Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Quarterback | Increases Frag Grenade's damage by 10% and its range by 50%. | |
1 | Dash | Increase the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds. | |
1 | Press the Advantage | Increase Tychus's Basic Attack range by 1. | |
4 | In the Rhythm | Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 seconds. | |
4 | The Bigger They Are... | Increase the damage bonus to 4% while enemy Heroes are above 30% Health, but Minigun no longer has any effect on targets below 30%. | |
4 | Master Assassin | Passive: Increase Tychus's Attack Speed by 10%. Reward: After getting 15 Takedowns, Tychus's Attack Speed is increased by an additional 15%. | |
7 | Melting Point | Enemies hit by Frag Grenade take an additional 75 (+4% per level) damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. | |
7 | Combat Tactician | Reduce the cooldown of Minigun by 4 seconds. Reduce the cooldown of Minigun by an additional 4 seconds after using Run and Gun. | |
7 | Relentless Soldier | Being Stunned or Rooted grants 30 Armor for 3 seconds, reducing damage taken by 30%. | |
10 | Commandeer Odin | Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds. | 100 |
10 | Drakken Laser Drill | Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds. | 100 |
13 | Spray 'n' Pray | Overkill Slows enemy Movement Speed by 25% and its range is increased by 25%. | |
13 | That's the Stuff! | Minigun heals Tychus for 100% of the bonus damage dealt after it expires. | |
13 | Neosteel Coating | Activate to gain 75 Spell Armor for 4 seconds, reducing Ability Damage taken by 75%. | 30 |
16 | Armor Piercing Rounds | Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage. | |
16 | Titan Grenade | Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health. Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. | |
16 | Sizzlin' Attacks | Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health. Stacks with Minigun. | |
20 | Big Red Button | Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile which lands 2.5 seconds later, dealing 319 (+4% per level) damage in its area. | |
20 | Focusing Diodes | Increases the range of the Drakken Laser Drill by 50%. Deals increasing damage the longer it remains on a single target, up to 100% extra damage. | |
20 | Can Do This All Day | Reduce Overkill's cooldown by 5 seconds. While Channeling Overkill, Tychus gains 40 Armor. | |
20 | Bob and Weave | Run and Gun and Odin's Thrusters gain 2 additional charges and reduces Run and Gun's Mana cost from 50 to 25. After using Run and Gun, increase Tychus's Basic Attack range by 1.5 for 4 seconds. |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
Q | Annihilate | Fire the Odin's cannons in a straight line, dealing 196 (+4% per level) damage to everything in the path. | 7 | |
W | Ragnarok Missiles | Launches a volley of missiles at target area, dealing 132 (+4% per level) damage and slowing enemy Movement Speed by 30% for 2 seconds. | 7 | |
E | Thrusters | Dash in target direction. | 8 | |
Q | Overkill | Deal 552 (+4% per level) damage to the target and 276 (+4% per level) damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move and use Abilities while Channeling. | 12 | 60 |
W | Frag Grenade | Lob a grenade that deals 256 (+4% per level) damage, knocking enemies away. | 10 | 50 |
E | Run and Gun | Dash a short distance. | 10 | 50 |
R | Drakken Laser Drill | Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds. | 100 | 100 |
R | Commandeer Odin | Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds. | 100 | 100 |
D | Minigun | Activate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health. Lasts 3 seconds. | 12 |
Tychus
Hero Updates
Base
- Quickcast Settings
- Run and Gun while Overkill is active shares Quickcast settings with Run and Gun.
Hero Updates
- Difficulty updated from Medium to Hard.
Bug Fixes
- Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar.
Bug Fixes
- Fixed an issue that caused Armor Piercing Rounds to display in the Status Bar. Undocumented
Bug Fixes
- Fixed an issue where Tychus will show an uknown ability in the damage screen.
Hero Updates
Talents
- Level 1
- Quarterback [W]
- Bonus damage reduced from 20% to 10%.
- Quarterback [W]
Developer Comment: To get people to play W build, we overbuffed Quarterback, so we're scaling back on some of that buff.
Bug Fixes
- Melting Point now properly follows DoT rules.
Hero Updates
Talents
- Level 1
- Quarterback [W]
- Additional functionality: Increase the damage of Frag Grenade by 20%.
- Quarterback [W]
Developer Comment: We anticipated that Tychus's early game talents would have a shake-up with how much power we added to them, but we had a bit of an oversight with Quarterback. While moving a talent from Level 7 to Level 1 would seem competitive in and of itself, the power we added to its alternatives caused the talent to be overshadowed, so we're adding some more beef to it and to the W build in general to make it more of a compelling way to build Tychus.
Hero Updates
Talents
- Level 1
- Quarterback [W]
- Moved from Level 7.
- Press the Advantage [Passive]
- New functionality: Increase Tychus's Basic Attack range by 1.
- Quarterback [W]
- Level 4
- The Bigger They Are [Trait]
- No longer reduces the cooldown of Minigun.
- Health threshold for dealing bonus damage changed from 35% to 30%.
- Master Assassin [Passive]
- Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed.
- The Bigger They Are [Trait]
- Level 7
- Concussion Grenade [W]
- Removed.
- Combat Tactician [Trait]
- Moved from Level 1.
- New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun's cooldown by an additional 4 seconds after using Run and Gun.
- New talent: Melting Point [W]
- After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters.
- Concussion Grenade [W]
- Level 20
- Can Do This All Day [Q]
- Cooldown reduction increased from 4 to 5 seconds.
- Bob and Weave [E]
- No longer passively increases Tychus's Basic Attack range by 1.5.
- Additional functionality: After using Run and Gun, Increase Tychus's Basic Attack range by 1.5 for 4 seconds.
- Can Do This All Day [Q]
Developer Comment: We made some changes to Tychus's late-game talents and have seen much better talent diversity from those efforts. We're doing the same thing with his early-game picks here, which we think will overall make him a much more exciting and fun Hero to play.
Bug Fixes
- Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.
Hero Updates
Talents
- Various talents have been reordered to follow normal convention [Q, W, E, etc.]
- Level 7
- Relentless Soldier [Passive]
- Armor amount increased from 25 to 30.
- Relentless Soldier [Passive]
- Level 13
- Spray ‘n' Pray [Q]
- Additional functionality: Overkill also Slows enemy Movement Speed by 25%.
- Neosteel Coating [Active]
- Duration increased from 3 to 4 seconds.
- Spray ‘n' Pray [Q]
- Level 16
- Lead Rain [Q]
- Removed.
- Sizzlin' Attacks [Passive]
- Moved from Level 20.
- Armor Piercing Rounds [Q]
- New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage.
- Titan Grenade [W]
- Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second.
- Lead Rain [Q]
- Level 20
- New talent: Can Do This All Day [Q]
- Reduce Overkill's cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor.
- New talent: Can Do This All Day [Q]
Developer Comment: Many of Tychus's late-game talents aren't as exciting as we would like, and we believe we can do better in regards to giving him a meaningful power spike. We're giving him loads of compelling options, which we think will give players something better to look forward to as they progress through their games.
Bug Fixes
- Fixed an issue where Tychus' Health Regeneration would scale at 4.5% instead of 4% Undocumented
Bug Fixes
- Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.
Hero Updates
Talents
- Level 1
- Press the Advantage [E]
- Duration increased from 3 to 5 seconds.
- Dash [E]
- No longer has a quest component.
- Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
- Combat Tactician [E]
- New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
- Press the Advantage [E]
Developer Comment: Tychus's Level 1 talents have traditionally not been the most exciting or impactful. We're making some changes to make them feel more powerful and different from one another.
Hero Updates
Talents
- Level 20
- Bob and Weave (E)
- Additional Functionality:
- Now also grants Tychus 1.5 Basic Attack range
- Additional Functionality:
- Bob and Weave (E)
Developer Comment: To make Bob and Weave feel more fun and powerful, we're adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.
Hero Updates
Stats
- Basic Attack damage increased from 48 to 50
Talents
- Level 16
- Lead Rain (Q)
- Slow increased from 20 to 30%
- Lead Rain (Q)
Bug Fixes
- Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He's been ordered to do less talkin' and more fightin'.
- Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent's quest.
Hero Updates
Abilities
- Overkill (Q)
- Cooldown reduced from 13 to 12 seconds.
- Mana cost reduced from 65 to 60.
Talents
- Level 4
- Fully Loaded (Trait)
- Removed.
- The Bigger They Are (Trait)
- Additional functionality:
- Reduces Minigun's cooldown by 2 seconds.
- Additional functionality:
- Fully Loaded (Trait)
Bug Fixes
- Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.
Hero Updates
Stats
- Basic Attack Damage increased from 44 to 48
Abilities
- Overkill (Q)
- Primary Damage increased from 43 to 46
- Secondary damage increased from 21 to 23
Bug Fixes
- Minions and Mercenaries: Fixed an issue causing Minions and Mercenaries to ignore some summoned units, including:
- Gazlowe’s Rock-It! Turrets
- Probius’ Photon Cannons
- Tychus’ Drakken Laser Drill
Bug Fixes
- Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
Bug Fixes
- Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab.
Bug Fixes
- Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator.
Hero Updates
Talents
- Level 4
- Fully Loaded (D)
- Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
- Fully Loaded (D)
Bug Fixes
- Tychus – The primary target damage amount displayed in Overkill’s tooltip is now consistent with the damage dealt by the Ability.
Bug Fixes
- D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.
Hero Updates
Abilities
- Minigun (D)
- Damage increased from 2 to 2.5% Max Health
Talents
- Level 4
- The Bigger They Are (D)
- Damage threshold decreased from 40 to 35% maximum Health
- The Bigger They Are (D)
Hero Updates
Stats
- Basic Attack Range decreased from 5.5 to 4.5
Abilities
- Overkill (Q)
- Cooldown decreased from 15 to 13 seconds
- Mana Cost reduced from 75 to 65
- Commandeer Odin (R)
- Attack range increased from 8.8 to 9
Talents
- Level 1
- Press the Advantage (E)
- Range increase reduced from 1.9 to 1.5
- Duration reduced from 4 to 3 seconds
- Press the Advantage (E)
- Level 13
- That’s the Stuff! (Trait)
- New functionality:
- Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
- This will show a Heal preview during Minigun's duration that will heal Tychus as soon as the ability goes on cooldown.
- Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
- New functionality:
- Neosteel Coating (Active)
- Increased Spell Armor from 50 to 75
- That’s the Stuff! (Trait)
Developer Comments: Tychus has proven to be just as good at Assassin- busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him.
Hero Updates
Abilities
- Overkill (Q) Undocumented
- Damage ticks over 4 seconds decreased from 16 to 12
- Total damage decreased from 688 to 516
- Damage ticks over 4 seconds decreased from 16 to 12
Bug Fixes
- Tychus: Fixed an issue causing Overkill to deal less damage than expected.
Bug Fixes
- Tychus: The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.
- Tychus: The range indicator for Overkill will now correctly display while the Ability is active.
Bug Fixes
- Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
Hero Updates
Stats
- Base Maximum Health increased from 1836 to 1925
- Base Health Regeneration increased from 3.8 to 4
Abilities
- Commandeer Odin (R)
- Added Functionality:
- Now grants Tychus Resistant for the duration of Commandeer Odin, reducing damage taken by 25%
- Added Functionality:
Talents
- Level 1
- Press the Advantage (E)
- Basic Attack Range bonus increased from 25 to 35%
- Combat Tactician (E)
- Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
- Shrug It Off (E)
- Removed
- Press the Advantage (E)
Developer Comments: After the change to Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant before level 10. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1. For players that really want to embrace the “tanky Assassin” role of Tychus, we’ve added Resistant to Odin so that you can truly feel like a scary mech of destruction while it is up.
Hero Updates
Talents
- Level 7
- Relentless Soldier (Passive)
- New functionality:
- Stuns and Roots grant Resistant, reducing damage taken by 25% for 3 seconds.
- New functionality:
- Relentless Soldier (Passive)
Developer Comments: We’re removing the majority of our old Relentless- like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.
Bug Fixes
- Tychus: Attack commands should no longer automatically switch targets after using Run and Gun.
Talents
Relentless
- Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.
Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.
Bug Fixes
- Dehaka: Drag will now properly interrupt Tychus if he is struck while attempting to cast Grenade.
- Tychus: After learning the Sizzlin’ Attacks Talent, Basic Attacks will now properly deal 3% of the target’s maximum Health as damage while Minigun is active.
Bug Fixes
- Fixed an issue that caused Tychus’ Grenade to deal more damage than intended.
Bug Fixes
- Tychus’ Overkill will now be properly interrupted upon activating Hearthstone.
Hero Updates
- Health increased from 1669 (+4% per level) to 1836 (+4% per level).
- Health Regeneration increased from approximately 3.48 to 3.83 Health per second
- Master Assassin (Talent)
- Attack Speed bonus per stack decreased from 2% to 1%.
- Maximum number of stacks increased from 10 to 15.
- Minigun (Trait) (D)
- Damage bonus increased from 1.5% to 2% of the target’s maximum Health.
- The Bigger They Are. . . (Talent)
- Damage bonus increased from 3% to 4% of the target’s maximum Health.
Developer Comments: We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete.
Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better.
Hero Updates
- This Hero has received significant Talent changes
- Health increased from 1545 (+4% per level) to 1669 (+4% per level)
- Health Regeneration increased from approximately 3.22 to 3.48 Health per second
- Regeneration Master (Talent) removed
- Scouting Drone (Talent) removed
- Focused Attack (Talent) removed
- Vampiric Assault (Talent) removed
- First Aid (Talent) removed
- Sizzlin’ Attacks (Talent) removed
- Problem Solver (Talent) removed
- Executioner (Talent) removed
- Stoneskin (Talent) removed
- Nexus Frenzy (Talent) removed
- Bolt of the Storm (Talent) removed
- Relentless (Talent) renamed Relentless Soldier and moved from Level 13 to Level 7
- Duration reduction for silences, stuns, slows, and roots decreased from 50% to 33%
- New Talent (Level 4): Master Assassin
- Hero takedowns increase Attack Speed by 2%, up to a maximum of 20%
- While at maximum stacks, Tychus gains an additional 10% Attack Speed bonus
- New Talent (Level 13): Neosteel Coating
- Activate to reduce incoming Ability damage by 50% for 3 seconds. 30 second cooldown
- New Talent (Level 20): Sizzlin’ Attacks
- Basic Attacks deal 1% of the target’s maximum Health as damage
- Minigun (Trait) (D)
- Minigun has been redesigned
- No longer requires wind-up
- Activate to cause Basic Attacks against Heroes to deal bonus damage equal to 1.5% of the target’s maximum Health. Lasts 3 seconds. 12 second cooldown
- Rapid Fire (Talent) removed
- Lock and Load (Talent) removed
- New Talent (Level 4): In the Rhythm
- While Minigun is active, each Basic Attack against an enemy Hero permanently increases its duration by 0.03 seconds
- New Talent (Level 4): Fully Loaded
- Decreases Minigun’s cooldown by 4 seconds
- New Talent (Level 4): The Bigger They Are…
- Increases Minigun damage bonus to 3% of the target’s maximum Health against enemy Heroes who are above 40% Health.
- Minigun has no effect against targets under 40% Health
- New Talent (Level 13): That’s the Stuff!
- Tychus is Healed for 100% of damage dealt while Minigun is active
- Minigun has been redesigned
- Overkill (Q)
- Duration reduced from 5 to 4 seconds
- Armor Piercing Rounds (Talent) moved from Level 1 to Level 16
- Damage bonus increased from 20% to 50%
- Spray ‘n’ Pray (Talent) moved from Level 4 to Level 13
- Bonus to Overkill range increased from 15% to 25%
- Lead Rain (Talent) moved from Level 13 to Level 16
- Frag Grenade (W)
- Shredder Grenade (Talent) removed
- Melting Point (Talent) removed
- Concussion Grenade (Talent) moved from Level 16 to Level 7
- Now also increases Frag Grenade’s radius by 25%
- New Talent (Level 16): Titan Grenade
- Enemy Heroes take additional damage equal to 5% of their maximum Health
- Run and Gun (E)
- No longer interacts with Minigun
- Cooldown increased from 8 to 10 seconds
- Stim Pack (Talent) removed
- Dash (Talent)
- This Talent’s functionality has changed
- Gather Regeneration Globes to increase Movement Speed after casting Run and Gun by 1% for 2 seconds, up to a maximum of 25%
- After reaching 25 stacks, Run and Gun’s range is increased by 50%
- New Talent (Level 1): Shrug it Off
- Run and Gun grants Resistant, reducing incoming damage by 25% for 3 seconds
- New Talent (Level 1): Press the Advantage
- Run and Gun increases Basic Attack range by 25% for 4 seconds
- New Talent (Level 1): Combat Tactician
- Each Basic Attack reduces Run and Gun’s cooldown by 0.75 seconds
- New Talent (Level 20): Bob and Weave
- Run and Gun now has 3 charges, and its Mana cost is reduced from 50 to 25
- Drakken Laser Drill (R)
- Health increased from 1141 (+4% per level) to 1255 (+4% per level)
- Attack range increased by 10%
Developer Comments: When we approached Tychus, we noticed that he had a lot of generic Talents that were underutilized and failed to push him into a unique role. He could essentially overlap with several other ranged assassins such as Valla, and so we wanted to differentiate him through new Talents and a redesigned Trait. We decided to make his Trait an active ability, since it allowed us to be more aggressive with tuning it as compared to a passive Trait. A core part of Tychus’ gameplay now centers around his effectiveness against targets that have a lot of Health.
As part of this update, we made an effort to pit Talents with similar uses against one another so that players aren’t focused on going down a single build path, such as picking every survivability option.
Tychus Talents
Level (Tier) | ||||
---|---|---|---|---|
1 (1) | Shrug it Off (E) | Press the Advantage (E) | Dash (E) | Combat Tactician (E) |
4 (2) | In the Rhythm (Trait) | Fully Loaded (Trait) | The Bigger They Are… (Trait) | Master Assassin |
7 (3) | Quarterback (W) | Concussion Grenade (W) | Relentless Soldier | — |
10 (4) | Commandeer Odin (R) | Drakken Laser Drill (R) | — | — |
13 (5) | That’s the Stuff! | Neosteel Coating | Spray ‘n’ Pray (Q) | — |
16 (6) | Titan Grenade (W) | Lead Rain (Q) | Armor Piercing Rounds (Q) | — |
20 (7) | Big Red Button (R) | Focusing Diodes (R) | Sizzlin’ Attacks | Bob and Weave (E) |
- Italics indicates a NEW Talent
- Bold indicates a MOVED Talent
Bug Fixes
- Fixed an issue that could cause Tychus to walk or stand while Mounted.
Talents
Focused Attack
- Basic Attack damage bonus reduced from 75% to 60%
Developer Comments: The talent is doing a bit too much damage over the course of the game. We like that it is a highly contested pick on Basic Attack Heroes, but want to bring its overall power down a bit.
Hero Updates
- Overkill (Q)
- A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus
Bug Fixes
- Tychus can now properly use a Healing Fountain while in Odin form.
Bug Fixes
- Tychus’ Hero model will no longer disappear after capturing a Fort on the Towers of Doom Battleground.
Bug Fixes
- Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.
Design & Gameplay
Vehicles and Regeneration Globe Interaction
- Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
- Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
- Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.
Bug Fixes
- The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
- The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
- Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
- Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
Design & Gameplay
Ability Power Gains
Developer Comments: This change was aimed at removing odd gameplay where a Nazeebo player may actually want to sacrifice his or her Gargantuan for a more powerful one. This occurred if players kept a summon alive for a very long time and gained Ability Power via Talents, like Gathering Power, as this increase in Ability Power was not passed onto the Summon. Short term summons or persistent effects will still take a snapshot of your current Ability Power at the time they are cast, and apply the bonus for the complete duration of the effect.
- To clarify the rules for temporary Ability Power gains, the following rules have been added:
- For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power is modified. This includes:
- Abathur's Monstrosity
- Nazeebo's Gargantuan (with the Humongoid Talent)
- For short duration pets or persistent effects, their damage and maximum Health should snapshot based upon the Ability Power of the character when they are cast. This includes:
- Jaina's Water Elemental
- Sgt. Hammer's Blunt Force Gun
- Tychus' Drakken Laser Drill
- For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power is modified. This includes:
Talents
Bolt of the Storm
Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.
- Cooldown increased from 40 to 70 seconds
Focused Attacks
Developer Comments: This could be viewed as a buff or nerf depending on how players perceive it. You can still reduce the cooldown by attacking Minions, but won’t accidently waste a burst of damage on an unintended target. This talent will no longer be as effective at sieging, but it should be significantly better at harassing in lane. We will continue to monitor the talent, and tune as necessary.
- The increased damage effect will now only trigger when hitting Heroes
Bug Fixes
- Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.
- Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
- Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
Design & Gameplay
- A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
- For example: Dazing Valla will not stop her from channeling Strafe.
- The following abilities will now Daze, rather than Stun, enemy Heroes:
- Brightwing -- Emerald Wind (R)
- Chen -- Wandering Keg (R)
- E.T.C. -- Face Melt (W)
- Falstad -- Mighty Gust (R)
- Kerrigan -- Primal Grasp (E)
- Raynor -- Penetrating Round (Q)
- Sgt. Hammer -- Concussive Blast (W)
- Tychus -- Frag Grenade (W)
Talents
New Talent: Vampiric Strike
- This is a new version of Vampiric Assault
- Basic Attacks heal for 25% of the damage dealt to the primary target
- Vampiric Assault has not been changed
Regeneration Master
- Initial +4.0 Health Regeneration removed
- Each Health Globe now grants +1.5 Health Regeneration
Hero Updates
- Basic Attack range increased to match that of other ranged Heroes
- Frag Grenade (W)
- Melting Point (Talent)
- Damage changed from 120 (+50 per level) to 200 (+30 per level)
- Melting Point (Talent)
- Drakken Laser Drill (R)
- Can now be re-targeted after Tychus is killed
Talents
Focused Attack
- Bonus to Basic Attack damage increased from 50% to 75%
Talents
Scouting Drone
- Now has 2 charges
- Duration reduced from 60 to 45 seconds
- Cooldown reduced from 60 to 45 seconds
- Placement range increased from 3 to 4
- The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.
Hero Updates
- Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed:
- Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks
- Giant Killer (Talent) has been renamed to Problem Solver
Bug Fixes
- Tychus' Overkill Ability will no longer attempt to continue tracking targets after they enter the Haunted Mines.
Talents
Regeneration Master
- Now grants 4 Health regeneration upon learning the Talent
New Level 20 Talents
Nexus Frenzy
- Increases both Attack Speed and Basic Attack range by 20%
- Found on the following Heroes:
- Falstad, Jaina, Raynor, Sgt. Hammer, Tychus, Valla
Hero Updates
- Minigun (Trait)
- Rapid Fire (Talent) has been reworked
- Now allows Minigun's Attack Speed bonus to stack up to two additional times
- Rapid Fire (Talent) has been reworked
- Commandeer Odin (R)
- The functionality of Commandeer Odin has been changed significantly.
- The Odin’s Health total will now be set to Tychus’ current Health at the time that Commandeer Odin is cast.
- Tychus will now die if the Odin is destroyed while he is piloting it.
- The Odin no longer has 50% Crowd Control reduction.
- Tychus can now use Activated Talents while piloting the Odin.
- Basic Attack
- Range increased by approximately 30%
- Attack Speed increased by 9%
- Basic Attack damage decreased from 70 (+20 per level) to 63 (+18 per level)
- Annihilate (Q)
- Scaling damage increased from 13 to 18 per level
- Ragnarok Missiles (W)
- This Ability’s functionality has changed.
- Target a point to damage and slow enemies in an area.
- New Ability: Thrusters (E)
- Dash in target direction
- Big Red Button (Talent)
- This Talent no longer grants Nuclear Blast (E) as a separate Ability.
- Instead, Ragnarok Missiles now also launches a Nuclear Missile at the target location in addition to its other effects.
- The functionality of Commandeer Odin has been changed significantly.
Bug Fixes
- Tychus will no longer perform any Basic Attacks while using his Overkill Ability (Hotfixed on January 22).
Hero Updates
- Minigun (Trait)
- Tychus no longer has to wind-up his Minigun to attack. Instead, it now instantly attacks, beginning at a slow rate of fire, and increases to its previous maximum speed after 1.5 seconds.
Bug Fixes
- Bolt of the Storm and Zeratul’s Blink can no longer be cast while rooted.
- Corrected a tooltip which incorrectly indicated that Tychus’ Drakken Laser Drill was only dealing half its actual damage.
- Fixed a rare issue in which Tychus could be immediately killed upon exiting the Odin after entering it at full Health.
Talents
Searing Attacks
- While active, Basic Attacks will now display “Crit!” floating text on impact
Bug Fixes
- Corrected an issue which applied Tychus’ attack speed scaling to his Odin form.
- Tychus' stat panel no longer displays inappropriate numeric values while Overkill is active.
Bug Fixes
- Heal over time effects on Tychus are now properly transferred to the Odin upon activating Commandeer Odin.
Hero Updates
- Basic Attacks per second increased from 3 to 4
- Basic Attack damage reduced from 24 (+5.5 per level) to 24 (+4 per level)
- Searing Attacks (Talent)
- Mana cost reduced from 7 to 5 per attack
- Frag Grenade (W)
- Knockback distance reduced by 20%
Talents
New Talent (Level 1): Scouting Drone
- Places a flying drone at the target location which reveals a large area and any Cloaked Heroes around it for 60 seconds.
- The drone can be seen and destroyed by enemies.
With the addition of Artifacts, the following generic Talents have been removed:
- Minion Killer
- Path of the Assassin
- Path of the Warrior
- Path of the Wizard
Hero Updates
- Overkill (Q)
- Lead Rain (Talent)
- Slow amount reduced from 40% to 20%
- Duration reduced from 3 to 1.5 seconds
- New Talent (Level 4): Spray ‘n’ Pray
- Increases Overkill cast range and maximum attack range by 1
- Lead Rain (Talent)
- Frag Grenade (W)
- New Talent (Level 1): Shredder Grenade
- Increased the radius of Frag Grenade by 25%
- New Talent (Level 1): Shredder Grenade
Bug Fixes
- Tychus’s Odin model will no longer persist if the Odin dies while Tychus is transforming into it.
Talents
First Aid
- Healing amount increased from 20% over 4 seconds to 35% over 6 seconds.
Regeneration Master
- Health regeneration increased from 3 to 4 per stack
Searing Attacks
- Mana cost reduced from 20 to 15 per Basic Attack.
Hero Updates
- Basic Attack damage scaling reduced from 6 to 5.5 per level
Bug Fixes
- Fixed an issue that could cause a player to lose control of Illidan if The Hunt was cast on a Tychus using Overkill.
Talents
Executioner
- Damage bonus decreased from 50% to 40%
Focused Attack
- Base cooldown has been increased from 5 to 10 seconds.
- Each basic attack reduces this cooldown by 1 second.
Path of the Warrior
- Health gained per level increased from 25 to 35.
Hero Updates
- Tychus no longer gains attack speed per level.
- Attack damage gained per level increased from 4 to 6
- Commandeer Odin
- Timed life increased from 18 to 23 seconds
- Damage gained per level increased from 15 to 22
- Nuclear Strike
- Range increased from 10 to 20
Bug Fixes
- Overkill no longer continues to target or damage enemy heroes that Tychus has lost sight of, such as Tassadar using Void Shift, or Abathur casting Ultimate Evolution.
- Searing Attacks no longer drains mana for each target hit by attacks that cleave.
Hero Updates
- Commandeer Odin
- Annihilate starting damage increased from 20 to 70.
- Ragnarok Missiles starting damage increased from 20 to 70.
Talents
- Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%
New Hero
- Tychus has been added to Heroes of the Storm and is now available for play!