Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Zealous Glare | Shield Glare gains 1 additional charge, and deals 75% more damage. | |
1 | Divine Fortress | Basic Attacks grant 10 Physical Armor for 4 seconds, stacking up to 40. Gambit: Gain 20% bonus maximum Health. Every death reduces this bonus by 5%. | |
1 | Laws of Hope | Activate to heal 20% of Johanna's max Health over 5 seconds. Quest: Every 10 Regeneration Globes gathered increases this heal amount by 5% of Johanna's max Health. | 40 |
4 | Subdue | Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay. Quest: Hit 4 or more Heroes at the same time with Punish. Reward: Punish always Slows by 80%. | |
4 | Eternal Retaliation | Mark enemies hit by Condemn for 10 seconds. Johanna's next Basic Attack against them removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions. | |
4 | Hold Your Ground | Increases Iron Skin's Shield by 40% and its cooldown is reduced by 2 seconds. | |
7 | Sins Exposed | Punish reduces healing received by 35% for 3 seconds. Basic Attacks against them refresh this duration. | |
7 | Conviction | Gain 10% Movement Speed, increased to 20% while Condemn is charging up. | |
7 | Steed Charge | Activate to instantly Mount for 3 seconds, unhindered by damage. Passive: Increase the duration of Iron Skin by 2 second. | 20 |
10 | Falling Sword | Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 (+4% per level) damage and are Stunned for 0.25 seconds. | 50 |
10 | Blessed Shield | Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds. | 60 |
13 | Roar | Increase Punish's damage by 50%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes. | |
13 | Holy Fury | Deal 15 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds. | |
13 | Blessed Hammer | Activate to create 2 hammers that spiral outward from Johanna, dealing 74 (+4% per level) damage to enemies hit. Damaging enemies with Basic Abilities reduce the cooldown of this Ability by 2 seconds. Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer. | 30 |
16 | Shrinking Vacuum | Condemn reduces enemy Heroes damage by 25% and Slows by 25% for 2 seconds. | |
16 | Holy Renewal | Hitting enemy Heroes with Shield Glare reduce its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health. | |
16 | Blessed Momentum | Basic Attacks grant 10% increased Attack Speed for 4 seconds, stacking up to 40%. They also reduce Johanna's Basic Ability cooldowns by 0.5 seconds. | |
20 | Heaven's Fury | Falling Sword rains down holy bolts, dealing 50 (+4% per level) damage to enemies, healing allied Heroes for 68 (+4% per level), and reducing its cooldown by 1 second for each Hero hit. | |
20 | Radiating Faith | Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration. | |
20 | Indestructible | Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown. | |
20 | Blinded By The Light | Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds. | 60 |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
Q | Punish | Step forward dealing 113 (+4% per level) damage and Slowing enemies by 60% decaying over 2 seconds. | 8 | 40 |
W | Condemn | After 1 second, Johanna pulls nearby enemies toward her, Stunning them for 0.25 seconds and dealing 55 (+4% per level) damage. Deals 200% increased damage to Minions and Mercenaries. | 10 | 50 |
E | Shield Glare | Deal 59 (+4% per level) damage to enemies and Blind them for 1.5 seconds. | 12 | 45 |
R | Falling Sword | Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 (+4% per level) damage and are Stunned for 0.25 seconds. | 50 | 60 |
R | Blessed Shield | Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds. | 60 | 90 |
D | Iron Skin | Activate to grant Johanna a Shield that absorbs 810 (+4% per level) damage for 4 seconds. While this Shield is active, Johanna is Unstoppable. | 22 |
Johanna
Bug Fixes
- Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents.
Hero Updates
Talents
- Level 13
- Holy Fury [Passive]
- Added to the Buff Bar.
- Holy Fury [Passive]
Hero Updates
- Difficulty updated from Medium to Easy.
Talents
- Level 13
- Blessed Hammer [Active]
- Blessed Hammer will now reveal the effect area for 0.75 seconds.
- Holy Fury [W]
- Holy Fury is now flagged as a Condemn Talent. Undocumented
- Blessed Hammer [Active]
Bug Fixes
- Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
- Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies.
- Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
Bug Fixes
- Fixed an issue that prevented Heaven's Fury from healing Invulnerable allied Heroes. Undocumented
Hero Updates
Talents
- Level 1
- Zealous Glare [E]
- Bonus damage reduced from 125% to 75%.
- Zealous Glare [E]
- Level 13
- Roar [Q]
- Maximum Punish damage bonus reduced from 175% to 150%.
- Blessed Hammer [Active]
- Basic Ability cooldown reduction reduced from 3 to 2.5 seconds.
- Roar [Q]
- Level 20
- Heaven's Fury [R1]
- Maximum targets hit per barrage increased from 4 to 6.
- Cooldown reduction per bolt reduced from 2 to 1 second.
- Damage reduced from 68 to 50.
- Heaven's Fury [R1]
Developer Comment: Johanna is dealing too much damage, so we're partially reverting some of her recent buffs. We're also taking this opportunity to alter how Heaven's Fury functions. Heaven's Fury previously fired 8 barrages of bolts, hitting up to 2 enemies and up to 2 allies with each barrage. We're increasing both enemies and allies hit up to 3 while lowering its cooldown reduction to further differentiate good and great casts of Falling Sword.
Bug Fixes
- Fixed an issue with Sins Exposed's duration after being refreshed.
Hero Updates
Abilities
- Iron Skin [D]
- Cooldown reduced from 25 to 22 seconds.
Talents
- Level 1
- Divine Fortress [Passive]
- Physical Armor per Basic Attack increased from 8 to 10.
- Duration increased from 2.5 to 4 seconds.
- Changed Functionality: Basic Attacks against any target grants Physical Armor.
- Zealous Glare [E]
- Additional Functionality: Shield Glare deals 125% additional damage.
- Divine Fortress [Passive]
- Level 4
- Hold Your Ground [D]
- Cooldown reduction reduced from 5 to 2 seconds.
- Hold Your Ground [D]
- Level 7
- Sins Exposed [Q]
- Duration increased from 2 to 3 seconds.
- Steed Charge [Active]
- Bonus Iron Skin duration increased from 1 to 2 seconds.
- Sins Exposed [Q]
- Level 13
- Roar [Q]
- Passive Punish damage bonus increased from 25% to 50%.
- Roar [Q]
- Level 20
- Heaven's Fury [R1]
- Damaged reduced from 75 to 68.
- Healing reduced from 75 to 68.
- Heaven's Fury [R1]
Developer Comment: Competing against strong Shield Glare talents, Divine Fortress' Physical Armor wasn't super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we're here, we continue to drag part of Hold Your Ground's benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven's Fury.
Hero Updates
Abilities
- Iron Skin [D]
- Shield increased from 674 to 810.
Talents
- Level 4
- Hold Your Ground [D]
- Shield percent increase reduced from 60% to 40%.
- Hold Your Ground [D]
- Level 7
- Sins Exposed [Q]
- Healing reduction increased from 25% to 35%.
- Steed Charge [D]
- Cooldown reduced from 30 to 20 seconds.
- Sins Exposed [Q]
- Level 10
- Falling Sword [R1]
- Damage Increased from 150 to 225.
- Falling Sword [R1]
- Level 13
- Holy Fury [Passive]
- Periodic damage increased from 12 to 15.
- Holy Fury [Passive]
Developer Comment: Hold Your Ground's talent tier has some competitive options, but it still feels more necessary than we'd like. We're baking in some of its benefit, and those who love the talent will still have its current power - Hold Your Ground's shield is increasing from 1078.4 to 1134. Johanna has landed fairly well, so we're also lightly helping some of her weaker talents.
Bug Fixes
- Falling Sword no longer impacts enemy Heroes twice.
Hero Updates
Talents
- Level 1
- Reinforce [Passive]
- Removed.
- Zealous Glare [E]
- Moved from Level 7.
- New Functionality: Gain a second charge of Shield Glare.
- Laws Of Hope [Active]
- New Functionality:
- Activate to Heal 20% of your maximum Health over 5 seconds.
- Quest: Every 10 Regeneration Globes collected increase the heal amount by 5% of your maximum Health.
- New Functionality:
- (New) Divine Fortress [Passive]
- Loan: Instantly gain 20% maximum Health. Every death reduces this bonus by 5%.
- Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40.
- Reinforce [Passive]
- Level 4
- Subdue [Q]
- Moved from Level 7.
- Eternal Retaliation [W]
- New Functionality: Hitting enemies with Condemn marks them for 10 seconds. Johanna's next Basic Attack removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.
- Hold Your Ground [D]
- Moved from Level 1.
- Subdue [Q]
- Level 7
- Sins Exposed [Q]
- New Functionality: Heroes hit by Punish receive 25% reduced Healing for 2 seconds. Basic Attacks against them refresh this duration.
- Conviction [W]
- Moved from level 4.
- Bonus Movement Speed bonus while Condemn is charging reduced from 25% to 20%.
- Additional Functionality: Gain 10% Movement Speed.
- (New) Steed Charge [D]
- Increase Iron Skin duration by 1 second. Activate to instantly become Mounted for 3 seconds, and damage dealt to Johanna during this time doesn't dismount her.
- Sins Exposed [Q]
- Level 10
- Falling Sword [R1]
- Damage decreased from 210 to 150.
- Enemies hit are no longer Slowed.
- Cast range decreased from 15 to 10.
- Additional Functionality: While in the air, allies underneath Johanna gain Unstoppable.
- Falling Sword [R1]
- Level 13
- Blessed Hammer [Active]
- Hammer damage reduced from 84 to 74.
- Adjusted Functionality: Damaging enemies with Basic Abilities reduce Blessed Hammer's cooldown by 3 seconds.
- Additional Functionality: Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
- Blessed Hammer [Active]
- Level 16
- Fanaticism [D]
- Removed.
- Imposing Presence [Active]
- Removed.
- (New) Shrinking Vacuum [W]
- Enemies Heroes hit by Condemn have their damage reduced by 25% and are slowed by 25% for 2 seconds.
- Holy Renewal [E]
- New Functionality: Enemy Heroes hit by Shield Glare heal for 5% of Johanna's maximum Health and reduce its cooldown by 1.5 seconds.
- Blessed Momentum [Passive]
- Moved from Level 7.
- New Functionality: Basic Attacks grant 10% Attack Speed for 4 seconds (up to 40%) and lower the cooldown of all Basic Abilities by .5 seconds.
- Fanaticism [D]
- Level 20
- Heaven's Fury [R1]
- Cooldown reduction per holy bolt impact from 3 to 2 seconds.
- Additional functionality: Holy bolts can now also hit allies, healing them for 75.
- Heaven's Fury [R1]
Developer Comment: It's been a while since we really dove deep into Johanna's Talent Tree and her incoming cosplay skin gave us a good chance to do just that. On top of that, we are experimenting with a new Loan style Talent type and would love to hear your guys' feedback on them!
Hero Updates
Abilities
- Iron Skin [Trait]
- Cooldown increased from 20 to 25 seconds.
Talents
- Level 20
- Radiating Faith [R2]
- Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds.
- Radiating Faith [R2]
Developer Comment: Similar to E.T.C., we're increasing the cooldown of Iron Skin due to its ability to get Johanna out of a host of bad situations. This should give enemy teams a bigger window of time to plan and play around Iron Skin's cooldown.
Bug Fixes
- The following damage effects no longer activate tower aggro: Undocumented
- Johanna Holy Fury
Bug Fixes
- Reinforce now also grants Physical Armor against Mercenaries, Monsters, Summons, Structures and Minions Undocumented
Hero Updates
Stats
- Health reduced from 2700 to 2625.
- Health Regeneration reduced from 5.625 to 5.469.
Abilities
- Condemn [W]
- Damage reduced from 58 to 55.
Developer Comment: Johanna's become a dominant force in the tanking world, and is currently the #1 most picked hero at high level play. Because of this, we're slightly reducing her Health, as well as reverting her previous Condemn buff.
Hero Updates
Talents
- Level 1
- Reinforce [Passive]
- Physical Armor amount reduced from 75 to 50.
- Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
- Reinforce [Passive]
Developer Comment: Reinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we're changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.
Hero Updates
Abilities
- Condemn [W]
- Damage increased from 55 to 58
Talents
- Level 1
- Hold Your Ground [Trait]
- Cooldown reduction increased from 4 to 5 seconds
- Shield bonus increased from 50% to 60
- Hold Your Ground [Trait]
- Level 4
- Eternal Retaliation [W]
- Cooldown reduction per enemy hit increased from .5 to .75 seconds
- Maximum targets reduced from 10 to 8
- Zealous Glare [E]
- Shield Glare duration increased from .75 seconds to 1 second
- Eternal Retaliation [W]
- Level 20
- Radiating Faith [R2]
- Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration
- Radiating Faith [R2]
Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team. In addition to giving her some talent buffs, we're increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.
Hero Updates
Abilities
- Falling Sword (R)
- Damage increased from 183 to 210
- Cooldown reduced from 60 to 50 seconds
- Mana cost reduced from 90 to 60
Talents
- Level 1
- Reinforce (Passive)
- Maximum stacks increased from 2 to 3
- Hold Your Ground (Trait)
- Shield bonus increased from 30% to 50%
- Reinforce (Passive)
- Level 4
- Eternal Retaliation (W)
- Mana refund increased from 2.5 to 3
- Eternal Retaliation (W)
- Level 7
- Zealous Glare (E)
- Blind duration bonus increased from .5 to .75 seconds
- Zealous Glare (E)
Bug Fixes
- Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
Hero Updates
Stats
- Health increased from 2,540 to 2,700.
- Health Regeneration increased from 5.289 to 5.625.
Talents
- Level 4
- Eternal Retaliation (W)
- Now also restores 2.5 Mana for each enemy hit by Condemn.
- Eternal Retaliation (W)
Design & Gameplay
Armor
- Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we've decided to remove this functionality for now. The problem with it that we've found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn't have any major changes on gameplay. Going forward, we'll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho'gall's Ogre hide.
Hero Updates
Abilities
- Base Physical Armor removed.
- Health increased from 2,350 to 2,540.
- Health Regeneration increased from 4.895 to 5.289.
Talents
- Level 1
- Reinforce (Passive)
- Armor bonus increased from 50 to 75.
- Reinforce (Passive)
Bug Fixes
- Johanna: Can no longer escape Zagara's Devouring Maw early if Iron Skin expires while inside the Maw.
Hero Updates
Abilities
- Falling Sword (R)
- Johanna can no longer take damage or be targeted while initially casting Falling Sword
Bug Fixes
- Johanna: Blessed Hammer can no longer be activated during Falling Sword.
Hero Updates
Stats
- Base Maximum Health increased from 2179 to 2350
- Health regen increased from 4.5 to 4.9
Abilities
- Falling Sword (R)
- Slow duration increased from 2.5 to 3 seconds
Talents
- Level 1
- Hold Your Ground (D)
- Additional Shield amount increased from 20 to 30%
- Hold Your Ground (D)
- Level 13
- Roar (Q)
- Damage for hitting 2 or more Heroes increased from 125 to 150%
- Blessed Hammer (Active)
- Damage increased from 80 to 84
- Roar (Q)
Bug Fixes
- Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
Hero Updates
Abilities
- Falling Sword (R)
- Mana cost reduced from 100 to 90
- Damage reduced from 365 to 183
- Added functionality:
- Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.
Talents
- Level 1
- Laws of Hope (Active)
- Moved from Level 4
- Health Regeneration reduced from 10 > 1.5
- Heal increased from 20% > 30% Maximum Health
- Cooldown reduced from 60 > 40 seconds
- Moved from Level 4
- Regeneration Master (Passive)
- Removed
- Righteous Smash (Q)
- Removed
- Hold Your Ground (D)
- Moved from Level 13
- No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction
- Laws of Hope (Active)
- Level 4
- Conviction (W)
- Moved from Level 7
- Sins Exposed (E)
- Moved from Level 7
- Damage increased from 68 > 90
- Eternal Retaliation (W)
- Cooldown reduction decreased from .75 seconds to .5 seconds
- Conviction (W)
- Level 7
- The Crusade Marches On (D)
- Removed
- (New Talent) Zealous Glare (E)
- Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds
- Subdue (Q)
- Moved from Level 13
- New functionality:
- Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
- !Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
- New functionality:
- Moved from Level 13
- The Crusade Marches On (D)
- Level 13
- Roar (Q)
- Moved from Level 4
- Damage bonus reduced from 50% > 25%
- Additional Functionality:
- Punish deals 125% increased damage if it hits 2 or more enemy Heroes
- Burning Rage (Passive)
- Removed
- Blessed Hammer (Active)
- Moved from Level 16
- New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
- Damage increased from 41 to 80
- Moved from Level 16
- (New Talent) Holy Fury (W)
- Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
- Roar (Q)
- Level 16
- Fanaticism (D)
- Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
- Fanaticism (D)
- Level 20
- Heaven’s Fury (R)
- Cooldown reduction increased from 2 to 3 seconds
- Indestructible (Passive)
- Duration reduced from 5 to 4 seconds
- Storm Shield (Active)
- Removed
- (New Talent) Blinded by the Light (Active)
- Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
- Heaven’s Fury (R)
Developer Comment: To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.
Bug Fixes
- Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
Hero Updates
Stats
- +25 Physical Armor
- Health reduced from 2451 to 2179
- Health Regen reduced from 5.11 to 4.54
Talents
- Level 1
- Reinforce (Q)
- Physical Armor reduced from 75 to 50
- Reinforce (Q)
- Level 4
- Amplified Healing (Passive)
- Removed
- Amplified Healing (Passive)
- Level 13
- Spell Shield (Passive)
- Removed
- Spell Shield (Passive)
Bug Fixes
- Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.
Bug Fixes
- Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
Talents
Imposing Presence (Active)
- New functionality:
- Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
- Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds
Developer Comments: We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.
Spell Shield (Passive)
- Added functionality:
- Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate
Hero Updates
Abilities
- Condemn (W)
- Added functionality:
- Now deals 200% increased damage to Minions and Mercenaries
- Added functionality:
Talents
- Level 1
- Knight Takes Pawn (W)
- Removed
- Knight Takes Pawn (W)
Developer Comments: As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.
Bug Fixes
- Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.
Bug Fixes
- Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.
Talents
Battle Momentum
- Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
- Diablo
- Diabolical Momentum
- Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
- No longer reduces Heroic Ability cooldowns.
- Diabolical Momentum
- Johanna
- Blessed Momentum
- No longer reduces Heroic Ability cooldowns.
- Blessed Momentum
- Kerrigan
- Bladed Momentum
- Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
- No longer reduces Heroic Ability cooldowns.
- Bladed Momentum
- Tyrael
- Angelic Momentum
- Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
- No longer reduces Heroic Ability cooldowns.
- Angelic Momentum
- Tyrande
- Lunar Momentum
- Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
- No longer reduces Heroic Ability cooldowns.
- Lunar Momentum
- Zagara
- Swarm Momentum
- Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
- No longer reduces Heroic Ability or Trait cooldowns.
- Swarm Momentum
Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.
Regeneration Master
- A reward has been added to this Questing Talent.
- Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
- Reward: Upon gathering 30 Globes, also increases Health by 500
Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.
Hero Updates
- Iron Skin (Trait) (D)
- Shield amount increased from 613 (+4% per level) to 674 (+4% per level).
Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.
Bug Fixes
- Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.
Hero Updates
- Falling Sword (R)
- Damage increased from 251 (+4% per level) to 365 (+4% per level).
Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.
Hero Updates
- Reinforce (Talent)
- Damage reduction amount increased from 50% to 75%
Bug Fixes
- Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.
Design & Gameplay
Battleground Monsters
- Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
- Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
- Mercenary Lord
- Johanna's Knight Takes Pawn
- Lunara's Cruel Bloom
- Rexxar's Easy Prey and Bird of Prey
- The Butcher's Chop Meat
- The following now affect Monsters:
- Anub'arak's Beetle, Juiced
- Azmodan's Demonic Smite
- Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)
General
- Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)
Hero Updates
- Falling Sword (R)
- Cooldown decreased from 80 to 60 seconds
- No longer slows movement while airborne
Developer Comments: We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative.
Design & Gameplay
Vehicles and Regeneration Globe Interaction
- Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
- Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
- Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.
Hero Updates
- Condemn (W)
- Knight Takes Pawn (Talent)
- Damage bonus against Minions and Mercenaries decreased from 400% to 300%
- Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds
- Knight Takes Pawn (Talent)
- Blessed Shield (R)
- Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
- Radiating Faith (Talent)
- No longer increases Blessed Shield range.
- Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets
Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.
Bug Fixes
- The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
Talents
Imposing Presence
Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.
- Attack Speed slow reduced from 50% to 40%
- The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent
Bug Fixes
- Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
- Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
Talents
Regeneration Master
- Initial +4.0 Health Regeneration removed
- Each Health Globe now grants +1.5 Health Regeneration
Spell Shield
- Duration increased from 2 to 3 seconds
Hero Updates
- Shield Glare (E)
- Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
- Blind duration reduced from 4 to 1.5 seconds
New Hero
Johanna, Crusader of Zakarum, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this devout new Warrior’s Abilities.
Trait
- Iron Skin (D)
- Become Unstoppable and gain a Shield that absorbs damage for 4 seconds.
Basic Abilities
- Punish (Q)
- Deal damage and slow enemies by 60%, decaying over 2 seconds.
- Condemn (W)
- After a 1 second delay, you pull nearby enemies toward you, stunning them and dealing damage.
- Shield Glare (E)
- Deal damage to enemies and cause them to miss their next 2 Basic Attacks within 4 seconds.
Heroic Abilities
- Falling Sword (R)
- You leap toward an area. While in the air, you can steer the landing location by moving. You land after 2 seconds, dealing damage to nearby enemies and knocking them into the air.
- Blessed Shield (R)
- Deal damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing half damage and stunning them for 1 second.