Level Talent Name Description Cooldown
1 Impaling Light Celestial Charge deals 125% increased damage. Quest: Stun multiple enemy Heroes with a single Celestial Charge. Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds. Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.
1 Consuming Flame Increase the center damage of Solarion's Fire by 125 and its Slow amount by 15%.
1 Burn the Impure Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
4 Bulwark of Flame Hitting a Hero with Solarion's Fire grants 75 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 6 charges.
4 Unshakable Faith Activating Molten Armor removes Roots and Slows and heals Imperius for 200 (+4% per level).
4 Battle Hunger Heal for 82 (+4% per level) Health for every Valorous Brand mark consumed.
7 Flash of Anger Hitting a Hero marked by Solarion's Fire with Celestial Charge deals 198 (+4% per level) damage around the target.
7 Blaze of Glory Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 (+4% per level) damage.
7 Holy Fervor Activate to cause the next 4 Basic Attacks to cleave for 157 (+4% per level) damage. 25
10 Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 70
10 Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80
13 Pathetic Mortals Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
13 Divine Rage Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.
13 Heat of Battle Molten Armor heals 35% more while Imperius is below 50% Health.
16 Celestial Swiftness Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
16 Melting Touch Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
16 Sovereign Armor Molten Armor grants 50 Armor for 2.5 seconds.
20 Heavenly Host Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
20 Unrelenting Descent Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.
20 Impervious Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds. 75
20 Valorous Pursuit Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds. 12
Shortcut Ability Name Description Cooldown Mana Cost
Q Celestial Charge Lunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 (+4% per level) additional damage when it fully finishes. 10 40
W Solarion's Fire Release a fiery wave that deals 100 (+4% per level) damage. Enemies hit by the center take 50 (+4% per level) bonus damage and are Slowed by 40% for 3 seconds. 8 50
E Molten Armor Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes. 12 75
R Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 70 70
R Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80 80
Valorous Brand Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Imperius

2019-04-17 Balance Update

Hero Updates

Abilities

  • Solarian's Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.

Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game's focus shifts to team fighting.
  2. Mana tension doesn't have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.

When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.


2019-03-26 Patch Notes

Bug Fixes

  • The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes.

2019-01-23 Balance Update

Hero Updates

Abilities

  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents

  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

Bug Fixes

  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.

2019-01-08 Patch Notes

New Hero

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait

  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities

  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion's Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities

  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.