Level Talent Name Description Cooldown
1 Bouncy Bouncy Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.
1 Extra-Wound Timers Frag Launcher grenades last an additional 2 seconds before automatically detonating.
1 Put Some English On It Increase Frag Launcher's travel distance by 50%, but does not increase its speed.
4 Bonzer Hits Quest: Hit enemy Heroes 12 times with Concussion Mine. Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther.
4 Gotta Trap 'Em All! Quest: Hit 7 Heroes with Steel Trap. Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3.
4 Taste for Explosions Quest: Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
7 Big As Increase Steel Trap's radius and damage by 50%.
7 Sticky Wicket Steel Trap no longer Roots enemies, and instead Slows them by 90% for 3.5 seconds.
7 Tricky Shuffles While Frag Launcher has no charges left, gain 15% Movement Speed.
10 RIP-Tire Create a motorized bomb with 500 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 (+4% per level) damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center). 80
10 Rocket Ride After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. 100
13 Bogged Down Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
13 Chattering Teeth Steel Traps will slowly chase nearby enemy Heroes.
13 Ripper Air Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
16 Burst Fire Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
16 Endless Nades Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
16 Spread Volley Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges. 30
20 BOOM POW Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
20 Cannonball! Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
20 Extra Oomph Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
20 Puckish Scamp Reduce Rocket Ride's cooldown by 70 seconds.
Shortcut Ability Name Description Cooldown Mana Cost
Q Frag Launcher Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 128 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. 12
W Concussion Mine Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine. 16
E Steel Trap Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap. 12
R RIP-Tire Create a motorized bomb with 500 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 (+4% per level) damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center). 80
R Rocket Ride After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. 100
None Total Mayhem Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Detonate Mine: Detonate an active Concussion Mine.

Junkrat

2017-11-14 Patch Notes

Bug Fixes

  • Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact.
  • Lucio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model.

2017-11-01 Balance Update

Hero Updates

Stats

  • Base Maximum Health increased from 1273 to 1350
  • Health Regeneration increased from 2.7 to 2.8

Abilities

  • Frag Launcher (Q)
    • Damage increased from 117 to 128

Talents

  • Level 4
    • Taste for Explosions (Q)
      • Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
    • Bonzer Hits (W)
      • Bonus damage increased from 30 to 40%
    • Gotta Trap 'Em All (E)
      • Heroes hit requirement reduced from 8 to 7
  • Level 7
    • Sticky Wicket (E)
      • Slow duration increased from 3 to 3.5 seconds

2017-10-25 Hotfix Patch

Bug Fixes

  • Junkrat: Using Concussion Mine to destroy D.Va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.

2017-10-17 Patch Notes

New Hero

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Trait

  • Total Mayhem
    • Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.

Basic Abilities

  • Frag Launcher (Q)
    • Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • Concussion Mine (W)
    • Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
  • Steel Trap (E)
    • Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap.

Heroic Abilities

  • RIP-Tire (R)
    • Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center.
  • Rocket Ride (R)
    • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.

Hero Updates

Abilities

  • Total Mayhem (Trait)
    • Deals 75% reduced damage to Structures
  • Rocket Ride (R)
    • Damage reduced from 780 to 750
  • RIP-Tire (R)
    • Outer damage increased from 450 to 475
    • Middle damage increased from 600 to 625
    • Inner damage increased from 750 to 775
    • Health increased from 500 to 530