Braxis Holdout

2017-09-05 Patch Notes

Bug Fixes

  • Boss: Captured Bosses will now correctly use their area of effect Abilities when attacking down a lane.

2017-08-08 Patch Notes

Bug Fixes

  • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures.
  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
  • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.

2017-07-11 Patch Notes

Bug Fixes

  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.

2017-06-13 Patch Notes

Battlegrounds

Minions

  • Catapults
    • Can now slightly overlap with one another to help prevent them from becoming stuck against one another when multiple Catapults bunch up around a Core.

Bug Fixes

  • Braxis Holdout: Fixed an issue in which players could be kicked for inactivity while defending the Beacons.
  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.

2017-05-16 Patch Notes

Bug Fixes

  • Braxis Holdout: Beacon UI that appears below the minimap will now correctly appear neutral if they are not controlled by either team.
  • Braxis Holdout: Fixed an issue that could cause players to receive an AFK warning while contesting a Beacon.

2017-04-25 2.0 Launch Notes

Bug Fixes

  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.

2017-04-04 Patch Notes

Bug Fixes

  • Braxis Holdout & Warhead Junction - Heroes that are revealed by Raven Mercenaries will now display the revealed eye icon over their heads.

2017-03-14 Patch Notes

Design & Gameplay

Body Blocking Improvements

  • Improvements have been made to allied body blocking.

Bug Fixes

  • Braxis Holdout: Fixed an issue causing Zerg melee units to crowd around enemy objects that were in the process of arming, such as Toxic Nests or Time Traps, rather than ignore them.
  • Observer Mode: Excess Regeneration Globe visual effects will no longer appear for Observers and other neutral players while watching replays or custom games.

2017-02-14 Patch Notes

Design & Gameplay

Minions

  • Minion leash range decreased from 10 to 9.

Bug Fixes

  • Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.

2017-02-08 Hotfix Patch

Bug Fixes

  • Color Blind Mode: Fixed an issue causing Minimap icons for uncaptured Merc Camp to appear very similar in color to Merc Camps that have been captured by allies.

2017-01-24 Patch Notes

Bug Fixes

  • Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg.
  • Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.

2017-01-04 Patch Notes

Design & Gameplay

Armor & Vulnerability

Developer Comments: With today’s patch you will notice that a lot of our tooltips that used to reference the Resistant/Vulnerable system have been changed. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to. You will also notice that we have added baseline Armor to three Heroes – Arthas, Anub'arak, and Greymane’s Worgen Form. These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy (both in game, and in draft), and grant us another knob to help balance the game.

Bug Fixes

  • Diablo: The Hellgate Talent is no longer removed after being struck by the Archangel’s Bulletstorm Ability on Braxis Holdout.
  • Minimap: Catapult Minimap icons are now slightly lighter in color to help players more easily differentiate them from other Minions.

2016-12-14 Patch Notes

Battleground Updates

  • Zerg Rush
    • Initial Zergling spawn increased from 3 to 6 Zerglings

Bug Fixes

  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.

2016-11-22 Hotfix Patch

Bug Fixes

  • Minions: Catapult Minimap icons will now appear team-colored.

2016-11-15 Patch Notes

Bug Fixes

  • Braxis Holdout/Warhead Junction: XP earned by capturing Mercenary Camps will now properly scale throughout the match.

2016-10-18 Patch Notes

Bug Fixes

  • Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability.
  • Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues.
  • Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back.

2016-09-27 Patch Notes

Battleground Updates

  • All Zerg Units have received the following changes:
    • Early-game damage scaling significantly reduced
    • Mid-game damage scaling slightly reduced
    • Late-game damage scaling moderately increased
  • Banelings
    • Base damage increased by 20%
  • Hydralisks
    • Base damage increased by 25%
  • Guardians
    • Base damage increased by roughly 17%
  • Ultralisks
    • Base damage increased by 20%

Developer Comments: We’ve noticed a few more one-sided games than we’d like on Braxis Holdout. The battleground plays faster by design, but we think that a few changes to reduce the early game effectiveness of the zerg will put the balance closer to what we’d like after the battleground goes live.


2016-09-13 Patch Notes

Design & Gameplay

Mounts

  • Movement Speed reduced from 40 to 30%

Regeneration Globes

  • Time before Globes despawn reduced from 8 to 6 seconds

Battleground Updates

The Dominion used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the Dominion's main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.

  • Capture the Beacons
    • Two Beacons will periodically spawn near the center of the Battleground. Capture both to fill your team’s Holding Cell with Zerg over time.
  • Fill Holding Cells
    • The longer a team holds both Beacons, the stronger and more numerous their Zerg army will become. Once either team has completely filled their Holding Cell, both will open, unleashing Zerg forces into each lane.
  • Unleash the Swarm
    • Each team must decide whether to defend against the opposing Zerg rush, or push with their own to lay siege to all who stand in the way of the Swarm.

Battlegrounds

Mercenaries

  • Timing Changes
    • Previously all Mercenary camps spawned at 120 seconds. The following adjustments have been made to spawn times:
      • 90 seconds: Sappers, Doubloon Pirates
      • 120 seconds: Siege Giants (unchanged), Impalers (unchanged)
      • 150 seconds: Knights, Fallen Shaman
      • 180 seconds: Grave Golem (unchanged)
      • 300 seconds: Headless Horseman (unchanged)
  • Captured Mercenaries will no longer grant Experience when killed.

Developer Comments: We started playtesting with staggered Mercenary Camp spawn times, and quickly began to realize that it added more strategic depth to the game, and coincided with some of our Battleground events. We have been happy with the changes overall, and are listening to any feedback you may have!

Bug Fixes

  • Heroes can no longer push captured Mercenaries by walking into them.