Level Talent Name Description Cooldown
1 Impaling Light Celestial Charge's final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes.
1 Consuming Flame Increase the center damage of Solarion's Fire by an additional 100% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.
1 Burn the Impure Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
4 Sovereign Armor Molten Armor grants 25 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
4 Battle Hunger Increase the healing of Valorous Brand by 50%.
4 Press Forward Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
7 Flash of Anger Consuming a mark from Celestial Charge deals 180 (+4% per level) damage around the target and grants Imperius 300 (+4% per level) point Shield for 4 seconds.
7 Blaze of Glory Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 (+4% per level) damage. This explosion benefits from and consumes Valorous Brand marks.
7 Holy Fervor Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage. 30
10 Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 70
10 Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80
13 Pathetic Mortals Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
13 Divine Rage Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
13 Heat of Battle Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing.
16 Celestial Swiftness Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each Hero stunned with Celestial Charge.
16 Melting Touch Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
16 Valorous Pursuit Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds. 20
20 Heavenly Host Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
20 Unrelenting Descent Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.
20 Brand of Solarion Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered.
20 Impervious Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds. 75
Shortcut Ability Name Description Cooldown Mana Cost
Q Celestial Charge Lunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 (+4% per level) additional damage when it fully finishes. 10 40
W Solarion's Fire Release a fiery wave that deals 100 (+4% per level) damage. Enemies hit by the center take 50% bonus damage and are Slowed by 40% for 3 seconds. 8 50
E Molten Armor Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 50% of the damage dealt, increased to 100% against Heroes. 12 75
R Angelic Armaments Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit. 70 70
R Wrath of the Angiris After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second. 80 80
Valorous Brand Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 70 (+4% per level) per mark.

Imperius

2019-07-10 Balance Update

Hero Updates

Abilities

  • Molten Armor [E]
    • Healing reduced from 100% to 50% of the damage dealt
    • Bonus healing against Heroes reworded to say it is increased to 100% (baseline functionality is the same)
  • Valorous Brand [Trait]
    • Consuming a mark heals Imperius for 70
    • Damage bonus reduced from 30% to 20%

Talents

  • Level 1
    • Impaling Light [Q]
      • Redesigned: Celestial Charge's final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
    • Consuming Flame [W]
      • The first enemy Hero hit with Solarion's Fire also restores 30 Mana
  • Level 4
    • Bulwark of Flame [W]
      • Removed
    • Unshakeable Faith [E]
      • Removed
    • Battle Hunger [Trait]
      • Redesigned: Increased the healing of Valorous Brand by 50%
    • ​​Sovereign Armor [E]
      • Moved from 16
      • Armor reduced from 50 to 25
      • Duration reduced from 2.5 to 1.5 seconds
      • Damaging an enemy Hero with Molten Armor increased the duration by 0.5 seconds
    • ​​[NEW] Press Forward [Passive]
      • ​Damaging an enemy Hero sets the duration of a Regeneration Globe on Imperius to 5 seconds (unless it was already higher)
  • Level 7
    • Blaze of Glory [W]
      • The secondary explosion from Blaze of Glory now consumes and benefits from Valorous Brand
    • ​​Holy Fervor [Active]
      • Now has a maximum duration of 10 seconds
      • The cooldown for the Ability begins after the first attack, instead of the last
      • Cooldown increased from 25 to 30 seconds
      • Tooltip updated to reflect that the damage is a percentage bonus and stacks additively with other percentage bonuses
  • Level 13
    • Divine Rage [E]
      • Redesigned: Consuming a Valorous Brand reduces the cooldown of Molten Armor by 1 second
    • Heat of Battle [E]
      • Redesigned: Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing
  • Level 16
    • Celestial Swiftness [Q]
      • Redesigned: Gain 20% Movement Speed for 5 seconds after casting Celestial Charge; Gain 40% Attack Speed for 5 seconds for each Hero Stunned with Celestial Charge
    • Valorous Pursuit [Active]
      • Moved from level 20
      • Cooldown increased from 12 to 20 seconds
  • Level 20
    • [NEW] Brand of Solarion [Trait]
      • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered
    • ​​Impervious [Active]
      • Duration increased from 2 to 3 seconds

Developer Comment: Most of these changes are designed to make a few more of Imperius' Talents viable and interesting, as well as provide more opportunity for Imperius' players to show their skill with the Hero while also allowing for mechanics that opponents have more counterplay with. We shouldn't see a large shift in Imperius' role or playstyle, but rather more interesting interactions between him and his opponents.


2019-05-22 Balance Update

Hero Updates

Talents

  • Level 1
    • Consuming Flame [W]
      • Damage bonus changed from 125% to 100%
      • This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 548
  • Level 7
    • Flash of Anger [Q]
      • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
      • Damage reduced from 198 to 180

Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame's bonus from a flat amount to a percent bonus, which will make it scale with Imperius's level. This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game. To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion's Fire. To compensate for the power and reliability bonuses we're giving, we are reverting the damage bonus that we gave to the talent last patch. This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.


2019-04-17 Balance Update

Hero Updates

Abilities

  • Solarian's Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.

Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game's focus shifts to team fighting.
  2. Mana tension doesn't have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.

When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.


2019-03-26 Patch Notes

Bug Fixes

  • The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes.

2019-01-23 Balance Update

Hero Updates

Abilities

  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents

  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

Bug Fixes

  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.

2019-01-08 Patch Notes

New Hero

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait

  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities

  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion's Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities

  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.