|1||Time to Feed||Mal'Ganis heals for 48 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.|
|1||Vampiric Aura||Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.|
|1||Winged Guard||Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.|
|4||Echo of Doom||When Necrotic Embrace expires, it explodes again for 50 (+4% per level) damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second. Does not wake Sleeping targets.|
|4||Fueled by Torment||While Necrotic Embrace is active, Mal'Ganis heals for 12 (+4% per level) when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.|
|4||Might of Sargeras||Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.|
|7||Black Claws||After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.|
|7||Nightmare Fuel||Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 150% more damage to Sleeping targets.|
|7||Spreading Plague||After Night Rush expires, deal 30 (+4% per level) damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.|
|7||Will of Tichondrius||The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.|
|10||Carrion Swarm||After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.||80|
|10||Dark Conversion||Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.||80|
|13||Blood Rush||When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 8 seconds, up to 15%.|
|13||Deep Sleep||Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.|
|13||The Night Beckons||After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.|
|16||Blind as a Bat||Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.||80|
|16||Frenzied Assault||Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 15% increased Physical Damage for 3 seconds.|
|16||Plague Bats||Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 (+4% per level) damage.|
|20||Alone in the Dark||Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.|
|20||Seeker Swarm||Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 (+4% per level) damage and Sleeping them for 2.5 seconds.|
|20||Vanquish the Weak||Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.|
|20||Wrath of Nathreza||Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.|
|Shortcut||Ability Name||Description||Cooldown||Mana Cost|
|Q||Fel Claws||Violently slash in the chosen direction, dealing 69 (+4% per level) damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.||8||50|
|W||Necrotic Embrace||Desecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.||8||30|
|E||Night Rush||After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.||16||70|
|R||Carrion Swarm||After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.||80||70|
|R||Dark Conversion||Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.||80||70|
|None||Vampiric Touch||Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.|
- Fel Claws (Q)
- Damage reduced from 72 to 69
- Vampiric Touch (Trait)
- Healing against non-Heroic targets reduced from 15 to 10%
- Carrion Swarm (R)
- Healing against Heroes reduced from 100 to 75%
- Level 16
- Plague Bats (W)
- Damage reduced from 85 to 81
- Frenzied Assault (Passive)
- Bonus Physical Damage increased from 10 to 15%
- Plague Bats (W)
- Mal'Ganis: Fixed an issue that could grant Mal'Ganis vision from summoned units while the Blind as a Bat talent was active.
Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
- Vampiric Touch
- Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
- Fel Claws (Q)
- Violently slash in the chosen direction, dealing 78 damage to enemies.
- Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
- Necrotic Embrace (W)
- Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
- Night Rush (E)
- After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
- Carrion Swarm (R)
- After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
- Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
- Dark Conversion (R)
- Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.