Level Talent Name Description Cooldown
1 Pulse Strike Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
1 Slipstream Increases the amount of time Recalled by 1 second.
1 Tracer Rounds Basic Attacks reveal enemies for 4 seconds.
4 Is That a Health Pack?! Increases Regeneration Globe and Healing Fountain healing by 100%.
4 Parting Gift Recall leaves behind 3 bombs that deal 240 (+4% per level) damage each to different targets.
4 Untouchable Quest: Takedowns increase Tracer's Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.
7 Bullet Time Basic Attacks lower the cooldown of Blink by 0.15 seconds.
7 Jumper Increases Blink's charges by 1, but also increases Blink's cooldown by 2 seconds.
7 Spatial Echo Hero Takedowns grant 2 charges of Blink.
10 Pulse Rounds Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
10 Quantum Spike Pulse Bomb deals an additional 8% of the primary target's maximum Health.
10 Sticky Bomb Increases Pulse Bomb's radius by 50% and enemies hit are slowed by 70% for 3 seconds.
13 Bullet Spray Increases Melee's radius by 40%, and causes it to damage all enemies in range.
13 Leeching Rounds Basic Attacks against Heroes heal Tracer for 20% of their damage dealt.
13 Ricochet Tracer's Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
16 Focus Fire If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 94.5 (+4% per level) bonus damage. This is equal to 35% of the total magazine.
16 Locked and Loaded Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
16 Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second.
20 Composition B Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.
20 Get Stuffed! Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away.
20 Total Recall Recall's cooldown is increased by 8 seconds, but it heals Tracer equal to the amount of Health she lost during that time.
Shortcut Ability Name Description Cooldown Mana Cost
Q Blink Dash towards an area. Stores 3 charges. 8
W Melee Deal 220 (+4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes. 8
E Recall Return to the position you were at 3 seconds ago, refill your ammo, and remove all negative status effects from yourself. 30
R Pulse Bomb Fire a short range bomb that attaches to enemy units if you hit them. The bomb explodes after 2 seconds dealing 360 (+6% per level) damage to them and 180 (+6% per level) damage to other nearby enemies. This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
D Reload You can Basic Attack while moving, and after attacking 10 times you need to reload over 0.75 seconds. You can manually reload early by activating Reload. 1


2018-04-11 Balance Update

Hero Updates


  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

2018-03-27 Patch Notes

Hero Updates


  • Health increased from 1206 to 1350.
  • Health Regeneration increased from 5.0234 to 5.6250.
  • Basic Attack damage increased from 27 to 29.


  • Blink (Q)
    • Charge cooldown increased from 6 to 8 seconds.
  • Melee (W)
    • Damage reduced from 254 to 220.
  • Recall (E)
    • Cooldown increased from 26 to 30 seconds.
  • Pulse Bomb (R)
    • Damage reduced from 420 to 360.
    • Secondary damage reduced from 210 to 180.
    • Scaling damage increased from 5.5% to 6%.


  • Level 7
    • Bullet Time (Q)
      • Cooldown reduction increased from 0.1 to 0.15 seconds.
    • Jumper (Q)
      • Additional functionality:
        • Now also increases the Blink’s cooldown by 2 seconds.
  • Level 10
    • Quantum Spike (R)
      • Bonus damage reduced from 10% to 8% maximum Health.

Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.

Bug Fixes

  • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.

2018-03-06 Patch Notes

Bug Fixes

  • Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.

2017-08-08 Patch Notes

Bug Fixes

  • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes.

2017-05-31 Balance Update

Bug Fixes

  • D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.

2017-05-16 Patch Notes

Bug Fixes

  • Tracer: Can now correctly attack Minions who are affected by Sylvanas’ Possession.

2017-04-25 2.0 Launch Notes

Bug Fixes

  • Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.

2017-04-04 Patch Notes

Design & Gameplay

Hero Radii

  • The radius of many heroes in the game have been adjusted to better match their actual model size.
    • Increased Radius - Abathur, ETC, Gul'dan, Baleog, Muradin, Misha, Sgt. Hammer, Thrall, Uther, Varian, Zagara
    • Decreased Radius - Li Li, Tracer, Valeera

2017-02-14 Patch Notes

Bug Fixes

  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    • Gall: Giant Scorcher
    • Rehgar: Hunger of the Wolf
    • Ragnaros: Giant Scorcher
    • Tracer: Quantum Spike
    • Xul: Backlash, Giant’s Curse

2017-01-24 Patch Notes

Bug Fixes

  • Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
  • Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.

2016-11-15 Patch Notes

Bug Fixes

  • Tracer: Visual and Sound effects will now properly play upon completing the Untouchable Talent quest.

2016-09-13 Patch Notes

Bug Fixes

  • Lunara: Will no longer receive the “Stuck” notification when a Wisp is stuck by Tracer’s Pulse Bomb.

2016-08-09 Patch Notes

Hero Updates


  • Level 1
    • Slipstream (E)
      • No longer reduces the cooldown of Recall by 2 seconds
  • Level 7
    • Spatial Echo (Q)
      • New Functionality: Hero Takedowns now grant two charges of Blink
  • Level 10
    • Sticky Bomb (R)
      • Slow amount increased from 60 to 70%
  • Level 13
    • Bullet Spray (W) Undocumented
      • Melee radius increase reduced from 50 to 40% 30%
  • Level 20
    • Total Recall (E)
      • Now also increases the cooldown of Recall by 8 seconds

Developer Comments: For the most part, Tracer’s talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren’t happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.

Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We’re adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.

2016-07-12 Patch Notes

Hero Updates


  • Pulse Bomb (R)
    • The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been reduced in order to increase visibility during gameplay

Bug Fixes

  • Tracer: Fixed an issue that could cause Pulse Bomb to launch in an unintended direction when casting Blink while Pulse Bomb is firing.
  • Tracer: The “Lock On” icon next to Tracer’s status bar will now appear to the left of icons for Battleground Mechanics that can be held, such as Spider Gems and Doubloons.
  • Tracer: The Composition B Talent can no longer be triggered by sticking non-Heroic targets.
  • Tracer: The Reload bar will now be properly displayed during Recall after learning the Locked and Loaded Talent.
  • Tracer: Will no longer continually face her Basic Attack target while Polymorphed.

2016-06-21 Balance Update

Bug Fixes

  • Tracer: Fixed an issue causing Pulse Bomb to deal unintended additional damage when certain talents were chosen.

2016-06-14 Patch Notes

Bug Fixes

  • Tracer: The Pulse Rounds talent should now increase the range and charge rate of Pulse Bomb by the amount stated in the tooltip.

2016-05-17 Patch Notes

Bug Fixes

  • Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.

2016-05-04 Balance Update

Hero Updates

  • Health decreased from 1270 (+4% per level) to 1206 (+4% per level).
  • Health Regeneration decreased from 5.25 (+4% per level) to approximately 5.02 (+4% per level) Health per second.
  • Basic Attack damage reduced from 29 (+4% per level) to 27 (+4% per level).
  • Focus Fire (Talent)
    • Final shot damage bonus increased from 30% to 35% of the total magazine’s damage.
  • Locked and Loaded (Talent)
    • Damage bonus increased from 35% to 40%.
  • Melee (W)
    • Pulse Strike (Talent)
      • Pulse Bomb charge bonus increased from 15% to 20%.
  • Recall (E)
    • Cooldown increased from 24 to 26 seconds.
    • Slipstream (Talent)
      • Cooldown reduction decreased from 4 to 2 seconds.

Developer Comments: As we’re sure many of you have noticed, Tracer is performing just a little too well on all fronts. While we are excited to bring her to the Nexus, we understand that in the right hands, she can be an absolute terror to the enemy team. We’re lowering her Health, Basic Attack damage, and increasing Recall’s cooldown to make her less universally powerful. We’re going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision.

We also saw an opportunity to help improve her Talent pick rates, so we’re making minor adjustments to Pulse Strike and Slipstream.

We’ll continue to keep a close eye on her, as we believe she is similar to Illidan, where the right place from a balance perspective is more narrow than most of our other Heroes.

2016-04-27 Balance Update

Bug Fixes

  • Murky’s Egg location will no longer be revealed if he is killed by Tracer’s Melee Ability.
  • Regeneration Globes will no longer grant 200% Health Regeneration to Tracer after learning her Untouchable Talent.

2016-04-19 Patch Notes

New Hero

Tracer, Agent of Overwatch, is now available to players who pre-purchased a digital copy of Overwatch: Origins Edition via Battle.net! Read below for a brief overview of her Abilities.

  • Tracer will become available for purchase from the in-game Shop for all players starting Tuesday, April 26.


  • Reload (D)
    • Your Basic Attacks can be fired while moving, and each shot costs ammo.
    • After attacking 10 times, you will automatically Reload your ammo over 0.75 seconds. You can activate Reload to manually replenish your ammo at any time.

Basic Abilities

  • Blink (Q)
    • Dash a short distance. Stores up to 3 charges. 6 second charge cooldown.
  • Melee (W)
    • Deal damage to an enemy at close range, prioritizing Heroes.
    • Generates 5% of your Pulse Bomb charge when striking an enemy, and 10% when striking an enemy Hero.
  • Recall (E)
    • Bound backward in time, returning to the position you were in 3 seconds ago, instantly reloading your ammo, and removing all negative status effects.

Heroic Abilities

  • Pulse Bomb (R)
    • Lob a short-range bomb that will adhere to the terrain or the first enemy it hits. The bomb explodes after 1.5 seconds, dealing heavy damage to an enemy caught at the center of the blast, and half-damage to enemies nearby.