Level Talent Name Description
1 High King's Quest Quest: Hit 50 Heroes with Basic Attacks. Quest: Participate in 5 Hero Takedowns. Quest: Gather 20 Regeneration Globes. Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 45 Base Attack Damage.
1 Lion's Maw Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120. Reward: After hitting 30 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds.
1 Overpower When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 20% more damage.
4 Shield Wall Parry now grants Protected, preventing all incoming damage for the duration.
4 Warbringer Reduces Charge's cooldown by 8 seconds and Mana cost by 50%.
7 Live by the Sword Increase the duration of Parry by 40%. If you block at least 4 Hero Basic Attacks with a single Parry, its cooldown is reduced by 2 seconds.
7 Second Wind Basic Attacks heal Varian for 1.17% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
7 Victory Rush Every 60 seconds, Varian's next Basic Attack will heal him for 400 (+4% per level) Health. When a nearby enemy minion dies, the cooldown is reduced by 15 seconds.
10 Colossus Smash Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health reduced by 10%.
10 Taunt Force the target Hero to attack Varian for 1.25 seconds. Passive: Maximum Health increased by 30%. Passive: Gain 15 Armor.
10 Twin Blades of Fury Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 20%.
13 Juggernaut Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
13 Mortal Strike Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
13 Shattering Throw Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields. Passive: Basic Attacks against Heroes deal up to 200% bonus damage to Shields.
16 Banner of Dalaran Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.
16 Banner of Ironforge Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
16 Banner of Stormwind Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
20 Demoralizing Shout Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds.
20 Frenzy Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%.
20 Glory to the Alliance Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 20 seconds.
20 Master at Arms Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
20 Vigilance Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 seconds.
Shortcut Ability Name Description
Q Lion's Fang Create a shockwave that travels in a straight line, dealing 150 (+4% per level) damage and slowing enemies by 35% for 1.5 seconds.
W Parry Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
E Charge Charge to the target enemy, dealing 50 (+4% per level) damage and slowing them by 75% for 1 second.
R Taunt Force the target Hero to attack Varian for 1.25 seconds. Passive: Maximum Health increased by 30%. Passive: Gain 15 Armor.
R Colossus Smash Smash a target enemy, dealing 160 (+4% per level) damage and making them Vulnerable for 3 seconds. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health reduced by 10%.
R Twin Blades of Fury Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 20%.
None Heroic Strike Every 18 seconds, Varian's next Basic Attack deals 140 (+3.5% per level) bonus damage. Basic Attacks reduce this cooldown by 2 seconds.

Varian

2017-05-10 Balance Update

Hero Updates

Stats

  • Basic Attack damage increased from 87 to 91

Talents

  • Level 1
    • Overpower (W)
      • Reduced the damage bonus after Parrying a Basic Attack from 25 to 20%
    • High King’s Quest (Passive)
      • Increased the Basic Attack damage bonus from completing all 3 quests from 30 to 45
  • Level 4
    • Warbringer (E)
      • Added functionality:
        • Now also reduces the Mana cost of Charge by 50%
  • Level 7
    • Live by the Sword (W)
      • Increased the amount of parried Basic Attacks needed to reduce the cooldown of Parry from 2 to 4

2017-04-25 2.0 Launch Notes

Bug Fixes

  • Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.

2017-04-04 Patch Notes

Design & Gameplay

Hero Radii

  • The radius of many heroes in the game have been adjusted to better match their actual model size.
    • Increased Radius - Abathur, ETC, Gul'dan, Baleog, Muradin, Misha, Sgt. Hammer, Thrall, Uther, Varian, Zagara
    • Decreased Radius - Li Li, Tracer, Valeera

Bug Fixes

  • Varian - The sound effect associated with the Iron Forge Banner will no longer play globally.

2017-03-28 Balance Update

Hero Updates

Stats

  • Base Health increased from 2150 to 2322
  • Base Health Regeneration increased from 4.48 to 4.84

Abilities

  • Taunt (R)
    • Health bonus reduced from 40 to 30%

Talents

  • Level 4
    • Warbringer (E)
      • No longer increases the slow amount of Charge
      • Cooldown reduction increased from 6 to 8 seconds
  • Level 13
    • Juggernaut (E)
      • Damage reduced from 5 to 4% of a Hero’s maximum Health

Developer Comments: We think pushing the cooldown of Charge after taking Warbringer from 6 to 4 will push it further into the hyper-mobile style of gameplay that we want. We removed the additional slow since it didn’t add much to actual gameplay (most people didn’t move when they were slowed). Now Warbringer Varians will be zipping around the battlefield applying slows at a high frequency. By increasing Varian’s base Health but lowering Taunt’s Health bonus, Twin Blades and Colossus Smash will have about 8% more Health through the game, while Taunt will only have a little more Health before 10.


2017-03-14 Patch Notes

Hero Updates

Abilities

  • Taunt (R)
    • Health gain reduced from +60% to +40%
    • Now also grants 15 Armor

Talents

  • Level 16
    • Banner of Ironforge (Active)
      • Armor granted reduced from 25 to 20

Bug Fixes

  • Varian: The cooldown for Victory Rush will no longer be reduced when nearby enemy Structures are destroyed.

2017-02-27 Balance Update

Hero Updates

Abilities

  • Charge (E)
    • Cooldown reduced from 14 to 12 seconds
  • Colossus Smash (R)
    • Damage bonus increased from 75 to 100%
  • Twin Blades of Fury (R)
    • Basic Attack damage penalty reduced from 25 to 20%

Talents

  • Level 4
    • Warbringer (E)
      • Now increases Charge's slow from 75% to 85%, instead of adding a stun
  • Level 13
    • Juggernaut (E)
      • Damage reduced from 6% to 5% of the target's maximum Health.

Developer Comments: The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.


2017-02-14 Patch Notes

Hero Updates

Talents

  • Level 13
    • Banner of Stormwind (Active)
      • Moved to level 16
    • Banner of Ironforge (Active)
      • Moved to level 16
    • Banner of Dalaran (Active)
      • Moved to level 16
  • Level 16
    • Juggernaut (E)
      • Moved to level 13
    • Mortal Strike (Trait)
      • Moved to level 13
    • Shattering Throw (Active)
      • Moved to level 13

Developer Comments: We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.


2017-01-24 Patch Notes

Hero Updates

Talents

  • Level 1
    • Overpower (W)
      • Added functionality:
        • Can now trigger multiple times per Parry
        • Now also increases the damage of the next Heroic Strike by 25%

Developer Comments: These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds..

Bug Fixes

  • Varian: Can no longer be selected through Autoselect – Support.

2017-01-06 Balance Update

Hero Updates

Abilities

  • Charge (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 50 to 45

Talents

  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 8 to 6 seconds

2016-12-06 Balance Update

Hero Updates

Abilities

  • Lion's Fang (Q)
    • Mana cost reduced from 60 to 50
    • Slow amount increased from 30 to 35%
  • Parry (W)
    • Cooldown reduced from 10 to 8 seconds
  • Heroic Strike (Trait)
    • Bonus damage changed from Physical to Spell
    • No longer heals from Second Wind, and now benefits from Ability Power
  • Taunt (R)
    • Health bonus increased from 50 to 60%
    • Mana cost reduced from 40 to 20
    • No longer reduces Varian's Basic Attack Speed

Undocumented Source

  • Taunt (R)
    • Health regeneration now increased by 60%
  • Colossus Smash (R)
    • Health regeneration now decreased by 10%

Talents

  • Level 1
    • Lion's Maw (Q)
      • Slow increased from 40 to 50%
  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 10 to 8 seconds
  • Level 7
    • Live by the Sword (W)
      • Duration bonus increased from 20 to 40%
      • Cooldown reduction decreased from 3 to 2 seconds
  • Level 20
    • Vigilance (R)
      • Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack

Developer Comments: Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.


2016-11-15 Patch Notes

New Hero

  • Varian has been added to Heroes of the Storm and is now available for play!

Hero Updates

Abilities

  • Taunt (R)
    • Cooldown reduced from 25 to 16 seconds
  • Colossus Smash (R)
    • Damage reduced from 187 to 160

Talents

  • Level 20
    • Vigilance (R)
      • Cooldown reduction decreased from 1 to .75 seconds per Basic Attack

Bug Fixes

  • Varian: Fixed an issue which prevented the Basic Attack damage bonus offered by the High King's Quest talent from being properly modified after learning the Colossus Smash or Twin Blades of Fury talents.