2018-07-10 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Azmodan
Developer Comment: In Azmodan's update, we've embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that's a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you're focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we've made Globe's impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We've also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe's damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan's short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion's changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin' potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.
- Health reduced from 2,738 to 2,464.
- Health Regeneration reduced from 5.7031 to 5.1328.
Abilities
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Globe of Annihilation
UpdatedMana: 60 Cooldown: 10Shoot a globe of destruction, dealing 164 (+4% per level) damage on impact. Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation. Reward: Each stack of Annihilation increases the damage of Globe of Annihilation by 1, up to 400. -
Demon Warrior
UpdatedMana: 30 40 Cooldown: 10Spawn a Demon Warrior that marches forward. Warriors deal 28 37 (+4% per level) damage per Attack and 6 (+4% per level) damage to nearby enemies every second. Lasts for 10 10.5 seconds. Usable while Channeling All Shall Burn.Health increased from 365 to 390. Attack range reduced from 1.5 to 1. Movement Speed reduced from 4 to 3.6. -
All Shall Burn
UpdatedMana: 30 16 per second Cooldown: 8 6Channel a beam of death on an enemy, dealing 136 100 (+4% per level) damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 (+4% per level) damage to the target. Azmodan's Movement Speed is reduced by 40% while Channeling.The damage amount grows the longer it is channeled, to a maximum of 200 (+4% per level) damage per second. Does 25% more damage to Structures. -
Tide of Sin
Mana: 100 Cooldown: 30Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. -
Demonic Invasion
UpdatedMana: 60 100 Cooldown: 90 100Rain a small army of Demonic Grunts down on enemies, dealing 65 104 (+4% per level) damage per impact. Grunts deal 42 51 (+4% per level) damage, have 750 365 (+4% per level) health and last up to 8 seconds. When Grunts die they explode, dealing 65 (+4% per level) damage to nearby enemies.Grunt Health now decays over 8 seconds. -
Black Pool
Mana: 60 Cooldown: 20Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges. -
Demon Lieutenant
Cooldown: 60Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. Usable while Channeling All Shall Burn. -
General of Hell
Cooldown: 30Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 25% increased damage to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.
Talents
1
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Greed
Increase the time Minions will grant Annihilation from 1.5 to 3 seconds. Quest: After gaining 200 Annihilation, the damage Globe of Annihilation deals against Minions and Mercenaries is increased by 20%. -
Gluttony
Moved from level 4Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3. Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.All Shall Burn heals Azmodan for 25% of the damage dealt. -
Wrath
Basic Attacks against Heroes under 75% Health grant 1 Annihilation. Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has. -
Sieging Wrath
Quest: Every time Globe of Annihilation hits a Hero, its damage is increased by 3, up to 90. Reward: After hitting 30 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100. -
Taste for Blood
Quest: Kill enemy Minions and Heroes within 1.5 seconds of being hit by Globe of Annihilation. Reward: Enemy Minions that die increase its damage by 2. Reward: Enemy Heroes that die increase its damage by 10. Maximum bonus damage of 500.
4
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Army of Hell
UpdatedSummon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20. -
Hellforged Armor
Moved from level 13Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.Demon Warriors deal 10 (+4% per level) damage to nearby enemies every second and are granted 50 Armor against non-Heroic sources, decreasing the damage they take 50%. -
Battleborn
Moved from level 16Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point. -
Hellish Hirelings
The damage bonus from General of Hell is doubled on Mercenaries.
7
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Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 25 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation. -
Bombardment
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 3 seconds have an additional 2.75 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation. -
Master of Destruction
Moved from level 1All Shall Burn's final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.Reduces the Mana cost from 16 to 10 per second. Every 1.5 seconds spent channeling increases the range by 8.5%, to a maximum of 25%. -
Bound Minion
Using General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 seconds. -
Gluttonous Ward
Cooldown: 45Activate to place a ward on the ground that restores 3% of Azmodan's maximum Health and Mana every second for 10 seconds. Can be cast while channeling All Shall Burn. -
Infernal Globe
Globe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%. -
March of Sin
Increases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.
10
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Demonic Invasion
UpdatedCooldown: 90 100Rain a small army of Demonic Grunts down on enemies, dealing 65 104 (+4% per level) damage per impact. Grunts deal 42 51 (+4% per level) damage, have 750 365 (+4% per level) health and last up to 8 seconds. When Grunts die they explode, dealing 65 (+4% per level) damage to nearby enemies.Grunt Health now decays over 8 seconds. -
Tide of Sin
Cooldown: 30Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.
13
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Brutish Vanguard
Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%. -
Cydaea's Kiss
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel lasts its full duration against a Hero, Azmodan is healed for 5% of his maximum Health. -
Chain of Command
Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons. -
Hedonism
Reduces Globe of Annihilation's Mana cost by 30. -
Infused Power
All Shall Burn's damage growth maximum is increased by 40%.
16
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Total Annihilation
Globe of Annihilation damages Heroes for an additional 3% of their maximum Health. -
Hell Rift
If All Shall Burn Channels for its full duration, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 100% increased damage for 4 seconds. -
Sin's Grasp
Moved from level 4Increases the range of All Shall Burn by 20%. If All Shall Burn Channels for its full duration, its cooldown is reduced by 50%.Activate to curse an enemy Hero, dealing 248 (+4% per level) damage over 8 seconds. Minion kills reduce this cooldown by 10 seconds. Can be cast while channeling All Shall Burn. -
Demonic Smite
Every 7.5 seconds, the Demon Lieutenant will blast a non-Heroic unit dealing 411 (+4% per level) damage. -
Sin for Sin
Cooldown: 45Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.
20
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Siegebreaker
Azmodan's Demons deal 50% increased damage to Structures. -
Black Pool
Moved from level 10Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges. -
Pride
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 100 additional damage. -
Trample
Cooldown: 60Activate to charge a short distance, dealing 240 (+4% per level) damage and Slowing enemies caught in the path by 60% for 1 second. -
Bolt of the Storm
Cooldown: 70Activate to teleport to a nearby location. -
Fifth Circle
Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by 40% for 3 seconds. -
Forced Recruitment
Reduces General of Hell's cooldown by 10 seconds and gains an additional charge. -
Perishing Flame
When the Grunts die they explode, dealing 68 (+4% per level) damage to nearby enemies. Deals 100% increased damage to Minions, Mercenaries, Monsters, and Structures.
Raynor
Developer Comment: We're extremely excited to bring Raynor's long- awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!
- Health increased from 1,302 to 1,450.
- Health Regeneration increased from 2.71 to 3.02.
- Basic Attack damage reduced from 122 to 92.
- Basic Attack range is now set to 6.5 and is no longer based on Raynor's Trait.
- Scaling increased from 4% to 5% per level.
Abilities
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Penetrating Round
UpdatedMana: 50 60 Cooldown: 10 12Deal 220 240 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further. -
Inspire
UpdatedMana: 40 Cooldown: 12 10Raynor and all nearby allied Minions and Mercenaries gain allies gain half of the bonus 30% Attack Speed and 10% Movement Speed for 4 6 seconds. Casting Inspire resets Raynor's Basic Attack cooldown. -
Adrenaline Rush
UpdatedMana: 75 0 Cooldown: 45 30Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.Automatically activates to heal for 440 (+4% per level) when Raynor is below 30% Health. -
Hyperion
Mana: 100 Cooldown: 100Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. -
Raynor's Raider
Cooldown: 45Summon a Banshee that assists Raynor. The Banshee deals 96 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.Health increased from 766 to 1,000. Attacks per second increased from 0.8 to 2. -
Raynor's Raiders
Mana: 100 Cooldown: 80Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 50 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees. -
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target. -
Advanced Optics
Raynor's Basic Attack range is 1 further than most other ranged Heroes, and his vision radius is 1 further as well.
Talents
1
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Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. -
Ace in the Hole
Deal 35% more damage to Stunned or Slowed enemies. -
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active. -
Scouting Drone
Cooldown: 45Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges. -
Seasoned Marksman
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4
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Fight or Flight
Moved from level 7Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds. -
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. -
Behemoth Armor
Gain 250 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health. -
Confident Aim
Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero. -
Focused Attack
Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second. -
Relentless Leader
Being Stunned or Rooted knocks away nearby enemies. This effect has an 8 second cooldown. Passive: The cooldown of Adrenaline Rush is reduced by 10 seconds. -
Vigorous Assault
Basic Attacks heal for 15% of the damage dealt.
7
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Fuel the Rush
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%. -
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds. -
Heavy Slugs
Cooldown: 30Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. -
Hamstring Shot
Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds. -
Puttin' On a Clinic
Whenever an enemy Minion Raynor has recently damaged is destroyed, his Ability cooldowns are reduced by 1.5 seconds. -
Revolution Overdrive
Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
10
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Hyperion
Cooldown: 100Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. -
Raynor's Raider
Cooldown: 45Summon a Banshee that assists Raynor. The Banshee deals 96 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. -
Raynor's Raiders
Cooldown: 80Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 50 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
13
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Debilitating Rounds
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%. -
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration. -
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. -
Double-Barreled
Penetrating Round gains a second charge. -
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. -
Steel Resolve
Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
16
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Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes. -
Give Me More!
Moved from level 1Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. -
Bounty Hunter
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. -
Bullseye
The first enemy hit by Penetrating Round is stunned for 1 second. -
Cluster Round
Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%. -
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
20
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Indomitable Resolve
Acquire Weak Spot lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds. -
Dusk Wing
Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free. -
Weak Spot Acquired
Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds. -
Execute
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health. -
A Card to Play
Whenever an allied or enemy Hero dies, Raynor's Heroic Ability cooldown is reduced by 15 seconds. -
Dusk Wings
Banshees remain Stealthed while attacking and fire 50% more frequently. -
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 1.1. -
Scorched Earth
An additional set of lasers blast the ground 5 times per second, dealing 40 (+4% per level) damage in an area.