Warhead Junction

PTR 2017-11-20 PTR Patch Notes

Battleground

Battleground Objectives

  • The first Battleground objective event will now activate 90 seconds into the match, following a 30-second warning, for the following Battlegrounds:
    • Blackheart’s Bay
      • Doubloon Chests will now consistently spawn 3 minutes after the final Chest of the previous event has been captured.
    • Braxis Holdout
      • Beacon events after the first will now consistently spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated.
    • Dragon Shire
      • Shrines will now consistently spawn 2 minutes after a Dragon Knight has been killed.
  • The first Battleground objective event will now activate 3 minutes into the match, following a 30-second warning, for the following Battlegrounds:
    • Battlefield of Eternity
    • Cursed Hollow
    • Garden of Terror
    • Haunted Mines
    • Infernal Shrines
    • Sky Temple
    • Towers of Doom
    • Warhead Junction
  • The following Battleground objective timers are unchanged:
    • Tomb of the Spider Queen
    • Volskaya Foundry
  • The Minimap will now indicate the next objective spawn location for the following Battlegrounds:
    • Cursed Hollow
      • The first Tribute indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 15 seconds after the previous Tribute has been captured.
    • Infernal Shrines
      • The first Shrine indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 30 seconds after a Punisher is defeated.
      • Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine.
    • Sky Temple
      • The first Temple indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after all Temples in the same event have been depleted.
    • Towers of Doom
      • The first Altar indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Altars in an event has been captured.
    • Warhead Junction
      • The first Warhead indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Warhead in an event has been collected.

Regeneration Globes

  • Regeneration Globes will now become neutral (claimable by both teams) if not claimed within 3 seconds.
  • Time before Regeneration Globes expire has been reduced to 6 seconds.

Structures

  • All attacking structures no longer have ammunition.
  • Walls will now be destroyed if their connected Towers and Gate are also destroyed. Walls can still be attacked normally.
  • Tower vision range has been increased by 25%
  • Tower damage to minions has been reduced by 25%
  • Structures now have a warmup period of .5 seconds before firing and must face their targets completely
    • Structure attack warning responsiveness has been significantly improved
  • Standalone Towers (found next to Forts and Keeps) have been removed.
    • The Health, granted Experience, and Damage of Standalone Towers has been redistributed into their surrounding gate Towers, Forts, and Keeps.
  • Forts and Keeps now have True Sight, meaning they will reveal and attack Stealthed Heroes.
    • True Sight is disabled while the Structure is disabled by effects such as the Raven Lord’s Curse or Sylvanas’ Black Arrow Trait.

Minions

  • Minion base damage has been increased by roughly 10%
  • The 5 second delay before Minions spawn after the game begins has been removed.

Mercenaries

  • Respawn Timers
    • Mercenary Camps will now spawn 60 seconds after the game begins
  • Siege Giant Camp
    • Siege Defenders
      • Defending Siege Giant attacks are now telegraphed on the terrain and can be dodged.
    • Siege Laners
      • Attack telegraphing and missile trajectory has been significantly improved.
  • Hellbat Camp
    • Respawn times have been doubled
    • Hellbats will now prioritize structures
      • Defender Hellbat Stats
        • Base health increased by 125%,
        • Health scaling increased by 200%
        • Damage increased by 125%
        • Damage scaling reduced by 50%
      • Laner Hellbat Stats
        • Base health increased by roughly 25%
        • Health scaling increased by 43%
        • Base damage increased by 50%
        • Damage scaling decreased by 66%
        • Damage taken from structures reduced by 50%
    • Attacks now apply a 3-second stacking -5 Armor debuff to all targets, stacking up to 20 times (structures included)
  • Knight Camp
    • Wizard Knight Laner
      • Wizard Knight Laner has a Spell Armor Aura
        • Grants all nearby Allies (Minions, Mercenaries, and Heroes) 30 Spell Armor
          • Spell Armor is immediately removed upon leaving the aura area.
        • This Aura is destroyed when the Wizard is killed
    • Wizard Knight Defender
      • Grants nearby Knight Defenders a 15 Spell Armor aura
        • This Aura is destroyed when the Wizard is killed
  • Sapper Camp
    • Sapper Defenders
      • Now fire their attacks at target areas, instead of directly at Heroes. This behaves like the laning Sappers
    • Sapper Explosion damage now scales over time
    • Laning Sappers Health scaling increased by 33%
    • Respawn timer across all maps increased from 105 to 120 seconds
    • Laning Sappers now have 100 Armor vs Structures while charging and Towers will ignore charging Sappers

2017-11-14 Patch Notes

Bug Fixes

  • Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form.

2017-09-05 Patch Notes

Bug Fixes

  • Boss: Captured Bosses will now correctly use their area of effect Abilities when attacking down a lane.

2017-08-08 Patch Notes

Bug Fixes

  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
  • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
  • Sylvanas: Can cast Possession on units spawned by Bosses on Warhead Junction.
  • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane.

2017-07-11 Patch Notes

Bug Fixes

  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
  • Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.
  • Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss’s Podling spawns from being cleansed by abilities intended to cleanse these effects.

2017-06-13 Patch Notes

Battlegrounds

Minions

  • Catapults
    • Can now slightly overlap with one another to help prevent them from becoming stuck against one another when multiple Catapults bunch up around a Core.

Bug Fixes

  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.

2017-04-25 2.0 Launch Notes

Bug Fixes

  • Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.

2017-04-04 Patch Notes

Bug Fixes

  • Braxis Holdout & Warhead Junction - Heroes that are revealed by Raven Mercenaries will now display the revealed eye icon over their heads.
  • Warhead Junction - Fixed an issue that caused queued commands to be cleared after casting a Nuke.

2017-03-14 Patch Notes

Design & Gameplay

Body Blocking Improvements

  • Improvements have been made to allied body blocking.

Bug Fixes

  • Observer Mode: Excess Regeneration Globe visual effects will no longer appear for Observers and other neutral players while watching replays or custom games.

2017-02-14 Patch Notes

Design & Gameplay

Minions

  • Minion leash range decreased from 10 to 9.

2017-02-08 Hotfix Patch

Bug Fixes

  • Color Blind Mode: Fixed an issue causing Minimap icons for uncaptured Merc Camp to appear very similar in color to Merc Camps that have been captured by allies.

2017-01-24 Patch Notes

Bug Fixes

  • Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
  • Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
  • Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.

2017-01-04 Patch Notes

Design & Gameplay

Armor & Vulnerability

Developer Comments: With today’s patch you will notice that a lot of our tooltips that used to reference the Resistant/Vulnerable system have been changed. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to. You will also notice that we have added baseline Armor to three Heroes – Arthas, Anub'arak, and Greymane’s Worgen Form. These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy (both in game, and in draft), and grant us another knob to help balance the game.

Bug Fixes

  • Minimap: Catapult Minimap icons are now slightly lighter in color to help players more easily differentiate them from other Minions.

2016-12-14 Patch Notes

Battleground Updates

  • Warheads
    • Base damage reduced from 2750 to 2300.
    • Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
    • Inner Warhead damage is still a 50% bonus.

Undocumented Source

  • Warheads
    • Deal 70% more damage in the center (50% more damage to Heroes)

Developer Comments: We didn’t like the gameplay of holding off on using a Warhead for a sudden unintuitive damage spike, so we’ve smoothed out their damage curve over a longer period. This should end up playing mostly the same across the game, with only about 10% differences in damage at various points in the match.


2016-11-22 Hotfix Patch

Bug Fixes

  • Medivh: Fixed an issue that could enable Medivh to cast Abilities while in Raven Form on Warhead Junction.
  • Minions: Catapult Minimap icons will now appear team-colored.
  • Samuro: Mirror Images can no longer launch Nukes on Warhead Junction after learning Illusion Master.

2016-11-15 Patch Notes

Bug Fixes

  • Braxis Holdout/Warhead Junction: XP earned by capturing Mercenary Camps will now properly scale throughout the match.
  • Medivh: Fixed an issue which could allow Medivh to path into the terrain after launching a Nuke on Warhead Junction while in Raven form.

2016-10-12 Balance Update

Battleground Updates

  • Reduced Nuke inner damage bonus from 100 to 50%
  • Time at which Nukes upgrade their damage changed from 14 to 18 minutes

Developer Comments: This is a temporary solution to prevent the Nuke Core rushes at the 14-minute mark. In a coming patch, we’ll likely be making further changes that makes Nukes gradually scale over time, so that they mirror the Core’s scaling over time.


2016-09-27 Patch Notes

Battleground Updates

Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!

  • Warhead Deployment
    • Multiple Warheads will spawn periodically across the battleground.
  • Collect Warheads
    • Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!
  • Call Down the Thunder
    • Launch Nukes to devastate the enemy team's fortifications.