Hanamura

2018-11-13 Patch Notes

Battlegrounds

  • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.

2018-10-16 Patch Notes

Bug Fixes

  • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

2018-09-19 Balance Update

Battleground Updates

  • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
  • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
  • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.

2018-09-04 Patch Notes

Battleground Updates

  • Hanamura Temple
    • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
    • Hanamura Temple has been added to the Battleground Rotation.

2018-07-10 Patch Notes

Battlegrounds

Mercenaries

  • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.

2018-06-06 Balance Update

Design & Gameplay

Structures

  • Fort Tower experience reduced from 500 to 250.
  • Fort experience increased from 1,000 to 1,200
  • Keep experience increased from 1,650 to 2,050
  • Towers of Doom
    • Fort Tower experience reduced from 500 to 250.
    • Fort experience increased from 1,100 to 1,200.
    • Keep experience increased from 1,900 to 2,050.
      • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.

Developer Comment: We're taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team's outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We'd like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.


2018-05-22 Patch Notes

Battleground Updates

Custom Games

  • Hanamura has been temporarily removed from Custom Games.

Developer Comment: Development on Hanamura is still going smoothly. Unfortunately, it seems all of the noisy construction has irritated the Mega Enforcer who has captured several of our designers and artists. We need to take bring this Battleground offline while we negotiate for their safe release.


2018-04-24 Patch Notes

Bug Fixes

  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.

2018-03-30 Hotfix Patch

Bug Fixes

  • Structures: Fixed an issue in which certain Abilities could be used to move Structures.

2018-03-06 Patch Notes

Bug Fixes

  • Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.

2018-01-09 Patch Notes

Battleground Updates

Regeneration Globes

  • Total Health regen over 5 seconds reduced from 11.7% Maximum Health to 9%
  • Total Mana regen over 5 seconds reduced from 7.8% Maximum Mana to 7%

Forts

  • Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%.
  • Fort Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%

Keeps

  • Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%
  • Keep Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%
  • Keep Health increased from 16,000 to 17,000

Developer Comment: As expected, our gameplay update for 2018 resulted in large changes to many of our game systems. While we’re overall happy with the direction of the update, there have been some unintended side effects that we’re hoping to remedy. We overestimated how much more powerful unlimited ammo would be for Structures, and as a result pushing mechanics have become too strong, resulting in lower game times on nearly all maps. We’re giving our towers some of their teeth back with this update, which should help teams hold pushes from Mercenary Camps and map events. We’re also making some tuning changes to some of our Mercenary Camps now that we have had some time to see how they have been performing. Hellbats and Knights in particular are pushing harder than we would like, so we’re reducing their power. We’re also taking a look at the Warhead Junction boss and reducing its early and mid-game pushing power, as right now it is too strong when combined with Nukes from the map event. Lastly, we are reducing the power of Regeneration Globes. While we like the new mini-game that Neutral Regen globes provide in the laning phase, we are not comfortable with how much they are currently benefitting the team that is ahead while they are pushing into a defending team. We’re also seeing players picking up more Regeneration Globes in general, so this will help to keep the game’s overall sustain in check. These are some hefty changes, and it’s likely that there will be more needed to be done over time as things continue to settle. We’ll be keeping an eye on things, and are prepared to make more updates as they’re needed.


2017-12-12 Patch Notes

Bug Fixes

  • Structures: Auriel's Blinding Flash and Artanis' Suppression Pulse can no longer Blind Structures.

2017-11-14 Patch Notes

Bug Fixes

  • Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form.

2017-09-26 Patch Notes

Battleground Updates

  • Mercenary item drops no longer require a short channel time to be picked up.

Developer Comment: This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.

  • Support Camps can no longer be captured with "Bribe" talents.

Developer Comment: Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.


2017-08-08 Patch Notes

Battleground Updates

  • Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.

Bug Fixes

  • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.

2017-07-11 Patch Notes

Battleground Updates

  • Core Life increased from 7 to 8
  • Sapper Minions will no longer spawn for the enemy team after a Keep is destroyed
  • Map Objective:
    • First Payload spawn time increased by 15 seconds
    • Second Payload spawn time increased by 15 seconds
    • Payloads now grant 1200 XP upon reaching their destination
  • Mercenaries:
    • Fortification Camp
      • Turret power-up will now prioritize attacking Heroes
      • Turret power-up health has been increased by 10%
      • Turret power-up now deals double damage to Minions
    • Recon Camp
      • Dragon Spirits power-up no longer dismounts enemy Heroes
    • Support Camp
      • Initial Spawn time increased by 15 seconds
      • Health total decreased by 10%
      • Base attack damage decreased by 12%
      • Attack damage scaling reduced by roughly 60%
      • Self-heal ability cooldown increased by 2 seconds

Bug Fixes

  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.

2017-06-13 Patch Notes

Bug Fixes

  • Hanamura: Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
  • Hanamura: The Mega Enforcer will no longer leash after consuming a Hero.
  • Hanamura: When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.
  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.

2017-04-25 2.0 Launch Notes

Battleground Updates

Objectives

  • Protected Cores
    • Both Cores are protected by a barrier that cannot be attacked by Heroes.
    • Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
  • Escort Payloads
    • The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
    • Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
    • Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
  • Empowered Payloads
    • Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
    • Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
    • Deal a total of 7 damage the opposing Core to claim victory!

Mercenary Camps

  • Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
    • Instead, captured Mercenary Camps will each award one of three consumable power-ups.
    • Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
  • Recon Camp
    • Reward: Dragon Spirits
      • Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Fortification Camp
    • Reward: Turret
      • Place a Turret on the ground or on your team’s payload.
  • Support Camp
    • Reward: Healing Pulse
      • Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer
    • Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Bug Fixes

  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.