2018-03-06 Rework Diffs

Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.


Legend


Ana

Developer Comment: While Ana's current win-rate is sitting above most other Healers, and North of 50%, we have made some changes to make her feel more meaningful in solo-Support compositions. Along with the addition to self- sustain through Shrike, we also took the opportunity to do some Talent balancing as well. While there are no major outliers in terms of win-rate, she definitely has some Talents that are overshadowing others in terms of pick- rates. We have tried to address the majority of these to hopefully open up some new strategic choices for Ana players. We really enjoyed the changes internally, and we're excited to see what players can do with them.

Abilities


Talents

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Medivh

Developer Comment: When looking at updating Medivh, we recognized his reputation as a challenging Hero who excels in the right hands. We absolutely love this about the Hero, and wanted to add even more opportunities for players to show off their skills while simultaneously reducing some of the frustration players can experience when playing against Medivh. To accomplish our goal of amping up the more fun and challenging aspects of the Hero, we are making a modified version of the Master's Touch talent a baseline quest for Medivh, and adding a version of the Reabsorption talent into Force of Will. On the other hand, in order to combat some of the frustrations experienced when playing against Medivh, we are reducing the overall uptime on both Force of Will and Portal. We think these changes, in combination with several exciting new talents, will allow enemies to effectively play around Medivh, while also rewarding those players who time clutch Force of Wills and land massive amounts of Arcane Rifts.

Stats
  • Health scaling increased from 4% to 4.5% per level
  • Health Regeneration scaling increased from 4% to 4.5% per level

Abilities


Talents

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Sonya

Developer Comment: For Sonya, we love her core gameplay but have noticed that there is very little wiggle room in what's generally considered her default talent path. To combat this, we are opening up more survivability options so players don't feel pressured into always taking Nerves of Steel and Ignore Pain. We are also adding a couple of fun new tools into her arsenal, including more disruption options for Ancient Spear and a number of new talents for Seismic Slam that place more focus on area-of-effect damage. As an example, the Shattered Ground talent now also increases the splash range of Seismic Slam, allowing some interesting opportunities for poking opponents in lane, or dishing out tons of damage in a teamfight.

Abilities


Talents

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