (Passive) Updated
Upon dying, Gall gains Ogre Rage and can use Basic Abilities for 10 seconds.Increases your Ability Damage by 5%. Upon dying, the cooldown on your Heroic Ability is reset and you can continue to use Abilities for 10 seconds. -
Shadowfury (R)
Shadow Bolt Volley hits all enemies in its path. -
Shifting Nether (R)
Twisting Nether now teleports Cho to a targeted location before it begins channeling. -
The Will of Gall (Trait)
Takedowns permanently increase the bonus of Ogre Rage by 2%. -
The Nether Calls (R)
Increases Twisting Nether's slow by 10% and damage by 10% for every second channeled, to a maximum of 40% increase.
Gazlowe
Developer Comment: I'm not exactly sure where this Goblin keeps getting the hoards of gold he needs to bribe the Design team, but sure enough he has done it again. The changes to him started off as quality-of-life fixes but eventually evolved into something of a minor rework. Overall, we tried to even out the power level of a couple talent tiers (including his Heroics), while bringing in a swash of baseline changes in order to make him feel a bit more user-friendly. We realize his win rate is above average in certain MMR brackets (and game modes) and that this may be viewed as a substantial buff to him. However, we felt it was important to bring these changes to our players and are prepared to act quickly if any tweaks are needed.
Abilities
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(Q) Rock-It! Turret Updated
Mana: 70 CD: 15sCreates a turret that deals 62 68 (+4% per level) damage. Lasts for 30 seconds. Stores 2 charges. -
(W) Deth Lazor Updated
Mana: 60 CD: 12sCharged attack that deals 137 (+4% per level) damage to enemies in a line. Damage and range increase the longer the Ability is charged, up to 100% after 3 seconds. Deth Lazor can be channeled indefinitely. -
(E) Xplodium Charge
Mana: 60 CD: 14sPlaces a bomb that deals 233 (+4% per level) damage to enemies within target area after 2.5 seconds, stunning them for 1.75 seconds. -
(R) Grav-O-Bomb 3000
Mana: 100 CD: 110sAfter a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage. -
(R) Robo-Goblin Updated
CD: 60sActivate to gain 30 Armor and 30% Movement Speed for 4 seconds. Passive: Basic Attacks deal 100% bonus damage.Basic Attacks deal 200% bonus damage to non-Heroes. Activate to order any nearby Rock-It! Turrets to focus a target. -
(D) Salvager
Destroyed enemy Structures and your Rock-it! Turrets drop Scrap. Collecting Scrap restores 30 Mana and causes your Abilities to recharge three times as fast over 3 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into Scrap. -
(1) Focus Turrets!
CD: 1sOrders any nearby Rock-It! Turrets to focus the target.
Talents
1
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Break it Down! (Trait)
Scrap causes Abilities to cooldown four times as fast for 3 seconds. -
Extra TNT (E)
Increases Xplodium Charge damage by 10% per target hit, up to 100%. -
Goblin Repairs (Passive)
Quest: Gathering a Regeneration Globe increases Health Regeneration by 1 per second, up to 25. Reward: After gathering 25 Globes, gain an additional 15 Health Regeneration per second -
Scrap-o-Matic Smelter (Trait)
Increases the Mana restored from Scrap by 100%. -
Regeneration Master (Passive)
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
4
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ARK Reaktor (E)
Reduces Xplodium Charge's cooldown by 2 seconds. If Xplodium Charge hits an enemy Hero, gain 2 charges of Rock-It! Turret. -
Clockwerk Steam Fists (Q) Updated
Quest: Basic Attacks increase the duration of active Rock-It! Turrets by 1.5 2 seconds. Reward: After increasing duration by 600 total seconds After landing 300 Basic Attacks, reduce the charge cooldown of Rock-It! Turret by 3 seconds. -
Hired Goons (Passive)
Friendly non-Boss Mercenaries near Gazlowe deal 50% more damage. Rock-It! Turrets gain 50 Armor against Minions and Mercenaries, reducing their damage taken by 50%. -
Reduce, Reuse, Recycle (Trait)
Enemy Minions that die nearby have a 15% chance to drop Scrap. -
Mercenary Lord (Passive)
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
7
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Engine Gunk (Q) Updated
Rock-It! Turret attacks slow enemies by 20% 25% for 2 seconds. -
Hyperfocus Coils (W) Updated
The mana cost of Deth Lazor is reduced by 30 and it charges twice as fast. -
Rock-It! Turret XL (Q)
Rock-It! Turrets attack up to 2 additonal enemies for 60% damage.
10
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Grav-O-Bomb 3000 (R)
CD: 110sAfter a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage. -
Robo-Goblin (R) Updated
CD: 60sActivate to gain 30 Armor and 30% Movement Speed for 4 seconds. Passive: Basic Attacks deal 100% bonus damage.Basic Attacks deal 200% bonus damage to non-Heroes. Activate to order any nearby Rock-It! Turrets to focus a target.
13
-
EZ-PZ Dimensional Ripper (W) Updated
Deth Lazor slows Heroes by 50% 40% and freezes non-Heroes for 3 seconds. -
Goblin Fusion (W) Moved from level 16
Deth Lazor can be charged for 1 additional second to increase its damage bonus by an additional 100%. -
X-Tra Large Bombs (E) Updated
Increases Xplodium Charge range and radius by 30%. Being stunned or rooted causes an Xplodium Charge to drop at Gazlowe's feet. This effect has a 10 second cooldown. -
Sprint (Active)
CD: 60sActivate to gain 75% Movement Speed for 3 seconds.
16
-
Kwik Release Charge (E)
Xplodium Charge gains a second charge. -
Superior Schematics (Q) Updated
Gazlowe's Rock-It! Turrets have 25% increased range deal 25% increased damage while he is within their attack range. -
Turret Storage (Q) Moved from level 13
Increases Rock-It! Turret maximum charges from 2 to 3.
20
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Firin' Mah Lazorz (W)
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 137 (+4% per level) damage. -
It's Raining Scrap (Active)
CD: 60sActivate to create 5 Scrap around Gazlowe over 5 seconds. -
Mecha-Lord (R) Updated
Basic Attacks deal an additional 100% damage. Passive: Gain 25 Armor.Basic Attacks deal 200% bonus damage to Heroes. -
Miniature Black Hole (R)
Increases Grav-O-Bomb radius by 25% and damage by 50%.