Level Talent Name Description
1 Combat Tactician Basic Attacks reduce the cooldown of Run and Gun by 0.8 seconds.
1 Dash Quest: Run and Gun increases your Movement Speed by 1% for each Regeneration Globe you gather, up to 25%. Lasts 2 seconds. Reward: Once you have gathered 25 Regeneration Globes, also increase the range of Run and Gun by 50%.
1 Press the Advantage Run and Gun increases your Basic Attack range by 35% for 4 seconds.
4 Fully Loaded Reduce Minigun's cooldown by 33%.
4 In the Rhythm Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 seconds.
4 Master Assassin Quest: Hero Takedowns increase your Attack Speed by 1%, up to 15%. Reward: After getting 15 Takedowns, your Attack Speed is increased by an additional 10%.
4 The Bigger They Are... Increases Minigun damage bonus to 4% while enemy Heroes are above 40% Health, but Minigun no longer has any effect on targets below 40%.
7 Concussion Grenade Increases Frag Grenade's radius by 25% and the knockback distance by 100%.
7 Quarterback Increases the range of Frag Grenade by 50%.
7 Relentless Soldier Being Stunned or Rooted grants 25 Armor for 3 seconds, reducing damage taken by 25%.
10 Commandeer Odin Call down an Odin to pilot. The Odin deals increased Damage, has 60% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.
10 Drakken Laser Drill Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.
13 Neosteel Coating Activate to gain 50 Spell Armor for 3 seconds, reducing Ability Damage taken by 50%.
13 Spray 'n' Pray Increases Overkill's range by 25%.
13 That's the Stuff! Minigun heals you for 100% of the bonus damage it deals to Heroes.
16 Armor Piercing Rounds Increases Overkill's damage to the primary target by 50%.
16 Lead Rain Overkill also slows enemy movement speed by 20%.
16 Titan Grenade Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health.
20 Big Red Button Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile.
20 Bob and Weave Run and Gun and Odin's Thrusters gain 2 additional charges and reduces Run and Gun's Mana cost from 50 to 25.
20 Focusing Diodes Increases the range of the Drakken Laser Drill by 50%. Deals increasing damage the longer it remains on a single target, up to 100% extra damage.
20 Sizzlin' Attacks Your Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health. Stacks with Minigun.
Shortcut Ability Name Description
Q Overkill Deal 645 (+4% per level) damage to the target and 315 (+4% per level) damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move and use Abilities while channeling.
Q Annihilate Fire the Odin's cannons in a straight line, dealing 196 (+4% per level) damage to everything in the path.
W Ragnarok Missiles Launches a missile at each nearby enemy, dealing 141 (+4% per level) damage.
W Frag Grenade Lob a grenade that deals 256 (+4% per level) damage, knocking enemies away.
E Run and Gun Dash a short distance.
E Thrusters Dash in target direction.
R Drakken Laser Drill Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.
R Commandeer Odin Call down an Odin to pilot. The Odin deals increased Damage, has 60% increased Basic Attack range, and uses different Abilities. The Odin takes 25% less damage and lasts 23 seconds.
D Minigun Activate to have your Basic Attacks against Heroes deal bonus damage equal to 2% of their maximum Health. Lasts 3 seconds.

Tychus

2017-01-04 Patch Notes

Bug Fixes

  • Tychus: The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.
  • Tychus: The range indicator for Overkill will now correctly display while the Ability is active.

2016-10-18 Patch Notes

Bug Fixes

  • Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-27 Patch Notes

Hero Updates

Stats

  • Base Maximum Health increased from 1836 to 1925
  • Base Health Regeneration increased from 3.8 to 4

Abilities

  • Commandeer Odin (R)
    • Added Functionality:
      • Now grants Tychus Resistant for the duration of Commandeer Odin, reducing damage taken by 25%

Talents

  • Level 1
    • Press the Advantage (E)
      • Basic Attack Range bonus increased from 25 to 35%
    • Combat Tactician (E)
      • Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
    • Shrug It Off (E)
      • Removed

Developer Comments: After the change to Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant before level 10. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1. For players that really want to embrace the “tanky Assassin” role of Tychus, we’ve added Resistant to Odin so that you can truly feel like a scary mech of destruction while it is up.


2016-09-13 Patch Notes

Hero Updates

Talents

  • Level 7
    • Relentless Soldier (Passive)
      • New functionality:
        • Stuns and Roots grant Resistant, reducing damage taken by 25% for 3 seconds.

Developer Comments: We’re removing the majority of our old Relentless- like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.

Bug Fixes

  • Tychus: Attack commands should no longer automatically switch targets after using Run and Gun.

2016-07-12 Patch Notes

Talents

Relentless

  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.

Bug Fixes

  • Dehaka: Drag will now properly interrupt Tychus if he is struck while attempting to cast Grenade.
  • Tychus: After learning the Sizzlin’ Attacks Talent, Basic Attacks will now properly deal 3% of the target’s maximum Health as damage while Minigun is active.

2016-04-19 Patch Notes

Bug Fixes

  • Tychus’ Overkill will now be properly interrupted upon activating Hearthstone.

2016-04-12 Balance Update

Hero Updates

  • Health increased from 1669 (+4% per level) to 1836 (+4% per level).
  • Health Regeneration increased from approximately 3.48 to 3.83 Health per second
  • Master Assassin (Talent)
    • Attack Speed bonus per stack decreased from 2% to 1%.
    • Maximum number of stacks increased from 10 to 15.
  • Minigun (Trait) (D)
    • Damage bonus increased from 1.5% to 2% of the target’s maximum Health.
    • The Bigger They Are. . . (Talent)
      • Damage bonus increased from 3% to 4% of the target’s maximum Health.

Developer Comments: We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete.

Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better.


2016-03-29 Patch Notes

Hero Updates

  • This Hero has received significant Talent changes
  • Health increased from 1545 (+4% per level) to 1669 (+4% per level)
  • Health Regeneration increased from approximately 3.22 to 3.48 Health per second
  • Regeneration Master (Talent) removed
  • Scouting Drone (Talent) removed
  • Focused Attack (Talent) removed
  • Vampiric Assault (Talent) removed
  • First Aid (Talent) removed
  • Sizzlin’ Attacks (Talent) removed
  • Problem Solver (Talent) removed
  • Executioner (Talent) removed
  • Stoneskin (Talent) removed
  • Nexus Frenzy (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Relentless (Talent) renamed Relentless Soldier and moved from Level 13 to Level 7
    • Duration reduction for silences, stuns, slows, and roots decreased from 50% to 33%
  • New Talent (Level 4): Master Assassin
    • Hero takedowns increase Attack Speed by 2%, up to a maximum of 20%
    • While at maximum stacks, Tychus gains an additional 10% Attack Speed bonus
  • New Talent (Level 13): Neosteel Coating
    • Activate to reduce incoming Ability damage by 50% for 3 seconds. 30 second cooldown
  • New Talent (Level 20): Sizzlin’ Attacks
    • Basic Attacks deal 1% of the target’s maximum Health as damage
  • Minigun (Trait) (D)
    • Minigun has been redesigned
      • No longer requires wind-up
      • Activate to cause Basic Attacks against Heroes to deal bonus damage equal to 1.5% of the target’s maximum Health. Lasts 3 seconds. 12 second cooldown
    • Rapid Fire (Talent) removed
    • Lock and Load (Talent) removed
    • New Talent (Level 4): In the Rhythm
      • While Minigun is active, each Basic Attack against an enemy Hero permanently increases its duration by 0.03 seconds
    • New Talent (Level 4): Fully Loaded
      • Decreases Minigun’s cooldown by 4 seconds
    • New Talent (Level 4): The Bigger They Are…
      • Increases Minigun damage bonus to 3% of the target’s maximum Health against enemy Heroes who are above 40% Health.
      • Minigun has no effect against targets under 40% Health
    • New Talent (Level 13): That’s the Stuff!
      • Tychus is Healed for 100% of damage dealt while Minigun is active
  • Overkill (Q)
    • Duration reduced from 5 to 4 seconds
    • Armor Piercing Rounds (Talent) moved from Level 1 to Level 16
      • Damage bonus increased from 20% to 50%
    • Spray ‘n’ Pray (Talent) moved from Level 4 to Level 13
      • Bonus to Overkill range increased from 15% to 25%
    • Lead Rain (Talent) moved from Level 13 to Level 16
  • Frag Grenade (W)
    • Shredder Grenade (Talent) removed
    • Melting Point (Talent) removed
    • Concussion Grenade (Talent) moved from Level 16 to Level 7
      • Now also increases Frag Grenade’s radius by 25%
    • New Talent (Level 16): Titan Grenade
      • Enemy Heroes take additional damage equal to 5% of their maximum Health
  • Run and Gun (E)
    • No longer interacts with Minigun
    • Cooldown increased from 8 to 10 seconds
    • Stim Pack (Talent) removed
    • Dash (Talent)
      • This Talent’s functionality has changed
      • Gather Regeneration Globes to increase Movement Speed after casting Run and Gun by 1% for 2 seconds, up to a maximum of 25%
      • After reaching 25 stacks, Run and Gun’s range is increased by 50%
    • New Talent (Level 1): Shrug it Off
      • Run and Gun grants Resistant, reducing incoming damage by 25% for 3 seconds
    • New Talent (Level 1): Press the Advantage
      • Run and Gun increases Basic Attack range by 25% for 4 seconds
    • New Talent (Level 1): Combat Tactician
      • Each Basic Attack reduces Run and Gun’s cooldown by 0.75 seconds
    • New Talent (Level 20): Bob and Weave
      • Run and Gun now has 3 charges, and its Mana cost is reduced from 50 to 25
  • Drakken Laser Drill (R)
    • Health increased from 1141 (+4% per level) to 1255 (+4% per level)
    • Attack range increased by 10%

Developer Comments: When we approached Tychus, we noticed that he had a lot of generic Talents that were underutilized and failed to push him into a unique role. He could essentially overlap with several other ranged assassins such as Valla, and so we wanted to differentiate him through new Talents and a redesigned Trait. We decided to make his Trait an active ability, since it allowed us to be more aggressive with tuning it as compared to a passive Trait. A core part of Tychus’ gameplay now centers around his effectiveness against targets that have a lot of Health.

As part of this update, we made an effort to pit Talents with similar uses against one another so that players aren’t focused on going down a single build path, such as picking every survivability option.

Tychus Talents

Level (Tier)
1 (1) Shrug it Off (E) Press the Advantage (E) Dash (E) Combat Tactician (E)
4 (2) In the Rhythm (Trait) Fully Loaded (Trait) The Bigger They Are… (Trait) Master Assassin
7 (3) Quarterback (W) Concussion Grenade (W) Relentless Soldier
10 (4) Commandeer Odin (R) Drakken Laser Drill (R)
13 (5) That’s the Stuff! Neosteel Coating Spray ‘n’ Pray (Q)
16 (6) Titan Grenade (W) Lead Rain (Q) Armor Piercing Rounds (Q)
20 (7) Big Red Button (R) Focusing Diodes (R) Sizzlin’ Attacks Bob and Weave (E)
  • Italics indicates a NEW Talent
  • Bold indicates a MOVED Talent

2016-03-01 Patch Notes

Bug Fixes

  • Fixed an issue that could cause Tychus to walk or stand while Mounted.

2016-02-02 Patch Notes

Talents

Focused Attack

  • Basic Attack damage bonus reduced from 75% to 60%

Developer Comments: The talent is doing a bit too much damage over the course of the game. We like that it is a highly contested pick on Basic Attack Heroes, but want to bring its overall power down a bit.

Hero Updates

  • Overkill (Q)
    • A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus

Bug Fixes

  • Tychus can now properly use a Healing Fountain while in Odin form.

2015-12-15 Patch Notes

Bug Fixes

  • Tychus’ Hero model will no longer disappear after capturing a Fort on the Towers of Doom Battleground.

2015-11-17 Patch Notes

Bug Fixes

  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.

2015-10-06 Patch Notes

Design & Gameplay

Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

Bug Fixes

  • The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
  • The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
  • Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
  • Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.

2015-08-18 Patch Notes

Design & Gameplay

Ability Power Gains

Developer Comments: This change was aimed at removing odd gameplay where a Nazeebo player may actually want to sacrifice his or her Gargantuan for a more powerful one. This occurred if players kept a summon alive for a very long time and gained Ability Power via Talents, like Gathering Power, as this increase in Ability Power was not passed onto the Summon. Short term summons or persistent effects will still take a snapshot of your current Ability Power at the time they are cast, and apply the bonus for the complete duration of the effect.

  • To clarify the rules for temporary Ability Power gains, the following rules have been added:
    • For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power is modified. This includes:
      • Abathur's Monstrosity
      • Nazeebo's Gargantuan (with the Humongoid Talent)
    • For short duration pets or persistent effects, their damage and maximum Health should snapshot based upon the Ability Power of the character when they are cast. This includes:
      • Jaina's Water Elemental
      • Sgt. Hammer's Blunt Force Gun
      • Tychus' Drakken Laser Drill

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.

  • Cooldown increased from 40 to 70 seconds

Focused Attacks

Developer Comments: This could be viewed as a buff or nerf depending on how players perceive it. You can still reduce the cooldown by attacking Minions, but won’t accidently waste a burst of damage on an unintended target. This talent will no longer be as effective at sieging, but it should be significantly better at harassing in lane. We will continue to monitor the talent, and tune as necessary.

  • The increased damage effect will now only trigger when hitting Heroes

Bug Fixes

  • Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.
  • Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
    • Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)

2015-06-30 Patch Notes

Design & Gameplay

  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind (R)
      • Chen -- Wandering Keg (R)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust (R)
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Tychus -- Frag Grenade (W)

Talents

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Hero Updates

  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)
  • Drakken Laser Drill (R)
    • Can now be re-targeted after Tychus is killed

2015-05-12 Patch Notes

Talents

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

2015-03-24 Patch Notes

Talents

Scouting Drone

  • Now has 2 charges
  • Duration reduced from 60 to 45 seconds
  • Cooldown reduced from 60 to 45 seconds
  • Placement range increased from 3 to 4
  • The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.

Hero Updates

  • Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed:
    • Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks
    • Giant Killer (Talent) has been renamed to Problem Solver

Bug Fixes

  • Tychus' Overkill Ability will no longer attempt to continue tracking targets after they enter the Haunted Mines.

2015-02-10 Patch Notes

Talents

Regeneration Master

  • Now grants 4 Health regeneration upon learning the Talent

New Level 20 Talents

Nexus Frenzy

  • Increases both Attack Speed and Basic Attack range by 20%
  • Found on the following Heroes:
    • Falstad, Jaina, Raynor, Sgt. Hammer, Tychus, Valla

Hero Updates

  • Minigun (Trait)
    • Rapid Fire (Talent) has been reworked
      • Now allows Minigun's Attack Speed bonus to stack up to two additional times
  • Commandeer Odin (R)
    • The functionality of Commandeer Odin has been changed significantly.
      • The Odin’s Health total will now be set to Tychus’ current Health at the time that Commandeer Odin is cast.
      • Tychus will now die if the Odin is destroyed while he is piloting it.
      • The Odin no longer has 50% Crowd Control reduction.
      • Tychus can now use Activated Talents while piloting the Odin.
    • Basic Attack
      • Range increased by approximately 30%
      • Attack Speed increased by 9%
        • Basic Attack damage decreased from 70 (+20 per level) to 63 (+18 per level)
    • Annihilate (Q)
      • Scaling damage increased from 13 to 18 per level
    • Ragnarok Missiles (W)
      • This Ability’s functionality has changed.
      • Target a point to damage and slow enemies in an area.
    • New Ability: Thrusters (E)
      • Dash in target direction
    • Big Red Button (Talent)
      • This Talent no longer grants Nuclear Blast (E) as a separate Ability.
      • Instead, Ragnarok Missiles now also launches a Nuclear Missile at the target location in addition to its other effects.

Bug Fixes

  • Tychus will no longer perform any Basic Attacks while using his Overkill Ability (Hotfixed on January 22).

2015-01-13 Patch Notes

Hero Updates

  • Minigun (Trait)
    • Tychus no longer has to wind-up his Minigun to attack. Instead, it now instantly attacks, beginning at a slow rate of fire, and increases to its previous maximum speed after 1.5 seconds.

Bug Fixes

  • Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.
  • Corrected a tooltip which incorrectly indicated that Tychus’ Drakken Laser Drill was only dealing half its actual damage.
  • Fixed a rare issue in which Tychus could be immediately killed upon exiting the Odin after entering it at full Health.

2014-12-02 Patch Notes

Talents

Searing Attacks

  • While active, Basic Attacks will now display “Crit!” floating text on impact

Bug Fixes

  • Corrected an issue which applied Tychus’ attack speed scaling to his Odin form.
  • Tychus' stat panel no longer displays inappropriate numeric values while Overkill is active.

2014-10-07 Patch Notes

Bug Fixes

  • Heal over time effects on Tychus are now properly transferred to the Odin upon activating Commandeer Odin.

2014-09-10 Patch Notes

Hero Updates

  • Basic Attacks per second increased from 3 to 4
  • Basic Attack damage reduced from 24 (+5.5 per level) to 24 (+4 per level)
  • Searing Attacks (Talent)
    • Mana cost reduced from 7 to 5 per attack
  • Frag Grenade (W)
    • Knockback distance reduced by 20%

2014-07-23 Patch Notes

Talents

New Talent (Level 1): Scouting Drone

  • Places a flying drone at the target location which reveals a large area and any Cloaked Heroes around it for 60 seconds.
  • The drone can be seen and destroyed by enemies.

With the addition of Artifacts, the following generic Talents have been removed:

  • Minion Killer
  • Path of the Assassin
  • Path of the Warrior
  • Path of the Wizard

Hero Updates

  • Overkill (Q)
    • Lead Rain (Talent)
      • Slow amount reduced from 40% to 20%
      • Duration reduced from 3 to 1.5 seconds
    • New Talent (Level 4): Spray ‘n’ Pray
      • Increases Overkill cast range and maximum attack range by 1
  • Frag Grenade (W)
    • New Talent (Level 1): Shredder Grenade
      • Increased the radius of Frag Grenade by 25%

Bug Fixes

  • Tychus’s Odin model will no longer persist if the Odin dies while Tychus is transforming into it.

2014-06-25 Patch Notes

Talents

First Aid

  • Healing amount increased from 20% over 4 seconds to 35% over 6 seconds.

Regeneration Master

  • Health regeneration increased from 3 to 4 per stack

Searing Attacks

  • Mana cost reduced from 20 to 15 per Basic Attack.

Hero Updates

  • Basic Attack damage scaling reduced from 6 to 5.5 per level

Bug Fixes

  • Fixed an issue that could cause a player to lose control of Illidan if The Hunt was cast on a Tychus using Overkill.

2014-05-22 Patch Notes

Talents

Executioner

  • Damage bonus decreased from 50% to 40%

Focused Attack

  • Base cooldown has been increased from 5 to 10 seconds.
  • Each basic attack reduces this cooldown by 1 second.

Path of the Warrior

  • Health gained per level increased from 25 to 35.

Hero Updates

  • Tychus no longer gains attack speed per level.
  • Attack damage gained per level increased from 4 to 6
  • Odin
    • Timed life increased from 18 to 23 seconds
    • Damage gained per level increased from 15 to 22
    • Nuclear Strike
      • Range increased from 10 to 20

Bug Fixes

  • Overkill no longer continues to target or damage enemy heroes that Tychus has lost sight of, such as Tassadar using Void Shift, or Abathur casting Ultimate Evolution.
  • Searing Attacks no longer drains mana for each target hit by attacks that cleave.

2014-04-15 Patch Notes

Hero Updates

  • Commandeer Odin
    • Annihilate starting damage increased from 20 to 70.
    • Ragnarok Missiles starting damage increased from 20 to 70.

2014-03-18 Hero Release

New Hero

  • Tychus has been added to Heroes of the Storm and is now available for play!