Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Force Armor | When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana. | |
1 | Aether Walker | Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage. | |
1 | Power Hungry | Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds. | |
4 | Charged Blast | Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage. | |
4 | Triumvirate | If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded. | |
4 | Dominance | Takedowns restore 30% of Li-Ming's missing Health. | |
7 | Seeker | If three Magic Missiles hit the same target, the third one deals an additional 140 (+4% per level) damage. | |
7 | Zei's Vengeance | Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second. | |
7 | Calamity | Teleport does 300 (+3% per level) damage to enemy Heroes near the destination. | |
10 | Disintegrate | Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position. | 20 |
10 | Wave of Force | Knock away all enemies from an area and deal 160 (+5% per level) damage. | 30 |
13 | Illusionist | If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed. This effect has a 4 second cooldown. Passive: Increases Teleport range by 50% | |
13 | Cannoneer | When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times. | |
13 | Glass Cannon | Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%. | |
16 | Fireflies | Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5. | |
16 | Mirrorball | Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5. | |
16 | Arcane Orbit | Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level). | |
16 | Diamond Skin | Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds. | |
20 | Temporal Flux | Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%. | |
20 | Repulsion | Increases Wave of Force knockback distance by 150% and increases its cast range by 100%. | |
20 | Tal Rasha's Elements | Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain. | |
20 | Archon: Pure Power | Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities. |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
Q | Magic Missiles | Fire three missiles toward an area, each dealing 147 (+3.5% per level) damage to the first enemy hit. These missiles do 50% damage to Structures. | 3 | 20 |
W | Arcane Orb | Fire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. Damage is increased the further it travels, up to 270 (+3% per level) more damage. | 8 | 40 |
E | Teleport | Teleport a short distance instantly. | 5 | 30 |
R | Disintegrate | Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position. | 20 | 80 |
R | Wave of Force | Knock away all enemies from an area and deal 160 (+5% per level) damage. | 30 | 80 |
Critical Mass | Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities. |
Li-Ming
Bug Fixes
- Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly.
Hero Updates
Talents
- Level 10
- Disintegrate [R1]
- Can now be cancelled by pressing Stop or Hold Fire.
- Disintegrate [R1]
Bug Fixes
- Fixed an issue if Seeker is selected while Magic Missiles are in flight while Force Armor was selected.
- Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
Bug Fixes
- Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power.
- Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active.
- Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.
Bug Fixes
- Fixed an issue that caused Glass Cannon to not increase healing dealt. Undocumented
- Fixed an issue that caused Power Hungry to not increase healing dealt. Undocumented
Hero Updates
Talents
- Level 10
- Disintegrate [R1]
- Cooldown reduced from 30 to 20 seconds.
- Wave of Force [R2]
- Cooldown increased from 20 to 30 seconds.
- Disintegrate [R1]
Developer Comment: As Li-Ming has evolved, Wave of Force has become the more consistently powerful Heroic. It provides burst damage, CC, and is instantly cast, whereas Disintegrate does its damage over time and causes Li- Ming to root herself and become vulnerable. Because of this, we're swapping the cooldowns of these Heroics to better match their power levels.
Hero Updates
Stats
- Health increased from 1232 to 1270.
- Health Regeneration increased from 2.57 to 2.65
Talents
- Level 1
- Astral Presence [Passive]
- Removed.
- Force Armor [Q]
- Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana.
- Astral Presence [Passive]
- Level 4
- Triumvirate [W]
- Additional functionality: Max range Arcane Orbs also refund 40 Mana.
- Triumvirate [W]
Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents.
Hero Updates
Abilities
- Magic Missiles [Q]
- Damage scaling increased from 3% to 3.5%.
Talents
- Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
- Level 1
- Astral Presence [Passive]
- Mana threshold for Mana gain increased from 25% to 35%.
- Astral Presence [Passive]
- Level 7
- Seeker [Q]
- Damage increased from 125 to 140.
- Zei's Vengeance [W]
- Damage increase bonus for distance traveled increased from 25% to 30%.
- Seeker [Q]
- Level 10
- Disintegrate [R1]
- Damage increased from 11 to 12.
- Disintegrate [R1]
- Level 13
- Glass Cannon [Passive]
- Spell Power bonus increased from 15% to 20%.
- Glass Cannon [Passive]
Developer Comment: While we haven't seen a huge change in Li-Ming's overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don't feel that it's necessary yet to increase the speed of her Ability casts. We'll continue to keep an eye on her as we get more data on her performance over time.
Hero Updates
Abilities
- Aether Walker (E)
- Adjusted Functionality: Now removes the Mana cost of Teleport
Developer Comment: How about now?
Hero Updates
Talents
- Level 1
- Aether Walker (E)
- Additional Functionality:
- Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
- Additional Functionality:
- Aether Walker (E)
- Level 4
- Triumvirate (W)
- Cooldown reduction increased from 50% to 5 seconds
- Triumvirate (W)
- Level 7
- Zei's Vengeance (W)
- Arcane Orb cooldown reduction reduced from 2 to 1 second
- This should increase the total cooldown reduction of an Arcane Orb hitting with the Triumvirate proc from 5 seconds to 6 seconds when Triumvirate and Zei's Vengeance are both taken
- Arcane Orb cooldown reduction reduced from 2 to 1 second
- Zei's Vengeance (W)
Developer Comment: We're going to get you to want to pick Aether Walker. Just you wait…
Hero Updates
Talents
- Level 1
- Aether Walker (E)
- Damage taken time requirement for bonuses reduced from 4 to 3 seconds
- Aether Walker (E)
- Level 13
- Diamond Skin (E)
- Shield increased from 20 to 25%
- Diamond Skin (E)
Design & Gameplay
Spell Power Modifiers
- The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
- Li-Ming's Arcane Orbit (W) talent
Bug Fixes
- Li-Ming: Fixed an issue where Tal'Rasha's Elements would grant bonus damage to Calamity after being cast twice in a row.
Bug Fixes
- Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
Bug Fixes
- Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
Bug Fixes
- Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evading:
- Kael'thas: Sunfire Enchantment
- Kel'Thuzad: Chilling Touch
- Li-Ming: Cannoneer
Bug Fixes
- Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
Hero Updates
Talents
- Level 1
- Aether Walker (E)
- Reduced the time required after taking damage from 5 to 4 seconds.
- Aether Walker (E)
- Level 4
- Dominance (Trait)
- Adjusted functionality:
- Takedowns now restore 30% of missing Health.
- Adjusted functionality:
- Dominance (Trait)
Bug Fixes
- Li-Ming: The Astral Presence icon is no longer missing its mouseover tooltip.
Bug Fixes
- Li-Ming: Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
Bug Fixes
- Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
Bug Fixes
- Li-Ming: Learning the Zei’s Vengeance and Arcane Orbit Talents will no longer cause Arcane Orb to deal reduced damage at close-range.
Bug Fixes
- Li-Ming: Wave of Force will no longer cancel Sonya’s Whirlwind animation.
Bug Fixes
- D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.
Design & Gameplay
Time-based Scaling
- We now have the ability to scale damage based on game time elapsed, which should help the performance of the game, but also more accurately adjust damage values of certain abilities.
- We have implemented this on Li Ming’s Arcane Orb & Tyrande's Sentinel and will continue to look for other use-cases.
Bug Fixes
- Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
- Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including:
- Greymane: Marked for the Kill
- Li-Ming: Charged Blast
- Thrall: Rolling Thunder
- Zul'jin: Grievous Throw
Bug Fixes
- Li-Ming: Basic Attacks that are empowered by the Cannoneer Talent will now correctly trigger the bonus damage granted by the Charged Blast Talent.
Hero Updates
Talents
- Level 7
- Calamity (E)
- Now only deals damage to Heroic targets
- Calamity (E)
Developer Comments: Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.
Bug Fixes
- Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
Hero Updates
Abilities
- Arcane Orb (W)
- Beginning size reduced by roughly 33%
- Maximum size reduced by roughly 33%
- Explosion radius reduced by roughly 15%
Talents
- Level 4
- Triumvirate (W)
- Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
- Travel distance required reduced from 65 to 50%
- Triumvirate (W)
- Level 7
- Zei's Vengeance (W)
- Added functionality:
- Now also reduces the cooldown of Arcane Orb by 25%
- Added functionality:
- Zei's Vengeance (W)
Developer Comments: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.
Hero Updates
- Cannoneer (Talent)
- Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
- Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
- Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
- Disintegrate (R)
- Temporal Flux (Talent)
- Now gradually Slows enemies caught in its beam, up to maximum of 60%.
- Temporal Flux (Talent)
Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.
Bug Fixes
- Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
Hero Updates
- Dominance (Talent)
- Health restoration decreased from 25% to 20% of maximum Health.
- Arcane Orb (W)
- Damage reduced by 10% overall, from 150 (+3% per level) to 135 (+3% per level) initial damage, and 450 (+3% per level) to 405 (+3% per level) damage at maximum range.
- Cooldown decreased from 10 to 8 seconds.
- Mana cost reduced from 50 to 40.
- Triumvirate (Talent)
- Cooldown reduction decreased from 6 to 5 seconds.
- Zei’s Vengeance (Talent)
- No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.
- Teleport (E)
- Calamity (Talent)
- Area of effect reduced by 10%.
- Illusionist (Talent)
- Minimum amount of damage taken in order to refresh Teleport’s cooldown increased from 15% to 20% of maximum Health.
- Calamity (Talent)
- Disintegrate (R)
- Cooldown increased from 20 to 30 seconds.
Developer Comments: Li-Ming has settled into a fairly healthy win- rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents.
Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.
Bug Fixes
- Li-Ming’s Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
Hero Updates
- Magic Missiles (Q)
- Now deals 50% damage against Structures
- Mirrorball (Talent)
- Now also increases the Mana cost of Magic Missiles by 5
- Fireflies (Talent)
- Now also reduces the Mana cost of Magic Missiles by 5
- Disintegrate (R)
- Temporal Flux (Talent)
- Slow amount reduced from 60% to 40%
- Temporal Flux (Talent)
Developer Comments: Magic Missiles were not designed with the intent of dealing heavy Siege damage, so we are halving it against Structures. Li- Ming’s level 16 Talents are all incredibly valuable and fun to play with, but Mirrorball added too much power without any kind of drawback. The shifts in Mana costs should help sweeten the pot for players who want to spec into Fireflies.
As for Temporal Flux . . . well, let’s just say we were so in love with Li Ming’s overwhelmingly powerful level 20 Talents that we misjudged how demoralizing a 60% slow could be to play against when its cooldown constantly reset.
Bug Fixes
- Fixed a rare issue that could cause the effects of Li-Ming’s Aether Walker Talent to become permanent under specific circumstances.
- Fixed an issue that could cause Li-Ming’s Magic Missiles to fire in erratic directions when cast immediately after exiting Archon form.
- Li-Ming’s Critical Mass Trait will no longer trigger when one of The Lost Vikings is killed if she did not participate in the takedown.
Hero Updates
- Astral Presence (Talent)
- Mana Regeneration bonus now only triggers while below 25% Mana, rather than 50%
- Diamond Skin (Talent)
- Shield amount decreased from 25% to 20% of maximum Health
- Tal Rasha’s Elements (Talent)
- Ability Power bonus decreased from 20% to 10%
- Magic Missiles (Q)
- Damage reduced from 147 (+3.5% per level) to 147 (+3% per level)
- Arcane Orb (W)
- Ess of Johan (Talent) removed
- Triumvirate (Talent)
- Distance traveled requirement reduced from 80% to 65% of maximum distance
Developer Comments: Li-Ming is a little too strong right now. Her ability to deal incredible damage is awesome, it was just happening too often, too easily. We’ve nerfed Astral Presence and Diamond Skin to preserve a couple of her core weaknesses: Mana tension and fragility. We’ve also removed Ess of Johan, because we found that it made landing Magic Missiles too easy. While we know that a lot of players really enjoy Ess of Johan, we think that it will be better for Li-Ming in the long run to preserve her high skill cap.
New Hero
Li-Ming, Rebellious Wizard, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.
Trait
- Critical Mass
- Participating in a Takedown refreshes all of your Ability cooldowns.
Basic Abilities
- Magic Missiles (Q)
- Fire three missiles toward a location, each damaging the first enemy it hits.
- Arcane Orb (W)
- Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
- Teleport (E)
- Instantly teleport a short distance.
Heroic Abilities
- Disintegrate (R)
- Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
- Wave of Force (R)
- Damage and knock all enemies away from the targeted area.