Level Talent Name Description Cooldown
1 Maximum Effort If Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.
1 Fatal Wounds While at maximum stacks, Blood Rage's bleed deals 40% additional damage to enemy Heroes under 50% Health. Quest: Damage enemy Heroes with Blood Rage's bleed damage. Reward: After damaging Heroes with Blood Rage's bleed damage 200 times, Blood Rage's duration is increased by 2 seconds.
1 Finishing Touch Gain 15% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 15% additional damage, and she gains 35% Attack Speed for 3 seconds.
4 Upstage Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
4 Ensnaring Swing The primary target of Revolving Sweep is Slowed by 30% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
4 Your Pain, My Gain Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
7 The Thirst Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
7 Healmonger If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
7 Siphoning Link Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 (+4% per level) Health over 4 seconds. Stacks up to 4 times.
10 Unrelenting Strikes Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1 second. 75
10 Final Strike After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health. 40
13 Chainsaw Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
13 Pulsing Pain Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 (+4% per level) damage.
13 The Hunted Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
16 Booming Kick Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
16 Lingering Ailment Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.
16 Swing Life Away Revolving Sweep's cooldown recharges 150% faster while Qhira is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.
20 Silent Killer The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 seconds and its cooldown is reduced by 3 seconds when hitting enemy Heroes.
20 Unleashed Potential Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
20 Utility Belt Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
20 No Sanctuary Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.
Shortcut Ability Name Description Cooldown Mana Cost
Q Carnage Unleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path. 6 40
W Blood Rage Passive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero. 8 35
E Revolving Sweep Attach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and Stunning them for 0.75 seconds. 16 70
R Unrelenting Strikes Deal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1 second. 75 60
R Final Strike After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health. 40 45
D Grappling Hook Qhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active. 25

Qhira

2019-10-15 Balance Update

Hero Updates

Talents

  • Level 1
    • Finishing Touch [Passive]
      • Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds.

Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier!


2019-09-24 Patch Notes

Bug Fixes

  • Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain.
  • Qhira no longer pops at the end of her dance animation.
  • Swing Life Away no longer gives Spell Armor even if Revoling Sweep ends.
  • The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets.
  • Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike.

2019-08-28 Balance Update

Hero Updates

Stats

  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06

Abilities

  • Grappling Hook [Trait]
    • Range reduced from 12 to 11.

Talents

  • Level 1
    • Maximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • Healmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final Strike [R2]
      • Damage reduced from 415 to 395.

Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We're making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.

Bug Fixes

  • Qhira's Grappling Hook should no longer pull her after she has been Rooted.
  • Qhira's Grappling Hook visuals should clean up correctly if she dies at the same time it connects.
  • Qhira's Revolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
  • Qhira's Unleashed Potential talent will no longer cause ability resets when killing Illusions.

2019-08-14 Hotfix Patch

Bug Fixes

  • Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks.
  • Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage.

2019-08-06 Patch Notes

New Hero

A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter--- a job she loathes, despite her exceptional skill.

Trait

  • Grappling Hook [D]
    • Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
      • Cooldown: 25 Seconds

Basic Abilities

  • Carnage [Q]
    • Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
      • Cost: 40 Mana
      • Cooldown: 6 seconds
  • ​​Blood Rage [W]
    • ​Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
    • Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
      • Cost: 35 Mana
      • Cooldown: 8 seconds
  • Revolving Sweep [E]
    • ​Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
      • Cost: 70 Mana
      • Cooldown: 16 Seconds

Heroic Abilities

  • Unrelenting Strikes [R1]
    • Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
      • Cost: 60 Mana
      • Cooldown: 75 Seconds
  • Final Strike [R2]
    • After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
      • Cost: 45 Mana
      • Cooldown: 40 Seconds

Hero Updates

Talents

  • Level 7
    • Siphoning Link (E) Undocumented
      • Health regeneration stacks up to 5 times