Level Talent Name Description Cooldown
1 Stormcaller Increase the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 300 times.
1 Colossal Totem Reactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.
1 Feral Heart Ghost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.
4 Earthliving Enchant When Chain Heal heals a Hero below 50% Health, they are healed an additional 160 (+4% per level) Health over 4 seconds.
4 Electric Charge The bearer of Lightning Shield Heals for 20% of the damage it deals to enemy Heroes, doubled if the bearer is Rehgar. While Lightning Shield is damaging an enemy, its bearer gains 10% increased Movement Speed.
4 Healing Totem Activate to place a Totem that heals allied Heroes in an area for 2% of their maximum Health every second. This Totem has 125 (+4% per level) Health and lasts for 10 seconds. 30
7 Grounded Totem Enemy Heroes in Earthbind Totem's area also have their Attack Speed Slowed by 25% and their Spell Power reduced by 15%. Passive: Increase Earthbind Totem's range by 50%.
7 Purification If Purge removes a Slow, Stun, Root, or Silence effect from an ally, heal them for 220 (+4% per level). Using Purge on an enemy Hero deals up to 330 (+4% per level) damage to Shields and reduces healing received by 40% for 2 seconds. Passive: Reduce Purge's cooldown by 15 seconds.
7 Blood and Thunder Ghost Wolf attacks reduce Basic Ability cooldowns by 1.5 seconds and restore 5% of Rehgar's maximum Mana.
10 Ancestral Healing After 1 second, heal an allied Hero for 1180 (+4% per level) Health. 100
10 Bloodlust Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds. 90
13 Tidal Waves Reduces Chain Heal's cooldown by 1 second for each Hero healed, and reduces its Mana cost from 60 to 40.
13 Earth Shield Lightning Shield gives Heroes a Shield that absorbs damage equal to 14% of their maximum Health for 3 seconds.
13 Wellspring Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at the nearest allied Hero with the lowest Health. This Chain Heal heals for 35% of its normal amount.
16 Rising Storm Every time a Lighting Shield damages an enemy Hero, increase its damage by 10%. Stacks up to 15 times. Passive: Increase the duration of Lightning Shield by 3 seconds.
16 Earthgrasp Totem When Earthbind Totem is first cast, it deals 115 (+4% per level) damage and Slows nearby enemies by 90% for 1 second.
16 Hunger of the Wolf Ghost Wolf attacks against Heroes deal an additional 6% of the target's maximum Health and heal Rehgar for 6% of his maximum Health.
20 Farseer's Blessing After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590 (+4% per level).
20 Gladiator's War Shout Increase the duration and range of Bloodlust by 100%.
20 Elemental Conduit Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield equal to 10% of their maximum Health for 5 seconds. For up to 5 seconds after activating, hitting an enemy Hero with this effects' Lightning Shield gives nearby allies a Shield equal to 1.5% of their maximum Health for 5 seconds. 70
20 Pit Fighter Gain 10% increased Attack Damage and 3 Spell Power. Each nearby ally Hero grants an additional stack of this effect, up to 5 stacks. While at 2 or more stacks, Purge's cooldown refreshes 50% faster.
Shortcut Ability Name Description Cooldown Mana Cost
Q Chain Heal Heal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them. 8 60
W Lightning Shield Imbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds. 8 50
E Earthbind Totem Create a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds. 15 50
R Bloodlust Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds. 90 70
R Ancestral Healing After 1 second, heal an allied Hero for 1180 (+4% per level) Health. 100 80
D Purge When used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself. 60
Z Ghost Wolf Instead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form. 4

Rehgar

2022-03-29 Balance Update

Hero Updates

Stats

  • Health reduced from 1935 to 1900.
  • Health regeneration reduced from 4.03 to 3.96.

Abilities

  • Purge [D]
    • Cooldown increased from 45 to 60 seconds.

Talents

  • Level 1
    • Colossal Totem [E]
      • Bonus Totem Health reduced from 50% to 25%.
  • Level 4
    • Earthliving Enchant [Q]
      • Healing reduced from 200 to 160.
  • Level 7
    • Grounded Totem [E]
      • Attack Speed reduction reduced from 30% to 25%.
    • Purification [D]
      • Purge's cooldown reduction increased from 10 to 15 seconds.
  • Level 16
    • Earthgrasp Totem [E]
      • Damage reduced from 145 to 115.

Developer Comment: Rehgar's most powerful talents are still a cut above their competition but they're not required for Rehgar to be a dominate force. We're again cutting his base Health, and now targeting Purge's cooldown, to lower his overall power.

Bug Fixes

  • Colossal and Ground Totem talents are appended in the correct order in Earthbind Totem's advanced tooltip.

2022-02-01 Balance Update

Hero Updates

Stats

  • Health reduced from 2000 to 1935.
  • Health regeneration reduced from 4.17 to 4.03.

Abilities

  • Chain Heal [Q]
    • Mana cost increased from 55 to 60.
  • Earthbind Totem [E]
    • Totem Health reduced from 326 to 260.
    • Duration reduced from 8 to 6 seconds.

Talents

  • Level 1
    • Colossal Totem [E]
      • Moved from level 7.
    • Feral Heart [Z]
      • Armor reduced from 20 to 15.
      • Duration reduced from 2 seconds to 1 second.
  • Level 4
    • Earthliving Enchant [Q]
      • Duration reduced from 5 to 4 seconds.
      • Healing reduced from 250 to 200.
    • Healing Totem [Active]
      • Health reduced from 175 to 125.
      • Duration increased from 7 to 10 seconds.
      • Healing per second reduced from 2.5% to 2%.
  • Level 7
    • Grounded Totem [E]
      • Moved from level 1.
      • Attack Speed Slow reduced from 40% to 30%.
      • Spell Power reduction reduced from 20% to 15%.
    • Purification [D]
      • Healing reduced from 260 to 220.
      • Reduced healing duration reduced from 3 to 2 seconds.
      • Changed functionality:
        • No longer conditionally reduces Purge's cooldown.
        • Passive: Reduce Purge's cooldown by 10 seconds.
  • Level 20
    • Pit Fighter [Passive]
      • Spell Power per ally Hero reduced from 4 to 3.

Developer Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state.


2021-12-07 Patch Notes

Hero Updates

Stats

  • Attack Damage increased from 106 to 115.
  • Attack speed reduced from 1.25 to 1.1.

Abilities

  • Lightning Shield [W]
    • Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
    • Mana cost reduced from 60 to 50.
  • Earthbind Totem [E]
    • Totem Health increased from 217 to 326.
  • Trait
    • All Ghost Wolf information has been moved to the Z key.
    • (New) Purge:
      • Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
      • Cooldown: 45 Seconds.

Talents

  • Level 1
    • Stormcaller [W]
      • Moved from Level 4.
      • New functionality: Increase Lightning Shield's radius by 25%.
      • Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, to a maximum of 300 stacks.
    • Grounded Totem [E]
      • Moved from Level 7.
      • No longer grants additional Earthbind Totem Health.
      • Additional Functionality:
        • Heroes affected by Earthbind Totem also have their Spellpower reduced by 20%.
        • Increases range of Earthbind Totem by 50%.
    • Feral Heart [Z]
      • New Functionality:
        • Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
        • Increase Ghost Wolf's Movement Speed bonus to 40% for the first second, then fade to 30%.
    • Wolf Run [Z]
      • Removed.
  • Level 4
    • Earthliving Enchant [Q]
      • Moved from Level 13.
      • Healing increased from 45 to 50.
    • Electric Charge [W]
      • Moved from Level 1.
      • New Functionality:
        • Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
        • While damaging an enemy, Lightning Shield increases its bearer's Movement Speed by 10%.
    • Healing Totem [E/Active]
      • Healing Totem health increased from 50 to 175.
      • Healing Totem health now scales at 4% per Level.
      • Healing Totem healing increased from 2 to 2.5% maximum Health/second.
      • Healing Totem duration reduced from 10 to 7 seconds.
  • Level 7
    • Cleanse [Active]
      • Removed.
    • Colossal Totem [E]
      • Moved from Level 1.
      • No longer increases Earthbind Totem Range.
    • Blood and Thunder [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
      • Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar's maximum Mana.
    • (New) Purification [Trait D]
      • Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge's cooldown.
      • Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
  • Level 13
    • Tidal Waves [Q]
      • Heroic target cooldown reduction increased from .75 seconds to 1 second.
      • Mana cost reduction increased from 15 to 20.
    • Earth Shield [W]
      • Shield amount increased from 12 to 14% maximum health.
    • (New) Wellspring [E]
      • Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value.
  • Level 16
    • Rising Storm [W]
      • Changed Functionality:
        • No longer grants Rehgar an untalented Lightning Shield.
        • Increase the duration of Lightning Shield by 3 seconds.
    • Earthgrasp Totem [E]
      • Additional Functionality: Earthbind Totem deals 145 damage when first placed.
    • Hunger of the Wolf [Z]
      • Damage and healing increased to 6%.
  • Level 20
    • Rewind [Active]
      • Removed.
    • Stormshield [Active]
      • Removed.
    • Elemental Conduit [Active]
      • Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
      • Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
      • 70 Second cooldown.
    • Pit Fighter [Passive]
      • Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge's cooldown refreshes 50% faster.

Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.


2020-07-15 Balance Update

Hero Updates

Talents

  • Level 10
    • Bloodlust [R2]
      • Duration reduced from 8 to 6 seconds.
      • Healing from Basic Attacks reduced from 40% to 30%.

Developer Comment: While we got Bloodlust in a good place in regards to its pick rate, it is too strong compared to Ancestral Healing, so we're nerfing its life leech and duration. We think this will give enemy teams a larger opportunity to play around its powerful buff, as it makes effects like Stuns, Blinds, and Attack Speed Slows more significant when it comes to surviving the burst of power that it gives to his team.


2020-06-03 Balance Update

Hero Updates

Talents

  • Level 20
    • Farseer's Blessing [R1]
      • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.

Developer Comment: We're changing Farseer's Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar's team for a massive amount if they stay grouped together.


2020-03-11 Balance Update

Hero Updates

Talents

  • Level 4
    • Feral Heart [Z]
      • Mana restoration when hitting enemy Heroes increased from 4% to 5%.
  • Level 10
    • Bloodlust [R2]
      • Life Steal amount increased from 30% to 40% of damage dealt.
  • Level 20
    • Gladiator's War Shout [R2]
      • New functionality: Increase the range and duration of Bloodlust by 100%.

Developer Comment: We're giving Gladiator's War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing Bloodlust. We're hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral Healing.


2019-11-22 Balance Update

Hero Updates

Talents

  • Level 4
    • Feral Heart [Z]
      • No longer increases Rehgar's Mana regeneration while in Ghost Form.
      • Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.

Developer Comment: We found it a little awkward that Feral Heart primarily motivates Rehgar to stay in Ghost Wolf form, and to not attack enemies or do things that are engaging for the hero. We're changing the Mana bonus portion of the talent to reward Rehgar for playing aggressively, and also allowing the talent to better synergize with other Z talents on his tree.


2019-09-05 Hotfix Patch

Bug Fixes

  • Casting abilities now properly puts Ghost Wolf on cooldown.

2019-08-28 Balance Update

Hero Updates

Stats

  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.

Talents

  • Level 1
    • Electric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form's Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic Projection [E]
      • Removed.
  • Level 7
    • Farsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • Bloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.

Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he's not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.


2019-07-10 Balance Update

Hero Updates

Talents

  • Changed the order of various talents ot better match other Heroes (Q, W, E, etc.)
  • Level 4
    • Spiritwalker's Grace [Q]
      • Removed
    • Totemic Projection [E]
      • Moved from Level 7
  • Level 13
    • Tidal Waves [Q]
      • Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40

Developer Comment: Spiritwalker's Grace is not performing compared to other options on its tier, and its synergy with Tidal Waves is strong enough that it warrants the talents being combined. To add some flavor to his Level 4 talents, we're also giving Rehgar the option to pick Totemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and Thunder and Cleanse.


2019-04-17 Balance Update

Hero Updates

Talents

  • Level 16
    • Rising Storm (W)
      • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
      • Damage reduced from 15% to 10% per stack

Developer Comment: While we felt that the talent offered some cool gameplay for Rehgar, we removed Lightning Bond in the past due to its ability to make Rehgar incredibly powerful at clearing Minion waves and taking Mercenary Camps at a time in the game where these aspects of a Hero are incredibly powerful. We're giving him back that power, but introducing it at Level 16, where its primary focus will more often be on improving his team fighting potential.


2019-02-12 Patch Notes

Hero Updates

Abilities

  • Ancestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing

2018-11-13 Patch Notes

Design & Gameplay

Channeled Healing Abilities

  • Alextrasza's Life-Binder (R) and Rehgar's Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)

2018-10-16 Patch Notes

Hero Updates

Support Heroes

  • We've unified certain Support abilities to only work on Heroes (not Minions or Mercenaries):
    • Healing Totem (Active - Level 4)
    • Earth Shield (W - Level 13)

Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes. We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).


2018-06-27 Balance Update

Hero Updates

Abilities

  • Chain Heal (Q)
    • Cooldown reduced from 9 to 8 seconds.
    • Healing increased from 240 to 260.
    • Mana cost reduced from 65 to 55.
  • Ancestral Healing (R)
    • Healing reduced from 1475 to 1180.

Talents

  • Level 4
    • Spiritwalker's Grace (Q)
      • Mana cost reduction decreased from 20 to 15
    • Stormcaller (W)
      • Maximum Mana restoration increased from 40 to 100.
  • Level 7
    • Farsight (Active)
      • Area reveal duration reduced from 10 to 5 seconds.
      • Enemy reveal duration reduced from 4 to 3 seconds.
      • Cooldown reduced from 30 to 16 seconds.
      • Size of reveal area reduced from 10 to 7.
  • Level 13
    • Earthliving Enchant (Q)
      • Healing per second increased from 40 to 45.
    • Tidal Waves (Q)
      • Cooldown reduction decreased from 1 to 0.75 seconds.
  • Level 16
    • Rising Storm (W)
      • Damage bonus per stack increased from 10% to 15%.
      • Maximum stacks reduced from 20 to 15.
  • Level 20
    • Farseer's Blessing (R)
      • Healing bonus increased from 50% to 75%.
      • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.

Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We're reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won't feel as impactful as it might initially seem.


2018-02-14 Hotfix Patch

Bug Fixes

  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

2018-02-06 Patch Notes

Hero Updates

Talents

  • Level 13
    • Earthliving Enchant (Q) Undocumented
      • Additional healing no longer scales with level

Bug Fixes

  • Rehgar: Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.

2017-11-29 Balance Update

Hero Updates

Stats

  • Basic Attack Damage reduced from 120 to 113

Abilities

  • Chain Heal (Q)
    • Heal amount reduced from 250 to 240
  • Lightning Shield (W)
    • Damage reduced from 35 to 32
  • Ancestral Healing (R)
    • Heal amount reduced from 1552 to 1475

Talents

  • Level 1
    • Lightning Bond (W)
      • Removed

2017-10-11 Balance Update

Bug Fixes

  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.

2017-09-26 Patch Notes

Hero Updates

Abilities

  • Chain Heal (Q)
    • Cast range reduced from 8 to 6
    • Bounce range reduced from 8 to 7
    • Primary target healing reduced from 334 to 250
    • Secondary bounce healing increased from 167 to 250

Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

Bug Fixes

  • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.

2017-09-08 Hotfix Patch

Bug Fixes

  • Rehgar: Can no longer cast Lightning Shield on allied Vehicles, such as the Dragon Knight or Garden Terror.

2017-04-04 Patch Notes

Bug Fixes

  • Fixed an issue causing some friendly buff effects (Rehgar’s Lightning Shield and Ragnaros’ Blast Wave) to reveal their cloaked targets when they damaged enemy units.

2017-02-14 Patch Notes

Bug Fixes

  • Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    • Gall: Giant Scorcher
    • Rehgar: Hunger of the Wolf
    • Ragnaros: Giant Scorcher
    • Tracer: Quantum Spike
    • Xul: Backlash, Giant’s Curse

2017-01-24 Patch Notes

Bug Fixes

  • Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
  • Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
  • Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
  • Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.

2017-01-12 Hotfix Patch

Bug Fixes

  • Zul'jin: Rehgar’s Ancestral Healing will no longer fail to heal Zul’jin if it is cast in the same moment that Berserker would reduce his Health to 1.

2017-01-06 Balance Update

Hero Updates

Abilities

  • Bloodlust (R)
    • Duration reduced from 10 to 8 seconds
    • Movement Speed bonus reduced from 30 to 25%

2016-12-14 Patch Notes

Hero Updates

Stats

  • Increased Basic Attack damage from 99 to 120

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage

Developer Comments: It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.


2016-09-27 Patch Notes

Bug Fixes

  • Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.

2016-09-13 Patch Notes

Hero Updates

Abilities

  • Ghost Wolf (Trait)
    • Movement Speed reduced from 30% to 20%

Talents

  • Level 1
    • Wolf Run (Talent)
      • Movement Speed reduced from 40 to 30% while in Ghost Wolf

Developer Comments: Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.

Bug Fixes

  • Zeratul: Void Prison will no longer cancel Rehgar’s Feral Lunge or Olaf's Charge as long as the target of either Ability is still in range when Void Prison ends.

2016-08-09 Patch Notes

Bug Fixes

  • Rehgar: The Stormcaller Talent’s Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.

2016-07-20 Hotfix Patch

Bug Fixes

  • Rehgar: Learning the Blood and Thunder and Hunger of the Wolf Talents will no longer cause Basic Ability cooldowns to be reduced by 4 seconds, rather than 2 seconds, when attacking in Ghost Wolf form.

2016-07-12 Patch Notes

Bug Fixes

  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.

2016-06-21 Balance Update

Hero Updates

Stats

  • Basic Attack damage increased from 95 to 99.

Basic Abilities

  • Chain Heal (Q)
    • Primary heal amount reduced from 372 to 334.
    • Secondary bounce heal amount reduced from 186 to 167.
  • Lightning Shield (W)
    • Damage increased from 60 damage per second to 64 damage per second.

Talents

  • Level 4
    • Stormcaller (W)
      • Mana return increased from 3 to 4 per Hero hit.
      • Maximum Mana returned increased from 30 to 40.

Developer Comments: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.

Bug Fixes

  • Rehgar: The untalented Lightning Shield gained from the Lightning Bond talent will no longer increase the damage dealt by Rising Storm when both talents are taken.

2016-05-25 Hotfix Patch

Bug Fixes

  • Rehgar: Casting Rewind will no longer reset the cooldown of Ghost Wolf (Z).

2016-05-17 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

Bug Fixes

  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.

2016-03-29 Patch Notes

Hero Updates

  • Earthbind Totem (E)
    • Can now be hit by area of effect Abilities

Bug Fixes

  • Fixed an issue that could prevent Rehgar’s Feral Lunge from properly connecting with enemies who were running in the opposite direction.

2016-03-16 Balance Update

Hero Updates

  • Ancestral Healing (R)
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.


2016-03-01 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Electric Charge (Talent)
      • Bonus to Lightning Shield radius decreased from 33% to 25%
    • Stormcaller (Talent)
      • No longer increases Lightning Shield duration
    • Earth Shield (Talent)
      • Shield amount reduced from 15% to 12% of the target’s maximum Health
  • Ancestral Healing (R)
    • Cooldown increased from 80 to 100 seconds
  • Bloodlust (R)
    • Mana cost reduced from 125 to 70

Developer Comments: The initial round of Rehgar nerfs weren’t quite enough to bring his winrate down to a level that we think is healthy. We like that his base kit feels powerful, so we are aiming to reduce the synergy between his Lightning Shield Talents. We are also increasing Ancestral Healing’s cooldown to better reflect the healing power it brings to a teamfight. The Bloodlust Mana change is simply a quality of life improvement. Overall, we enjoy how Rehgar plays right now, and are excited to see him bring other Heroes, such as Illidan, back into prominence. With that in mind, we’re aiming to cautiously nerf Rehgar over time as we bring this Shaman in line with other Healers.

Bug Fixes

  • The Gladiator’s War Shout Talent will no longer cause Rehgar’s Bloodlust to affect Heroes outside its intended area of effect.

2016-02-17 Balance Update

Hero Updates

  • Lightning Shield (W)
    • Rising Storm (Talent)
      • Damage bonus reduced from 20% to 10% per stack
      • Maximum stacks increased from 10 to 20

Developer Comments: Rehgar is still doing too much damage with his Lightning Shield. We like the high potential for damage output in this Talent, as chasing the dream is fun! However, we found that Rehgar players were reaching high damage values too fast, and reaching maximum stacks early became the rule rather than the exception.


2016-02-10 Balance Update

Hero Updates

  • Ghost Wolf (Trait) (D)
    • Basic Attack damage bonus reduced from 100% to 75%
  • Lightning Shield (W)
    • Damage reduced from 36 (+4% per level) to 30 (+4% per level)

Developer Comments: Rehgar’s new Talents have opened up a number of different strategies and builds, which has been exciting to see. We like this more aggressive playstyle, but noticed that the majority of Lightning Shield Talents are now clear winners. Focusing nerfs primarily on Lightning Shield’s damage will help to reduce Rehgar’s win rate and open up even more Talent options.


2016-02-02 Patch Notes

Hero Updates

  • Forward Momentum (Talent) removed
  • Spell Shield (Talent) removed
  • Healing Totem (Talent) moved from Level 1 to Level 4
    • Cooldown reduced from 60 to 30 seconds
  • The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
    • Blood for Blood
    • Cleanse
    • Healing Totem
    • Rewind
  • Ghost Wolf (Z)
    • Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
    • Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
    • Feral Lunge (Talent) removed
    • Shadow Wolf (Talent) removed
    • Healing Surge (Talent) removed
    • New Talent (Level 1): Wolf Run
      • Increases Ghost Wolf Movement Speed bonus from 30% to 40%
    • New Talent (Level 7): Blood and Thunder
      • Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
    • New Talent (Level 16): Hunger of the Wolf
      • Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
  • Chain Heal (Q)
    • Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
    • Mana cost reduced from 70 to 65
    • Chain Reaction (Talent) removed
    • Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
      • Mana cost reduction decreased from 25 to 20
    • Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
      • Now reduces Chain Heal’s cooldown by 1 second for every Hero hit
    • New Talent (Level 13): Earthliving Enchant
      • When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
  • Lightning Shield (W)
    • Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
    • Empowering Charge (Talent) removed
    • Reactive Spark (Talent) removed
    • Lightning Bond (Talent) moved from Level 16 to Level 1
      • The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
    • New Talent (Level 1): Electric Charge
      • Increases Lightning Shield radius by 33%
    • New Talent (Level 16): Rising Storm
      • Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
  • Earthbind Totem (E)
    • Area of effect radius increased by approximately 16%
    • Mana cost reduced from 60 to 50
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
    • Earthgrasp Totem (Talent)
      • Increases the initial Slow duration from 1 to 1.5 seconds
    • New Talent (Level 7): Totemic Projection
      • Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
  • Ancestral Healing (R)
    • Cooldown increased from 70 to 80 seconds
  • Bloodlust (R)
    • Gladiator's War Shout (Talent) redesigned
      • Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target

Developer Comments: The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar’s changes were driven by this, and will help us learn even more in the future. Here’s a very brief explanation:

  • Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.

2016-01-27 Balance Update

Talents

Cleanse

  • Tooltip updated to reflect that Cleanse cannot be self-cast

2016-01-20 Balance Update

Talents

Cleanse

  • This Talent’s functionality has changed significantly
  • Target ally now becomes Unstoppable for 1 second. Cannot be self-cast. 60 second cooldown

Developer Comments: We want to give players more options to deal with the chain-stuns that have resurged after the scaling changes went into effect. We believe this increase in power to Cleanse should allow teams some counter- play against stun-heavy compositions.


2015-10-06 Patch Notes

Bug Fixes

  • Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.

2015-08-18 Patch Notes

Talents

Cleanse

Developer Comments: We didn’t like the gameplay of casting Cleanse preemptively on a target that is about to be CC’ed. For example, you see Butcher charging your Valla, and right before impact you use Cleanse on Valla, allowing her to immediately Vault away. The change also prevents healers from cleansing themselves preemptively, providing a guaranteed target if the opposing team has only secured one Cleanse. As a side note, the original reason the Unstoppable functionality was available in the first place, was to help alleviate some persistent CC effects like Putrid Bile. We didn’t want you to cleanse a Putrid Bile only to have the slow immediately reapply.

  • No longer makes the target Unstoppable for 1 second
  • Now adds Relentless to the target for 2 seconds (50% shorter CC duration)

Hero Updates

Developer Comments: Bloodlust is rarely picked right now, but we feel like both Heroics are extremely powerful. Without changing anything massive, we’re simply reducing the CD of Bloodlust so it can be used more frequently. We believe if Basic Attack based heroes become more prevalent in the Meta, this Heroic could become dominant, so we’ll be taking a cautious approach.

  • Bloodlust (R)
    • Cooldown decreased from 120 to 90 seconds

2015-06-30 Patch Notes

Talents

Spell Shield

  • Duration increased from 2 to 3 seconds

Hero Updates

  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing (R)
    • Cooldown increased from 60 to 70 seconds

Bug Fixes

  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.

2015-05-27 Hotfix Patch

Bug Fixes

  • Fixed an issue that could cause Rehgar players to permanently lose control of their Hero after coming under the effects Anub'arak's Web Blast.

2015-05-18 Hotfix Patch

Bug Fixes

  • Rehgar will now properly transform out of Ghost Wolf form after using Feral Lunge.

2015-05-12 Patch Notes

Talents

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

Hero Updates

  • Healing Totem (Talent)
    • Cooldown increased from 45 to 60 seconds
  • Farsight (Talent)
    • Now breaks units within its radius out of Stealth, rather than revealing them

2015-04-08 Hotfix Patch

Bug Fixes

  • Casting Sylvanas’ Shadow Dagger on Rehgar will no longer cancel his Ghost Wolf form.

2015-02-10 Patch Notes

Talents

Rewind

  • Has been moved from Level 13 to Level 20
  • Has been removed from many Heroes
  • Found on the following Heroes:
    • Anub'arak, Arthas, Brightwing, Nova, Malfurion, Muradin, Murky, Tassadar, Tyrande, Rehgar, Zeratul

Hero Updates

  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • No longer roots the target for 1 second, and instead applies a 90% slow for 1 second

2015-01-13 Patch Notes

Bug Fixes

  • Fixed an issue that could cause Rehgar to briefly pause before his first Basic Attack after casting Feral Lunge.
  • Rehgar will no longer exit Ghost Wolf form when activating the Farsight Talent.
  • The cooldown for Rehgar’s Ancestral Healing is now appropriately reduced to 10 seconds if the Ability is cancelled.

2014-12-10 Hotfix Patch

Bug Fixes

  • Activating the Rewind Talent will no longer refresh cooldowns for certain activated Traits.

2014-12-02 Patch Notes

Talents

Rewind

  • Now refreshes all Basic Ability cooldowns rather than reducing them by 10 seconds
  • Cooldown increased from 60 to 90 seconds

Searing Attacks

  • While active, Basic Attacks will now display “Crit!” floating text on impact

2014-10-07 Patch Notes

Hero Updates

  • Lightning Shield (W)
    • Earth Shield (Talent)
      • Shield amount changed from 200 (+17 per level) to 100 (+21 per level)

2014-09-10 Patch Notes

Talents

Storm Shield

  • Target search radius increased from 5 to 8

Hero Updates

  • Ancestral Healing (R)
    • Farseer’s Blessing (Talent)
      • No longer restores the target to full Health
      • Now doubles the healing amount of Ancestral Healing, and 25% of the amount healed is splashed to nearby allies​

Bug Fixes

  • Rehgar’s Feral Lunge Ability range can no longer be extended by clicking additional enemy targets while the Rehgar is mid-Lunge.

2014-07-23 Patch Notes

New Hero

Rehgar Earthfury, Shaman of the Earthen Ring, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar's Hero Week blog for much more information on this powerful new Support Hero.

  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.

Talents

Rewind

  • Has been moved from Level 16 to Level 13

Spell Shield

  • The functionality of this talent has changed.
  • Upon taking Ability Damage, now gain a shield that reduces all Ability Damage taken by 50% for 2 seconds. This can only occur once every 30 seconds.