Level Talent Name Description
1 Nerubian Armor Every 12 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds, reducing the damage taken by 30%.
1 Regeneration Master Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
1 Resilient Scarabs Beetles have 50 Spell Armor
4 Bed of Barbs Create a bed of spikes along Impale's path that slows enemies by 30% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
4 Legion of Beetles Automatically spawn a Beetle every 8 seconds. Can be toggled on and off.
4 Shed Exoskeleton Using Hardened Carapace increases Move Speed by 30% for 3 seconds.
4 Underking Increases Burrow Charge range by 20% and damage by 100%.
7 Chitinous Plating While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
7 Leeching Scarabs Beetles gain 20% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
7 Subterranean Shield Burrow Charge also grants a 345 (+4% per level) point shield for 5 seconds.
10 Cocoon Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
10 Locust Swarm Deal 50 (+4% per level) damage per second in an area around yourself. Each enemy damaged heals you for 17 (+4% per level) Health. Lasts 8 seconds.
13 Acid Drenched Mandibles Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
13 Burning Rage Deal 23 (+4% per level) damage per second to nearby enemies.
13 Urticating Spines Casting Harden Carapace will also deal 80 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
16 Beetle, Juiced Every 3rd Basic Attack against enemy Heroes spawns a Beetle.
16 Debilitation Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
16 Epicenter Increases Burrow Charge impact area by 85% and lowers the cooldown by 1.5 seconds for each Hero hit.
20 Cryptweave Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.
20 Hive Master Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 153 (+4% per level) damage and returns to heal you for 37 (+4% per level) health.
20 Nullification Shield Activate to gain 60 Spell Armor for 5 seconds.
20 Rewind Activate to reset the cooldowns of your Basic Abilities.
Shortcut Ability Name Description
Q Impale Deals 100 (+4% per level) damage. Stuns for 1 second.
W Harden Carapace Gain a Shield that absorbs 315 (+4% per level) damage over 3 seconds.
E Burrow Charge Burrows to location, dealing 96 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds. Burrow Charge can be reactivated to surface early.
R Locust Swarm Deal 50 (+4% per level) damage per second in an area around yourself. Each enemy damaged heals you for 17 (+4% per level) Health. Lasts 8 seconds.
R Cocoon Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
None Scarab Host Using a Basic Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 20 (+4% per level) damage.

Anub'arak

2017-05-10 Balance Update

Hero Updates

Abilities

  • Locust Swarm (R)
    • Damage reduced from 55 to 50

Talents

  • Level 1
    • Nerubian Armor (Passive)
      • Cooldown increased from 8 to 12 seconds
  • Level 4
    • Bed of Barbs (Q)
      • Damage decreased from 23 to 21
  • Level 7
    • Chitinous Plating (W)
      • Cooldown reduction increased from .75 to 1 second

2017-04-25 2.0 Launch Notes

Hero Updates

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator

2017-04-20 Balance Update

Hero Updates

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • Damage per second reduced from 60 to 55
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 7
    • Subterranean Shield (E)
      • Shield amount reduced from 365 to 345
  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator
  • Level 16
    • Epicenter (E)
      • Cooldown reduction decreased from 2 to 1.5 seconds per Hero hit

2017-03-14 Patch Notes

Hero Updates

Stats

  • Spell Armor reduced from 25 to 20
  • Basic Attack damage reduced from 99 to 95

Abilities

  • Harden Carapace (W)
    • Shield amount increased from 300 to 315
  • Burrow Charge (E)
    • Cooldown reduced from 16 to 12 seconds.
    • Added functionality:
      • Targets hit by Burrow Charge have their Movement Speed slowed by 25% for 2.5 seconds.
    • Damage reduced from 107 to 96
  • Locust Swarm (R)
    • Damage reduced from 66 to 60
    • Healing reduced from 18 to 17

Talents

  • Level 1
    • Extended Spikes (Q)
      • Removed
    • Dampen Magic (Passive)
      • Removed
    • Assault Scarab (Passive)
      • Removed
    • New Talent: Resilient Scarabs (Trait)
      • Your Beetles have 50 Spell Armor
    • New Talent: Nerubian Armor (Passive)
      • Every 8 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds.
  • Level 4
    • Locust Needles (Passive)
      • Removed
  • Level 7
    • Shed Exoskeleton (W)
      • Moved to Level 4
    • New Talent: Subterranean Shield (E)
      • When you cast Burrow Charge, gain a shield for 5 seconds.
    • Leeching Scarabs (Passive)
      • Added functionality:
        • Also increases the damage of your Beetles by 20%
  • Level 13
    • Bed of Barbs (Q)
      • Moved to Level 4
      • Damage decreased from 46 to 23
    • New Talent: Acid Drenched Mandibles (Passive)
      • Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 70% for 3 seconds.
  • Level 16
    • Blood for Blood (Active)
      • Removed
    • Epicenter (E)
      • Decrease cooldown reduction from 4 to 2 seconds
    • New Talent: Debilitation (E)
      • Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
  • Level 20
    • Hardened Shield (Active)
      • Removed
    • New Talent: Nullification Shield (Active)
      • Activate to gain 60 Spell Armor for 5 seconds.

Developer Comment: Anub’arak has received some baseline changes and talent tweaks to embrace his role as an anti-caster Warrior. New additions to his kit include a lower cooldown and slowing Burrow Charge, a buff to his Harden Carapace shield amount, and some buffs to his Beetle build. Understandably some players may be wondering why we lowered his Spell Armor when we want him to be an anti-caster, but we felt that 25 base Spell Armor was a little too pointed in countering casters as they have no real options to deal with it when it is on a hero baseline. By giving him these changes, we’re hoping to make him a more well-rounded Warrior while still filling a niche that previously did not exist in our game.

Developer Comment: We’re currently doing a pass on our Warriors, and want to better separate those that are intended to be able to solo-tank for their team, and those who are better identified as bruisers. With Armor coming into the game, we also saw an opportunity to make our Warriors have unique roles for their team so that the strongest or most survivable few weren’t identified and always favored regardless of the enemy team composition. In this patch, we’ve taken a pass at both Arthas and Anub’arak to better embrace their roles as solo-Warriors for their team. They have both received significant changes, largely with the theme of adding control and/or survivability to their kits at the cost of damage. While we know that players enjoy putting out that DPS, we think this is a healthier direction for the game, and should make the decision of which Warrior to bring to a team more meaningful. We’re also hoping that this direction helps push against the trend of it being the correct choice to bring multiple Warriors to a team because some can bring both CC and survivability while also doing as much damage as our Assassins.

LEVEL (TIER) ANUB'ARAK TALENTS
1 (1) Resilient Scarabs (Passive) Nerubian Armor (Passive) (!) Regeneration Master (Passive)
4 (2) Bed of Barbs (Q) Shed Exoskeleton (W) Underking (E) Legion of Beetles (Active)
7 (3) Chitonous Plating (W) Subterranean Shield (E) Leeching Scarabs (Passive)
10 (4) Locust Swarm (R) Cocoon (R)
13 (5) Burning Rage (Passive) Urticating Spines (W) Acid Drenched Mandibles (Passive)
16 (6) Epicenter (E) Debilitation (E) Beetle, Juiced (Passive)
20 (7) Hive Master (R) Cryptweave (R) Nullification Shield (Active) Rewind (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

2017-02-14 Patch Notes

Bug Fixes

  • Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.

2017-01-24 Patch Notes

Bug Fixes

  • Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.

2017-01-04 Patch Notes

Design & Gameplay

Armor & Vulnerability

Developer Comments: With today’s patch you will notice that a lot of our tooltips that used to reference the Resistant/Vulnerable system have been changed. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to. You will also notice that we have added baseline Armor to three Heroes – Arthas, Anub'arak, and Greymane’s Worgen Form. These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy (both in game, and in draft), and grant us another knob to help balance the game.

Hero Updates

Stats

  • Now has 25 Spell Armor
  • Health decreased from 2226 to 2003
  • Health Regeneration decreased from 4.64 to 4.17

2016-12-06 Balance Update

Hero Updates

Stats

  • Base Health increased from 2120 to 2226
  • Health Regeneration increased from 4.4 to 4.6 per second

Developer Comments: Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior.


2016-10-18 Patch Notes

Bug Fixes

  • Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon.
  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-27 Patch Notes

Hero Updates

Stats

  • Base maximum Health increased from 1926 to 2120
  • Health regen increased from 4.0 to 4.4

Bug Fixes

  • Anub'arak: It is no longer possible to cast Cocoon on Heroic Vehicles, such as the Garden Terror or Dragon Knight.

2016-09-13 Patch Notes

Hero Updates

Abilities

  • Burrow Charge (E)
    • Anub'arak is no longer Invulnerable when Burrow Charging, and is now only Unstoppable

Developer Comments: When looking at Burrow Charge, we liked that this Ability provided an immense amount of mobility and allowed Anub’arak to dive the back line, but we didn’t like that he had an Invulnerability on a 16 second CD. Essentially, Anub’arak could hold this to completely nullify a Pyroblast or any huge damage source, which is not intended. By changing this to Unstoppable, we still allow Anub’arak to be very slippery and get out of bad situations quickly.

Bug Fixes

  • Anub'arak: Beetle damage listed in the Scarab Host Trait tooltip will now update correctly when Anub'arak levels up.
  • Diablo: Apocalypse will now correctly target enemies trapped by Anub'arak’s Cocoon.

2016-07-20 Hotfix Patch

Bug Fixes

  • Heroes who have unique Mounts, such as Zagara and Anub'arak, will no longer occasionally receive Horse Mounts in-game.

2016-07-12 Patch Notes

Bug Fixes

  • Anub'arak: Bed of Barbs will now properly apply damage over time effects to enemy Immortals on Battlefield of Eternity.

2016-06-29 Balance Update

Hero Updates

​Stats

  • Base Health decreased from 2026 to 1926
  • Health Regen decreased from 4.22 to 4.01 per second

2016-05-17 Patch Notes

Talents

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

Hero Updates

  • Health increased from 1926 (+4% per level) to 2026 (+4% per level)
  • Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second
  • Dampen Magic (Talent) added at Level 1.
  • Mercenary Lord (Talent) removed.
  • Spell Shield (Talent) removed.
  • Imposing Presence (Talent) removed.
  • Locust Needles (Talent)
    • Area damage increased from 50% to 60% of Basic Attack damage.
  • Scarab Host (Trait)
    • Assault Scarab (Talent)
      • Beetle Basic Attack damage bonus increased from 25% to 30%.
    • Beetle, Juiced (Talent)
      • This Talent’s functionality has changed, and now reads as follows:
      • Every third Basic Attack against enemy Heroes spawns a Beetle.
  • Impale (Q)
    • Bed of Barbs (Talent) moved from Level 7 to Level 13.
      • Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.
    • Extended Spikes (Talent)
      • Now also increases Impale damage by 25%.
  • Harden Carapace (W)
    • Shield amount increased from 260 (+4% per level) to 300 (+4% per level)
    • Cooldown decreased from 8 to 7 seconds
    • Mana cost decreased from 35 to 30
    • Persistent Carapace (Talent) removed.
    • Symbiotic Armor (Talent) removed.
    • Urticating Spines (Talent) moved from Level 7 to Level 13.
      • Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.
    • Chitinous Plating (Talent) moved from Level 13 to Level 7.
      • This Talent’s functionality has changed, and now reads as follows:
        • While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.
    • Shed Exoskeleton (Talent)
      • Movement Speed bonus increased from 25% to 30%.
  • Burrow Charge (E)
    • Underking (Talent)
      • No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.
      • Now also increases Burrow Charge damage by 100%.
    • Epicenter (Talent)
      • No longer increases Burrow Charge damage, but still increases its impact area by 85%.
      • Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.
  • Locust Swarm (R)
    • Mana cost decreased from 100 to 75
  • Cocoon (R)
    • Cryptweave (Talent)
      • Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.

Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.


2016-03-29 Patch Notes

Bug Fixes

  • Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.

2016-02-17 Balance Update

Hero Updates

  • Hardened Carapace (W)
    • Shield amount increased from 242 (+4% per level) to 260 (+4% per level)

Developer Comments: Anub’arak’s survivability is a little low right now, though not by much. We think that increasing it by buffing his low cooldown Shield helps him feel unique, and will give him a slight nudge toward becoming another enticing Warrior option at all levels of play.


2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

General

  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

2015-12-15 Patch Notes

Bug Fixes

  • Fixed several situations in which summoned units could return directly to lane rather than continuing to attack nearby enemies while capturing a Mercenary Camp.

2015-10-06 Patch Notes

Design & Gameplay

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

2015-08-18 Patch Notes

Talents

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into Mercenary Lord, and removed the damage reduction from structures to prevent degenerative backdoor strategies. The combination of the damage reduction vs. Mercenaries and the ability to empower these Mercenaries felt like a logical pairing. We hope incorporating the two talents into one will make this level 4 choice an enticing one, as the two talents separated had a low pick rate.

  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Bug Fixes

  • Anub'arak’s Web Wrap and Stitches' Gorge will now work properly when used against Unstoppable targets, which is consistent with Zagara's Devouring Maw.

2015-06-30 Patch Notes

Talents

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

Hero Updates

  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
  • Locust Swarm (R)
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

Bug Fixes

  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub'arak Web Blast during Blunt Force Gun’s casting time.

2015-05-12 Patch Notes

Hero Updates

  • Scarab Host (Trait)
    • Beetle A.I. has received several improvements.
      • If Anub’arak is attacking an enemy when a Beetle is spawned, the Beetle will also attempt to attack that target.
      • If Anub’arak is not attacking anything when a Beetle is spawned, the Beetle will attempt to find a nearby target to attack.
      • Beetles will now attack and pursue a target found this way until that enemy dies, or the Beetles lose track of the target (through teleporting away, for example). Only then will the Beetles return to a lane.
  • Impale (Q)
    • Casting delay removed
  • Burrow Charge (E)
    • Casting delay significantly reduced

2015-03-24 Patch Notes

Talents

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

2015-02-10 Patch Notes

Talents

Regeneration Master

  • Now grants 4 Health regeneration upon learning the Talent

Rewind

  • Has been moved from Level 13 to Level 20
  • Has been removed from many Heroes
  • Found on the following Heroes:
    • Anub'arak, Arthas, Brightwing, Nova, Malfurion, Muradin, Murky, Tassadar, Tyrande, Rehgar, Zeratul

New Level 20 Talents

Hardened Shield

  • Activate to reduce all incoming damage by 75% for 4 seconds; 60 second cooldown
  • Found on the following Heroes:
    • Anub’arak, Arthas, Chen, Gazlowe, Muradin, Sonya, Stitches, Tyrael

Hero Updates

  • Basic Attack
    • Locust Needles (Talent) damage increased from 35% to 50%
  • Impale (Q)
    • Stun duration decreased from 1.25 to 1 second
  • Harden Carapace (W)
    • Persistent Carapace (Talent)
      • Duration bonus increased from 2 to 3 seconds
    • Chitinous Plating (Talent)
      • Shield bonus reduced from 50% to 40%
  • Burrow Charge (E)
    • Cooldown increased from 14 to 16 seconds
    • Epicenter (Talent)
      • Impact area and Damage bonuses reduced from 100% to 85%
  • Web Blast (R)
    • Duration increased from 5 to 8 seconds
    • Cooldown increased from 45 to 60 seconds
    • Cryptweave (Talent)
      • Now channels for 4 seconds to increase the duration of Web Blast for 4 seconds. Usable once per Web Blast cast

Bug Fixes

  • Fixed an issue that could cause Anub'arak to become stuck after using Burrow Charge near a Wall.
  • Heroes will no longer be teleported back to Stitches if they are Gorged when Stitches comes under the effects of Anub'arak’s Web Blast.

2015-01-13 Patch Notes

Talents

Mercenary Lord

  • New functionality
    • Siege and Bruiser Mercenaries now deal 50% increased damage.
    • A player with the Mercenary Lord Talent must be within proximity of Siege and Bruiser Mercenaries in order for them to receive the damage bonus.

Resurgence of the Storm

  • This Talent has been removed from the game.

Bug Fixes

  • Arthas Ghouls no longer instantly die to Anub'arak’s Web Blast
  • Fixed an issue which caused summoned units to deal half damage to Heroes with the Superiority Talent.
  • The Burning Rage Talent no longer deals double damage to towers affected by the Raven Lord’s Curse on the Cursed Hollow Battleground.

2014-12-02 Patch Notes

Talents

Imposing Presence

  • Attack speed slow amount increased from 30% to 50%

Resurgence of the Storm

  • Cooldown increased from 120 to 180 seconds

Rewind

  • Now refreshes all Basic Ability cooldowns rather than reducing them by 10 seconds
  • Cooldown increased from 60 to 90 seconds

Hero Updates

  • Imposing Presence (Talent) has been added to Anub’arak.
  • Rewind (Talent) has been removed from Anub’arak.
  • Harden Carapace (W)
    • Shield amount reduced from 120 (+30 per level) to 90 (+22 per level)
  • Locust Swarm (R)
    • Heal per tick reduced from 10 (+2 per level) to 10 (+1.5 per level)

Bug Fixes

  • Activating the Rewind Talent will no longer refresh cooldowns for certain activated Traits.
  • Graphic effects for Ultimate Evolution Anub'arak’s Locust Swarm will no longer also display at Abathur's original location.

2014-10-07 Patch Notes

New Hero

  • Anub'arak has been added to Heroes of the Storm and is now available for play!