2017-10-17 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Muradin
Stats
- Basic Attack damage reduced from 97 to 88
Abilities
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(Q) Storm Bolt Updated
Mana: 50 60 CD: 10sThrow a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds. Quest: Hit 25 Heroes with Storm Bolt. Heroes who die within 2.5 seconds of being hit by Storm Bolt count as hitting 3 additional Heroes. Reward: Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second. -
(W) Thunder Clap
Mana: 50 CD: 8sBlast nearby enemies for 96 (+4% per level) damage and slow them by 25% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 25% for the duration. -
(E) Dwarf Toss
Mana: 55 CD: 10sLeap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 25 Armor for 2 seconds, reducing damage taken by 25%. -
(R) Avatar
Mana: 80 100 CD: 90sTransform for 20 seconds, gaining 1053 (+4% per level) Health. -
(R) Haymaker
Mana: 60 80 CD: 40sStun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside. -
(Trait) Second Wind
Muradin restores 53 (+4% per level) Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 106 (+4% per level) Health per second.
Talents
1
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Block (Passive)
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges. -
Perfect Storm (Q) Updated
Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.Reduces Storm Bolt's Mana cost by 25%. -
Third Wind (D)
Increases Health Restoration rate to 80 (+4% per level) per second, and raises Health threshold to 60% Health for improved 159 (+4% per level) per second Restoration.
4
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Reverberation (W) Updated
Increases the Attack Speed slow from 25% to 50% and the duration from 2.5 seconds to 3.5 3 seconds. -
Sledgehammer (Q) Updated
Deals 300% 400% damage to non-Heroic enemies. Destroys 4 ammo from Structures. -
Thunder Burn (W) Updated
Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% damage and applying a 25% slow for 2.5 seconds. -
Crowd Control (W)
Each enemy hit by Thunder Clap reduces its cooldown by 0.75 seconds and restores 5 Mana, to a maximum of 9 targets.
7
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Give 'em the Axe! (Passive) Moved from level 16
Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by 50% 60% for 3 seconds. -
Heavy Impact (E) Moved from level 16
Enemies hit by Dwarf Toss are stunned for 0.5 seconds. -
Skullcracker (Passive) Updated
Every 3rd Basic Attack against the same enemy deals 60% bonus damage and Stuns them for 0.25 seconds.Passive: Increases Muradin's Basic Attack Speed by 25%. -
Iron-forged Momentum (Passive)
Basic Attacks reduce the cooldown of Storm Bolt and Thunderclap by 0.75 seconds. -
Landing Momentum (E)
Increases Muradin's Movement Speed by 25% for 5 seconds upon landing with Dwarf Toss. -
Piercing Bolt (Q)
Penetrates through the first target hit, hitting 1 additional target.
10
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Avatar (R)
CD: 90sTransform for 20 seconds, gaining 1053 (+4% per level) Health. -
Haymaker (R)
CD: 40sStun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
13
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Bronzebeard Rage (Passive)
Deal 19 (+4% per level) damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by 100% for 3 seconds. -
Healing Static (W)
Muradin heals for 5% of his Max Health for each Hero hit by Thunder Clap. -
Thunder Strike (W)
Thunder Clap deals 300% damage if only one target is hit. -
Burning Rage (Passive)
Deal 23 (+4% per level) damage per second to nearby enemies. -
Spell Shield (Passive)
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
16
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Dwarf Launch (E) Updated
Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.Increases the range and impact radius of Dwarf Toss by 50%. -
Imposing Presence (Active)
CD: 20sActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds. -
Stoneform (D) Updated
Activate to heal Muradin for 30% 40% of his maximum Health over 10 seconds. Second Wind is disabled during this time.
20
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Grand Slam (R) Updated
Haymaker gains a 2nd charge and its damage its increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.Damage of Haymaker increased by 25%, Mana cost lowered by 40, and can store 2 charges. -
Hardened Shield (Active)
CD: 60sActivate to gain 75 Armor for 4 seconds, taking 75% less damage. -
Rewind (Active)
CD: 60sActivate to reset the cooldowns of your Basic Abilities. -
Unstoppable Force (R) Updated
While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.Increases the duration of Avatar by 30%, and the duration of Stuns, Roots, and Slows are reduced by 75% while in Avatar.
Zul'jin
Stats
- Basic Attack Damage reduced from 106 to 90
Abilities
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(Q) Grievous Throw Updated
Mana: 50 CD: 8sZul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them. -
(W) Twin Cleave Updated
Mana: 60 50 CD: 10s 8sThrow 2 axes in a large, circular arc, dealing 112 (+4% per level) damage and Slowing affected enemies by 15% per axe for 2 seconds. -
(E) Regeneration Updated
Mana: 75 CD: 15sZul'jin channels to regenerate 30% 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect. -
(R) Taz'dingo!
Mana: 75 CD: 90sFor the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo! -
(R) Guillotine
Mana: 70 CD: 30sZul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is. -
(Trait) Berserker Updated
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack. Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing. You Want Axe? Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1. Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1. Reward: After attacking Heroes 150 times, Twin Cleave now revolves twice.
Talents
1
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Boneslicer (Q) Updated
Grievous Throw now pierces through all enemies hit and restores 10 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.and the bonus damage is increased by 30%. -
Headhunter (Passive) Moved from level 4
Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%. Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.Quest: Get a takedown on all unique enemy Heroes. Reward: Activate to reveal all enemy Heroes for 4 seconds. -
Recklessness (Passive) Moved from level 7
While Zul'jin is below 75% Health, his Basic Attack damage is increased by 10%. While he is below 50% Health, he gains 20% Spell Power.While Zul'jin is below 50% Health, his Basic Attack damage is increased by 25%. -
You Want Axe? (Passive)
Quest: Every 5 Basic Attacks against Heroes increases Zul'jin's Basic Attack damage by 1.25. Reward: After attacking Heroes 120 times, his Attack Range is increased by 1.1.
4
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Amani Rage (Active)
CD: 20sActivate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 6 seconds. Zul'jin gains 10 Armor while regenerating health from Amani Rage. -
Troll's Blood (E) Updated
Increase Regeneration's healing by 25% 75%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana. -
Voodoo Shuffle (Active) Moved from level 13
CD: 10sActivate to remove Roots and Slows. Passive: Lower the cooldown and Mana cost of Regeneration by 33%.
7
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Arcanite Axes (W) Moved from level 1
Reduce Twin Cleave's cooldown by 2 seconds. Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.Lower the cooldown of Twin Cleave by 0.75 seconds for every Hero hit. Passive: When below 50% Health, Spell Power is increased by 25%. -
Ferocity (D) Moved from level 16
Increases the Attack Speed bonus of Berserker by 35%. -
Vicious Assault (Q) Updated
Increase Grievous Throw's damage bonus by 30%.Increases the number of bonus damage Basic Attack hits from Grievous Throw to 6. Basic Attacks against afflicted Heroes reduces the Cooldown of Grievous Throw by 2 seconds.
10
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Guillotine (R)
CD: 30sZul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is. -
Taz'dingo! (R)
CD: 90sFor the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
13
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Ensnare (Active) Moved from level 20
CD: 60s 45sThrow a net forward, Rooting the first enemy Hero hit for 1.5 3 seconds. -
Eye of Zul'jin (Passive) Updated
Basic Attacks against enemy Heroes grant Zul'jin 3% Movement Speed for 2 seconds, up to 30%.Hitting an enemy Hero with Grievous Throw increases Zul'jin's Movement Speed by 25% for 2 seconds. -
Lacerate (W) Moved from level 16
Increase the Slow amount of each Twin Cleave axe by 15%.
16
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Let the Killing Begin (Passive) Moved from level 4
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40% 6%, up to 30%, for 12 seconds. Basic Attacks refresh the duration. Hero Takedowns instantly grant 40% 30% Attack Speed. -
No Mercy! (Passive)
Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor. -
Wrong Place Wrong Time (W) Moved from level 7
If an enemy is hit by both Twin Cleave axes at the same time, they take an additional 150 (+4% per level) damage and count as 5 Hero hits for You Want Axe?. -
Swirling Death (W)
Twin Cleave's Axes cycle twice and can hit enemies on each revolution, but its cooldown is increased by 4 seconds.
20
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Amani Resilience (R) Updated
Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo. -
Buzzsaw (R) Updated
After impact, Guillotine continues forward, dealing 75% 50% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full. -
Forest Medicine (E) Moved from level 13
Regeneration is no longer Channeled, and cannot be interrupted.taking damage will still end the effect.