Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Full Metal | D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area. | |
1 | Pro Moves | D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second. | |
1 | Liquid Cooling | Activate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 35% longer. | 50 |
4 | Rush-down | Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies. | |
4 | Aggression Matrix | Enemy Heroes within your Defense Matrix receive 35% less healing. Passive: Basic Attacks against Heroes lower the cooldown of Defense Matrix by 0.1875 seconds. | |
4 | Nuclear Option | Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge. | |
7 | Get On The Point! | Casting Boosters grants nearby allies 20% Movement Speed for 2 seconds. Passive: If D.Va has not taken damage in the last 3 seconds, Boosters' cooldown refreshes 100% faster. | |
7 | Hit the Nitrous | The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds. | |
7 | Fusion Generator | Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use. Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 100%. | |
10 | Bunny Hop | D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode. | 70 |
10 | Micro Missiles | After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode. | 20 |
13 | Target Locked | Enemy Heroes that remain in your Defense Matrix for 1 seconds have their Armor reduced by 15 and their Movement Speed reduced by 25% for 3 seconds. | |
13 | Good To Go | Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 (+4% per level) damage to enemies in a cone and knock them back. 10 second cooldown. | |
13 | Pew! Pew! Pew! | Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage. | |
16 | In For The Kill | Casting Boosters grants a Shield equal to 10% of maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. | |
16 | Diverting Power | Defense Matrix's area grows drastically in size and each time it reduces damage dealt to Heroes D.Va's Mech is healed for 35 (+4% per level) Health. | |
16 | Emergency Shielding | When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 (+4% per level) damage over 4 seconds. This effect has a 30 second cooldown. | |
20 | Stop and Pop | Increase Bunny Hop's duration by 4 seconds, and it does not decay while D.Va's Mech is stationary. | |
20 | Timing Attack | Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds. | |
20 | Headshot! | Pilot Mode: Increase Big Shot's damage by 75% and reduce its cooldown by 2 seconds. | |
20 | Ablative Armor | 45% of Spell damage dealt to D.Va's Mech is returned as healing over 4 seconds. |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
W | Retarget Defense Matrix | Retarget Defense Matrix | ||
E | Call Mech | Call a new Mech and enter Mech Mode. Basic Attacks lower this cooldown by 0.5 seconds each. | 45 | |
Cancel Defense Matrix | Stop channeling Defense Matrix | |||
Pilot Mode | Basic Attacks reduce the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's experience upon dying. | |||
Q | Torpedo Dash | Dash towards the target location, passing through enemies along the way. | 10 | |
W | Concussive Pulse | Deal 120 (+4% per level) damage to enemies in a cone and knock them back. | 10 | |
R | Big Shot | Deal 150 (+4% per level) damage to all enemies in a line. Heroes hit have their Movement Speed Slowed by 25% for 1.5 seconds. The cooldown of Call Mech is reduced by 5 seconds for each enemy Hero hit. Requires Pilot Mode. | 6 | |
Q | Boosters | Increase D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use. | 10 | |
W | Defense Matrix | Project a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge. | 12 | |
E | Self-Destruct | Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost. | ||
R | Bunny Hop | D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode. | 70 | |
R | Micro Missiles | After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode. | 20 | |
Mech Mode | When D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech. | |||
Z | Mechanized Walker | D.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%. |
D.Va
Bug Fixes
- Bunny Hop now soft reveals targets hit.
- Micro Missiles now soft reveals all targets hit, instead of only the triggering target.
Hero Updates
Base
- Quickcast Settings
- D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings.
- Removed Cancel Defense Matrix.
- Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix.
Bug Fixes
- Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects.
- Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast.
- Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged.
- Self-Destruct now starts decaying in damage after 4 range.
- Fixed an issue that caused Big Shot to hit Invulnerable enemies.
- Ablative Armor now includes damage dealt to D.Va's Shields.
Bug Fixes
- Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
- Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
- Micro Missiles no longer hits Invulnerable targets.
- Pilot Mode can now see the Self-Destruct charge.
Bug Fixes
- Fixed an issue causing Ablative Armor and Diverting Power to display incorrectly in the Death Recap. Undocumented
Hero Updates
Stats
- Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
- D.Va's Mech will now fill out the Death Recap when slain.
Abilities
- Boosters [Q]
- Boosters will now reveal targets hit for 2 seconds.
- Self-Destruct [E]
- Self-Destruct will now reveal the effect area for 0.75 seconds.
- Self-Destruct will now reveal targets hit for 2 seconds.
- D.Va is now capable of pinging her Self-Destruct charge to her team.
- Big Shot [Trait]
- Big Shot will now reveal targets hit for 2 seconds.
Talents
- Level 4
- Rush-down [Q]
- Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down.
- Aggression Matrix [W]
- Aggression Matrix will now display floating text for the healing prevented.
- Rush-down [Q]
- Level 13
- Good To Go [Trait]
- Concussive Pulse will now reveal the effect area for 0.75 seconds.
- Good To Go [Trait]
Bug Fixes
- Fixed an issue that caused D.Va's AI to not activate Self-Destruct.
- Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain.
- Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading.
- Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground.
- Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed).
- Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns.
- Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds.
- Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once.
Bug Fixes
- Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected.
- Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active.
- Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech.
- Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct.
Hero Updates
Stats
- Mech Health reduced from 2150 to 2100.
- Mech Health Regeneration reduced from 4.48 to 4.38.
Abilities
- Fusion Cannons [Trait]
- Bonus damage to close enemies reduced from 50% to 40%.
Talents
- Level 1
- Full Metal [Trait]
- Fusion Cannons healing reduced from 20% to 16%.
- Liquid Cooling [Active]
- Healing Fountain duration bonus increased from 25% to 35%.
- Full Metal [Trait]
- Level 4
- Rush-down [Q]
- Damage bonus to non-Heroic enemies reduced from 70% to 50%.
- Aggression Matrix [W]
- Reduced Healing received increased from 30% to 35%.
- Rush-down [Q]
- Level 7
- Fusion Generator [W]
- Fusion Cannons bonus increased from 75% to 100%.
- Fusion Generator [W]
- Level 10
- Micro Missiles [R2]
- Slow reduced from 35% to 30%.
- Micro Missiles [R2]
- Level 13
- Target Locked [W]
- Duration required reduced from 1.25 seconds to 1 second.
- Target Locked [W]
- Level 20
- Stop and Pop [R1]
- Additional Functionality: Bunny Hop duration increased by 4 seconds.
- Stop and Pop [R1]
Developer Comment: D.Va's Mech is still slightly more powerful than we'd like, and it's giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.
Hero Updates
Stats
- Mech Health Reduced from 2250 to 2150.
- Mech Health Regeneration reduced from 4.69 to 4.48.
Talents
- Level 10
- Bunny Hop [R1]
- Damage increased from 52 to 70.
- Bunny Hop [R1]
Developer Comment: D.Va's a very unique Hero due to her ability to go in and out of her Mech to survive in situations where other Heroes would perish. When she's too tanky, she can be overly frustrating due to having to "die" twice in order for the enemy team to remove her from the map. We think she's a little too beefy in this regard right now, so we're lowering her Mech survivability. We're also buffing Bunny Hop's damage so that it better competes with Micro Missiles.
Bug Fixes
- Fixed an issue where the Mech could grant experience and takedown credit multiple times Undocumented
Hero Updates
Talents
- Level 4
- Rush Down [Q]
- Damage and healing against enemy Heroes reduced from 3% to 2% maximum Health.
- Damage bonus to non-Heroic enemies reduced from 75% to 70%.
- Rush Down [Q]
Developer Comment: We're generally very happy with where D.Va has landed since her rework, but Rush Down is still a little too strong and is a large part of D.Va's power pie, so we're continuing to tone it down.
Hero Updates
Stats
- Mech weapon damage reduced from 23 to 22.
Talents
- Level 4
- Rush-Down [Q]
- Bonus damage to non-Heroic enemies reduced from 100% to 75%.
- Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health.
- Aggression Matrix [W]
- Cooldown reduction increased from .125 seconds to .1875 seconds.
- Rush-Down [Q]
- Level 10
- Bunny Hop [R1]
- Cooldown reduced from 80 to 70 seconds.
- Micro Missiles [R2]
- Damage reduced from 44 to 40.
- Bunny Hop [R1]
- Level 13
- Target Locked [W]
- Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds.
- Target Locked [W]
Developer Comment: D.Va has come out swinging with her new rework, and while she is still within our normally acceptable bounds of performance, she is at the upper end and we feel she can use a little toning down. We're reducing her Basic Attack damage as a baseline nerf and lowering the power of Rush Down, which should bring in line many of the more powerful and popular ways to play her. We still want and expect her to be a force to be reckoned with and will be keeping an eye on her to see if more tuning changes are needed down the road.
Bug Fixes
- D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies.
Hero Updates
Abilities
- Boosters [Q]
- Cooldown increased from 9 to 10 seconds.
- Duration decreased from 2 to 1.75 seconds.
- Speed bonus decreased from 125% to 115%.
- Area reduced from 1.5 to 1.375.
- Defense Matrix [W]
- Damage reduction reduced from 75% to 50%.
- Added Functionality: Can now be retargeted while active.
- Self-Destruct/Call Mech [E]
- Charge earned per 100% maximum life damage taken reduced from 33% to 25%.
- Maximum damage reduced from 1,200 to 1,100.
- Mechanized Walker [Z]
- New Functionality: D.Va's Mech can move while attacking. While attacking or channeling an ability, the Mech's speed is quickly reduced by 25%.
- Mech Mode [Trait]
- Health increased from 2150 to 2250.
- Health Regeneration increased from 4.48 to 4.69.
- Base damage reduced from 26 to 23.
- Added functionality: Enemies close to D.Va's Mech take 50% bonus damage.
- Pilot Mode - Big Shot [Trait]
- Ability now available baseline in Pilot form.
- Cooldown increased from 4 to 6 seconds.
- Call Mech cooldown reduction reduced from 8 to 5 seconds.
- Damage reduced from 200 to 150.
- Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds.
Talents
- Level 1
- Crash Course [Q]
- Removed.
- Pro Moves [Trait]
- New Functionality: Each time D.Va's Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second.
- Expensive Plating [Passive]
- Moved from level 13.
- Renamed to “Full Metal”.
- No longer increases the cooldown for Call Mech.
- Bonus Mech Health reduced from 20% to 10%.
- Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt.
- (New) Liquid Cooling [Active]
- When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown.
- Crash Course [Q]
- Level 4
- Bring It On [E]
- Removed.
- Rush-Down [Q]
- Moved from level 1.
- New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies.
- Aggression Matrix [W]
- Moved from level 7.
- New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.
- Nuclear Option [E]
- Moved from level 7.
- New Functionality:
- [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge.
- Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.
- Bring It On [E]
- Level 7
- Coming Through [Q]
- Removed.
- Dazer Zone [W]
- Removed.
- Hit the Nitrous [Q]
- Moved from level 1.
- New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.
- (New) Get On The Point! [Q]
- Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters' cooldown refreshes 100% faster.
- Fusion Generator [W]
- Moved from level 4.
- Maximum Self-Destruct charge gained per cast increased from 15 to 20.
- Added Functionality: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 75%.
- Coming Through [Q]
- Level 10
- Bunny Hop [R1]
- Cooldown reduced from 100 to 80 seconds.
- Damage reduced from 60 to 52.
- Radius reduced from 5 to 4.5.
- New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds.
- (New) Micro Missiles [R2]
- After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area.
- Missiles deal 35 Damage and apply a 35% slow for 2 seconds.
- 12 range.
- Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses.
- Bunny Hop [R1]
- Level 13
- (New) Target Locked [W]
- Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds.
- Pew! Pew! Pew! [Trait]
- Moved from level 20.
- Damage per shot increased from 50% to 75%.
- (New) Good To Go [Trait]
- Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode.
- Torpedo Dash [Q]
- Travel distance decreased from 6.75 to 4.5.
- Travel speed reduced from 17.5 to 14.
- Now has a .75 second coolup when exiting Mech Mode.
- Cooldown reduced from 12 to 10 seconds.
- Concussive Pulse [Active]
- Cooldown increased from 7 to 10 seconds.
- Damage reduced from 141 to 120.
- Knockback distance reduced by 40%.
- (New) Target Locked [W]
- Level 16
- GG, WP [Trait]
- Removed.
- Nanoweave Suit [Trait]
- Removed.
- Suppressing Fire [Trait]
- Removed.
- (New) In For The Kill [Q]
- Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
- Diverting Power [W]
- Moved from level 4.
- New Functionality: Drastically increases Defense Matrix's area and each time it reduces damage D.Va's mech is healed for 35.
- Emergency Shielding [Trait]
- Moved from level 13.
- Cooldown increased from 15 to 30 seconds.
- Shield increased from 210 to 280.
- Duration reduced from 6 to 4 seconds.
- GG, WP [Trait]
- Level 20
- MEKA Fall [Trait]
- Removed.
- Stop And Pop [R1]
- New functionality: While D.Va is stationary, Bunny Hop's duration is paused.
- (New) Timing Attack [R2]
- Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.
- (New) Headshot! [Trait]
- Big Shot's damage is increased by 75% and its cooldown is reduced by 2 seconds.
- Ablative Armor [Passive]
- Moved from level 13.
- New Functionality: 45% of Ability damage taken by D.Va's Mech is returned as Health over 4 seconds.
- MEKA Fall [Trait]
Developer Comment: At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va's rework we've given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her "supporty" essence. This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn't have before.
Bug Fixes
- Fixed an issue where D.Va would not lose fullscreen overlays when she is ejected from her mech Undocumented
Bug Fixes
- Fixed various Movement Speed bugs that had occurred with the increased Movement Speed patch.
Bug Fixes
- D.Va: D.Va's Mech is no longer immune to friendly abilities.
Hero Updates
Stats
- Mech Basic Attack damage increased from 24 to 26
Bug Fixes
- Fixed an issue allowing players to exit D.Va's Mech at will using custom hotkeys.
Bug Fixes
- D.Va: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
Bug Fixes
- D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
Bug Fixes
- D.Va: Fixed an issue in which Defense Matrix's search area could become disjointed from the Ability's visual effects.
Bug Fixes
- D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
Bug Fixes
- Anub'arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
- D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
- Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
Bug Fixes
- D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
Bug Fixes
- D.Va: A.I. Heroes will now attempt to flee the area surrounding D.Va’s Mech during Self-Destruct.
Hero Updates
Stats
- Basic Attack damage in Mech form increased from 21 to 24
Bug Fixes
- D.Va: Fixed an issue preventing Boosters from receiving the Rush-down Talent’s cooldown reduction bonus if D.Va was attacking an enemy shortly before activating Boosters.
- Junkrat: Using Concussion Mine to destroy D.Va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.
Hero Updates
Talents
- Level 1
- Rush-down (Q)
- Cooldown reduction from avoiding dealing or taking damage increased from 5 to 7 seconds
- Crash Course (Q)
- Number of Heroes hit to complete Quest reduced from 25 to 20
- Pro Moves (Passive)
- Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds
- Rush-down (Q)
- Level 4
- Diverting Power (W)
- Movement Speed penalty reduced from 50 to 30%
- Diverting Power (W)
- Level 7
- Nuclear Option (E)
- Damage bonus increased from 50 to 70%
- Nuclear Option (E)
- Level 20
- Stop and Pop (R)
- Damage bonus increased from 150 to 200%
- Concussive Pulse (Active)
- Cooldown reduced from 8 to 7 seconds
- Stop and Pop (R)
Bug Fixes
- D.Va: Will no longer become permanently stuck after colliding with Structures or Terrain after using Boosters.
Bug Fixes
- D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
- D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
- D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
- D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
- D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
Bug Fixes
- D.Va: Fixed an issue that could cause D.Va to become unresponsive when entering the Dragon Knight or Garden Terror after using Lt. Morales’ Medivac.
- Greymane: Can now correctly cast Go for the Throat a second time after using the Ability to kill D.Va’s Mech.
Hero Updates
Talents
- Level 4
- Diverting Power (W)
- Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.
- Diverting Power (W)
Bug Fixes
- D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
- D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
- D.Va: Now properly contests Objective Capture Points while exiting her Mech.
- D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode.
- Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech.
- Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct.
Bug Fixes
- D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
- D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
- D.Va – Fixed an issue causing D.Va’s Mech to ignore ‘Hold Position’ commands.
- D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
- D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
- D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.
Hero Updates
Stats
- Mech Basic Attack Damage reduced from 22.5 to 21
- Mech Health reduced from 2060 to 2000
- Mech Health Regeneration reduced from 4.86 to 4.17
Talents
- Level 1
- Hit the Nitrous (Q)
- Damage bonus reduced from 100% to 50%
- Hit the Nitrous (Q)
Hero Updates
Abilities
- Boosters (Q)
- Cooldown reduced from 10 to 9 seconds
- Cooldown before being able to cancel the ability decreased from 1 to .5 seconds.
Talents
- Level 1
- Hit the Nitrous (Q)
- Movement Speed reduced from 375 to 325%
- The tooltip was adjusted to reflect the Movement Speed bonus, instead of the total speed, which is why these numbers will now appear 100% lower.
- Pro Moves (Passive)
- Movement Speed duration increased from 1 to 1.25 seconds
- Hit the Nitrous (Q)
- Level 13
- Ablative Armor (Passive)
- Reduce the threshold where Ablative Armor is active from 5% to 4% of D.Va’s maximum Health.
- Ablative Armor (Passive)
- Level 16
- GG, WP (E)
- Damage bonus reduced from 75 to 50%
- GG, WP (E)
Developer Comment: D.Va’s winrate has risen steadily since release, as most of our new Heroes do, and secured her position as “#1 Mech Nexus, GG NO RE”. These adjustments will help Boosters feel better to use, and also even out the viability of the Talents at level 1. Ablative Armor was triggering a lot more often than we thought it should, so D.Va decided that we needed to nerf this. Lastly, GG WP was really strong at the tier, so we’re tuning the damage down slightly so that it isn’t always the must pick option.
Bug Fixes
- D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.
- D.Va: Veteran and Elite D.Va A.I. will now use Call Mech more frequently.
New Hero
Hana Song, also known as “D.Va,” is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea’s elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.
Trait
- Mech Mode
- When D.Va’s Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va’s Mech only awards 50% of a normal Hero’s XP.
- Pilot Mode
- Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero’s XP upon death.
Mount
- While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
- D.Va can only use Mounts while in Pilot Mode.
Basic Abilities
- Boosters (Q)
- Increases D.Va’s Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
- D.Va cannot be Slowed while Boosters are active.
- Defense Matrix (W)
- Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
- Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
- Self-Destruct (E)
- Requires Mech Mode.
- Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
- Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
- Call Mech (E)
- Requires Pilot Mode.
- Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.
Heroic Abilities
- Bunny Hop (R)
- Requires Mech Mode.
- D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
- Big Shot (R)
- Requires Pilot Mode.
- Deal damage to all enemies in a line. Call Mech’s cooldown is reduced by 8 seconds for each enemy Hero hit.