Hanamura

2017-09-26 Patch Notes

Battleground Updates

  • Mercenary item drops no longer require a short channel time to be picked up.

Developer Comment: This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.

  • Support Camps can no longer be captured with "Bribe" talents.

Developer Comment: Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.


2017-08-08 Patch Notes

Battleground Updates

  • Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.

Bug Fixes

  • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.

2017-07-11 Patch Notes

Battleground Updates

  • Core Life increased from 7 to 8
  • Sapper Minions will no longer spawn for the enemy team after a Keep is destroyed
  • Map Objective:
    • First Payload spawn time increased by 15 seconds
    • Second Payload spawn time increased by 15 seconds
    • Payloads now grant 1200 XP upon reaching their destination
  • Mercenaries:
    • Fortification Camp
      • Turret power-up will now prioritize attacking Heroes
      • Turret power-up health has been increased by 10%
      • Turret power-up now deals double damage to Minions
    • Recon Camp
      • Dragon Spirits power-up no longer dismounts enemy Heroes
    • Support Camp
      • Initial Spawn time increased by 15 seconds
      • Health total decreased by 10%
      • Base attack damage decreased by 12%
      • Attack damage scaling reduced by roughly 60%
      • Self-heal ability cooldown increased by 2 seconds

Bug Fixes

  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.

2017-06-13 Patch Notes

Bug Fixes

  • Hanamura: Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
  • Hanamura: The Mega Enforcer will no longer leash after consuming a Hero.
  • Hanamura: When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.
  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.

2017-04-25 2.0 Launch Notes

Battleground Updates

Objectives

  • Protected Cores
    • Both Cores are protected by a barrier that cannot be attacked by Heroes.
    • Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
  • Escort Payloads
    • The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
    • Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
    • Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
  • Empowered Payloads
    • Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
    • Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
    • Deal a total of 7 damage the opposing Core to claim victory!

Mercenary Camps

  • Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
    • Instead, captured Mercenary Camps will each award one of three consumable power-ups.
    • Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
  • Recon Camp
    • Reward: Dragon Spirits
      • Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Fortification Camp
    • Reward: Turret
      • Place a Turret on the ground or on your team’s payload.
  • Support Camp
    • Reward: Healing Pulse
      • Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer
    • Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Bug Fixes

  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.