Level Talent Name Description Cooldown
1 Break it Down! Scrap causes Abilities to cooldown four times as fast for 3 seconds.
1 Extra TNT Increases Xplodium Charge damage by 10% per target hit, up to 100%.
1 Goblin Repairs Quest: Gathering a Regeneration Globe increases Health Regeneration by 1 per second, up to 25. Reward: After gathering 25 Globes, gain an additional 15 Health Regeneration per second
1 Scrap-o-Matic Smelter Increases the Mana restored from Scrap by 100%.
4 ARK Reaktor Reduces Xplodium Charge's cooldown by 2 seconds. If Xplodium Charge hits an enemy Hero, gain 2 charges of Rock-It! Turret.
4 Clockwerk Steam Fists Quest: Basic Attacks increase the duration of active Rock-It! Turrets by 1.5 seconds. Reward: After increasing duration by 600 total seconds, reduce the charge cooldown of Rock-It! Turret by 3 seconds.
4 Hired Goons Friendly non-Boss Mercenaries near Gazlowe deal 50% more damage. Rock-It! Turrets gain 50 Armor against Minions and Mercenaries, reducing their damage taken by 50%.
4 Reduce, Reuse, Recycle Enemy Minions that die nearby have a 15% chance to drop Scrap.
7 Engine Gunk Rock-It! Turret attacks slow enemies by 20% for 2 seconds.
7 Hyperfocus Coils The mana cost of Deth Lazor is reduced by 30 and it charges twice as fast.
7 Rock-It! Turret XL Rock-It! Turrets attack up to 2 additonal enemies for 60% damage.
10 Grav-O-Bomb 3000 After a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage. 110
10 Robo-Goblin Activate to gain 30 Armor and 30% Movement Speed for 4 seconds. Passive: Basic Attacks deal 100% bonus damage. 60
13 EZ-PZ Dimensional Ripper Deth Lazor Slows Heroes by 50% and Stuns non-Heroes for 3 seconds.
13 Goblin Fusion Deth Lazor can be charged for 1 additional second to increase its damage bonus by an additional 100%.
13 X-Tra Large Bombs Increases Xplodium Charge radius by 30%. Being stunned or rooted causes an Xplodium Charge to drop at Gazlowe's feet. This effect has a 10 second cooldown.
16 Kwik Release Charge Xplodium Charge gains a second charge.
16 Superior Schematics Gazlowe's Rock-It! Turrets have 25% increased range while he is within their attack range.
16 Turret Storage Increases Rock-It! Turret maximum charges from 2 to 3.
20 Firin' Mah Lazorz Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 137 (+4% per level) damage.
20 It's Raining Scrap Activate to create 5 Scrap around Gazlowe over 5 seconds. 60
20 Mecha-Lord Basic Attacks deal an additional 100% damage. Passive: Gain 25 Armor.
20 Miniature Black Hole Increases Grav-O-Bomb radius by 25% and damage by 50%.
Shortcut Ability Name Description Cooldown Mana Cost
Q Rock-It! Turret Creates a turret that deals 62 (+4% per level) damage. Lasts for 30 seconds. Stores 2 charges. 15 70
W Deth Lazor Charged attack that deals 137 (+4% per level) damage to enemies in a line. Damage and range increase the longer the Ability is charged, up to 100% after 3 seconds. Deth Lazor can be channeled indefinitely. 12 60
E Xplodium Charge Places a bomb that deals 233 (+4% per level) damage to enemies within target area after 2.5 seconds, stunning them for 1.75 seconds. 14 60
R Grav-O-Bomb 3000 After a 2 second delay, pull enemies toward the center of an area and deal 251 (+4% per level) damage. 110 100
R Robo-Goblin Activate to gain 30 Armor and 30% Movement Speed for 4 seconds. Passive: Basic Attacks deal 100% bonus damage. 60
D Salvager Destroyed enemy Structures and your Rock-it! Turrets drop Scrap. Collecting Scrap restores 30 Mana and causes your Abilities to recharge three times as fast over 3 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into Scrap.
1 Focus Turrets! Orders any nearby Rock-It! Turrets to focus the target. 1

Gazlowe

2017-11-14 Patch Notes

Bug Fixes

  • Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils

2017-10-02 Hotfix Patch

Bug Fixes

  • Gazlowe: Rock-It! Turrets will now correctly grant allied vision of the area around their placement locations.
  • Minions and Mercenaries: Fixed an issue causing Minions and Mercenaries to ignore some summoned units, including:
    • Gazlowe’s Rock-It! Turrets
    • Probius’ Photon Cannons
    • Tychus’ Drakken Laser Drill

2017-09-08 Hotfix Patch

Bug Fixes

  • Gazlowe: Scrap will no longer be created when Leoric's Entomb expires.

2017-06-13 Patch Notes

Bug Fixes

  • Gazlowe: Can no longer cast Deth Lazor if he has less than the required amount of Mana.

2017-05-16 Patch Notes

Bug Fixes

  • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.

2017-05-10 Balance Update

Bug Fixes

  • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.

2017-04-25 2.0 Launch Notes

Bug Fixes

  • Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead.

2017-03-14 Patch Notes

Hero Updates

Abilities

  • New Ability: Focus Turrets! (1)
    • Activate Focus Turrets! to order nearby Turrets to focus a specific enemy. 1 second cooldown.
  • Rock-it! Turret (Q)
    • Vision range increased by 1
    • Damage decreased from 68 to 62
  • Deth Lazor (W)
    • Can now be channeled indefinitely.
    • Can now be cancelled with a full refund by right-clicking.
  • Xplodium Charge (E)
    • Increase cast range from 6.5 to 10
  • Robo-Goblin (R)
    • Removed functionality:
      • No longer grants Focus Turrets!
      • No longer grants PvE bonus damage
    • New functionality:
      • Now grants 100% Basic Attack damage.
      • New active:
        • Activate to gain 30 Armor and 30 Movement Speed for 4 seconds. 60 second cooldown.

Talents

  • Level 1
    • Regeneration Master (Passive)
      • Removed
    • New talent: Goblin Repairs (Passive)
      • Quest: Gather regeneration globe to permanently gain +1 health per second, up to a maximum of 25
      • Reward: Gain an additional 15 health per second
  • Level 4
    • Mercenary Lord (Passive)
      • Removed
    • New talent: Hired Goons (Passive)
      • Non-boss mercenaries near you do 50% more damage. Your turrets gain 50 Armor from Mercs and Minions, taking 50% reduced damage from them.
    • Clockwerk Steam Fists (Q)
      • Duration bonus per attack decreased from 2 to 1.5 seconds
  • Level 7
    • Engine Gunk (Q)
      • Slow amount from 25 to 20%
    • Rock-It! Turret XL (Q)
      • Search arc increased from 65° to 80°
    • Hyperfocus Coils (W)
      • Added functionality:
        • Also lowers the Mana cost of Deth Lazor by 50%
  • Level 13
    • Turret Storage (Q)
      • Moved to Level 16
    • EZ-PZ Dimensional Ripper (W)
      • Slow increased from 40 to 50%
    • X-Tra Large Bombs (E)
      • No longer increases cast range
      • Added functionality:
        • Whenever Gazlowe is stunned or rooted, he drops a Xplodium charge at his feet.

Undocumented Source

  • Level 13
    • Sprint (Active)
      • Removed
  • Level 16
    • Goblin Fusion (W)
      • Moved to Level 13
    • Superior Schematics (Q)
      • New functionality:
        • Nearby Turrets gain 25% additional range
          • These stay that way until you leave the new longer range
  • Level 20
    • Mecha-lord (R)
      • Grants 25 Armor
      • Increases Basic Attack damage by an additional 100%
    • Firin’ Mah Lazorz (W)
      • Lazor centerpoints now track mouse cursor (Like Li Ming’s Magic Missiles)

Developer Comment: I’m not exactly sure where this Goblin keeps getting the hoards of gold he needs to bribe the Design team, but sure enough he has done it again. The changes to him started off as quality-of-life fixes but eventually evolved into something of a minor rework. Overall, we tried to even out the power level of a couple talent tiers (including his Heroics), while bringing in a swash of baseline changes in order to make him feel a bit more user-friendly. We realize his win rate is above average in certain MMR brackets (and game modes) and that this may be viewed as a substantial buff to him. However, we felt it was important to bring these changes to our players and are prepared to act quickly if any tweaks are needed.

Level (Tier) Gazlowe Talents
1 (1) Extra TNT (E) Scrap-o-Matic Smelter (D) Break it Down! (D) Goblin Repairs (Passive)
4 (2) (!) Clockwerk Steam Fists (Q) ARK Reactor (E) Reduce, Reuse, Recycle (D) Hired Goons (Passive)
7 (3) Engine Gunk (Q) Rock-It! Turret XL (Q) Hyperfocus Coils (W)
10 (4) Robo-Goblin (R) Grav-O-Bomb 3000 (R)
13 (5) EZ-PZ Dimensional Ripper (W) Goblin Fusion (W) X-Tra Large Bombs (E)
16 (6) Turret Storage (Q) Superior Schematics (Q) Kwik Release Charge (E)
20 (7) Mecha-Lord (R) Miniature Black Hole (R) Firin' Mah Lazors (W) It's Raining Scrap (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

2017-01-24 Patch Notes

Bug Fixes

  • Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.

2017-01-04 Patch Notes

Bug Fixes

  • Gazlowe: Rock-It! Turret range indicators will now correctly display while they are active.

2016-08-09 Patch Notes

Hero Updates

Talents

  • Level 4
    • Clockwerk Steam Fists (Q)
      • New Functionality: Quest - Basic Attacks increase the duration of active Rock-It! Turrets by 2 seconds. Reward - After earning a total increase of 600 seconds, permanently reduce the charge cooldown of Rock-It! Turret by 3 seconds.

Developer Comments: Gazlowe likes turrets. We like turrets. Who doesn’t like more turrets?

Bug Fixes

  • Gazlowe: The Engine Gunk Talent now correctly causes Rock-It! Turret attacks to Slow enemy Movement Speed.

2016-07-12 Patch Notes

Hero Updates

Abilities

  • Salvager (Trait)
    • Will no longer dismount Gazlowe if used while mounted
  • Robo-Goblin (R)
    • Damage increased from 150% to 200%

Talents

  • Level 7
    • Rock-It! Turret XL (Q)
      • Damage increased from 50% to 60%
  • Level 13
    • X-Tra Large Bombs (E)
      • Radius increased from 25% to 30%
  • Level 20
    • Mecha-Lord (R)
      • Damage increased from 150% to 200%

Developer Comments: As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.


2016-05-17 Patch Notes

Talents

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

Hero Updates

  • Xplodium Charge (E)
    • Stun duration reduced from 2 to 1.75 seconds.
    • Damage increased by 10%, from 212 (+4% per level) to 233 (+4% per level).

Developer Comments: We’ve received a lot of feedback from players regarding the popular strategy of chaining movement impairing effects, like Stuns and Roots, on an enemy Hero. While we want this to be a viable way to play, we feel it’s currently too prominent and powerful at higher levels of play. As a result, we are reducing the duration of many of these effects in the game. In scenarios where this change nerfs a character we don’t otherwise want to nerf, we’re coupling it with a buff to help offset the difference. While this change hasn’t reduced all effects that might make you lose control of your Hero, we feel these are some of the more egregious ones. As always, we will make further changes if necessary.

Bug Fixes

  • Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.

2016-03-29 Patch Notes

Hero Updates

  • This Hero has received significant Talent changes
  • Demolitionist (Talent) removed
  • Promote (Talent) removed
  • Calldown: MULE (Talent) removed
  • First Aid (Talent) removed
  • Burning Rage (Talent) removed
  • Stoneskin (Talent) removed
  • Fury of the Storm (Talent) removed
  • Hardened Shield (Talent) removed
  • Salvager (Trait) and Break It Down (Talent) tooltips have been updated to match their live functionality.
  • New Talent (Level 20): It's Raining Scrap
    • Activate to create 1 Scrap every second for 5 seconds near Gazlowe. 60 second cooldown
  • Rock-It! Turret (Q)
    • Mana cost increased from 60 to 70
    • Range increased by approximately 27%
    • Long-Ranged Turrets (Talent) removed
    • New Talent (Level 16): Superior Schematics
      • Rock-It Turrets deal 25% more damage when Gazlowe is in their attack range
  • Deth Lazor (W)
    • Goblin Fusion (Talent) moved from Level 4 to Level 16
    • Hyperfocus Coils (Talent) moved from Level 16 to Level 7
    • New Talent (Level 20): Firin' Mah Lazorz
      • Firing a Deth Lazor now causes each Rock-It Turret to fire its own Deth Lazor as well.
      • Charging Deth Lazor to its second and third power levels increases the range of turrets’ Deth Lazors, but not damage.
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60
    • Cooldown increased from 12 to 14 seconds
    • New Talent (Level 4): ARK Reaktor
      • Reduces the cooldown of Xplodium Bombs by 2 seconds, and adds 2 charges of Rock-It Turret when hitting an enemy Hero with Xplodium Bomb
    • New Talent (Level 13): X-Tra Large Bombs
      • Increase the cast range and radius of Xplodium Charge by 25%
    • Kwik Release Charge (Talent)
      • Cooldown between Xplodium Bomb charge uses reduced from 2 to 1 second
  • Robo-Goblin (R)
    • Functionality has been added
    • You can now press R to manually target active Turrets

Developer Comments: One of our major goals with these changes was to make our favorite one-man wrecking crew the premier zone-control Hero in the game, and we feel that his new Talents help push him in that direction. Gazlowe now has three playstyles that he can build around with his Talent tree: Rock-it! Turret, Deth Lazor, or Xplodium Charge.

The buff to base Turret range should help him a lot in this regard, as he is much more effective during the early stages of the game. He can now also be a big threat if he can set up at an objective before the enemy team arrives.

We also took this opportunity to remove a lot of generic Talents and replace them with much more interesting ones--like, ya know, the ability for Turrets to shoot friggin’ lasers!

Gazlowe Talents

Level (Tier)
1 (1) Extra TNT (E) Scrap-o-Matic Smelter (Trait) Break it down! (Trait) Regeneration Master
4 (2) Clockwerk Steam Fists (Q) ARK Reaktor (E) Reduce, Reuse, Recycle (Trait) Mercenary Lord
7 (3) Rock-It! Turret XL (Q) Engine Gunk (Q) Hyperfocus Coils (W)
10 (4) Robo-Goblin (R) Grav-O-Bomb 3000 (R)
13 (5) Turret Storage (Q) EZ-PZ Dimensional Ripper (W) X-Tra Large Bombs (E) Sprint
16 (6) Superior Schematics (Q) Goblin Fusion (W) Kwik Release Charge (E)
20 (7) Mecha-Lord (R) Miniature Black Hole (R) Firin’ Mah Lazorz (W) It’s Raining Scrap
  • Italics indicates a NEW Talent
  • Bold indicates a MOVED Talent

Bug Fixes

  • Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.

2016-03-01 Patch Notes

Bug Fixes

  • Gazlowe’s Rock-It! Turrets will now properly attack Doubloon Chests on Blackheart’s Bay.
  • Towers will now properly fire Ammo provided by an allied Calldown: MULE immediately after 2 Ammo has been restored.

2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

Hero Updates

  • Salvager (Trait)
    • Will now dismount Gazlowe on activation
  • Rock-It! Turret (Q)
    • Clockwerk Steam Fists (Talent)
      • Duration bonus for active Rock-It! Turrets increased from 1 to 1.5 seconds per Basic Attack
  • Deth Lazor (W)
    • Goblin Fusion (Talent)
      • Additional charge level damage bonus increased from 25% to 50%
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60

2015-10-06 Patch Notes

Design & Gameplay

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

2015-08-18 Patch Notes

Talents

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into Mercenary Lord, and removed the damage reduction from structures to prevent degenerative backdoor strategies. The combination of the damage reduction vs. Mercenaries and the ability to empower these Mercenaries felt like a logical pairing. We hope incorporating the two talents into one will make this level 4 choice an enticing one, as the two talents separated had a low pick rate.

  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

2015-06-30 Patch Notes

Talents

Promote

  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Bug Fixes

  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.

2015-05-12 Patch Notes

Talents

Promote

  • Buff duration increased from 15 to 30 seconds

Hero Updates

  • Rock-it! Turret (Q)
    • Mana cost decreased from 70 to 60
    • Rock-It! Turret XL (Talent)
      • Now acquires targets in a cone rather than a circle
      • This change was made to prevent cases where bonus shots fire farther than the turret's indicated range.
    • Turret Storage (Talent) moved from Level 16 to Level 13
      • Maximum Turret charges reduced from 4 to 3
    • Long-Ranged Turrets (Talent)
      • Turret attack range bonus increased from 25% to 40%
  • Deth Lazor (W)
    • Damage gained per level reduced from 14 to 12
    • Mana cost decreased from 75 to 60
    • Cooldown decreased from 15 to 12 seconds, and now begins once Deth Lazor is fired
    • Damage now increases at 1.5 second, rather than 2 second, intervals while channeling, and reaches maximum damage at 3 seconds.
    • Maximum channel time decreased from 8 to 6 seconds
    • Goblin Fusion (Talent) moved from Level 16 to Level 4
      • Damage bonus reduced from 50% to 25%
    • EZ-PZ Dimensional Ripper (Talent)
      • Slow amount increased from 35% to 40%
  • Xplodium Charge (E)
    • Mana cost increased from 60 to 70
    • Kwik Release Charge (Talent) moved from Level 13 to Level 16
  • Grav-O-Bomb 3000 (R)
    • Triggers 0.1875 seconds sooner in order to better align with the Ability’s visual effects

Bug Fixes

  • E.T.C.’s Rockstar Trait will no longer buff Gazlowe’s Scrap.

2015-02-10 Patch Notes

Talents

Calldown: MULE

  • Multiple M.U.L.E.s can no longer repair the same structure.
  • Duration reduced from 60 to 40 seconds; Cooldown remains 60 seconds
  • M.U.L.E.s now restore ammunition more quickly.
  • M.U.L.E. Health is now 140 (+43 per level), rather than remaining at 500 Health for the duration of the match.

Regeneration Master

  • Now grants 4 Health regeneration upon learning the Talent

Swift Storm has been removed

New Level 20 Talents

Fury of the Storm

  • Every 5 seconds, the next Basic Attack will deal an additional 200 damage to the primary target, and 500 damage to each nearby Minion or Mercenary.
  • Found on the following Heroes:
    • E.T.C., Gazlowe, Nazeebo, Sgt. Hammer, The Lost Vikings, Zagara

Hardened Shield

  • Activate to reduce all incoming damage by 75% for 4 seconds; 60 second cooldown
  • Found on the following Heroes:
    • Anub’arak, Arthas, Chen, Gazlowe, Muradin, Sonya, Stitches, Tyrael

Bug Fixes

  • Fixed a rare issue which could allow Gazlowe to use both Grav-O-Bomb 3,000 and Robo-Goblin in the same match.

2015-01-13 Patch Notes

Talents

Calldown: MULE

  • MULE intelligence has been increased!
    • MULEs now prioritize repairing Structures over replenishing ammunition (if a building has ammunition, its ammunition will still be replenished while it is being repaired.)
    • MULEs will now prioritize Town Halls and Towers, then Gates and Moonwells, and then Walls.
  • If two Structures with equal priority are in range of the MULE’s placement, it will begin repairing the one it was dropped closer to.
  • After all Structures in range are healed, a MULE will then prioritize based on their need for ammunition.

Mercenary Lord

  • New functionality
    • Siege and Bruiser Mercenaries now deal 50% increased damage.
    • A player with the Mercenary Lord Talent must be within proximity of Siege and Bruiser Mercenaries in order for them to receive the damage bonus.

Resurgence of the Storm

  • This Talent has been removed from the game.

Hero Updates

  • Robo-Goblin (R)
    • Is now a passive Heroic Ability that is always active. Gazlowe is still able to mount after choosing this Heroic Ability.
    • Damage bonus reduced from 250% to 150%.

Bug Fixes

  • Fixed an issue which caused summoned units to deal half damage to Heroes with the Superiority Talent.
  • Gazlowe’s Deth Lazor should now properly freeze enemy Structures and Minions after learning the EZ-PZ Dimensional Ripper Talent.
  • The Burning Rage Talent no longer deals double damage to towers affected by the Raven Lord’s Curse on the Cursed Hollow Battleground.

2014-12-02 Patch Notes

Talents

Promote

  • Now heals the target to full Health
  • Now has a 15 second duration
  • Charge cooldowns have been reduced from 60 to 30 seconds

Resurgence of the Storm

  • Cooldown increased from 120 to 180 seconds

2014-10-07 Patch Notes

Bug Fixes

  • Gazlowe’s Reduce, Reuse, Recycle Talent will no longer cause summoned units to drop Scrap on death.

2014-09-10 Patch Notes

Talents

Promote

  • Health gain increased from 200% to 300%

Hero Updates

  • Grav-O-Bomb 3000 (R)
    • Scaling damage decreased from +26 per level to +20 per level
    • Miniature Black Hole (Talent)
      • Scaling damage decreased from +39 per level to +30 per level

Bug Fixes

  • Mercenary Camps that are captured simultaneously by one team with the Mercenary Lord Talent, and one without, no longer causes the Mercenaries from both Camps to gain the Mercenary Lord buff.
  • The Calldown: MULE Talent can no longer be cast at locations in which the player does not have vision.

2014-07-23 Patch Notes

Talents

With the addition of Artifacts, the following generic Talents have been removed:

  • Minion Killer
  • Path of the Assassin
  • Path of the Warrior
  • Path of the Wizard

Hero Updates

  • Minion Killer (Talent) has been removed.

2014-06-25 Patch Notes

Talents

Demolitionist

  • Ammo destruction reduced from 2 to 1 per Basic Attack to compensate for Attack Speed changes.

First Aid

  • Healing amount increased from 20% over 4 seconds to 35% over 6 seconds.

Minion Killer

  • Now also deals 25% additional damage to Summons.

Regeneration Master

  • Health regeneration increased from 3 to 4 per stack

Bug Fixes

  • Abathur’s Toxic Nests no longer create Scrap for Gazlowe when they are destroyed.
  • Tyrael’s El’Druin’s Might ability no longer creates Scrap for Gazlowe when it expires.

2014-05-22 Patch Notes

Talents

Calldown: MULE

  • Changed from target structure to target point
  • The MULE now repairs the closest structure when cast. If the structure reaches full health, the MULE will seek out another structure to repair.

Demolitionist

  • Now also increases basic attack damage dealt to structures by 10%

Promote

  • Now stores up to 2 charges

Swift Storm

  • Hearthstone cast time reduction has been removed.
  • New effect: Taking damage no longer causes the hero to dismount

Hero Updates

  • Deth Lazor
    • New Talent (Level 16): Goblin Fusion
      • Deth Lazor stages increased from 3 to 4.
      • Stage 4 has the same range as stage 3, but deals an additional 50% damage.
  • Xplodium Charge
    • New Talent (Level 1): Extra TNT
      • Xplodium Charge deals 10% more damage for each enemy target hit by the explosion. This damage bonus caps at 100%.

2014-04-15 Patch Notes

Talents

  • General
    • Calldown: MULE duration reduced from 90 to 60 seconds.

Hero Updates

  • Grav-O-Bomb 3000 cooldown increased from 90 to 110 seconds.

Bug Fixes

  • Calldown: MULE can now be cast when the casting hero is underground on the Haunted Mines.

2014-03-25 Hotfix Patch

Hero Updates

  • Fixed a bug which unintentionally granted increased damage for all abilities while in Robo-Goblin form.