Level | Talent Name | Description | Cooldown |
---|---|---|---|
1 | Journeyman Cooking | Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health. Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health. | |
1 | Bones to Gnaw | Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor. | |
1 | On The Prowl | Activate to gain 30 Rage over 8 seconds. Passive: You heal for 8 (+4% per level) Health every second, increased by 2% per point of Rage. | 40 |
4 | Brute Force | Increase the range of Loot Hoard by 20% and its damage by 50%. Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, to a maximum of 150 bonus damage. Enemy Heroes that hit terrain grant an additional 8 damage. | |
4 | Aggro Range | Increase Hogg Wild's radius by 20% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes. | |
4 | Hogger's Joggers | While above 30 Rage, gain 10% increased Movement Speed and healing received. When at or above 50 Rage, increase these bonuses to 15%. | |
7 | Dense Blasting Powder | Instant detonations of Ez-Thro Dynamite creates an additional dynamite behind the Hero hit. Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into three sticks and launches them forward in an arc. | |
7 | Garbage Fire | Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 (+4% per level) damage and are Slowed by 20%. | |
7 | Seeing Red | While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster. | |
10 | Hoardapult | Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds. Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. | 60 |
10 | Shockwave | After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds. | 70 |
13 | Dust Devil | Gain 20 Armor while Hogg Wild is active and for 3 seconds after. When at or above 50 Rage, increase this Armor to 40. | |
13 | Pummel | Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times. Heroes hit have their Spell Power reduced by 50% for 2 seconds. | |
13 | Bloodthirst | Damaging Heroes with Basic Attacks, Staggering Blow, or Hogg Wild heals you for 33% of the damage dealt. | |
16 | Headbanger | Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds. | |
16 | Kablooie! | Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%. Passive: Increase Ez-Thro Dynamite's range by 25%. | |
16 | Furzerker | Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times. When Hogg Wild ends, gain 30% Movement Speed for 2 seconds. | |
20 | Secret Stash | Every 2 seconds, Hoardapults' Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes. Every 5 seconds, it also launches a chunk of Meat towards Hogger. | |
20 | Power Spike | Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage. Passive: Rage's cooldown reduction affects Shockwave's cooldown. | |
20 | No Control | Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby. Cannot be cancelled. | 60 |
20 | Anger Management | Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild's Hero damage to 75%. Passive: Basic Attacks grant 5 additional Rage. |
Shortcut | Ability Name | Description | Cooldown | Mana Cost |
---|---|---|---|---|
Q | Staggering Blow | Swing your chain in a wide arc, dealing 140 (+4% per level) damage to enemies hit and knocking them away. If an enemy hits terrain, deal an additional 150 (+4% per level) damage, Stun for 0.75 seconds, and gain 15 Rage. | 12 | |
W | Ez-Thro Dynamite | Toss a bundle of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 (+4% per level) damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing on an enemy Hero granting Hogger 10 Rage. | 8 | |
E | Hogg Wild | After 0.25 seconds, become Unstoppable and uncontrollably spin towards the target direction, ricocheting off terrain. Ricocheting off terrain refreshes the duration. Every 0.125 seconds, deal 44 (+4% per level) damage to nearby non-Structure enemies. Damage against Heroes is increased by .5% for each point of Rage. | 14 | |
R | Hoardapult | Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds. Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. | 60 | |
R | Shockwave | After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds. | 70 | |
D | Loot Hoard | Toss a pile of junk onto the battlefield, dealing 102 (+4% per level) damage in an area, knocking enemies away, and acting as terrain for up to 5 seconds. When the Loot Hoard expires or is destroyed, a chunk of Meat falls out that can be picked up to restore 3% of maximum Health every second for 4 seconds. Reactivate to destroy Loot Hoard. | 20 |
Hogger
Bug Fixes
- Bloodthirst now causes Headbanger to heal Hogger for the damage dealt.
- Garbage Fire now displays in the Death Recap.
Hero Updates
Base
- Quickcast Settings
- Removed Cancel abilities.
Stats
- Rage decay rate increased from 10 per second to 13 per second.
Talents
- Level 1
- On the Prowl [Active]
- Activating On the Prowl now prevents Rage decay instantly.
- Cooldown increased from 40 seconds to 45 seconds.
- Healing per second reduced from 8 to 7.
- On the Prowl [Active]
- Level 4
- Brute Force [Q]
- Damage bonus when enemy Heroes hit terrain reduced from 8 to 6.
- Brute Force [Q]
- Level 13
- Dust Devil [E]
- Duration increased from 3 seconds to 4 seconds.
- Sub-50 rage Armor increased from 20 to 25.
- Pummel [E]
- Spellpower reduction reduced from 50% to 30%.
- Dust Devil [E]
Bug Fixes
- Rage has been added to the Hero page.
- Fixed an issue that caused Staggering Blows to not interact with map objects.
- Ez-Thro Dynamite will always display as a crit on direct hit damage.
- Brute Force no longer causes Loot Hoard to display as a crit.
Bug Fixes
- Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
Hero Updates
- Difficulty updated from Medium to Hard.
Talents
- Level 7
- Seeing Red [Passive]
- Seeing Red is now flagged as a Passive Talent. Undocumented
- Seeing Red moved to the last slot in the Tier. Undocumented
- Seeing Red [Passive]
Bug Fixes
- Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild.
- Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit.
- Fixed an issue that allowed targeted abilities against the Loot Hoard unit.
- Fixed an issue that allowed targeted abilities against the chunk of Meat unit.
Bug Fixes
- Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions.
Bug Fixes
- Hogger and Maraudin' Muradin's voice over now properly play when locked in for Quick Match.
Hero Updates
Abilities
- Hogg Wild [E]
- Radius reduced from 2.75 to 2.625.
- Damage increased from 32 to 44.
- Damage bonus per point of Rage reduced from 1% to .5%.
- Changed Functionality: Damage bonus from Rage now only applies to Heroic targets.
Talents
- Level 1
- On The Prowl [Active]
- Healing per second reduced from 9 to 8.
- On The Prowl [Active]
- Level 4
- Brute Force [Q/D]
- Loot Hoard range bonus increased from 15 to 20%.
- Maximum damage bonus increased from 125 to 150.
- Additional Functionality: Increase Loot Hoard's damage by 50%.
- Aggro Range [E]
- Radius bonus decreased from 25% to 20%.
- Brute Force [Q/D]
- Level 13
- Pummel [E]
- Spell Power reduction duration reduced from 3 to 2 seconds.
- Pummel [E]
- Level 20
- No Control [Active]
- Duration decay rate increased by 50%.
- No Control [Active]
Developer Comment: Hogger is inching closer towards what we feel is a healthy state of balance, but the PvE efficacy that Hogg Wild offers is still keeping him above many other Bruisers. We think increasing the baseline damage and re-focusing the Rage bonuses towards PvP only will help in this regard.
Hero Updates
Abilities
- Hogg Wild [E]
- Damage reduced from 36 to 32.
Talents
- Level 4
- Brute Force [Q/Trait]
- Damage bonus from hitting Heroes with Staggering Blow increased from 1 to 2.
- Brute Force [Q/Trait]
Developer Comment: The last set of balance adjustments have left Hogger in a pretty good spot, but Hogg Wild's damage could stand to drop slightly.
Hero Updates
Stats
- Health reduced from 2320 to 2260.
- Health Regeneration reduced from 4.83 to 4.71.
Abilities
- Loot Hoard [D]
- Meat duration reduced from 5 to 4 seconds.
Talents
- Level 1
- Journeyman Cooking [W]
- Healing increased from 6% to 8% maximum Health.
- On The Prowl [Active]
- Cooldown reduced from 45 to 40 seconds.
- Healing per second increased from 6 to 9.
- Journeyman Cooking [W]
- Level 4
- Brute Force [Q/D]
- Bonus for hitting enemy Heroes into terrain increased from 2 to 8.
- Maximum bonus damage increased from 100 to 125.
- Aggro Range [E]
- Bonus Rage against non-Heroic enemies reduced from 1 to .5.
- Bonus Rage against enemy Heroes reduced from 3 to 2.
- Brute Force [Q/D]
- Level 7
- Seeing Red [Q/E]
- Attack Speed bonus increased from 25% to 35%.
- Garbage Fire [Trait]
- Loot Hoard cooldown reduction reduced from 4 to 2 seconds.
- Damage reduced from 25 to 23.
- Seeing Red [Q/E]
- Level 10
- Hoardapult [R1]
- Cooldown increased from 50 to 60 seconds.
- Damage reduced from 140 to 100.
- Shockwave [R2]
- Primary Stun duration increased from 1.25 to 1.5 seconds.
- Primary damage increased from 306 to 335.
- Secondary damage increased from 210 to 230.
- Hoardapult [R1]
- Level 13
- Dust Devil [E]
- Armor bonus when below 50 Rage reduced from 30 to 20.
- Armor bonus when above 50 Rage reduced from 50 to 40.
- Pummel [E]
- Slow duration increased from 1.5 to 2 seconds.
- Dust Devil [E]
- Level 16
- Kablooie! [W]
- Damage bonus increased from 40% to 50%.
- Kablooie! [W]
Developer Comment: Hogger's release has been incredibly interesting. He started low, but his win rate has climbed significantly while perception of his potential power also continues to improve. We're looking to do a mix of buffs and nerfs to him to largely address looming talent issues while also keeping his overall power in check.
Bug Fixes
- No Control is now removed by Devouring Maw Undocumented
- No Control now looks in 1.75 radius for targets to decelerate, down from 2 radius Undocumented
- No Control will no longer track dead, stopped or heroes in stasis Undocumented
- The system for handling Hogger going out of bounds now lasts 0.5 seconds, rather than as long as Hogg Wild is active Undocumented
Bug Fixes
- Fixed an issue where Hogger's mesh collision hitbox would not be reduced while Hogg Wild is active Undocumented
New Hero
Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
Trait [D]
- Loot Hoard
- Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds.
- Cooldown: 20 seconds.
Trait [Passive]
- Rage
- Rage is gained by taking damage or dealing Basic Attack damage. Hogger's Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay.
Basic Abilities
- Staggering Blow [Q]
- Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage.
- Cooldown: 12 seconds.
- Ez-Thro Dynamite [W]
- Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage.
- Cooldown: 8 seconds.
- Hogg Wild [E]
- After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin.
- Cooldown: 14 seconds.
- No longer deals damage to Structures.
Heroic Abilities
- Hoardapult [R1]
- Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult's Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn't nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
- Cooldown: 50 seconds.
- Shockwave [R2]
- After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds.
- Cooldown: 70 seconds.
Talent
- Level 1
- Journeyman Cooking [W]
- Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger's maximum Health and permanently increases Hogger's Health by 10, to a maximum of 750 bonus Health.
- Bones to Gnaw [Trait]
- Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor.
- On The Prowl [Active]
- Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has.
- Cooldown: 45 seconds.
- Journeyman Cooking [W]
- Level 4
- Brute Strength [Q]
- Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger's Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect.
- Aggro Range [E]
- Increase Hogg Wild's area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes.
- Hogger's Joggers [Passive]
- While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%.
- Brute Strength [Q]
- Level 7
- Seeing Red [Q/E]
- While above 50 Rage, Staggering Blow and Hogg Wild's cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed.
- Dense Blasting Powder [W]
- Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite.
- Garbage Fire [W/Trait]
- Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area.
- Seeing Red [Q/E]
- Level 13
- Dust Devil [E]
- Hogg Wild grants
4030 Armor while active and for 3 seconds after it ends. Increase this Armor value to6050 if Hogger has 50 or more Rage.
- Hogg Wild grants
- Pummel [E]
- Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds.
- Bloodthirst [Passive]
- Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow.
- Dust Devil [E]
- Level 16
- Headbanger [Q]
- Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds.
- Kablooie! [W]
- Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%.
- [Passive] Ez-Thro Dynamite's range is increased by 25%.
- Furzerker [Passive]
- Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger's next Basic Attack by 50%. Stacking up to 2 Basic Attacks.
- When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds.
- Headbanger [Q]
- Level 20
- Secret Stash [R1]
- Every 2 seconds, Hoardapult's Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger.
- Power Spike [R2]
- Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage.
- [Passive] Shockwave's cooldown is affected by Rage.
- No Control
[E][Active]- Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities' duration will begin to rapidly decay. Lasts for up to
65 seconds. Cannot be canceled. 60 second cooldown.
- Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities' duration will begin to rapidly decay. Lasts for up to
- Anger Management [Passive]
- Increase Hogger's maximum Rage by 50. Basic Attacks generate 5 additional Rage.
- Secret Stash [R1]