Level Talent Name Description
1 Master of Destruction Reduces the Mana cost from 16 to 10 per second. Every 1.5 seconds spent channeling increases the range by 10%, to a maximum of 30%.
1 Sieging Wrath Quest: Every time Globe of Annihilation hits a Hero, its damage is increased by 4, up to 100. Reward: After hitting 25 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100.
1 Taste for Blood Quest: Kill enemy Minions and Heroes within 1.5 seconds of being hit by Globe of Annihilation. Reward: Enemy Minions that die increase its damage by 2. Reward: Enemy Heroes that die increase its damage by 10. Maximum bonus damage of 500.
4 Army of Hell Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20.
4 Gluttony All Shall Burn heals Azmodan for 25% of the damage dealt.
4 Hellish Hirelings The damage bonus from General of Hell is doubled on Mercenaries.
4 Sin's Grasp Activate to curse an enemy Hero, dealing 247.5 (+4% per level) damage over 8 seconds. Minion kills reduce this cooldown by 10 seconds. Can be cast while channeling All Shall Burn.
7 Bound Minion Using General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 seconds.
7 Gluttonous Ward Activate to place a ward on the ground that restores 3% of Azmodan's maximum Health and Mana every second for 10 seconds. Can be cast while channeling All Shall Burn.
7 Infernal Globe Globe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%.
7 March of Sin Increases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.
10 Black Pool Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges.
10 Demonic Invasion Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.
13 Hedonism Reduces Globe of Annihilation's Mana cost by 30.
13 Hellforged Armor Demon Warriors deal 10 (+4% per level) damage to nearby enemies every second and are granted 50 Armor against non-Heroic sources, decreasing the damage they take 50%.
13 Infused Power All Shall Burn's damage growth maximum is increased by 40%.
16 Battleborn If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.
16 Demonic Smite Every 7.5 seconds, the Demon Lieutenant will blast a non-Heroic unit dealing 411 (+4% per level) damage.
16 Sin for Sin Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.
20 Bolt of the Storm Activate to teleport to a nearby location.
20 Fifth Circle Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by 40% for 3 seconds.
20 Forced Recruitment Reduces General of Hell's cooldown by 10 seconds and gains an additional charge.
20 Perishing Flame When the Grunts die they explode, dealing 68 (+4% per level) damage to nearby enemies.
Shortcut Ability Name Description
Q Globe Of Annihilation Shoot a globe of destruction, dealing 164 (+4% per level) damage on impact. Long range.
W Summon Demon Warrior Spawn a Demon Warrior that marches toward a point. Warriors deal 37 (+4% per level) damage per second and last for 10.5 seconds.
E All Shall Burn Channel a death beam on an enemy dealing 100 (+4% per level) damage a second. The damage amount grows the longer it is channeled, to a maximum of 200 (+4% per level) damage per second. Does 25% more damage to Structures. Azmodan can move at 40% speed while channeling.
R Black Pool Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges.
R Demonic Invasion Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.
D General of Hell Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.

Azmodan

2017-05-16 Patch Notes

Bug Fixes

  • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
  • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.

2017-05-10 Balance Update

Bug Fixes

  • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to Returnspawn.

  • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.


2017-03-14 Patch Notes

Hero Updates

Abilities

  • Demonic Invasion (R)
    • Casting Demonic Invasion will now remove/clear minions lingering from the previous cast

Talents

  • Level 1
    • Taste for Blood (Q)
      • Killing a Hero with Globe of Annihilation will now increase its damage by 10

Bug Fixes

  • Azmodan: Damage dealt by the Sin's Grasp Talent will now correctly benefit from Ability Power gains.

2017-01-06 Balance Update

Bug Fixes

  • Azmodan: Can no longer mount while channeling All Shall Burn.

2017-01-04 Patch Notes

Hero Updates

Abilities

  • All Shall Burn (E)
    • Can now move at 40% base Movement Speed while channeling
    • Initial cast range of the ability has been decreased by 7%
    • Tether range required to cancel the effect has been increased by 6%
  • Demonic Invasion (R)
    • Impact damage reduced from 110 to 104
    • Demon Attack damage reduced from 54 to 51

Talents

  • Level 4
    • ​Mercenary Lord (Passive)
      • Removed
    • New Talent: Hellish Hirelings (Trait)
      • Doubles the effects of General of Hell on Mercenaries (15 to 30%).
    • Sin’s Grasp (Active)
      • Cooldown increased from 100 to 120 seconds
      • Cooldown reduction from killing Minions increased from 5 to 10 seconds
    • Gluttony (E)
      • Healing increased from 20 to 25% of All Shall Burn damage
  • Level 7
    • March of Sin (E)
      • Now increases Movement Speed while channeling All Shall Burn from 40 to 80%
    • Gluttonous Ward (Active)
      • Cooldown reduced from 60 to 45 seconds
  • Level 16
    • Sin for Sin (Active)
      • Reduced cooldown from 60 to 45 seconds
    • Imposing Presence (Active)
      • Removed

Developer Comments: For a while now, Azmodan’s All Shall Burn hasn’t been an attractive ability to build around. We’re making part of March of Sin baseline to make it feel a little more useful in the early game, and reducing the initial cast range but increasing the tether range require to cancel it so that it will more consistently get some value (instead of cancelling immediately if cast at maximum range). A few of his less powerful Talents are also being improved to better fit the gluttonous Lord of Sin’s tastes.


2016-10-18 Patch Notes

Bug Fixes

  • Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities.

2016-09-13 Patch Notes

Talents

Imposing Presence (Active)

  • New functionality:
    • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
    • Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds

Developer Comments: We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.

Hero Updates

Talents

  • Level 1
    • Taste for Blood (Q)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds.
    • Bribe (Active)
      • Removed
  • Level 13
    • Relentless (Passive)
      • Removed

Developer Comments: In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.

Additionally, we’re removing the majority of our old Relentless- like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.


2016-07-20 Hotfix Patch

Bug Fixes

  • Azmodan: Bonus Globe of Annihilation damage earned via Taste for Blood can now properly stack up to a maximum of 500 damage, rather than 250.
  • Heroes who have unique Mounts, such as Zagara and Anub'arak, will no longer occasionally receive Horse Mounts in-game.

2016-07-12 Patch Notes

Talents

Bribe

  • New Functionality:
    • Nearby Minion kills grant 1 stack of Bribe. Spend 20 charges to instantly defeat a non-Boss Mercenary. 100 Charges maximum.
      • Raynor’s Raiders' Recruitment Talent also increased to 100 maximum charges.
      • Viking Bribery Talent increased to 200 charges maximum, but each use costs 40 charges.
    • If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

Hero Updates

Abilities

  • Demonic Invasion (R)
    • No longer deals half damage to Heroes

Talents

  • Level 1
    • Sieging Wrath (Q)
      • New Functionality:
        • Quest: Gain 4 damage per enemy hero hit, up to a maximum of 100 damage
        • Reward: Gain an additional 100 damage and increases maximum range by 33%
    • Taste for Blood (Q)
      • Time window where Minion deaths grant additional damage reduced from 1.5 second to 1 second
    • Master of Destruction (E)
      • New Functionality:
        • No longer grants bonus damage to Structures
        • Now grants 10% range after each level of damage ramp up
  • Level 4
    • Gluttony (E)
      • Healing increased from 15% to 20%
    • Sin’s Grasp (Active)
      • Damage increased from 224 to 248
      • Total duration increased from 6 to 8 seconds
  • Level 7
    • Infernal Globe (Q)
      • No longer applies a damage over time effect to enemies hit
    • Infused Power (E)
      • Damage bonus increased from 25% to 40%
      • Moved to level 13
    • Gluttonous Ward (Active)
      • Restoration per tick increased from 2.457% to 3%
  • Level 13
    • March of Sin (E)
      • Moved to level 7
  • Level 16
    • Blood for Blood (Active)
      • Talent renamed to Sin for Sin
      • Sin for Sin works identically to Blood for Blood, but can be cast while channeling All Shall Burn

Developer Comments: Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.


2016-03-29 Patch Notes

Hero Updates

  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds

2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

General

  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

Hero Updates

  • General of Hell (Trait)
    • Will no longer dismount Azmodan on use

2015-12-15 Patch Notes

Bug Fixes

  • Azmodan’s Globe of Annihilation will now deal the correct amount of damage while under the effects of Black Pool and the Taste for Blood Talent.
    • This fix will also resolve incorrect damage amounts for similar Talent interactions, such as Muradin’s Storm Bolt with the Sledgehammer and Perfect Storm Talents, as well as Falstad’s Gathering Storm and Overdrive Talents.
  • Fixed several situations in which summoned units could return directly to lane rather than continuing to attack nearby enemies while capturing a Mercenary Camp.

2015-11-17 Patch Notes

Bug Fixes

  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.

2015-10-06 Patch Notes

Bug Fixes

  • Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.

2015-08-18 Patch Notes

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.

  • Cooldown increased from 40 to 70 seconds

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into Mercenary Lord, and removed the damage reduction from structures to prevent degenerative backdoor strategies. The combination of the damage reduction vs. Mercenaries and the ability to empower these Mercenaries felt like a logical pairing. We hope incorporating the two talents into one will make this level 4 choice an enticing one, as the two talents separated had a low pick rate.

  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Hero Updates

Developer Comments: Right now, Azmodan has one competitive build at high levels of play where he stacks Globe of Annihilation (Q) talents. We think this build is a ton of fun, so we didn’t want to negatively impact this build. Instead, we wanted to give Azmodan some other build options. Right now, it’s almost always a mistake to summon one of his Demons and waste your mana. With the new tuning, and the talent changes, the Demons become a legitimate option to use. The Demons start with much more damage than previously, but scale close to what they use to be at higher levels. For players who still plan to go the (Q) build, it’s mostly the same, but we’ve offered a few additional talent choices to make options that best fit your play style. Finally, we are removing some of the Support nature of Healing Ward and Storm Shield from Azmodan. It makes more sense for him to be a greedy character, not someone who can become a hybrid support in the right situation.

  • Healing Ward (Talent) removed
  • Superiority (Talent) removed
  • First Aid (Talent) removed
  • Storm Shield (Talent) removed
  • Mercenary Lord (Talent) moved from Level 7 to Level 4
  • New Talent (Level 4): Sin’s Grasp
    • Activate to deal 115 (+19 per level) damage over 6 seconds to the target enemy Hero; can be cast while channeling All Shall Burn
    • Minion kills each reduce Sin’s Grasp’s 100 second cooldown by 5 seconds
  • New Talent (Level 7): Gluttonous Ward
    • Activate to place a ward that restores 25% of Azmodan’s maximum Health and Mana over 10 seconds
  • General of Hell (Trait) (D)
    • Bound Minion (Talent) moved from Level 4 to Level 7
    • New Talent (Level 20): Forced Recruitment
      • Reduces General of Hell’s cooldown from 30 to 20 seconds
      • Allows Azmodan to store up to two General of Hell charges
  • Globe of Annihilation (Q)
    • New Talent (Level 13): Hedonism
      • Reduces Globe of Annihilation’s Mana cost from 60 to 30
  • Summon Demon Warrior (W)
    • Demon Warrior damage changed from 20 (+3 per level) per second to 40 (+2 per level) per second
    • Enduring Warriors (Talent) removed
    • Blazing Demons (Talent) removed
    • Army of Hell (Talent)
      • No longer increases maximum Demon charges
      • Now increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20
    • Hellforged Armor (Talent)
      • Now also causes Demon Warriors to deal 10 (+1 per level) damage per second to nearby enemies
  • All Shall Burn (E)
    • Spare Nothing (Talent) removed
    • Master of Destruction (Talent) moved from Level 7 to Level 1
      • Now also increases damage against Structures by 25%
    • New Talent (Level 7): Infused Power
      • All Shall Burn gains an additional charge-up level, increasing its damage by 25%

2015-06-30 Patch Notes

Talents

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Hero Updates

  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

2015-05-12 Patch Notes

Talents

Healing Ward

  • Can now be struck by Area of Effect Abilities
  • Healing Wards now have 50 (+15 per level) Health

Hero Updates

  • General of Hell (Trait)
    • Bound Minion (Talent)
      • Duration increased from 15 to 30 seconds

2015-03-24 Patch Notes

Talents

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

Healing Ward

  • Duration increased from 10 to 15 seconds
  • Heal amount reduced from 3% to 2% of max Health per second

Hero Updates

  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Now has a maximum damage cap of 500

2015-02-10 Patch Notes

Talents

Swift Storm has been removed

Hero Updates

  • Bolt of the Storm (Talent) added at Level 20

Bug Fixes

  • Internal text will no longer display when Azmodan's Demons kill Murky's Egg.
  • Visual explosion effects for Azmodan’s Globe of Annihilation with the Sieging Wrath Talent will now properly appear at long distances.

2015-01-13 Patch Notes

Talents

Mercenary Lord

  • New functionality
    • Siege and Bruiser Mercenaries now deal 50% increased damage.
    • A player with the Mercenary Lord Talent must be within proximity of Siege and Bruiser Mercenaries in order for them to receive the damage bonus.

Hero Updates

  • Globe of Annihilation (Q)
    • Cooldown increased from 8 to 10 Seconds
    • Scaling damage increased from 13 to 15 damage.
    • Taste for Blood (Talent)
      • Damage bonus per kill increased from 1 to 2
  • Demonic Invasion (R)
    • Demonic Grunts now have real Health, rather than Doubloon Chest-style Health.

Bug Fixes

  • Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.
  • Fixed an issue which caused summoned units to deal half damage to Heroes with the Superiority Talent.

2014-12-02 Patch Notes

Talents

Imposing Presence

  • Attack speed slow amount increased from 30% to 50%

Hero Updates

  • Bound Minion (Talent)
    • Now heals the target to full Health
    • Now has a 15 second duration

Bug Fixes

  • Dealing damage with Azmodan's All Shall Burn will now correctly Decloak him if he is Cloaked during the channel.

2014-10-08 Hotfix Patch

Bug Fixes

  • Fixed an exploit which could grant Azmodan a much higher Mounted movement speed than intended.

2014-10-07 Patch Notes

New Hero

  • Azmodan has been added to Heroes of the Storm and is now available for play!