Level Talent Name Description
1 Aether Walker If you haven't taken damage in the last 5 seconds, Teleport costs no mana and its cooldown is decreased by 2 seconds.
1 Astral Presence Your Mana regeneration is increased by 100% while below 25% Mana.
1 Force Armor When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.
1 Power Hungry Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
4 Charged Blast Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.
4 Dominance Takedowns restore 20% of your maximum Health.
4 Triumvirate If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.
7 Calamity Teleport does 300 (+3% per level) damage to enemy Heroes near your destination.
7 Seeker If three Magic Missiles hit the same target, the third one deals an additional 125 (+4% per level) damage.
7 Zei's Vengeance Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 seconds.
10 Disintegrate Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
10 Wave Of Force Knock away all enemies from an area and deal 160 (+5% per level) damage.
13 Cannoneer When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
13 Glass Cannon Increases your Ability Power by 15%, but decreases your maximum Health by 15%.
13 Illusionist Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
16 Arcane Orbit Arcane Orb travels 25% farther, doing up to 25% more damage.
16 Diamond Skin When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.
16 Fireflies Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
16 Mirrorball Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
20 Archon: Pure Power Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
20 Repulsion Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
20 Tal Rasha's Elements Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
20 Temporal Flux Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
Shortcut Ability Name Description
Q Magic Missiles Fire three missiles toward an area, each dealing 147 (+3% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.
W Arcane Orb Fire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 (+3% per level) damage.
E Teleport Teleport a short distance instantly.
R Disintegrate Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
R Wave Of Force Knock away all enemies from an area and deal 160 (+5% per level) damage.
None Critical Mass Getting a Takedown will refresh the cooldown on all of your Abilities.

Li-Ming

2017-01-12 Hotfix Patch

Bug Fixes

  • Li-Ming: Basic Attacks that are empowered by the Cannoneer Talent will now correctly trigger the bonus damage granted by the Charged Blast Talent.

2016-12-06 Balance Update

Hero Updates

Talents

  • Level 7
    • Calamity (E)
      • Now only deals damage to Heroic targets

Developer Comments: Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.


2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-27 Patch Notes

Hero Updates

Abilities

  • Arcane Orb (W)
    • Beginning size reduced by roughly 33%
    • Maximum size reduced by roughly 33%
    • Explosion radius reduced by roughly 15%

Talents

  • Level 4
    • Triumvirate (W)
      • Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
      • Travel distance required reduced from 65 to 50%
  • Level 7
    • Zei's Vengeance (W)
      • Added functionality:
        • Now also reduces the cooldown of Arcane Orb by 25%

Developer Comments: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.


2016-05-17 Patch Notes

Hero Updates

  • Cannoneer (Talent)
    • Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
  • Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
    • Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
  • Disintegrate (R)
    • Temporal Flux (Talent)
      • Now gradually Slows enemies caught in its beam, up to maximum of 60%.

Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

Bug Fixes

  • Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.

2016-04-12 Balance Update

Hero Updates

  • Dominance (Talent)
    • Health restoration decreased from 25% to 20% of maximum Health.
  • Arcane Orb (W)
    • Damage reduced by 10% overall, from 150 (+3% per level) to 135 (+3% per level) initial damage, and 450 (+3% per level) to 405 (+3% per level) damage at maximum range.
    • Cooldown decreased from 10 to 8 seconds.
    • Mana cost reduced from 50 to 40.
    • Triumvirate (Talent)
      • Cooldown reduction decreased from 6 to 5 seconds.
    • Zei’s Vengeance (Talent)
      • No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.
  • Teleport (E)
    • Calamity (Talent)
      • Area of effect reduced by 10%.
    • Illusionist (Talent)
      • Minimum amount of damage taken in order to refresh Teleport’s cooldown increased from 15% to 20% of maximum Health.
  • Disintegrate (R)
    • Cooldown increased from 20 to 30 seconds.

Developer Comments: Li-Ming has settled into a fairly healthy win- rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents.

Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.


2016-03-29 Patch Notes

Bug Fixes

  • Li-Ming’s Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.

2016-03-09 Balance Update

Hero Updates

  • Magic Missiles (Q)
    • Now deals 50% damage against Structures
    • Mirrorball (Talent)
      • Now also increases the Mana cost of Magic Missiles by 5
    • Fireflies (Talent)
      • Now also reduces the Mana cost of Magic Missiles by 5
  • Disintegrate (R)
    • Temporal Flux (Talent)
      • Slow amount reduced from 60% to 40%

Developer Comments: Magic Missiles were not designed with the intent of dealing heavy Siege damage, so we are halving it against Structures. Li- Ming’s level 16 Talents are all incredibly valuable and fun to play with, but Mirrorball added too much power without any kind of drawback. The shifts in Mana costs should help sweeten the pot for players who want to spec into Fireflies.

As for Temporal Flux . . . well, let’s just say we were so in love with Li Ming’s overwhelmingly powerful level 20 Talents that we misjudged how demoralizing a 60% slow could be to play against when its cooldown constantly reset.


2016-03-01 Patch Notes

Bug Fixes

  • Fixed a rare issue that could cause the effects of Li-Ming’s Aether Walker Talent to become permanent under specific circumstances.
  • Fixed an issue that could cause Li-Ming’s Magic Missiles to fire in erratic directions when cast immediately after exiting Archon form.
  • Li-Ming’s Critical Mass Trait will no longer trigger when one of The Lost Vikings is killed if she did not participate in the takedown.

2016-02-17 Balance Update

Hero Updates

  • Astral Presence (Talent)
    • Mana Regeneration bonus now only triggers while below 25% Mana, rather than 50%
  • Diamond Skin (Talent)
    • Shield amount decreased from 25% to 20% of maximum Health
  • Tal Rasha’s Elements (Talent)
    • Ability Power bonus decreased from 20% to 10%
  • Magic Missiles (Q)
    • Damage reduced from 147 (+3.5% per level) to 147 (+3% per level)
  • Arcane Orb (W)
    • Ess of Johan (Talent) removed
    • Triumvirate (Talent)
      • Distance traveled requirement reduced from 80% to 65% of maximum distance

Developer Comments: Li-Ming is a little too strong right now. Her ability to deal incredible damage is awesome, it was just happening too often, too easily. We’ve nerfed Astral Presence and Diamond Skin to preserve a couple of her core weaknesses: Mana tension and fragility. We’ve also removed Ess of Johan, because we found that it made landing Magic Missiles too easy. While we know that a lot of players really enjoy Ess of Johan, we think that it will be better for Li-Ming in the long run to preserve her high skill cap.


2016-02-02 Patch Notes

New Hero

  • Li-Ming has been added to Heroes of the Storm and is now available for play!