Level Talent Name Description
1 Block Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
1 Hopelessness Increases the range of Drain Hope by 25%.
1 Mana Thirst Skeletal Swing restores 10 Mana per enemy hit.
1 Reanimation You can gather Regeneration Globes while Undying. Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30 per second. Reward: After gathering 30 Globes, you also respawn 10 seconds faster.
4 Fealty Unto Death When a nearby Minion dies, you restore 1% of your maximum Health and 5 Mana. Half as effective while Undying.
4 Hardened Bones During Wraith Walk, gain 25 Armor, taking 25% less damage.
4 Royal Focus If your body takes no damage during Wraith Walk's duration, the cooldown is reduced to 4 seconds. Wraith Walk also increases the damage of your next Skeletal Swing within 5 seconds by 50%.
4 Willing Vessel Increases the healing from Drain Hope to 30% of your maximum Health and Drain Essence to 15% of your maximum Health.
7 Ghastly Reach Increases the range of Skeletal Swing by 25%.
7 Lingering Apparition Increases the duration of Wraith Walk by 80%.
7 Ossein Renewal Activate to heal 20% of your maximum life over 6 seconds. Half as effective while Undying.
7 Paralyzing Rage Increases the Movement Speed slow of Skeletal Swing to 60%.
10 Entomb Create an unpathable tomb in front of you for 4 seconds.
10 March of the Black King Become Unstoppable and swing your mace three times, healing yourself for 7% of your maximum Health for each enemy Hero hit and dealing 183 (+4% per level) damage.
13 Burning Rage Deal 23 (+4% per level) damage per second to nearby enemies.
13 Crushing Hope If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim's Maximum Health. This damage does not heal you.
13 Drain Momentum Drain Hope now increases your Movement Speed by 10% instead of reducing it.
13 Spell Shield Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
16 Consume Vitality Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Half as effective while Undying.
16 Imposing Presence Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
16 Renewed Swing Skeletal Swing can be recast again for free within 3 seconds for 50% damage.
16 Unyielding Despair Every second Drain Hope is active, its cooldown is reduced by 1 second.
20 Buried Alive Enemies inside Entomb take 45 (+4% per level) damage per second.
20 Death March Your final swing of March of the Black King also applies the base version of Drain Hope to all enemy Heroes in a large area.
20 Hardened Shield Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
20 Spectral Leech Basic Attacks against enemy Heroes deal bonus damage equal to 5% of the Hero's maximum Health and heal you for the same amount.
Shortcut Ability Name Description
Q Skeletal Swing Swing in front of you to deal 116 (+4% per level) damage and slow enemies by 40% for 2.5 seconds. Deals double damage to non-Heroic units.
W Drain Hope Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.
E Wraith Walk Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith.
R Entomb Create an unpathable tomb in front of you for 4 seconds.
R March of the Black King Become Unstoppable and swing your mace three times, healing yourself for 7% of your maximum Health for each enemy Hero hit and dealing 183 (+4% per level) damage.
None Undying Become a ghost when you die, and resurrect upon reaching full Health. Your Abilities and Talents don't do damage while dead, but will still heal you for 50% of their normal amount, causing you to cheat death.

Leoric

2017-03-28 Balance Update

Hero Updates

Stats

  • Basic Attack damage increased from 138 to 150

Abilities

  • Skeletal Swing (Q)
    • Damage increased from 116 to 125

Talents

  • Level 16
    • Renewed Swing (Q)
      • Bonus swing damage increased from 50 to 80%

Developer Comments: All shall suffer.


2017-02-14 Patch Notes

Bug Fixes

  • Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.

2016-12-14 Patch Notes

Bug Fixes

  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.

2016-11-15 Patch Notes

Hero Updates

Abilities

  • March of the Black King (R)
    • Will no longer deal damage in a 90 degree arc behind Leoric

Developer Comments: We realize that we have a lot of Leoric players that are looking for talent changes and calling for buffs (especially to Skeletal Swing). We want you to know that we actively hear you and although this art-driven change came a bit earlier than our other changes, you spooky skeleton players should be able to rejoice in a future patch.

Bug Fixes

  • Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
  • Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.
  • Leoric: Minions will no longer path around Leoric when he is in Undying form.

2016-09-13 Patch Notes

Talents

Imposing Presence (Active)

  • New functionality:
    • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
    • Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds

Developer Comments: We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.

Spell Shield (Passive)

  • Added functionality:
    • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

2016-08-09 Patch Notes

Hero Updates

Talents

  • Level 1
    • Hopelessness (W)
      • Range increase changed from 20 to 25%
  • Level 4
    • Royal Focus (E)
      • Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

Bug Fixes

  • Leoric: The Drain Hope effect applied by the Death March Talent no longer deals less damage than intended.
  • Leoric: The tooltip for Drain Essence now correctly states that it Heals up to 12.5% of maximum Health, rather than 10%.

2016-07-20 Hotfix Patch

Bug Fixes

  • Leoric: The Healing and damage done by a Drain Hope effect that is applied by the Death March Talent is now consistent with a standard Drain Hope cast.

2016-07-12 Patch Notes

Hero Updates

Talents

  • Level 1
    • Mana Thirst (Q)
      • Removed the cap to Mana earned from targets hit by Skeletal Swing
  • Level 7
    • Lingering Apparition (E)
      • Increases Wraith Walk duration from 60% to 80%
  • Level 13
    • Drain Momentum (W)
      • Now increases Leoric’s Movement Speed by 10% while Drain Hope is active
  • Level 20
    • Buried Alive (R)
      • Increased damage from 34 to 45

Developer Comments: As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.

Bug Fixes

  • Leoric: Fixed a visual issue in which the Reanimation Talent’s Quest could appear incomplete despite satisfying all requirements for completion.

2016-06-29 Balance Update

Hero Updates

Abilities

  • Drain Hope (W)
    • Damage has been increased from 20% to 25% of target's maximum Health
    • Healing has been increased from 20% to 25% of Leoric's maximum Health
    • Healing in Undying form increased from 10% to 12.5% of Leoric's maximum Health

Talents

  • Level 4
    • Willing Vessel (W)
      • Healing increased from 25% to 30% of Leoric's maximum Health
      • Healing in Undying form increased from 12.5% to 15% of Leoric's maximum Health

2016-05-17 Patch Notes

Hero Updates

  • Health increased from 2373 (+4% per level) to 2468 (+4% per level).
  • Health Regeneration increased from approximately 4.95 (+4% per level) to 5.14 (+4% per level).
  • Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.
    • Upon gathering 30 Health Regeneration Globes, Leoric will respawn 10 seconds faster.

2016-03-29 Patch Notes

Talents

Block

  • Damage reduction increased from 50% to 75%

Developer Comments: We want to improve counter-pick talents like Block that are meant to be strong against certain hero types. We’re hoping that these kinds of Talents will have a more meaningful impact in games in which they are picked, and that there are more situations where the enemy team’s composition drives intelligent Talent choices.

Other effects similar to Block have been evaluated on a case-by-case basis for all Heroes, with some gaining increased Block damage reduction, while others stayed at 50%.


2016-02-02 Patch Notes

Design & Gameplay

General

  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

Talents

Block

  • Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.

2016-01-12 Patch Notes

Bug Fixes

  • Fixed an issue that made Leoric unable to walk through enemy Gates while in Undying form.

2015-12-15 Patch Notes

Bug Fixes

  • Fixed an issue that could cause Leoric’s Drain Hope to end prematurely.

2015-11-17 Patch Notes

Hero Updates

  • Drain Hope (W)
    • Cooldown decreased from 12 to 11 seconds
    • If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel
    • Damage dealt and Health gained reduced from 25% to 20%
    • Damage and Healing no longer gradually increase over the Ability’s duration, but instead does a consistent amount of damage and healing with each tick.

Developer Comments: We wanted to remove the scaling damage and heal amount on Drain Hope, but knew the change alone would be a significant buff as much of the value is loaded at the end of the ability. In response, we lowered this value by 5% and also reduced the cooldown by 1 second.

Bug Fixes

  • Fixed an issue that could allow Leoric to change direction while using March of the Black King.

2015-10-06 Patch Notes

Design & Gameplay

Summoned Unit Attacks

  • Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
  • Summoned unit Basic Attacks will no longer consume Block Talent stacks.

Hero Updates

  • Ossein Renewal (Talent)
    • Now dismounts Leoric upon activation
    • No longer causes Leoric to pause briefly when activated while moving
  • Skeletal Swing (Q)
    • Damage decreased from 100 (+10 per level) to 85 (+8.5 per level)

Developer Comments: Leoric is too powerful right now. We’re targeting his Skeletal Swing, as we believe it does everything a little too well. The damage output for this Ability has been decreased overall, and we’ve reduced its strength at clearing Minion waves significantly.

Bug Fixes

  • Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
  • Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
  • Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
  • Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
  • Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
  • Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
  • Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.

2015-08-18 Patch Notes

Talents

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Hero Updates

  • Undying (Trait)
    • Many of Leoric’s healing effects during Undying are now half as effective
    • Reanimation (Talent)
      • Health regeneration during Undying decreased from 1.5 to 0.75 Health per second
    • Ossein Renewal (Talent)
      • Heal amount during Undying reduced from 20% to 10% of Leoric’s maximum Health
    • Ghastly Swing (Q)
      • Consume Vitality (Talent)
        • Healing reduced during Undying from 2% to 1% of Leroic’s maximum Health per target hit, capping at 5%
    • Drain Essence (W)
      • Now restores up to 12.5% of Leroic’s maximum Health during Undying, rather than a flat amount (was approximately 10%)
      • Willing Vessel (Talent)
        • Now also increases Drain Essence’s healing to 15% during Undying
  • Skeletal Swing (Q)
    • No longer deals 100% increased damage to structures

Bug Fixes

  • Fixed a bug that could allow Leoric’s Consume Vitality to heal him for more than the five target maximum during Undying.
  • Fixed a bug that could cause Leoric’s Consume Vitality to trigger multiple times after striking a single target.
  • Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
    • Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
  • Leoric’s Reanimation Talent will no longer allow him to benefit from enemy Regen Globes during Undying.

2015-07-21 Patch Notes

New Hero

  • Leoric has been added to Heroes of the Storm and is now available for play!