2017-09-05 Rework Diffs
Looking for an overview of changes from a recent hero rework? You've found the place. Green stuff is new, red has been removed. Refer to the Legend below for specifics on box and line highlights.
Legend
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New
This talent is all shiny and new, and completely green in color -
Changed
UpdatedThe green highlights indicate the new descriptionWhile the red highlights show what the description used to say -
Moved
Moved from level XThis talent has been moved levels; it will have a blue label describing the move.Will generally be followed by a red section listing the old description too -
Unchanged
These white boxes are exactly as they were before; nothing changed here -
Removed
This removed talent is entirely red and sad because it no longer exists for this hero :(
Chromie
Developer Comment: Chromie's baseline Quest on Sand Blast is designed to balance hitting a lot of Heroes with precision. We've reduced the damage of Sand Blast to move more of that into the Quest, so that there can be a greater variance between the performance of an okay Chromie player and a great Chromie player. We removed Piercing Sands because we felt that the longer Chromie's range gets, the less interactive Chromie can be for enemies, and replaced it with a Talent with a little more interesting gameplay.
Abilities
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(Q) Sand Blast Updated
Mana: 20 CD: 2.5sAfter 1 second, fire a missile that deals 300 (+2% per level) 400 (+4% per level) damage to the first enemy Hero hit. Quest: Hit 80 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes. Reward: Each Hero hit increases Sand Blast's damage by 5. Reward: After hitting 80 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage. -
(W) Dragon's Breath
Mana: 70 CD: 12sFire a blast into the air that lands after 1.5 seconds, dealing 480 (+4% per level) damage to enemies in an area. Enemies cannot see where the blast will land. -
(E) Time Trap
Mana: 25 CD: 18sPlace a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put into Stasis for 2 seconds. Only 1 trap can exist at once. -
(R) Temporal Loop
Mana: 60 CD: 70sChoose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them. -
(R) Slowing Sands
Mana: 2 per second CD: 5sPlace a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds. -
(Trait) Timewalker
You've traveled to the future, and as such, will learn your Talents 2 levels earlier than your teammates!
Talents
1
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Deep Breathing (W)
Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase Chromie's sight radius by 100%. -
Mounting Sand (Q)
Hitting 3 or more consecutive Sand Blasts without missing counts as hitting 3 Heroes. -
Timewalker's Pursuit (Active)
CD: 25sActivate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. Quest: Gathering a Regeneration Globe increases Chromie's Mana Regeneration by 0.1, up to 1.5. Reward: After gathering 15 Globes Chromie also gains 5% Ability Power. -
Compounding Aether (Q)
Reward: After hitting 25 Heroes with Sand Blast, increase its damage by 100.
4
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Bronze Talons (Q)
Increases Chromie's Basic Attack range by 35%. Using Sand Blast increases the damage of her next Basic Attack by 250%. -
Enveloping Assault (W)
Increases Dragon's Breath's radius by 25%. -
Timely Surprise (E)
Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered.
7
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Chrono Sickness (E)
Reduce Time Trap's cooldown and Mana cost by 50%. After the Time Stop ends, the enemy is also Slowed by 50% for 4 seconds. -
Dragon's Eye (W)
Dragon's Breath does 25% more damage to enemies in the center. -
Mobius Loop (W)
Reduces Dragon's Breath's Mana cost and cooldown by 50%, but also reduces its damage by 25%.
10
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Slowing Sands (R)
CD: 5sPlace a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds. -
Temporal Loop (R)
CD: 70sChoose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them.
13
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Bye Bye! (Passive)
Reduces the cast time of Hearthstone by 75%, and it is not interrupted by taking damage. -
Here and There (Active)
CD: 30sActivate to swap Chromie's position with her Sand Blast Echo. -
Time Out (Active)
CD: 60sActivate to place Chromie in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early. -
Reaching Through Time (Passive)
Increases Sand Blast and Dragon's Breath's range by 15%.
16
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Fast Forward (Q)
If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. -
Quantum Overdrive (Active)
CD: 30sActivate to increase Ability Power by 20% for 10 seconds. -
Shifting Sands (Q)
Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by Sand Blast.
20
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Andorhal Anomaly (E)
Time Trap gains 2 charges, and when the cooldown finishes, Chromie gains all charges at once. Maximum 3 active Time Traps. -
Piercing Sands (Q) Moved from level 4
Sand Blast will now hit all Heroes in its path. Additional hits do not grant bonus damage or Quest progress.Sand Blast will now hit the first two Heroes in its path. -
Pocket of Time (R)
Removes Slowing Sands Mana cost and increases the slow from 60% to 80%. -
Stuck in a Loop (R)
Temporal Loop teleports the target a second time after the first. -
Loophole (R)
Temporal Loop hits all enemy Heroes near the initial target. -
Past and Future Me (Q)
After casting Sand Blast, Chromie leaves an echo of herself behind. The next time Sand Blast is cast, the echo also casts an untalented Sand Blast that does 40% damage.
Jaina
Developer Comment: Our main goal for Jaina's changes was to spruce up her talent tree while disrupting as few of her existing builds as possible. Her new baseline quest to unlock Improved Ice Block should allow for more play making potential, which we are adding as a response to players who were disappointed when we moved the talent to Level 20. We also heard feedback from many players that the removal of Bolt of the Storm off of heroes like Jaina has hurt their play making ability and overall fun, so we're going back a bit on our decision to take it away on her. While we want to be more careful where we add these Blink-type abilities, we believe there is a place for it on Jaina, and have added an offensive use case which should hopefully allow her to make more aggressive plays in the late game.
Abilities
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(Q) Frostbolt
Mana: 30 CD: 4sDeal 190 (+4% per level) damage and Chill the target. -
(W) Blizzard
Mana: 90 CD: 15sBombard an area with 3 waves of ice, dealing 142 (+4% per level) damage each. Damaged enemies are Chilled. -
(E) Cone of Cold
Mana: 40 CD: 10sDeal 230 (+4% per level) damage and Chill targets. -
(R) Summon Water Elemental
Mana: 60 75 CD: 60s 80sSummons a Water Elemental at target location. The Water Elemental's Basic Attacks do 78 (+4% per level) damage, splash for 25% damage and Chill. Can reactivate the Ability to retarget the Water Elemental. Lasts 20 seconds. -
(R) Ring of Frost
Mana: 70 CD: 80sAfter a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. -
(Trait) Frostbite Updated
Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds. Quest: Deal 15,000 Ability damage to Chilled Heroes. Reward: Unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.
Talents
1
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Fingers of Frost (Passive)
Quest: Gathering Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second. Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%. -
Lingering Chill (D)
Increases the duration of Chill from 4 seconds to 6 seconds. -
Winter's Reach (Q)
Increases the range of Frostbolt by 30%. -
Conjurer's Pursuit (Passive)
Quest: Gathering Regeneration Globes increases your Mana Regeneration by 0.1 per second, up to 2.5 per second. Reward: After gathering 25 Globes, also increase your maximum Mana by 100.
4
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Arcane Intellect (D)
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20. -
Frost Armor (Passive)
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%. -
Frost Shards (Q)
Frostbolt will now pierce the first target to hit an additional target behind them.
7
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Ice Floes (E) Updated
Increase the width of Cone of Cold by 100% and cause each chilled Hero hit to reduce its cooldown by 2.5 seconds, up to a maximum of 5 seconds per use.Doubles the width of Cone of Cold and causes each target hit to reduce its cooldown by 1 second, to a maximum of 5 seconds per cast. -
Ice Lance (Q)
Hitting a Chilled target with Frostbolt reduces its cooldown by 2 seconds and restores 10 Mana. -
Icefury Wand (Passive)
Basic Attacks against Chilled Heroes deal 75% more damage and lower the cooldown of Blizzard by 1 second. -
Frostbitten (D)
Increases the damage bonus of Frostbite from 50% to 65%.
10
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Ring of Frost (R)
CD: 80sAfter a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. -
Summon Water Elemental (R)
CD: 60s 80sSummons a Water Elemental at target location. The Water Elemental's Basic Attacks do 78 (+4% per level) damage, splash for 25% damage and Chill. Can reactivate the Ability to retarget the Water Elemental. Lasts 20 seconds.
13
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Ice Barrier (D)
When Jaina does increased damage from Frostbite, she is shielded for 25% of the total damage dealt. This Shield lasts 4 seconds. -
Icy Veins (Active)
CD: 60sActivate to make Jaina's Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds. -
Storm Front (W)
Increases the cast range of Blizzard by 100%.
16
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Northern Exposure (E)
Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing the damage they take by 25%. -
Numbing Blast (E)
Cone of Cold also roots Chilled targets for 1 second. -
Snowstorm (W)
Increases the radius of Blizzard by 30%.
20
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Cold Snap (R) Updated
The center area of Ring of Frost deals 310 (+4% per level) damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduce its cooldown by 10 seconds. -
Deep Chill (D) Moved from level 1
Frostbite's Chill can now stacks a second time, slowing targets up to 40%.Increases the slow of Chill from 25% to 30%. -
Ice Blink (Active)
CD: 60sActivate to teleport a short distance and Chill all nearby enemies. -
Wintermute (R)
Increases the cast range of Water Elemental by 50%, and the Water Elemental will now mimic Jaina's Basic Abilities for 50% damage. -
Arcane Power (Active)
CD: 60sActivate to instantly restore 400 Mana and increase Ability Power by 15% for 10 seconds. -
Improved Ice Block (Active)
CD: 20sActivate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled.
Leoric
Developer Comment: The Dead King has been reanimated with a plethora of new talents and mechanics. One of our main goals with his rework was to add some depth into his wave clear routine. Early in development we noticed the cadence and deliberateness of his Basic Attacks and wanted to build around that. Between Wrath of the Bone King and the tuning changes to Skeletal Swing, we feel like we hit that goal. The other big focuses with this update were to remove the death state healing interactions of talents and update the talent tree to our newer philosophies. We know it was a long time in coming, but we appreciate your patience and look forward to your feedback!
- Basic Attack Damage reduced from 150 to 105
- New functionality - Wrath of the Bone King
- Leoric's first two Basic Attacks cleave for 100% damage. His third Basic Attack deals 100% additional damage to his main target
- New functionality - Wrath of the Bone King
Abilities
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(Q) Skeletal Swing Updated
Mana: 80 50 CD: 14s 8sLeoric swings his mace, dealing 150 125 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Peasants! Deals double damage to non-Heroic units. -
(W) Drain Hope Updated
Mana: 60 CD: 11sGrab an enemy Hero's soul, dealing up to 20% 25% of their maximum Health as damage and healing Leoric for up to 20% 25% of his maximum Health while he is nearby, over 4 seconds. Leoric is Slowed by 20% while this is active. -
(E) Wraith Walk
Mana: 50 CD: 14sSeparate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith. -
(R) Entomb
Mana: 90 75 CD: 75s 50sCreate an unpathable tomb in front of you for 4 seconds. -
(R) March of the Black King Updated
Mana: 75 100 CD: 50s 80sBecome Unstoppable and swing your mace three times, healing yourself for 12% 7% of your maximum Health for each enemy Hero hit and dealing 250 183 (+4% per level) damage. -
(Trait) Undying
Become a ghost when you die, and resurrect upon reaching full Health. Your Abilities and Talents don't do damage while dead, but will still heal you for 50% of their normal amount, causing you to cheat death.
Talents
1
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Consume Vitality (Q) Moved from level 16
Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Half as effective while Undying. -
Fealty Unto Death (Passive) Moved from level 4
When a nearby Minion dies, you restore 1% of your maximum Health and 5 Mana. Half as effective while Undying. -
Ossein Renewal (Active) Moved from level 7
CD: 120s 60sActivate to heal Leoric for 30% 20% of his maximum Health over 5 6 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds. Half as effective while Undying. -
Block (Passive)
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges. -
Mana Thirst (Q)
Skeletal Swing restores 10 Mana per enemy hit. -
Reanimation (D)
You can gather Regeneration Globes while Undying. Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30 per second. Reward: After gathering 30 Globes, you also respawn 10 seconds faster.
4
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Ghastly Reach (Q) Moved from level 7
Increases the range of Skeletal Swing by 25%. -
Kneel, Peasants! (Q)
Skeletal Swing deals 75% more damage to Minions and Mercenaries. -
Paralyzing Rage (Q) Moved from level 7
Increases the Movement Speed slow of Skeletal Swing to 60%.
7
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Drain Momentum (W) Moved from level 13
Drain Hope no longer Slows Leoric. If Drain Hope lasts its full duration, gain 30% Movement Speed for 4 seconds.Drain Hope now increases your Movement Speed by 10% instead of reducing it. -
Hopelessness (W) Moved from level 1
Increases the range of Drain Hope by 25%. -
Willing Vessel (W) Moved from level 4
Increase the healing from Drain Hope to 25% 30% and Drain Essence to 15% of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional 5% of his maximum Health. -
Lingering Apparition (E)
Increases the duration of Wraith Walk by 80%.
10
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Entomb (R)
CD: 75s 50sCreate an unpathable tomb in front of you for 4 seconds. -
March of the Black King (R) Updated
CD: 50s 80sBecome Unstoppable and swing your mace three times, healing yourself for 12% 7% of your maximum Health for each enemy Hero hit and dealing 250 183 (+4% per level) damage.
13
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Hardened Bones (W) Moved from level 4
Gain 20 Armor while Drain Hope is active. If Drain Hope lasts its full duration, retain the Armor bonus for 3 seconds.During Wraith Walk, gain 25 Armor, taking 25% less damage. -
Ominous Wraith (E)
Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds. -
Unyielding Despair (W) Moved from level 16
Drain Hope's cooldown is reduced by 0.5 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 3 seconds.Every second Drain Hope is active, its cooldown is reduced by 1 second. -
Burning Rage (Passive)
Deal 23 (+4% per level) damage per second to nearby enemies. -
Spell Shield (Passive)
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
16
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Crushing Hope (W) Moved from level 13
If Drain Hope lasts its full duration, it instantly deals an additional 15% 10% of the target's maximum Health as damage. This damage does not heal Leoric. -
Mithril Mace (Passive)
Increase Leoric's Attack Speed by 20%. Repeatable Quest: Nearby enemy Minion deaths grant 0.3% permanent Attack Speed, and Takedowns grant 3% permanent Attack Speed, up to 30%. -
Royal Focus (E) Moved from level 4
Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by this Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds. If your body takes no damage during Wraith Walk's duration, the cooldown is reduced to 4 seconds. -
Imposing Presence (Active)
CD: 20sActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds. -
Renewed Swing (Q)
Skeletal Swing can be recast again for free within 3 seconds for 80% damage.
20
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Buried Alive (R) Updated
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 45 (+4% per level) damage every 1 second. -
Burning Despair (Passive)
Deal 40 (+4% per level) damage per second to nearby enemies. The damage and area is increased by 100% while Drain Hope is active. -
Death March (R) Updated
The final swing of March of the Black King also applies the base version of Drain Hope to nearby enemy Heroes. -
Shroud of the Dead King (Active)
CD: 75sActivate to become Protected for 3 seconds, preventing all damage. -
Spectral Leech (Passive) Updated
Basic Attacks against enemy Heroes deal bonus damage equal to 2.5% 5% of the Hero's maximum Health and heal Leoric for twice that amount the same amount. -
Hardened Shield (Active)
CD: 60sActivate to gain 75 Armor for 4 seconds, taking 75% less damage.
Lt. Morales
Developer Comment: Our big two goals for the Lt. Morales changes were to offer a bit more variety in the viability of her talent choices, and to increase the amount of utility she brings to the field. In the past, Lt. Morales tended towards a passive play-style, where talents that increased her survivability were usually the best options because her base kit was already very strong. This can be very frustrating for team compositions that lacked specific tools to deal with her. With how much raw healing output she offers, we found it hard to inject more power into her other abilities or talents without it affecting her overall balance or play style. We found a solution to both these problems in her new energy system. Morales players should still be able to keep their team alive for long periods of time, but, with pressure, clever enemies can exhaust her energy and eventually run her down. Although this does add an additional layer of complexity to Lt. Morales, it is offset by a new set of tools that skilled players can leverage to keep her team happy and healthy.
- Morales now uses Energy to fuel her Healing Beam. All other abilities are free to cast.
- Morales can hold up to 100 Energy.
Abilities
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(Q) Healing Beam Updated
Mana: 6 per second CD: 0.5sHeal target ally for 180 192 (+4% per level) Health per second as long as they are in range. After not channeling Healing Beam for 3 seconds, regenerate 6 Energy per second. Reactivate to switch targets, or self-cast to cancel channeling activate your Trait to cancel the channel. -
(W) Safeguard
CD: 12s 15sGrant target Ally 25 Armor, reducing damage taken by 25% for 3 seconds. -
(E) Displacement Grenade
CD: 12sFire a grenade that can be manually detonated, dealing 210 (+4% per level) damage and knocking enemies away.A visual indicator for the detonation area is now visible to Lt. Morales. -
(R) Stim Drone
CD: 90sGrant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.Cast time reduced from 1 second to .5 seconds -
(R) Medivac Dropship
CD: 50sTarget a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac.Takeoff minimum delay reduced from 4 seconds to 3 seconds; Health reduced from 1593 to 956 -
(Trait) Caduceus Reactor Updated
While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.Regenerate 3% of your maximum Health every second after not taking damage for 4 seconds.
Talents
1
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Caduceus Feedback (Passive)
Basic Attacks generate 4 Energy against Heroes and 1 Energy against non-Heroes. -
Clear! (E) Moved from level 7
Quest: Hit Heroes with Displacement Grenade. Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 8 seconds. Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.Displacement Grenade's explosion radius increased by 33% and knocks back farther. -
Life Support (W)
Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use. -
Feedback Loop (W)
When Safeguard expires, 45 Mana is refunded. -
Scouting Drone (Active)
CD: 45sPlaces a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
4
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Blast Shield (E)
Heroes hit by Displacement Grenade generate 2 Energy and grant Lt. Morales a Shield equal to 8% of her maximum Health, stacking up to 5 times. -
Cellular Reactor (Active)
CD: 45sConsume 30 Energy to heal Lt. Morales for 40% of her maximum Health over 4 seconds. Caduceus Reactor is disabled while this is active. -
Trauma Trigger (Passive) Moved from level 1
Taking damage while below 40% Health grants 30 Armor for 3 seconds. This effect has a 60 second cooldown.Gain an untalented Safeguard automatically if damage is taken while below 50% Health. This effect has a 20 second cooldown. -
Automated Block (Passive)
Every 5 seconds, gain 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%. Stores up to 3 charges. -
Bioshield (Q)
If your target is at full Health, they gain a Shield that absorbs 78 (+4% per level) damage, stacking up to 5 times. -
Infused Grenade (E)
Displacement Grenade's Mana cost is refunded if you hit an enemy Hero.
7
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Physical Therapy (W)
Safeguard removes all Slows from its target. When a Slow is removed this way, reduce the cooldown of Safeguard by 4 seconds. -
Prolonged Safeguard (W) Moved from level 1
Increase Safeguard's duration by 50% 1 second. -
Vanadium Plating (W)
While an ally affected by Safeguard is Stunned, Safeguard grants an additional 25 Armor and its duration is paused. -
Calldown: MULE (Active)
CD: 60sActivate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds. -
Cleanse (Active)
CD: 60sActivate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. -
Irradiate (Q)
Enemies near your Healing Beam's target take 22 (+4% per level) damage a second.
10
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Medivac Dropship (R)
CD: 50sTarget a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. -
Stim Drone (R)
CD: 90sGrant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
13
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EMP Grenade (E)
Displacement Grenade deals an additional 40 (+4% per level) damage over 2 seconds, and up to 400 (+4% per level) bonus damage to Shields. -
Second Opinion (E) Moved from level 16
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 1 second.Reduces Displacement Grenade's cooldown by 2 seconds and it now holds a second charge. -
System Shock (E) Moved from level 16
Heroes hit by Displacement Grenade deal 30% less damage for 4 seconds.Displacement Grenade slows enemies by 50% for 4 seconds. The slow amount decays over its duration. -
Couples Therapy (Q)
While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. -
Intensive Care (Q)
When Healing Beam is on a single target for over 3 seconds, its healing amount increases by 25% and Mana cost increases by 4. -
Preventative Care (Q)
Basic Attacks against your Healing Beam target reduce the attacker's Attack Speed by 25% for 2.5 seconds. -
Spell Shield (Passive)
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
16
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Extended Care (Q)
Increase the range of Healing Beam by 40%. -
First Responder (Q)
While above 70 Energy, Healing Beam's healing is increased by 25%. -
Shield Sequencer (W) Updated
Safeguard gains a second charge.After casting Safeguard, it can be cast a second time within 3 seconds at no cost.
20
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Caduceus Reactor 2.0 (D) Updated
Increase the healing provided by Caduceus Reactor from 2% to 6% of Lt. Morales's maximum Health per second.While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs 96 (+4% per level) damage, stacking up to 5 times. -
Hyperactivity (R)
Reduce the cooldown of Stim Drone from 90 seconds to 45 seconds, and increase the Movement Speed bonus from 25% to 50%. -
Reinforcements (R)
Activate to call down a Medivac Dropship at your Altar for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers. Cooldown is shared with Medivac Dropship. Passive: Reduce the cooldown of Medivac Dropship from 60 to 30 seconds. -
Safe Zone (R)
After exiting the Medivac, allies are Protected from all damage for 2 seconds. -
Medbay (R)
Medivac heals nearby allies and everyone aboard for 137 (+4% per level) Health per second. -
Storm Shield (Active)
CD: 45sActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. -
Transfusion (R)
Increases the duration of Stim Drone by 2 seconds. You also gain the effect of Stim Drone when cast on an ally.