Level Talent Name Description
1 Regeneration Master Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
1 Reinforce Using a Basic Ability grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing damage taken by 50%. Stores up to 2 charges.
1 Righteous Smash Punish restores 10 Mana per enemy hit.
4 Eternal Retaliation Condemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets.
4 Laws of Hope Activate to heal 20% of Johanna's max Health over 4 seconds. Passive: Regenerate 10 Health per second.
4 Roar Increases Punish damage by 50%.
7 Blessed Momentum Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
7 Conviction Movement Speed is increased by 25% while Condemn is charging up.
7 Sins Exposed Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 68 (+4% per level) extra damage and the mark is removed.
7 The Crusade Marches On Basic and Heroic Abilities lower the cooldown of Iron Skin by 1.5 seconds.
10 Blessed Shield Deal 114 (+4% per level) damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and stunning them for 0.75 seconds.
10 Falling Sword Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 365 (+4% per level) damage to nearby enemies and knocking them into the air.
13 Burning Rage Deal 23 (+4% per level) damage per second to nearby enemies.
13 Hold Your Ground Increases Iron Skin's Shield by 20%, and if the Shield is destroyed by damage the cooldown is reduced by 4 seconds.
13 Subdue Increases Punish's slow to 80% decaying over 3 seconds.
16 Blessed Hammer Condemn also creates a hammer that spirals around Johanna, dealing 41 (+4% per level) damage to enemies it hits.
16 Fanaticism While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage. Stacks up to 40%.
16 Holy Renewal Every enemy Hero affected by Shield Glare heals you for 114 (+4% per level).
16 Imposing Presence Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
20 Heaven's Fury While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 2 seconds for each enemy hit.
20 Indestructible Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 5 seconds. This effect has a 120 second cooldown.
20 Radiating Faith Increases Blessed Shield's stun duration by 33% and maximum enemies hit by 2.
20 Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Shortcut Ability Name Description
Q Punish Step forward dealing 113 (+4% per level) damage and slowing enemies by 60% decaying over 2 seconds.
W Condemn After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 55 (+4% per level) damage. Deals 200% increased damage to Minions and Mercenaries.
E Shield Glare Deal 59 (+4% per level) damage to enemies and cause them to miss Basic Attacks for 1.5 seconds.
R Falling Sword Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 365 (+4% per level) damage to nearby enemies and knocking them into the air.
R Blessed Shield Deal 114 (+4% per level) damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and stunning them for 0.75 seconds.
D Iron Skin Gain a Shield that absorbs 674 (+4% per level) damage for 4 seconds. While this Shield is active, you are Unstoppable.

Johanna

2017-03-14 Patch Notes

Hero Updates

Stats

  • +25 Physical Armor
  • Health reduced from 2451 to 2179
  • Health Regen reduced from 5.11 to 4.54

Talents

  • Level 1
    • Reinforce (Q)
      • Physical Armor reduced from 75 to 50
  • Level 4
    • Amplified Healing (Passive)
      • Removed
  • Level 13
    • Spell Shield (Passive)
      • Removed

2016-11-15 Patch Notes

Bug Fixes

  • Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes

Talents

Imposing Presence (Active)

  • New functionality:
    • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
    • Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds

Developer Comments: We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and give it a new activated effect in order to create some bigger moments for players who choose to take it.

Spell Shield (Passive)

  • Added functionality:
    • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

Hero Updates

Abilities

  • Condemn (W)
    • Added functionality:
      • Now deals 200% increased damage to Minions and Mercenaries

Talents

  • Level 1
    • Knight Takes Pawn (W)
      • Removed

Developer Comments: As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.

Bug Fixes

  • Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.

2016-07-12 Patch Notes

Bug Fixes

  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.

2016-05-17 Patch Notes

Talents

Battle Momentum

  • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
  • Diablo
    • Diabolical Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Johanna
    • Blessed Momentum
      • No longer reduces Heroic Ability cooldowns.
  • Kerrigan
    • Bladed Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrael
    • Angelic Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrande
    • Lunar Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Zagara
    • Swarm Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability or Trait cooldowns.

Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

Hero Updates

  • Iron Skin (Trait) (D)
    • Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

Bug Fixes

  • Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.

2016-04-12 Balance Update

Hero Updates

  • Falling Sword (R)
    • Damage increased from 251 (+4% per level) to 365 (+4% per level).

Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.


2016-03-29 Patch Notes

Hero Updates

  • Reinforce (Talent)
    • Damage reduction amount increased from 50% to 75%

Bug Fixes

  • Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.

2016-02-02 Patch Notes

Design & Gameplay

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna's Knight Takes Pawn
    • Lunara's Cruel Bloom
    • Rexxar's Easy Prey and Bird of Prey
    • The Butcher's Chop Meat
  • The following now affect Monsters:
    • Anub'arak's Beetle, Juiced
    • Azmodan's Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

General

  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

2016-01-27 Balance Update

Hero Updates

  • Falling Sword (R)
    • Cooldown decreased from 80 to 60 seconds
    • No longer slows movement while airborne

Developer Comments: We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative.


2015-10-06 Patch Notes

Design & Gameplay

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

Hero Updates

  • Condemn (W)
    • Knight Takes Pawn (Talent)
      • Damage bonus against Minions and Mercenaries decreased from 400% to 300%
      • Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds
  • Blessed Shield (R)
    • Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
    • Radiating Faith (Talent)
      • No longer increases Blessed Shield range.
      • Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets

Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.

Bug Fixes

  • The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.

2015-08-18 Patch Notes

Talents

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Bug Fixes

  • Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
    • Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)

2015-06-30 Patch Notes

Talents

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

Hero Updates

  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

2015-06-02 Patch Notes

New Hero

Johanna, Crusader of Zakarum, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this devout new Warrior’s Abilities.

Trait

  • Iron Skin (D)
    • Become Unstoppable and gain a Shield that absorbs damage for 4 seconds.

Basic Abilities

  • Punish (Q)
    • Deal damage and slow enemies by 60%, decaying over 2 seconds.
  • Condemn (W)
    • After a 1 second delay, you pull nearby enemies toward you, stunning them and dealing damage.
  • Shield Glare (E)
    • Deal damage to enemies and cause them to miss their next 2 Basic Attacks within 4 seconds.

Heroic Abilities

  • Falling Sword (R)
    • You leap toward an area. While in the air, you can steer the landing location by moving. You land after 2 seconds, dealing damage to nearby enemies and knocking them into the air.
  • Blessed Shield (R)
    • Deal damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing half damage and stunning them for 1 second.