Level Talent Name Description Cooldown
1 Detachable Box Magazine Quest: Stack 5 Doses on an enemy Hero. Reward: After reaching maximum Dosage 5 times, Doses deal 50% increase damage to enemies with 5 Doses. Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
1 Grenade Calibration Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.
1 Piercing Darts Quest: Hit Heroes with Sleep Dart. Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%. Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
4 Aim Down Sights Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.
4 Air Strike Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds.
4 Overdose Hitting enemies with Sleep Dart applies 3 Doses.
7 Debilitating Dart Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. 45
7 Mind-Numbing Agent Every Dose a Hero has reduces their Spell Power by 15%.
7 Temporary Blindness After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.
10 Eye of Horus Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active. 60
10 Nano Boost Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana. 50
13 Purifying Darts Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
13 Smelling Salts Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
13 Speed Serum Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
16 Concentrated Doses Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
16 Contact Healing Biotic Grenade heals for 30% more per allied and enemy Hero hit.
16 Sharpshooter Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
20 Ballistic Advantage Eye of Horus rounds explodes upon impact, healing nearby allies for 300 (+4% per level) and dealing 150 (+4% per level) damage to nearby enemy Heroes.
20 Custom Optics Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.
20 Dynamic Shooting Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
20 Nano Infusion Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
20 Somnolent Doses Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds.
Shortcut Ability Name Description Cooldown Mana Cost
Q Healing Dart Fire a dart which heals the first allied Hero hit for 237 (+4% per level) Health. 2 15
W Biotic Grenade Toss a Grenade at the target area. Allied Heroes hit are are healed for 166 (+4% per level) Health and receive 25% increased healing for 4 seconds. Enemies hit take 57 (+4% per level) damage and receive 100% less healing for 2 seconds. 16 50
E Sleep Dart Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles. 14 50
R Eye of Horus Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 285 (+4% per level) and enemies are damaged for 166 (+4% per level). Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active. 60 75
R Nano Boost Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana. 50 40
None Shrike Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 (+4% per level) damage over 5 seconds, and stacking up to 5 times.

Ana

2017-11-29 Balance Update

Hero Updates

Stats

  • Base Maximum Health reduced from 1682 to 1598
  • Health Regen reduced from 3.5 to 3.32
  • Basic Attack Damage reduced from 33 to 30

Abilities

  • Healing Dart (Q)
    • Heal amount reduced from 255 to 237
  • Biotic Grenade (W)
    • Heal amount reduced from 175 to 166
    • Damage reduced from 60 to 57
  • Eye of Horus (R)
    • Heal amount reduced from 300 to 285
    • Damage amount reduced from 175 to 166

2017-11-14 Patch Notes

Bug Fixes

  • Ana: A targeting indicator will now correctly appear when using Healing Dart charges granted by Active Reload.
  • Ana: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors.

2017-10-11 Balance Update

Hero Updates

Stats

  • Basic Attack Damage increased from 30 to 33

Talents

  • Level 4
    • Overdose (Passive)
      • Adjusted functionality:
        • No longer applies to Biotic Grenade
        • Sleep Dart now applies 3 Doses to targets hit

Developer Comment: Ana has had an incredibly successful launch into the Nexus, and seems to be falling into a great place balance-wise. We are still light on high-level data for her, so our changes this patch are very light. We realize that she has some synergy concerns and wanted to get a small jump on the largest catalyst to those – Overdose. While playing her internally before launch, we knew she had the potential to single-handedly shift the meta, not to mention increase the amount of double-support we see. Rest assured that we are keeping a close eye on both of these concerns and are prepared to act accordingly if the need arises.


2017-09-26 Patch Notes

New Hero

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Trait

  • Shrike
    • Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Abilities

  • Healing Dart (Q)
    • Fire a dart which heals the first allied Hero hit for 250 Health.
  • Biotic Grenade (W)
    • Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
  • Sleep Dart (E)
    • Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
    • Cannot be used on Vehicles.

Heroic Abilities

  • Nano Boost (R)
    • Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
    • Cannot be used on Ana.
  • Eye of Horus (R)
    • Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
    • Ana is unable to move while Eye of Horus is active.