Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Tricky Shuffles | While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage. | |
1 | Extra-Wound Timers | The final grenade launched from Frag Launcher deals 120% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating. | |
1 | Blow 'Em Up! | Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds. | |
4 | Taste For Explosions | Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%. | |
4 | BOOM POW | Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds. | |
4 | Chattering Teeth | Steel Traps will slowly chase nearby enemy Heroes. | |
7 | Bogged Down | Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing. | |
7 | Sticky Wicket | Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds. | |
7 | Dirty Trickster | Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 12 second cooldown. | |
10 | RIP-Tire | Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge. | 75 |
10 | Rocket Ride | After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted. | 75 |
13 | Bombs Away | Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage. | |
13 | Ripper Air | Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit. | |
13 | Gotta Trap 'Em All! | Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2. | |
13 | Big As | Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%. | |
16 | Burst Fire | Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge. | |
16 | Endless Nades | Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds. | |
16 | Spread Volley | Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges. | 30 |
20 | Extra Oomph | Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 25 seconds for each enemy Hero hit. | |
20 | Puckish Scamp | Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Passive: Reduce both Heroic cooldowns by 20 seconds. | |
20 | Cannonball! | Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%. | |
20 | I Hate Waiting! | Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds. |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
Q | Frag Launcher | Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. | 12 | |
W | Concussion Mine | Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine. | 16 | |
E | Steel Trap | Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap. | 12 | |
R | RIP-Tire | Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge. | 75 | |
R | Rocket Ride | After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted. | 75 | |
Total Mayhem | Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. Detonate Mine Detonate an active Concussion Mine. |
Junkrat
Bug Fixes
- Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies.
Hero Updates
Base
- Quickcast Settings
- Removed Detonate Mine.
- Removed RIP-Tire abilities.
Abilities
- Frag Launcher [Q]
- Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers.
- Steel Trap [E]
- Cooldown increased from 12 seconds to 15 seconds.
Talents
- Level 1
- Extra-Wound Timers [Q]
- Damage bonus reduced from 120% to 100%.
- Extra-Wound Timers [Q]
- Level 7
- Dirty Trickster [D]
- Cooldown increased from 12 seconds to 20 seconds.
- Dirty Trickster [D]
- Level 10
- RIP-Tire [R1]
- Added a range indicator for full damage.
- RIP-Tire [R1]
Bug Fixes
- RIP-Tire now wtarts decaying in damage after 1.5 range.
Bug Fixes
- Chattering Teeth will now chase (but not trap) Invulnerable targets.
- Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
Hero Updates
- Difficulty increased from Medium to Hard.
Stats
- Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed).
- Basic Attack Splash area reveal is now extended by 1. Undocumented
Bug Fixes
- Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies.
- Fixed an issue that caused Frag Launcher to hit Invulnerable enemies.
- Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits.
Bug Fixes
- Fixed an issue where Spread Volley could be cast multiple times without going on cooldown.
Hero Updates
Talents
- Level 7
- Big As [E]
- Moved to Level 13.
- Big As [E]
- Level 20
- Puckish Scamp [R2]
- Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.
- Puckish Scamp [R2]
Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero's intervention versus many traps is still interesting, but we'll be keeping an eye on him.
Hero Updates
Abilities
- Frag Launcher [Q]
- Damage increased from 118 to 124.
Talents
- Level 1
- Extra-Wound Timers [Q]
- Damage bonus increased from 80% to 120%.
- Extra-Wound Timers [Q]
- Level 7
- Big As [E]
- Additional Functionality: Steel Trap only hits Heroes.
- Big As [E]
- Level 10
- Rocket Ride [R2]
- Damage increased from 890 to 935.
- Rocket Ride [R2]
Developer Comment: It's been a minute since we've seen Junkrat blow some stuff up. Get at it!
Hero Updates
Stats
- Basic Attack damage increased from 110 to 120.
Talents
- Level 1
- Extra-Wound Timers [Q]
- Bonus damage on final grenade increased from 60% to 80%.
- Extra-Wound Timers [Q]
- Level 13
- Bombs Away [Q]
- Bonus damage increased from 25% to 30%.
- Bombs Away [Q]
- Level 20
- I Hate Waiting! [Z]
- Mount cooldown reduced from 12 to 8 seconds.
- I Hate Waiting! [Z]
Developer Comment: Junkrat has fallen out of the meta a bit, and these changes are intended to help him be more competitive. His Basic Attack buff in particular should help him clear waves more effectively in the early game as well as serve as an extra incentive for players to try taking Bombs Away at Level 13.
Hero Updates
Talents
- Level 4
- Boom Pow [W]
- Cooldown reduction increased from 9 to 10 seconds.
- Boom Pow [W]
- Level 7
- Sticky Wicket [E]
- Silence duration reduced from 2.5 to 2 seconds.
- Sticky Wicket [E]
- Level 10
- RIP-Tire [R1]
- Maximum damage reduced from 775 to 720.
- Minimum damage reduced from 475 to 445.
- RIP-Tire [R1]
Developer Comment: Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it's very close, so we're slightly nerfing Sticky Wicket while also buffing BOOM POW since it's his lynchpin talent to make the W build come online. We're also nerfing the damage of RIP-Tire, as it is outperforming compared to Rocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we're going to hold off on nerfing it until we see how this change pans out.
Hero Updates
Stats
- Health increased from 1350 to 1425.
- Health Regeneration increased from 2.813 to 2.969.
Talents
- Level 4
- Boom Pow [W]
- Cooldown reduction increased from 8 to 9 seconds.
- Boom Pow [W]
- Level 7
- Big As [E]
- Armor reduction increased from 10 to 15.
- Big As [E]
- Level 10
- Rocket Ride [R2]
- Damage increased from 815 to 890.
- Rocket Ride [R2]
Developer Comment: From a balance perspective Junkrat's recent changes have been fairly successful. His talent pick and win rates are in a much healthier spot, and these follow-up changes are meant to even out his talents and slightly increase his power level.
Hero Updates
Stats
- Basic Attack damage reduced from 116 to 110.
Abilities
- Frag Launcher [Q]
- Damage reduced from 128 to 118.
Talents
- Level 1
- Put Some English On It [Q]
- Removed.
- Bouncy Bouncy [Q]
- Removed.
- Tricky Shuffles [Q]
- Moved from Level 7.
- Bonus Movement Speed reduced from 15% to 10%.
- Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage.
- Extra-Wound Timers [Q]
- Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage.
- [New Talent]: Blow 'Em Up! [W]
- Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
- Put Some English On It [Q]
- Level 4
- Bonzer Hits [W]
- Removed.
- Chattering Teeth [E]
- Moved to Level 13.
- BOOM POW [W]
- Moved from Level 20.
- Cooldown reduction reduced from 12 to 8 seconds.
- Taste for Explosions [Q]
- Damage scaling changed from .5 per stack to .2%.
- Maximum bonus damage changed from 100 to 40%.
- Bonzer Hits [W]
- Level 7
- Bogged Down [W]
- Moved from Level 13.
- Slow amount reduced from 60% to 40%.
- Slow Duration increased from 2 to 2.5 seconds.
- Big As [E]
- Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds.
- Sticky Wicket [E]
- New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds.
- [New Talent]: Dirty Trickster [Trait]
- Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies; 12 seconds Cooldown.
- Bogged Down [W]
- Level 10
- RIP-Tire [R1]
- Cooldown reduced from 80 seconds to 75 seconds.
- Rocket Ride [R2]
- Movement Speed increased from 5.5 to 6.
- Impact damage increased from 750 to 815.
- RIP-Tire [R1]
- Level 13
- Gotta Trap 'Em All
- Moved to Level 4.
- No longer has a quest component to gain benefits.
- Maximum number of Traps reduced from 3 to 2.
- Cooldown reduction increased from 3 to 5 seconds.
- [New Talent]: Bombs Away [Q]
- Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage.
- Gotta Trap 'Em All
- Level 20
- Extra Oomph [R1]
- Cooldown reduction increased from 20 to 25 seconds.
- Puckish Scamp [R2]
- New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.
- [New Talent]: I Hate Waiting! [Z]
- Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds.
- Extra Oomph [R1]
Bug Fixes
- Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode.
Bug Fixes
- Junkrat's Rip-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker.
Hero Updates
Abilities
- Rocket Ride (R)
- Cooldown reduced from 100 to 75 seconds
Talents
- Level 20
- Puckish Scamp (R)
- Cooldown reduction reduced from 70 to 45 seconds
- Additional functionality:
- Now also increases the damage off Rocket Ride by 15%
- BOOM POW (W)
- Cooldown reduction increased from 10 to 12 seconds
- Puckish Scamp (R)
Hero Updates
Stats
- Basic Attack damage increased from 110 to 116
Abilities
- Concussion Mine (W)
- Now shows its area of effect to enemies upon being launched
- Range increased from 10 to 10.5
Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is. To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up. To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.
Bug Fixes
- Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
Bug Fixes
- Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends.
- Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground.
- Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount.
- Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model.
- Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground.
Bug Fixes
- Junkrat: Will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
- Volskaya Foundry: Fixed an issue that allowed Junkrat to permanently displace and leash Fortification Camps.
Bug Fixes
- Junkrat: Casting Rocket Ride will no longer cause an empty Health Bar to appear.
- Junkrat: Fixed an issue in which Ripper Air could grant cooldown reduction to Concussion Mine if a Summon, such as a Creep Tumor, Healing Ward, etc., was also hit when the Mine was detonated.
- Junkrat: Total Mayhem will no longer trigger twice if Junkrat is killed by the secondary Basic Attack damaged granted by the Giant Killer Talent.
- Samuro: Illusion Master can no longer be cast while Samuro is airborne after being hit by an effects like Junkrat’s Concussion Mine detonation.
Bug Fixes
- Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact.
- Lucio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model.
Hero Updates
Stats
- Base Maximum Health increased from 1273 to 1350
- Health Regeneration increased from 2.7 to 2.8
Abilities
- Frag Launcher (Q)
- Damage increased from 117 to 128
Talents
- Level 4
- Taste for Explosions (Q)
- Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
- Bonzer Hits (W)
- Bonus damage increased from 30 to 40%
- Gotta Trap 'Em All (E)
- Heroes hit requirement reduced from 8 to 7
- Taste for Explosions (Q)
- Level 7
- Sticky Wicket (E)
- Slow duration increased from 3 to 3.5 seconds
- Sticky Wicket (E)
Bug Fixes
- Junkrat: Using Concussion Mine to destroy D.Va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.
New Hero
The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Trait
- Total Mayhem
- Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.
Basic Abilities
- Frag Launcher (Q)
- Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
- Concussion Mine (W)
- Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
- Steel Trap (E)
- Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap.
Heroic Abilities
- RIP-Tire (R)
- Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center.
- Rocket Ride (R)
- After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
Hero Updates
Abilities
- Total Mayhem (Trait)
- Deals 75% reduced damage to Structures
- Rocket Ride (R)
- Damage reduced from 780 to 750
- RIP-Tire (R)
- Outer damage increased from 450 to 475
- Middle damage increased from 600 to 625
- Inner damage increased from 750 to 775
- Health increased from 500 to 530