Level Talent Name Description
1 Give Me More! Increases Adrenaline Rush healing by 50%.
1 Scouting Drone Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
1 Seasoned Marksman Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
4 Confident Aim Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.
4 Focused Attack Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.
4 Relentless Leader Once every 8 seconds, if you are Stunned or Rooted you knock nearby enemies away and reduce the cooldown of Adrenaline Rush by 15 seconds.
4 Vigorous Assault Basic Attacks heal for 15% of the damage dealt to the primary target.
7 Fight or Flight Whenever Adrenaline Rush activates, it gives 25 Armor, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.
7 Hamstring Shot Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.
7 Puttin' On a Clinic Whenever an enemy Minion you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.
7 Revolution Overdrive Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
10 Hyperion Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
10 Raynor's Raiders Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 78 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
13 Double-Barreled Penetrating Round gains a second charge.
13 Giant Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
13 Steel Resolve Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
16 Bullseye The first enemy hit by Penetrating Round is stunned for 1 second.
16 Cluster Round Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.
16 Executioner Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
20 A Card to Play Whenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.
20 Dusk Wings Banshees remain Stealthed while attacking and fire 50% more frequently.
20 Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 1.1.
20 Scorched Earth An additional set of lasers blast the ground 5 times per second, dealing 40 (+4% per level) damage in an area.
Shortcut Ability Name Description
Q Penetrating Round Deals 240 (+4% per level) damage and knocks enemies back.
W Inspire Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
E Adrenaline Rush Automatically activates to heal for 440 (+4% per level) when you are below 30% Health.
R Hyperion Order the Hyperion to make a strafing run dealing 78 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
R Raynor's Raiders Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 67.5 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
None Advanced Optics Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.

Raynor

2017-06-13 Patch Notes

Hero Updates

Talents

  • Level 20
    • Bolt of the Storm (Active)
      • Removed

2017-05-31 Balance Update

Bug Fixes

  • D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.

2017-04-04 Patch Notes

Bug Fixes

  • Raynor - Fixed an issue with the Relentless Leader talent causing it to fail to grant the passive cooldown reduction.

2017-03-14 Patch Notes

Hero Updates

Abilities

  • Raynor's Raiders (R)
    • Health increased from 639 to 766
    • Damage increased from 27 to 31

2017-02-08 Hotfix Patch

Bug Fixes

  • Tomb of the Spider Queen: Webweavers will no longer stop advancing down lane after encountering an opposing Scouting Drone when no other enemies are nearby.

2017-01-24 Patch Notes

Bug Fixes

  • Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
  • Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.

2017-01-04 Patch Notes

Hero Updates

Talents

  • Level 4
    • Relentless Leader (E)
      • Now places an inactive button on the item bar to display the cooldown of this talent’s AoE Knockback effect

Bug Fixes

  • Raynor: Fixed an issue causing Hyperion to gain benefits from several of Raynor’s Basic Attack Talents.

2016-11-15 Patch Notes

Design & Gameplay

Stealth

  • Abilities that reveal Stealthed/Cloaked Heroes will no longer remove the Stealth/Cloak effect, but will instead temporarily reveal the cloaked Hero.
  • The following talents now function while under the effects of Stealth granted by another player (ex: Tyrande’s Shadowstalk):
    • Nova
      • Tactical Espionage
      • Advanced Cloaking
      • Covert Ops
    • Samuro
      • Way of the Wind
      • Harsh Winds

Developer Comments: Some revealers, like Oracle from Tassadar and now Scouting Drone, are very binary in their ability to reveal Heroes, by design. But their purpose is to provide scouting and position of the enemy, and not to negate the effects of Talents or Abilities that rely on Stealth to provide their benefit. While examining these conditional Talents, we decided that it would be more interesting to allow synergies between external sources of Stealth these Talents. We like that choices like Tyrande’s Shadowstalk or Medivh’s Invisibility become more interesting if you have allies that gain additional benefits from Stealth on your team.

Talents

Scouting Drone

  • Now also reveals Stealthed/Cloaked Heroes

Seasoned Marksman

  • Basic Attack damage can now be gained past the previous cap of 40 bonus damage
  • Activated Attack Speed bonus increased from 30 to 40%

Hero Updates

Abilities

  • Adrenaline Rush (E)
    • Now displays a visual effect under Raynor's feet to indicate that Adrenaline Rush is off cooldown

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes

Hero Updates

Talents

  • Level 1
    • Raynor’s Recruitment (Active)
      • Removed
  • Level 13
    • Relentless Leader (Passive)
      • Moved to Level 4
      • No longer reduces the duration of Stuns, Slows or Roots
      • New Functionality:
        • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds

Developer Comments: In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.

Additionally, we’re removing the majority of our old Relentless- like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.


2016-07-20 Hotfix Patch

Bug Fixes

  • Raynor: Heroic Ability cooldowns will now be properly reduced when a Hero is killed after learning the A Card to Play Talent.

2016-07-12 Patch Notes

Talents

Bribe

  • New Functionality:
    • Nearby Minion kills grant 1 stack of Bribe. Spend 20 charges to instantly defeat a non-Boss Mercenary. 100 Charges maximum.
      • Raynor’s Raiders' Recruitment Talent also increased to 100 maximum charges.
      • Viking Bribery Talent increased to 200 charges maximum, but each use costs 40 charges.
    • If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.

Executioner

  • The Executioner Talent effect will now only trigger after attacking disabled Heroes. The bonus damage gained through this talent will still apply to anything attacked after the effect is triggered.

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.


2016-05-17 Patch Notes

Talents

Executioner

  • This Talent has been reworked.
    • Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.

Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.


2016-03-29 Patch Notes

Talents

Vampiric Assault

  • Has been renamed to Vigorous Assault

2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

Talents

Focused Attack

  • Basic Attack damage bonus reduced from 75% to 60%

Developer Comments: The talent is doing a bit too much damage over the course of the game. We like that it is a highly contested pick on Basic Attack Heroes, but want to bring its overall power down a bit.


2016-01-20 Balance Update

Hero Updates

  • Health decreased from 1371 to 1302
  • Health Regeneration decreased from 2.8554 to 2.7125 Health per second
  • Penetrating Round (Q)
    • Bullseye (Talent)
      • Stun duration decreased from 1.5 to 1.0 second

Developer Comments: Raynor’s damage is a little bit too high for how safe he can be while dealing it. He also has the option to talent into two ranged stuns which, at 1.5 second durations, felt too punishing to play against. These changes should help to slightly increase his overall talent diversity while making him a bit easier to take down when caught out of position.


2015-10-06 Patch Notes

Design & Gameplay

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

Bug Fixes

  • The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
  • The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.

2015-08-18 Patch Notes

Design & Gameplay

Bonus Effects from Kills

Developer Comments: This change will not have a major impact on today’s gameplay and was mostly done for consistency on how these type of talents worked. In the future, it may allow us to develop Battlegrounds with many small minions (think Haunted Mines) and not have to worry about special casing Seasoned Marksman so it doesn’t get out of control.

  • Talents and Abilities that gain bonus effects from kills will now only trigger from Minions and Mercenaries, and will no longer gain benefit from killing neutral Mercenaries, map event creatures, summoned units, etc.

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.

  • Cooldown increased from 40 to 70 seconds

Focused Attacks

Developer Comments: This could be viewed as a buff or nerf depending on how players perceive it. You can still reduce the cooldown by attacking Minions, but won’t accidently waste a burst of damage on an unintended target. This talent will no longer be as effective at sieging, but it should be significantly better at harassing in lane. We will continue to monitor the talent, and tune as necessary.

  • The increased damage effect will now only trigger when hitting Heroes

Seasoned Marksman

Developer Comments: Overall, we like the way Seasoned Marksman is playing but wanted to tune up its effectiveness to reward those able to secure a healthy number of takedowns, while simultaneously tuning the talent up due to prior changes. Ideally, this will become a great talent pick when facing The Lost Vikings or Murky players.

  • Stacks earned by killing enemy Heroes increased from 2 to 3
  • Only Minions, captured enemy Mercenaries, and Heroes will grant stacks upon death

Hero Updates

Developer Comments: Overall Raynor’s win rate is low and using Inspire can feel clunky as it resets your Basic Attack period. These changes should help Raynor feel more responsive to play, while also making him a bit more powerful. We also did a pass at shuffling around and tuning up some of his least picked talents.

  • Basic Attack damage increased from 35 to 40
  • Mercenary Lord (Talent) removed
  • Puttin’ on a Clinic (Talent) moved from Level 13 to Level 7
  • Relentless Leader (Talent) moved from Level 16 to Level 13
  • A Card to Play (Talent)
    • Cooldown reduction per Hero killed increased from 10 to 15 seconds
  • Penetrating Round (Q)
    • Cluster Round (Talent)
      • Damage bonus per target hit increased from 10% to 20%, up to a maximum of 100%
    • Bullseye (Talent)
      • Bonus damage removed
      • Stun duration increased from 1 to 1.5 seconds
  • Inspire (W)
    • No longer places Raynor’s Basic Attack on cooldown
  • Adrenaline Rush (E)
    • Cooldown reduced from 45 to 40 seconds
    • Activated Rush (Talent) removed
    • Fight or Flight (Talent)
      • Now also allows manual activation of Adrenaline Rush
      • No longer removes movement impairing effects, and instead reduces damage taken by 25% for 4 seconds after activating Adrenaline Rush

Bug Fixes

  • Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.

2015-06-30 Patch Notes

Design & Gameplay

  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind (R)
      • Chen -- Wandering Keg (R)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust (R)
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Tychus -- Frag Grenade (W)

Talents

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Hero Updates

  • Raynor’s Raiders (R)
    • Can now be re-targeted after Raynor is killed

Bug Fixes

  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.

2015-05-12 Patch Notes

Talents

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

Hero Updates

  • Penetrating Round (Q)
    • Knockback distance increased by about 23%
  • Inspire (W)
    • Attack Speed bonus increased from 25% to 30%
      • Allied Attack Speed bonus increased from 12.5% to 15%
    • Mana cost reduced from 50 to 40
    • Cooldown decreased from 15 to 10 seconds
    • Duration decreased from 8 to 6 seconds
  • Raynor’s Raiders (R)
    • New indicator art has been added that will highlight the Banshees’ current target.

2015-03-24 Patch Notes

Talents

Scouting Drone

  • Now has 2 charges
  • Duration reduced from 60 to 45 seconds
  • Cooldown reduced from 60 to 45 seconds
  • Placement range increased from 3 to 4
  • The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.

Hero Updates

  • Basic Attack
    • Damage increased from 35 (+11 per level) to 35 (+12 per level)

Bug Fixes

  • Raynor’s Bullseye Talent now appropriately stuns and increases the damage taken by the first enemy struck by Penetrating Round.
  • Raynor’s Confident Aim Talent now appropriately reduces Penetrating Round’s cooldown upon striking an enemy Hero.
  • Raynor’s feet will no longer appear to slide while using Basic Attacks after dismounting.

2015-02-10 Patch Notes

New Level 20 Talents

Nexus Frenzy

  • Increases both Attack Speed and Basic Attack range by 20%
  • Found on the following Heroes:
    • Falstad, Jaina, Raynor, Sgt. Hammer, Tychus, Valla

Hero Updates

  • Raynor has received a significant Talent update.
  • Searing Attacks (Talent) removed
  • Mercenary Lord (Talent) added at Level 7
  • New Talent (Level 1): Raynor's Recruitment
    • This is an improved version of the Bribe Talent that requires only 15 stacks to bribe a Mercenary instead of 20.
  • New Talent (Level 16): Relentless Leader
    • Raynor gains 50% Crowd Control reduction.
    • Additionally, once every 5 seconds, Raynor will knock back nearby enemies if he becomes stunned.
  • New Talent (Level 20): A Card to Play
    • Raynor’s Heroic Ability cooldown is reduced by 10 seconds whenever any Hero (ally or enemy) is killed.
  • Lead From the Front (Trait) removed
  • Advanced Optics (Talent) has been converted into Raynor's new Trait.
    • Now also increases Raynor’s vision by 10%
    • New Talent (Level 13): Puttin' On a Clinic
      • Reduces Ability cooldowns by 1.5 seconds whenever an enemy that was recently damaged by Raynor is destroyed
  • Basic Attack
    • Damage reduced from 40 (+12 per level) to 35 (+11 per level)
  • Penetrating Round (Q)
    • New Talent (Level 4): Confident Aim
      • Penetrating Round’s cooldown is reduced by 4 seconds upon striking an enemy Hero.
    • New Talent (Level 7): Hamstring Shot
      • Upon impact, Penetrating Round slows enemies by 20% for 3 seconds.
    • New Talent (Level 13): Double Barreled
      • Penetrating Round becomes charge-based, with a maximum of 2 charges.
  • Inspire (W)
    • Attack damage bonus removed
    • Attack Speed bonus increased from 15% to 25%
      • Nearby allies still benefit from 50% of this bonus.
    • No longer visually scales up Minions and Mercenaries
    • New Talent (Level 13): Steel Resolve
      • Increases Inspire’s duration by 50% and causes Adrenaline Rush to automatically apply Inspire
  • Adrenaline Rush (E)
    • Activated Rush (Talent) moved from Level 13 to Level 4
      • Now dismounts Raynor upon Activation
    • No longer requires activation in order to reduce the cooldown for Adrenaline Rush
    • Cooldown reduction lowered from 15 to 10 seconds
  • Hyperion (R)
    • Battle Hyperion (Talent) removed
    • Now starts with the Yamato Cannon effect that was previously granted by the Battle Hyperion Talent
    • New Talent (Level 20): Scorched Earth
      • An additional set of lasers continually blast the ground, dealing area-of-effect damage.
  • Raynor's Raiders (R)
    • This Heroic Ability now requires a target before it can be cast.
    • Raynor’s Banshees can now be re-targeted by pressing R and clicking an enemy, or issued Move commands by pressing R and clicking the terrain.
    • If their target dies, the Banshees will attempt to acquire a new target nearby, preferring heroes.
    • If Raynor dies, the Banshees will travel to the nearest lane to help push.
    • New Talent (Level 20): Dusk Wings
      • Banshees remain cloaked while firing, and fire 50% more frequently.

Bug Fixes

  • Raynor’s Adrenaline Rush Ability will no longer cleanse movement impairing effects prior to learning the Fight or Flight Talent.

2015-01-13 Patch Notes

Talents

Mercenary Lord

  • New functionality
    • Siege and Bruiser Mercenaries now deal 50% increased damage.
    • A player with the Mercenary Lord Talent must be within proximity of Siege and Bruiser Mercenaries in order for them to receive the damage bonus.

Bug Fixes

  • Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.
  • Fixed several inconsistencies that could occur with Raynor’s Penetrating Round after learning Talents that modify its damage.

2014-12-02 Patch Notes

Talents

Searing Attacks

  • While active, Basic Attacks will now display “Crit!” floating text on impact

Bug Fixes

  • Casting Raynor’s Inspire while previous Inspire and Revolution Overdrive buffs are still active will now correctly refresh both buff durations.

2014-10-07 Patch Notes

Bug Fixes

  • Raynor's Bullseye Talent no longer allows Penetrating Round to stun Structures or Grave Golems.

2014-09-10 Patch Notes

Talents

Seasoned Marksman

  • No longer requires last hits to gain stacks
  • Now only requires the player be in proximity when enemy Minions or Heroes are killed
  • One stack is earned per Minion kill, and two stacks per enemy Hero kill
  • Six stacks permanently add +1 to Basic Attack damage

Bug Fixes

  • Mercenary Camps that are captured simultaneously by one team with the Mercenary Lord Talent, and one without, no longer causes the Mercenaries from both Camps to gain the Mercenary Lord buff.

2014-07-23 Patch Notes

Talents

New Talent (Level 1): Scouting Drone

  • Places a flying drone at the target location which reveals a large area and any Cloaked Heroes around it for 60 seconds.
  • The drone can be seen and destroyed by enemies.

New Talent (Level 1): Seasoned Marksman

  • Grants +1 Basic Attack Damage permanently for every 5 Minions killed.
  • This effect stacks.
  • Only Minions damaged by Basic Attacks within moments of their death will count toward this bonus.

With the addition of Artifacts, the following generic Talents have been removed:

  • Minion Killer
  • Path of the Assassin
  • Path of the Warrior
  • Path of the Wizard

Bug Fixes

  • Tyrael’s Righteousness ability can no longer apply its graphic effects on Raynor's Hyperion.

2014-06-25 Patch Notes

Talents

Berserk

  • Attack Speed bonus reduced from 50% to 40% to compensate for changes to Hero Attack Speeds.

Searing Attacks

  • Mana cost reduced from 20 to 15 per Basic Attack.

Hero Updates

  • Inspire
    • Attack Speed and Attack Damage bonuses have each been reduced from 20% to 15%

2014-05-22 Patch Notes

Talents

Executioner

  • Damage bonus decreased from 50% to 40%

Focused Attack

  • Base cooldown has been increased from 5 to 10 seconds.
  • Each basic attack reduces this cooldown by 1 second.

Hero Updates

  • Health gained per level decreased from 140 to 120
  • Penetrating Round
    • Bullseye (Talent)
      • Now also deals an additional 50% damage to the first target hit
    • Cluster Round (Talent)
      • Now increases the search radius of Penetrating Round by 50%
    • Heavy Ammo (Talent)
      • Damage dealt to structures increased from 50% to 100%
  • Hyperion
    • Hyperion now evenly distributes its four shots per volley between eligible targets and no longer prefers structures.
    • Cooldown reduced from 120 seconds to 100 seconds
    • Damage per shot, per level increased from 5 to 6

Bug Fixes

  • Banshees summoned by the Raynor’s Raiders Heroic Ability no longer sit idle if the ability is cast while Raynor is attacking a target.
  • Searing Attacks no longer drains mana for each target hit by attacks that cleave.

2014-04-15 Patch Notes

Hero Updates

  • Base Attack damage decreased from 63 (+12 per level) to 63 (+11 per level).

Bug Fixes

  • Raynor’s Lead from the Front Combat Trait now properly reduces his cooldowns when enemies with post-death states are killed.

2014-03-25 Hotfix Patch

Talents

  • Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%

Hero Updates

  • Hyperion duration reduced from 15 to 12 seconds
  • Hyperion volley damage gain per level decreased from 24 to 20