Level Talent Name Description Cooldown
1 Impaling Light Celestial Charge deals 125% increased damage. Quest: Stun multiple enemy Heroes with a single Celestial Charge. Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds. Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.
1 Consuming Flame Quest: Hitting Heroes with the center of Solarion's Fire increases its center damage by 10, up to 150. Reward: After hitting 15 Heroes, increase Solarion's Fire Slow by 15%.
1 Burn The Impure Consuming a Solarion's Fire mark deals bonus damage equal to 3% of the Hero's maximum Health.
4 Bulwark of Flame Hitting a Hero with Solarion's Fire grants 60 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.
4 Unshakable Faith Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250 (+4% per level).
4 Battle Hunger Heal for 82 (+4% per level) Health for every Valorous Brand mark consumed.
7 Flash of Anger Hitting a Hero marked by Solarion's Fire with Celestial Charge deals 160 (+4% per level) damage around the target.
7 Blaze of Glory Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 (+4% per level) damage.
7 Holy Fervor Activate to cause the next 4 Basic Attacks to cleave for 157 (+4% per level) damage. 18
10 Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 60
10 Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80
13 Pathetic Mortals Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
13 Divine Rage Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.
13 Heat of Battle Molten Armor heals 25% more while Imperius is below 50% Health.
16 Celestial Swiftness Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
16 Melting Touch Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
16 Sovereign Armor Molten Armor grants 50 Armor for 2.5 seconds.
20 Heavenly Host Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
20 Unrelenting Descent Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.
20 Impervious Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds. 75
20 Valorous Pursuit Activate to teleport to an enemy that has been marked by Valorous Brand. 15
Shortcut Ability Name Description Cooldown Mana Cost
Q Celestial Charge Lunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 (+4% per level) additional damage when it fully finishes. 10 40
W Solarion's Fire Release a fiery wave that deals 100 (+4% per level) damage. Enemies hit by the center take 50 (+4% per level) bonus damage and are Slowed by 40% for 3 seconds. 8 60
E Molten Armor Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes. 12 50
R Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 60 60
R Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80 80
Valorous Brand Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Imperius

2019-01-08 Patch Notes

New Hero

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait

  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities

  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion's Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities

  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.