Level Talent Name Description
1 Chew Your Food Using Devour also heals you for 10% of your max Health over 3 seconds.
1 Dampen Magic Every 8 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.
1 Heavy Slam Slam damage increased by 50%
1 Hungry for More Quest: Gathering a Regeneration Globe increases your maximum Health by 30, up to 900. Reward: Upon reaching 900, increase Movement Speed by 10%.
4 Amplified Healing Increases regeneration effects and all healing received by 30%.
4 Putrid Ground Enemies hit by Slam are infected with Vile Gas.
4 Restorative Fumes Whenever Vile Gas damages an enemy Hero, you are healed for 27 (+4% per level) Health.
7 Last Bite If an enemy dies within 3 seconds of being damaged by Devour, its cooldown is reduced by 12 seconds.
7 Savor the Flavor Using Devour on an enemy Hero permanently increases your Health Regeneration by 2 per second.
7 Tenderizer Basic Attacks slow enemy Movement Speed by 25% for 1.5 seconds.
7 Toxic Gas Increases Vile Gas' radius by 25% and its damage by 50%.
10 Gorge Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes.
10 Putrid Bile Emit bile that deals 37 (+4% per level) damage per second to enemies within, slowing them by 35%. You gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
13 Flea Bag Whenever you are stunned or rooted, reduce your Basic Ability cooldowns by 6 seconds.
13 Indigestion Using Devour also creates a Retchling that applies Vile Gas Poison when it attacks.
13 Mega Smash Range and arc of Slam increased by 25%.
16 Fishing Hook Hook has an additional 40% range.
16 Pulverize Decreases Slam's cooldown by 2 seconds and it also slows enemies by 75% for 1 second.
16 Shish Kabob Hook can pull up to 2 targets.
16 Stoneskin Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
20 Bolt of the Storm Activate to teleport to a nearby location.
20 Hardened Shield Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
20 Hungry Hungry Stitches While active, Gorge can be repeatedly recast until the first target is expelled. Increases Gorge damage by 40%.
20 Regenerative Bile Putrid Bile lasts 2 seconds longer, grants an additional 10% Movement Speed and heals for 49.6486% (+4% per level) of the damage dealt.
Shortcut Ability Name Description
Q Hook Pull the first enemy hit towards you, temporarily stunning them and dealing 91 (+4% per level) damage.
W Slam Deal 96 (+4% per level) damage to enemies within the target area.
E Devour Deal 319 (+4% per level) damage to non-Heroic units, or 114 (+4% per level) damage to Heroes. Restores 20% of your maximum Health.
R Putrid Bile Emit bile that deals 37 (+4% per level) damage per second to enemies within, slowing them by 35%. You gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
R Gorge Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes.
None Vile Gas When damaged, Stitches emits a gas cloud that poisons nearby enemies for 72 (+4% per level) damage over 3 seconds.
1 Helping Hand Pull the first ally or enemy hit towards you. Enemies are temporarily stunned and take 91 (+4% per level) damage. When used to pull allies, the cooldown is reduced by 50%.

Stitches

2016-12-06 Balance Update

Hero Updates

Talents

  • Level 13
    • Flea Bag (Passive)
      • Cooldown reduction increased from 3 to 6 seconds

2016-11-15 Patch Notes

Bug Fixes

  • Brightwing: The game camera will no longer become stuck if Stitches uses Gorge on Brightwing while she is casting Phase Shift.

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes

Hero Updates

Talents

  • Level 13
    • Relentless (Passive)
      • Removed
    • New Talent: Flea Bag (Passive)
      • Whenever Stitches is Stunned or Rooted, reduce basic ability cooldowns by 3 seconds.

Developer Comments: We’re removing the majority of our old Relentless- like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.

Bug Fixes

  • Stitches: Vile Gas applied by a Retchling after learning the Restorative Fumes and Indigestion Talents will now properly Heal Stitches, rather than the Retchling.

2016-08-24 Balance Update

Hero Updates

Abilities

  • Gorge (R)
    • Cooldown reduced from 80 to 60 seconds
    • Mana cost reduced from 80 to 70

2016-08-09 Patch Notes

Hero Updates

Abilities

  • Helping Hand (Active)
    • Pressing the Helping Hand hotkey (Default: 1) will now cast a Helping Hand modified version of Hook, instead of causing the next Hook to have the Helping Hand modification. Casting the Hook hotkey (Default: Q) will cast a normal version of Hook. These abilities share a cooldown.

2016-07-27 Balance Update

Bug Fixes

  • Greymane: Will no longer become stuck if Darkflight is interrupted by Diablo’s Shadow Charge or Stitches’ Hook.

2016-07-12 Patch Notes

Talents

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

Hero Updates

Abilities

  • Vile Gas (Trait)
    • New Functionality:
      • When damaged, Stitches emits a gas cloud that poisons nearby enemies over 3 seconds (no longer leaves Vile Gas on the ground)
    • Cooldown reduced from 4 to 3 seconds
  • Hook (Q)
    • Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)

Talents

  • Level 4
    • New Talent: Restorative Fumes (Trait)
      • Each time an enemy Hero takes damage from Vile Gas, Stitches heals for 27 Health
    • Vile Cleaver (W)
      • Removed
    • Mercenary Lord (Passive)
      • Removed
  • Level 7
    • Toxic Gas (Trait)
      • Radius increase reduced from 50% to 25%
      • No longer increases the duration of Vile Gas
      • Now increases the damage of Vile Gas by 50%
  • Level 13
    • Helping Hand (Q)
      • Removed

Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.

Bug Fixes

  • Stitches: Hook will now properly pull its target over unpathable areas of terrain, even if the enemy it strikes had been launched by another Ability.

2016-05-17 Patch Notes

Hero Updates

  • Hungry for More (Talent) has been reworked as a Questing Talent.
    • Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.
    • Reward: Upon reaching 900 bonus Health, Stitches’ Movement Speed is increased by 10%.

2016-04-12 Balance Update

Talents

Dampen Magic

  • Maximum charges reduced from 2 to 1.
  • Duration increased from 1 to 1.5 seconds.

Developer Comments: While we feel that Dampen Magic has done its job of mitigating Ability Damage, it also has so much uptime that it can be difficult for enemies to know when is a good time to fire off their full damage output. We’re removing the second charge and increasing its duration, which should make it a bigger moment and help enemies to more easily know when the time is right to attack.


2016-03-29 Patch Notes

Talents

Dampen Magic

  • This Talent has been redesigned
  • Dampen Magic charges now cause all incoming Ability Damage to be reduced by 50% for 1 second

Developer Comments: Similar to Block, Dampen Magic is the first of many efforts we will be making to create more meaningful counter-pick Talents (in this case, against spell casters). We found that the original iteration of Dampen Magic did not truly fulfill its purpose of mitigating spell damage due to how many spell effects are done with incremental damage. This buff should make the Talent more universally viable against enemy spells.

Bug Fixes

  • Fixed a bug affecting Stitches and The Butcher that could cause performance issues under certain circumstances.

2016-02-17 Balance Update

Hero Updates

  • Devour (E)
    • Last Bite (Talent)
      • Cooldown reduction on kill decreased from 15 to 12 seconds

Developer Comments: We started to notice a few situations where Stitches, after selecting Last Bite, would feel nigh unkillable when fighting near Minion waves or around Battleground Events that featured lots of small Monsters, like Infernal Shrines. We think this smaller nerf will embrace those situations without allowing them get out of control.


2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

Bug Fixes

  • Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.

2016-01-20 Balance Update

Hero Updates

  • Basic Attack damage increased from 74 to 85
  • Slam (W)
    • Damage increased from 80 to 96

Developer Comments: Getting hit by a giant meat cleaver should hurt, right? Stitches totally agrees.


2015-11-17 Patch Notes

Bug Fixes

  • A Hero that activates Ice Block while simultaneously coming under the effects of Stitches’ Gorge will now properly retain Ice Block’s visual effects for the duration of the Talent’s effects.
  • Heroes that are simultaneously struck by Diablo’s Overpower and Stitches’ Hook will no longer be thrown outside the playable area.
  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.

2015-10-06 Patch Notes

Hero Updates

  • Health increased from 1060 (+230 per level) to 1060 (+260 per level)
  • Block (Talent) removed
  • Regeneration Master (Talent) removed
  • Imposing Presence (Talent) removed
  • Stoneskin (Talent) added at Level 16
  • New Talent (Level 1): Dampen Magic
    • Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.
  • New Talent (Level 1): Hungry for More
    • Collecting Regeneration Globes permanently increases maximum Health by 30
  • Hook (Q)
    • Helping Hand (Talent)
      • Now also reduces Hook’s cooldown by 8 seconds when pulling an ally
  • Slam (W)
    • Mana cost reduced from 45 to 40
  • Devour (E)
    • Mana cost reduced from 65 to 55
    • Cooldown reduced from 24 to 20 seconds
    • Last Bite (Talent)
      • Now grants cooldown reduction for enemies that are killed within 3 seconds after being damaged by Devour
    • Indigestion (Talent)
      • Retchlings now apply the effects of Vile Gas to the targets they attack
  • Gorge (R)
    • Duration increased from 3.5 to 4 seconds
    • Stitches’ Movement Speed is no longer reduced while using Gorge
    • Targets under the effect of Stitches’ Gorge will now be instantly expelled if Stitches enters Stasis (Divine Palm, Devouring Maw, Cocoon, Medivac)
    • Hungry Hungry Stitches (Talent)
      • No longer increases Gorge duration
      • Now increases Gorge damage by 40%

Developer Comments: We wanted to buff Stitches and position him to be more powerful against Mages. His regeneration build has been nerfed, due to the removal of Regeneration Master, but instead he now has a high Health build which also increases Devour’s effectiveness. His core kit was improved at a basic level, which will help bring him back into competitive play. Finally, we wanted to clean up the rules associated with Gorge and the level 20 upgrade, so we cut the unnecessary components of those two Abilities.

Bug Fixes

  • Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.

2015-08-18 Patch Notes

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.

  • Cooldown increased from 40 to 70 seconds

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into Mercenary Lord, and removed the damage reduction from structures to prevent degenerative backdoor strategies. The combination of the damage reduction vs. Mercenaries and the ability to empower these Mercenaries felt like a logical pairing. We hope incorporating the two talents into one will make this level 4 choice an enticing one, as the two talents separated had a low pick rate.

  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Bug Fixes

  • Anub'arak’s Web Wrap and Stitches' Gorge will now work properly when used against Unstoppable targets, which is consistent with Zagara's Devouring Maw.
  • Fixed an issue that could cause Stitches’ Hook to become visually stuck to an enemy Hero and fail to pull the target under certain circumstances.

2015-06-30 Patch Notes

Talents

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Hero Updates

  • Slam (W)
    • Mana cost reduced from 55 to 45
  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

2015-05-12 Patch Notes

Bug Fixes

  • Stitches’ Hook can no longer pull a Hero that is about to be consumed by Zagara’s Devouring Maw outside of the Ability’s area of effect.

2015-03-24 Patch Notes

Hero Updates

  • Health reduced from 1060 (+260 per level) to 1060 (+230 per level)
  • Vile Gas (Trait)
    • Radius decreased by approximately 25%
    • Damage scaling decreased from +2 per level to +1.5 per level
    • Toxic Gas (Talent)
      • Radius increased from 25% to 50%
      • Damage over time effect duration reduced from 2 to 1 seconds
  • Slam (W)
    • Pulverize (Talent)
      • The stun and bonus damage components of this Talent have been removed.
      • Now reduces cooldown of Slam by 2 seconds
      • Slows enemies hit by 75% for 1 second
  • Gorge (R)
    • Hungry Hungry Stitches (Talent)
      • Duration increased from 1 to 1.5 seconds
      • Now removes the Movement Speed slow from Gorge
  • Putrid Bile (R)
    • Regenerative Bile (Talent)
      • Now increases Movement Speed by an additional 10% while Putrid Bile is active

Bug Fixes

  • Corrected an issue which caused the visual effect for Stitches’ Vile Gas Trait to persist longer than intended.
  • Stitches will no longer occasionally become briefly unresponsive after casting Hook on one of Zagara's Banelings.
  • Stitches’ Putrid Bile Ability is now appropriately paused, and will no longer be cut short, upon entering Zeratul’s Void Prison.
  • Visual effects for Stitches' Vile Gas are now visible on Sky Temple bridges.

2015-02-10 Patch Notes

Talents

Regeneration Master

  • Now grants 4 Health regeneration upon learning the Talent

New Level 20 Talents

Hardened Shield

  • Activate to reduce all incoming damage by 75% for 4 seconds; 60 second cooldown
  • Found on the following Heroes:
    • Anub’arak, Arthas, Chen, Gazlowe, Muradin, Sonya, Stitches, Tyrael

Hero Updates

  • Hook (Q)
    • Cooldown increased from 14 to 16 seconds
  • Gorge (R)
    • Damage reduced from 200 (+50 per level) to 100 (+25 per level)

Bug Fixes

  • Heroes will no longer be teleported back to Stitches if they are Gorged when Stitches comes under the effects of Anub'arak’s Web Blast.

2015-01-13 Patch Notes

Talents

Mercenary Lord

  • New functionality
    • Siege and Bruiser Mercenaries now deal 50% increased damage.
    • A player with the Mercenary Lord Talent must be within proximity of Siege and Bruiser Mercenaries in order for them to receive the damage bonus.

Resurgence of the Storm

  • This Talent has been removed from the game.

Bug Fixes

  • A Stitches that Gorges a hero and then becomes affected by Zagara’s Devouring Maw will now continue to hold onto the Gorge target until Devouring Maw expires.
  • Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.
  • Fixed an issue which caused summoned units to deal half damage to Heroes with the Superiority Talent.
  • Stitches’ Hook will no longer become visually stuck to targets that cannot be pulled.

2014-12-02 Patch Notes

Talents

Imposing Presence

  • Attack speed slow amount increased from 30% to 50%

Resurgence of the Storm

  • Cooldown increased from 120 to 180 seconds

Hero Updates

  • Vile Gas (Trait)
    • Damage per second decreased from 14 (+2 per level) to 10 (+2 per level)

Bug Fixes

  • When triggered by the Prescience Talent, Tassadar's Dimensional Shift will no longer disrupt Stitches’ Gorge.

2014-10-07 Patch Notes

Bug Fixes

  • Chen's Flying Kick will no longer stop working after Stitches’ Hook pulls him to an impassable object.

2014-09-10 Patch Notes

Hero Updates

  • Sprint (Talent)
    • Has been removed from Stitches
  • Putrid Bile (R)
    • Now also grants a 20% bonus to Movement Speed during Putrid Bile’s duration
  • Gorge (R)
    • Self-slow reduced from 30% to 15%

Bug Fixes

  • Mercenary Camps that are captured simultaneously by one team with the Mercenary Lord Talent, and one without, no longer causes the Mercenaries from both Camps to gain the Mercenary Lord buff.
  • Stitches can no longer spit Gorged Heroes into the waters of Blackheart’s Bay when the Ability’s duration expires.
  • Stitches’ Hook projectile is now appropriately visible to enemy Heroes when the Ability is cast from the Fog of War.
  • Stitches’ Putrid Bile will no longer continue to cast when that Stitches becomes Gorged by an enemy Stitches.

2014-07-23 Patch Notes

Talents

Block

  • Has been moved from Level 7 to Level 1

With the addition of Artifacts, the following generic Talents have been removed:

  • Minion Killer
  • Path of the Assassin
  • Path of the Warrior
  • Path of the Wizard

Hero Updates

  • Rewind (Talent) has been removed.

Bug Fixes

  • Cloaked Heroes now properly emerge decloaked when released from Stitches' Gorge ability.
  • Fixed several issues that could occur when casting Stitches' Hook on an unstoppable target.

2014-06-25 Patch Notes

Talents

Regeneration Master

  • Health regeneration increased from 3 to 4 per stack

Bug Fixes

  • Heroes under the effects of Gorge when Stitches is killed no longer remain stunned for the entirety of Gorge’s duration.
  • Stitches will now appropriately releases his Gorge target at the Dragon Knight’s spawn location after entering the Dragon Knight.

2014-05-22 Patch Notes

Talents

Path of the Warrior

  • Health gained per level increased from 25 to 35.

Hero Updates

  • Stitches has received significant Talent changes
    • Bribe and Spell Shield have been removed
  • Vile Gas (Trait)
    • New Talent (Level 4): Vile Cleaver
      • Basic attacks create a cloud of Vile Gas on the target. This effect does not stack.
  • Hook
    • New Talent (Level 13): Helping Hand
      • Stitches can now Hook allied heroes.
    • New Talent (Level 16): Shish Kabob
      • Hook can pull up to 2 targets
  • Slam
    • Pulverize (Talent)
      • In addition to the 0.5 second stun, Slam’s damage is also increased by an additional 50%.
    • New Talent (Level 4): Putrid Ground
      • Slam now infects targets with Vile Gas. This effect does not stack.
  • Devour
    • New Talent (Level 7): Savor the Flavor
      • Using Devour on an enemy hero permanently increases Stitches’ health regeneration per second by 2. This effect stacks.
    • New Talent (Level 7): Last Bite
      • Cooldown is reduced by 15 seconds if Devour kills the target

2014-04-15 Patch Notes

Hero Updates

  • Putrid Bile slow duration increased from 1.125 to 1.5 seconds.
  • Putrid Bile search radius increased from 2.5 to 3.