Level Talent Name Description Cooldown
1 Colossal Totem Increases the area and range of Earthbind Totem by 50%.
1 Electric Charge Increases the radius of Lightning Shield by 25%.
1 Lightning Bond Casting Lightning Shield on an ally also casts an untalented version on Rehgar.
1 Wolf Run Increases the Movement Speed of Ghost Wolf from 20% to 30%.
4 Feral Heart Increases Health and Mana Regeneration by 75% while in Ghost Wolf form.
4 Healing Totem Activate to place a Totem that heals allies in an area for 2% of their maximum Health every second for 10 seconds. 30
4 Spiritwalker's Grace Reduces Chain Heal's Mana cost from 65 to 45.
4 Stormcaller When Lightning Shield damages an enemy it restores 4 Mana, up to 40.
7 Blood and Thunder Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
7 Cleanse Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 60
7 Farsight Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds. 30
7 Totemic Projection Increases Earthbind Totem's duration from 8 to 12 seconds, and it can be reactivated to move an existing totem to a new location once.
10 Ancestral Healing After 1 second, heal an allied Hero for 1552 (+4% per level) Health. Cannot be used on Rehgar. 100
10 Bloodlust Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds. 90
13 Earth Shield Lightning Shield gives a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.
13 Earthliving Enchant When Chain Heal heals a Hero below 50% Health, they are healed an additional 200 (+4% per level) Health over 5 seconds.
13 Tidal Waves Reduces Chain Heal's cooldown by 1 second for each Hero healed.
16 Earthgrasp Totem When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second.
16 Hunger of the Wolf Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal Rehgar for 5% of his maximum Health.
16 Rising Storm Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times.
20 Farseer's Blessing Increases healing amount by 50%. Allies near the target are healed for 50% of the amount of health regained.
20 Gladiator's War Shout Increases Bloodlust's healing from 30% to 60% of Basic Attack damage done.
20 Rewind Activate to reset the cooldowns of your Basic Abilities. 60
20 Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. 45
Shortcut Ability Name Description Cooldown Mana Cost
Q Chain Heal Heal an ally for 250 (+4% per level) Health, then heal up to two other nearby allies for 250 (+4% per level) Health each. 9 65
W Lightning Shield Imbue an ally with lightning dealing 70 (+4% per level) damage a second to nearby enemies. Lasts 5 seconds. 8 60
E Earthbind Totem Create a totem that slows nearby enemies by 35%. The totem has 217 (+4% per level) Health and lasts for 8 seconds. 15 50
R Bloodlust Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed, and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds. 90 70
R Ancestral Healing After 1 second, heal an allied Hero for 1552 (+4% per level) Health. Cannot be used on Rehgar. 100 80
Z Ghost Wolf Instead of using a mount, you transform into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause you to lunge at your target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form. 1

Rehgar

2017-10-11 Balance Update

Bug Fixes

  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.

2017-09-26 Patch Notes

Hero Updates

Abilities

  • Chain Heal (Q)
    • Cast range reduced from 8 to 6
    • Bounce range reduced from 8 to 7
    • Primary target healing reduced from 334 to 250
    • Secondary bounce healing increased from 167 to 250

Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

Bug Fixes

  • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.

2017-09-08 Hotfix Patch

Bug Fixes

  • Rehgar: Can no longer cast Lightning Shield on allied Vehicles, such as the Dragon Knight or Garden Terror.

2017-04-04 Patch Notes

Bug Fixes

  • Fixed an issue causing some friendly buff effects (Rehgar’s Lightning Shield and Ragnaros’ Blast Wave) to reveal their cloaked targets when they damaged enemy units.

2017-02-14 Patch Notes

Bug Fixes

  • Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    • Gall: Giant Scorcher
    • Rehgar: Hunger of the Wolf
    • Ragnaros: Giant Scorcher
    • Tracer: Quantum Spike
    • Xul: Backlash, Giant’s Curse

2017-01-24 Patch Notes

Bug Fixes

  • Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
  • Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
  • Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
  • Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.

2017-01-12 Hotfix Patch

Bug Fixes

  • Zul'jin: Rehgar’s Ancestral Healing will no longer fail to heal Zul’jin if it is cast in the same moment that Berserker would reduce his Health to 1.

2017-01-06 Balance Update

Hero Updates

Abilities

  • Bloodlust (R)
    • Duration reduced from 10 to 8 seconds
    • Movement Speed bonus reduced from 30 to 25%

2016-12-14 Patch Notes

Hero Updates

Stats

  • Increased Basic Attack damage from 99 to 120

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage

Developer Comments: It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.


2016-09-27 Patch Notes

Bug Fixes

  • Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.

2016-09-13 Patch Notes

Hero Updates

Abilities

  • Ghost Wolf (Trait)
    • Movement Speed reduced from 30% to 20%

Talents

  • Level 1
    • Wolf Run (Talent)
      • Movement Speed reduced from 40 to 30% while in Ghost Wolf

Developer Comments: Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.

Bug Fixes

  • Zeratul: Void Prison will no longer cancel Rehgar’s Feral Lunge or Olaf's Charge as long as the target of either Ability is still in range when Void Prison ends.

2016-08-09 Patch Notes

Bug Fixes

  • Rehgar: The Stormcaller Talent’s Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.

2016-07-20 Hotfix Patch

Bug Fixes

  • Rehgar: Learning the Blood and Thunder and Hunger of the Wolf Talents will no longer cause Basic Ability cooldowns to be reduced by 4 seconds, rather than 2 seconds, when attacking in Ghost Wolf form.

2016-07-12 Patch Notes

Bug Fixes

  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.

2016-06-21 Balance Update

Hero Updates

Stats

  • Basic Attack damage increased from 95 to 99.

Basic Abilities

  • Chain Heal (Q)
    • Primary heal amount reduced from 372 to 334.
    • Secondary bounce heal amount reduced from 186 to 167.
  • Lightning Shield (W)
    • Damage increased from 60 damage per second to 64 damage per second.

Talents

  • Level 4
    • Stormcaller (W)
      • Mana return increased from 3 to 4 per Hero hit.
      • Maximum Mana returned increased from 30 to 40.

Developer Comments: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.

Bug Fixes

  • Rehgar: The untalented Lightning Shield gained from the Lightning Bond talent will no longer increase the damage dealt by Rising Storm when both talents are taken.

2016-05-25 Hotfix Patch

Bug Fixes

  • Rehgar: Casting Rewind will no longer reset the cooldown of Ghost Wolf (Z).

2016-05-17 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

Bug Fixes

  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.

2016-03-29 Patch Notes

Hero Updates

  • Earthbind Totem (E)
    • Can now be hit by area of effect Abilities

Bug Fixes

  • Fixed an issue that could prevent Rehgar’s Feral Lunge from properly connecting with enemies who were running in the opposite direction.

2016-03-16 Balance Update

Hero Updates

  • Ancestral Healing (R)
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.


2016-03-01 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Electric Charge (Talent)
      • Bonus to Lightning Shield radius decreased from 33% to 25%
    • Stormcaller (Talent)
      • No longer increases Lightning Shield duration
    • Earthshield (Talent)
      • Shield amount reduced from 15% to 12% of the target’s maximum Health
  • Ancestral Healing (R)
    • Cooldown increased from 80 to 100 seconds
  • Bloodlust (R)
    • Mana cost reduced from 125 to 70

Developer Comments: The initial round of Rehgar nerfs weren’t quite enough to bring his winrate down to a level that we think is healthy. We like that his base kit feels powerful, so we are aiming to reduce the synergy between his Lightning Shield Talents. We are also increasing Ancestral Healing’s cooldown to better reflect the healing power it brings to a teamfight. The Bloodlust Mana change is simply a quality of life improvement. Overall, we enjoy how Rehgar plays right now, and are excited to see him bring other Heroes, such as Illidan, back into prominence. With that in mind, we’re aiming to cautiously nerf Rehgar over time as we bring this Shaman in line with other Healers.

Bug Fixes

  • The Gladiator’s War Shout Talent will no longer cause Rehgar’s Bloodlust to affect Heroes outside its intended area of effect.

2016-02-17 Balance Update

Hero Updates

  • Lightning Shield (W)
    • Rising Storm (Talent)
      • Damage bonus reduced from 20% to 10% per stack
      • Maximum stacks increased from 10 to 20

Developer Comments: Rehgar is still doing too much damage with his Lightning Shield. We like the high potential for damage output in this Talent, as chasing the dream is fun! However, we found that Rehgar players were reaching high damage values too fast, and reaching maximum stacks early became the rule rather than the exception.


2016-02-10 Balance Update

Hero Updates

  • Ghost Wolf (Trait) (D)
    • Basic Attack damage bonus reduced from 100% to 75%
  • Lightning Shield (W)
    • Damage reduced from 36 (+4% per level) to 30 (+4% per level)

Developer Comments: Rehgar’s new Talents have opened up a number of different strategies and builds, which has been exciting to see. We like this more aggressive playstyle, but noticed that the majority of Lightning Shield Talents are now clear winners. Focusing nerfs primarily on Lightning Shield’s damage will help to reduce Rehgar’s win rate and open up even more Talent options.


2016-02-02 Patch Notes

Hero Updates

  • Forward Momentum (Talent) removed
  • Spell Shield (Talent) removed
  • Healing Totem (Talent) moved from Level 1 to Level 4
    • Cooldown reduced from 60 to 30 seconds
  • The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
    • Blood for Blood
    • Cleanse
    • Healing Totem
    • Rewind
  • Ghost Wolf (Z)
    • Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
    • Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
    • Feral Lunge (Talent) removed
    • Shadow Wolf (Talent) removed
    • Healing Surge (Talent) removed
    • New Talent (Level 1): Wolf Run
      • Increases Ghost Wolf Movement Speed bonus from 30% to 40%
    • New Talent (Level 7): Blood and Thunder
      • Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
    • New Talent (Level 16): Hunger of the Wolf
      • Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
  • Chain Heal (Q)
    • Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
    • Mana cost reduced from 70 to 65
    • Chain Reaction (Talent) removed
    • Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
      • Mana cost reduction decreased from 25 to 20
    • Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
      • Now reduces Chain Heal’s cooldown by 1 second for every Hero hit
    • New Talent (Level 13): Earthliving Enchant
      • When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
  • Lightning Shield (W)
    • Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
    • Empowering Charge (Talent) removed
    • Reactive Spark (Talent) removed
    • Lightning Bond (Talent) moved from Level 16 to Level 1
      • The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
    • New Talent (Level 1): Electric Charge
      • Increases Lightning Shield radius by 33%
    • New Talent (Level 16): Rising Storm
      • Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
  • Earthbind Totem (E)
    • Area of effect radius increased by approximately 16%
    • Mana cost reduced from 60 to 50
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
    • Earthgrasp Totem (Talent)
      • Increases the initial Slow duration from 1 to 1.5 seconds
    • New Talent (Level 7): Totemic Projection
      • Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
  • Ancestral Healing (R)
    • Cooldown increased from 70 to 80 seconds
  • Bloodlust (R)
    • Gladiator's War Shout (Talent) redesigned
      • Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target

Developer Comments: The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar’s changes were driven by this, and will help us learn even more in the future. Here’s a very brief explanation:

  • Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.

2016-01-27 Balance Update

Talents

Cleanse

  • Tooltip updated to reflect that Cleanse cannot be self-cast

2016-01-20 Balance Update

Talents

Cleanse

  • This Talent’s functionality has changed significantly
  • Target ally now becomes Unstoppable for 1 second. Cannot be self-cast. 60 second cooldown

Developer Comments: We want to give players more options to deal with the chain-stuns that have resurged after the scaling changes went into effect. We believe this increase in power to Cleanse should allow teams some counter- play against stun-heavy compositions.


2015-10-06 Patch Notes

Bug Fixes

  • Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.

2015-08-18 Patch Notes

Talents

Cleanse

Developer Comments: We didn’t like the gameplay of casting Cleanse preemptively on a target that is about to be CC’ed. For example, you see Butcher charging your Valla, and right before impact you use Cleanse on Valla, allowing her to immediately Vault away. The change also prevents healers from cleansing themselves preemptively, providing a guaranteed target if the opposing team has only secured one Cleanse. As a side note, the original reason the Unstoppable functionality was available in the first place, was to help alleviate some persistent CC effects like Putrid Bile. We didn’t want you to cleanse a Putrid Bile only to have the slow immediately reapply.

  • No longer makes the target Unstoppable for 1 second
  • Now adds Relentless to the target for 2 seconds (50% shorter CC duration)

Hero Updates

Developer Comments: Bloodlust is rarely picked right now, but we feel like both Heroics are extremely powerful. Without changing anything massive, we’re simply reducing the CD of Bloodlust so it can be used more frequently. We believe if Basic Attack based heroes become more prevalent in the Meta, this Heroic could become dominant, so we’ll be taking a cautious approach.

  • Bloodlust (R)
    • Cooldown decreased from 120 to 90 seconds

2015-06-30 Patch Notes

Talents

Spell Shield

  • Duration increased from 2 to 3 seconds

Hero Updates

  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing (R)
    • Cooldown increased from 60 to 70 seconds

Bug Fixes

  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.

2015-05-27 Hotfix Patch

Bug Fixes

  • Fixed an issue that could cause Rehgar players to permanently lose control of their Hero after coming under the effects Anub'arak's Web Blast.

2015-05-18 Hotfix Patch

Bug Fixes

  • Rehgar will now properly transform out of Ghost Wolf form after using Feral Lunge.

2015-05-12 Patch Notes

Talents

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

Hero Updates

  • Healing Totem (Talent)
    • Cooldown increased from 45 to 60 seconds
  • Farsight (Talent)
    • Now breaks units within its radius out of Stealth, rather than revealing them

2015-04-08 Hotfix Patch

Bug Fixes

  • Casting Sylvanas’ Shadow Dagger on Rehgar will no longer cancel his Ghost Wolf form.

2015-02-10 Patch Notes

Talents

Rewind

  • Has been moved from Level 13 to Level 20
  • Has been removed from many Heroes
  • Found on the following Heroes:
    • Anub'arak, Arthas, Brightwing, Nova, Malfurion, Muradin, Murky, Tassadar, Tyrande, Rehgar, Zeratul

Hero Updates

  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • No longer roots the target for 1 second, and instead applies a 90% slow for 1 second

2015-01-13 Patch Notes

Bug Fixes

  • Fixed an issue that could cause Rehgar to briefly pause before his first Basic Attack after casting Feral Lunge.
  • Rehgar will no longer exit Ghost Wolf form when activating the Farsight Talent.
  • The cooldown for Rehgar’s Ancestral Healing is now appropriately reduced to 10 seconds if the Ability is cancelled.

2014-12-10 Hotfix Patch

Bug Fixes

  • Activating the Rewind Talent will no longer refresh cooldowns for certain activated Traits.

2014-12-02 Patch Notes

Talents

Rewind

  • Now refreshes all Basic Ability cooldowns rather than reducing them by 10 seconds
  • Cooldown increased from 60 to 90 seconds

Searing Attacks

  • While active, Basic Attacks will now display “Crit!” floating text on impact

2014-10-07 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Earth Shield (Talent)
      • Shield amount changed from 200 (+17 per level) to 100 (+21 per level)

2014-09-10 Patch Notes

Talents

Storm Shield

  • Target search radius increased from 5 to 8

Hero Updates

  • Ancestral Healing (R)
    • Farseer’s Blessing (Talent)
      • No longer restores the target to full Health
      • Now doubles the healing amount of Ancestral Healing, and 25% of the amount healed is splashed to nearby allies​

Bug Fixes

  • Rehgar’s Feral Lunge Ability range can no longer be extended by clicking additional enemy targets while the Rehgar is mid-Lunge.

2014-07-23 Patch Notes

New Hero

Rehgar Earthfury, Shaman of the Earthen Ring, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar's Hero Week blog for much more information on this powerful new Support Hero.

  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.

Talents

Rewind

  • Has been moved from Level 16 to Level 13

Spell Shield

  • The functionality of this talent has changed.
  • Upon taking Ability Damage, now gain a shield that reduces all Ability Damage taken by 50% for 2 seconds. This can only occur once every 30 seconds.